
Thoughts on the VoG *rant/spoilers* (Destiny)
The Vault of Glass is definitely one of the best experiences Destiny has to offer. Not because it's challenging, not because it has great story, but because its gameplay is so dramatically different than the rest of the Destiny "campaign". In the main story, you go to a place, drop off your Ghost, and shoot stuff. There's some cool scenery to look at, but you can only look at it. The Nexus was cool because you get to jump really far down into the depths of Venus where you fight a big Vex dude. The Scourge of Winter was cool because you get to board a ship and fight through to its throne room. Yet all the while, you're shooting, shooting, shooting...
In Vault of Glass, there's a section for shooting. There's a section for stealth (where shooting will actually cause you to fail). There's a section for platforming. There's puzzle sections. There's amazing pieces of scenery that you get to interact with in cool ways... and all if it is buried under some of the most ridiculously hard gameplay I've ever tackled in my years playing video games.
Whether this last part is good or bad will depend on other people's personal taste and opinions. I know a lot of people here are feeling extremely positive about the Vault of Glass. I feel differently. While I had an amazing experience going through it with a committed group of people and am very proud of our accomplishments, it strikes me as somewhat absurd that it took three days to accomplish.
To backtrack a little bit, I should talk about my gaming habits. I'm the sort of gamer who will always play on the easiest difficulty the first time through, just to get the story. When I'm watching a movie, I don't want to have anything get in the way of my enjoyment of the plot. The same goes for a game. If I'm frustrated because I'm repeating levels or sections over and over again due to difficulty, that's a bad thing to me the first time through. It's the equivalent of having to pause a movie to watch scenes over because someone was talking through the whole thing... over and over again. Challenge is fine, and I'm all for that, but not on my first time experiencing a story.
The thing about good game design is it should have the same emotional effect on you in spite of the difficulty you're playing on. The final Warthog run in Halo: Combat Evolved is an adrenaline-ruled race against time that feels just as triumphant to complete on easy as it does on Legendary. The music, the level design, the dialogue... all of these are the things that make the experience what it is. The same goes for any other game... Journey is a relatively easy game with an incredibly emotional impact. The Last of Us. Dead Space... all of these games achieve the emotional impact they're going for, regardless of difficulty. The challenge might add a little tension, but mostly what it's going to add is frustration as you have to re-attempt each challenge over and over again.
Going back to Destiny, the Vault of Glass is some of the best level and gameplay design in the game, no doubt. But then you have to stop and realize... most players are not going to have the ability to put together a group to run through the Vault. After that, a lot won't have the skill. And finally, a vast majority just won't have the time in their busy schedules to beat the damn thing before the checkpoints reset.
The best content in Destiny is intentionally being locked away from the majority of its players.
For clarity, I fully plan on playing every raid in the future. I don't think I'll be going in as a virgin from now on, simply because I don't want to spend as much time on future raids as I spent on the VoG. But I love the problem-solving aspect of it. I love gameplay that switches things up on you like this did. And I want to be able to experience that sort of stuff on my own schedule, and at a difficulty that I choose.
What I'd like to see in the future is more missions (in any format) that utilizes similar gameplay and level design, but that's tailored for people who aren't interested in the coordination challenge, but just in having a different experience. I know it wouldn't be the same, but if the VoG had the same puzzles, but just half as many Vex shooting at you with half as much health, it would have been the perfect experience in my book. Solving the puzzle should be the primary obstacles, not the hours and hours of repetitively trying to execute something you understood a long time ago.
I know raids wouldn't be the same if they could be run solo, but I think that's kind of the sort of content that I'm hoping to see in the future. Something as long (physically) as the Vault of Glass, with the same sort of interesting challenges, but capable of being tackled more easily. Open up some of these great experiences to the masses, and allow the difficulty modifiers to cater to the more hardcore players. I'm okay with there being more raids along the lines of VoG (and I know that's already what's planned), but I just hope there will be more stuff targeting to middle ground, and catering a bit more to us players who like more casual experiences that also offer lots of variety. Maybe it's just a matter of making future strikes more interesting, I don't know.
End rant.