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4 weeks with Destiny review and miscellaneous thoughts (Destiny)

by squidnh3, Tuesday, October 07, 2014, 16:26 (3937 days ago) @ RC

Put more weights on RNGesus
Stuff like bias against picking strikes/maps we've played recently in MM. Or, if we got Shards from a Raid chest recently, prioritise armour in the next one. Or, if we already have 3 million Queen's Guard Helmets, a higher chance at the Sniper or the ship in Queens' Wrath missions. Right now it seems totally random and that's just absurd: with so many players, someone, somewhere, is going to have a string of obscenely bad luck on all these dice rolls. Individual player experience needs to be actively managed a little more.

This is one of my pet peeves, specifically when playing the strike playlist. I tried it for the first time last week, and got matched with some guys that were pretty good and fun to play with. We did the Vex strike, and after we finished stuck around for the next strike. Of course we got plopped down in the exact same strike, and the other two guys immediately quit. I backed out and tried again, got matched with new players, and groaned when the same loading voiceover started again. I felt bad, but I just couldn't do it twice in a row, so I left. There really should be some mechanism preventing repeat missions (it happened constantly in the Queen's Missions as well). There are more than 3 strikes, no one should have to play the same one they just played over again.


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