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Fireteam Trading (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 10, 2014, 14:13 (3934 days ago)
edited by Cody Miller, Friday, October 10, 2014, 14:20

What would everybody think about this:

When you receive your loot from a strike, story mission, or raid, why not allow you to trade your reward with your fireteam? I was with someone today who got a second hawkmoon after completing the nightfall strike, while the third person in the group needed it.

Also, LordOwen got complete garbage this last raid, while others got stuff he could have used.

This would only apply to awarded rewards, not to drops, and only for a limited time after the strike / raid ends or in the lobby, and only with your fireteam for that mission. Basically, you could swap rewards.

Fireteam Trading

by Avateur @, Friday, October 10, 2014, 14:21 (3934 days ago) @ Cody Miller

I'm all for trading in some form in this game, whether your above method or some other method (or multiple methods which include yours and maybe some system in the Tower).

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Yes please.

by SigbiasSilva @, West Midlands, England, Friday, October 10, 2014, 14:47 (3934 days ago) @ Cody Miller

- No text -

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Fireteam Trading

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, October 10, 2014, 15:27 (3934 days ago) @ Cody Miller

What would everybody think about this:

When you receive your loot from a strike, story mission, or raid, why not allow you to trade your reward with your fireteam? I was with someone today who got a second hawkmoon after completing the nightfall strike, while the third person in the group needed it.

Also, LordOwen got complete garbage this last raid, while others got stuff he could have used.

This would only apply to awarded rewards, not to drops, and only for a limited time after the strike / raid ends or in the lobby, and only with your fireteam for that mission. Basically, you could swap rewards.

It makes sense, since the group all earned it... Unless, you know, the person joined up right at the end, or the team did the drop-out drop-in trick (wonder how long it will take Bungie to lock joining for Weekly/Nightfall) for someone missing it...

There's a huge issue with adding trading in any capacity. If they add any form of trading, you expose people to an economy can of worms, and online trade economies are something that I doubt Bungie wants to deal with in a T-rated game with who knows how many kids playing.

If the game was rated M, Bungie could slap a disclaimer on the trade system, and the responsibility would fall on the parents. Say Matt McExploitalot joins a random Strike game, and invites the others into his fireteam. After the game, he gets an exotic, and others don't. Well, 13 year-old Timmy O'Toodle really wants that exotic. Timmy is now at the Mercy of whatever Matt demands, and gullible little Timmy can totally get his family into a bad financial situation...

But what if you could get a multiple-reward choice, like the Vanguard Missives?

Though all eight times that I've gotten one, it's been for the same three guns...

In games like Borderlands, the fact that you could duplicate weapons rather than just losing them helped reduce the ability for people to demand MS points and such, but even that game was rated M...

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Fireteam Trading

by General Vagueness @, The Vault of Sass, Tuesday, October 14, 2014, 16:13 (3930 days ago) @ Korny

It makes sense, since the group all earned it... Unless, you know, the person joined up right at the end, or the team did the drop-out drop-in trick (wonder how long it will take Bungie to lock joining for Weekly/Nightfall) for someone missing it...

There's a huge issue with adding trading in any capacity. If they add any form of trading, you expose people to an economy can of worms, and online trade economies are something that I doubt Bungie wants to deal with in a T-rated game with who knows how many kids playing.

If the game was rated M, Bungie could slap a disclaimer on the trade system, and the responsibility would fall on the parents. Say Matt McExploitalot joins a random Strike game, and invites the others into his fireteam. After the game, he gets an exotic, and others don't. Well, 13 year-old Timmy O'Toodle really wants that exotic. Timmy is now at the Mercy of whatever Matt demands, and gullible little Timmy can totally get his family into a bad financial situation...

...what? how? no one's talking about involving money

Fireteam Trading

by petetheduck, Friday, October 10, 2014, 15:41 (3934 days ago) @ Cody Miller

Alternative: there is a pool of loot and players, in order based on performance, get to pick one item.

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Don't like that idea

by RC ⌂, UK, Friday, October 10, 2014, 16:01 (3934 days ago) @ petetheduck

Alternative: there is a pool of loot and players, in order based on performance, get to pick one item.

Introduces intra-team competitiveness into the cooperative experience. "Kill-stealing" et al. Yuck.

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Don't like that idea

by RaichuKFM @, Northeastern Ohio, Friday, October 10, 2014, 16:06 (3934 days ago) @ RC

Also, in a game where loot matters, such as Destiny, a regular group of players might find themselves with someone who is regularly the best, and then the game goes and gives the best one the best loot, furthering their advantage.

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This or something similar sounds great.

by Postmortem ⌂, AZ, Friday, October 10, 2014, 23:01 (3934 days ago) @ Cody Miller

- No text -

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This or something similar sounds great.

by Durandal, Saturday, October 11, 2014, 05:18 (3934 days ago) @ Postmortem

Having had my loot stolen repeatedly in Boarderlands I have to say Bungie's approach is better, even when 20 Queen's guard bounties dropped helmets for me while my friends got the sniper rifle and ship.

The issue here is that the reward isn't consistent. Sometimes you get things you can't use, or are worse then what you have, or are weapons you don't like, and other times you get that exotic helmet you needed. Any trading is going to be people giving away stuff they don't want for stuff they do.

If anything, there should be a reroll option for loot. Give people an option to turn something they can't use into something different? Say if you got a legendary pulse rifle drop and you already have one maxed out. Hit the reroll and get a pistol instead?

This or something similar sounds great.

by Kalamari @, Waiting for Ghorn, FB, and BH, Saturday, October 11, 2014, 09:24 (3934 days ago) @ Durandal

I think the reroll option would fix a lot of the issues with the current system without inviting undesirable effects that a trade system would bring. Giving the player a limited number of rerolls for loot would be a great improvement.

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