
Hotfix incoming... (Destiny)
by Korny , Dalton, Ga. US. Earth, Sol System, Monday, October 13, 2014, 16:49 (3933 days ago)
http://www.bungie.net/en/News/News?aid=12283
Wow, the Mythoclast got SUPER nerfed, damage-wise...
Also, no grandfathering in for Pocket Infinity battery perk?

Hotfix incoming...
by Beorn , <End of Failed Timeline>, Monday, October 13, 2014, 16:57 (3933 days ago) @ Korny
Excited about the Scout Rifle buff, though.

Hotfix incoming...
by SIX min WHISTLE , Michigan, Monday, October 13, 2014, 16:59 (3933 days ago) @ Korny
Mythoclast apocalypse over, Auto Rifles nerfed, Hand Cannons buffed, Shoulder Charge improved due to shotgun and AR nerfs.
Thank you based Bungie.

I really hope they playtested the hell out of the Mythoclast
by UnrealCh13f, Monday, October 13, 2014, 17:04 (3933 days ago) @ Korny
As someone who JUST got it, it's a bit worrying.
Will it end up being the worst Exotic? Only time will tell.

Hotfix incoming...
by uberfoop , Seattle-ish, Monday, October 13, 2014, 17:38 (3933 days ago) @ Korny
Hand Cannons
In-air accuracy now increased

lmao at Templar chang
by Spec ops Grunt , Broklahoma, Monday, October 13, 2014, 17:42 (3933 days ago) @ Korny
eat shit cheeselords

lmao at Templar chang
by Korny , Dalton, Ga. US. Earth, Sol System, Monday, October 13, 2014, 17:48 (3933 days ago) @ Spec ops Grunt
eat shit cheeselords
I only hope that we get a long-enough timer for ammo recovery... I'm all for keeping the kids off of the platforms, though...
Keeping them off platforms is the stupidest decision.
by Riceamike, Tuesday, October 14, 2014, 11:42 (3932 days ago) @ Korny
Because the spawn area is where people cheese it the most, because you can easily jump up from the ground back to the spawn-cliff. Why shoot oracles when you can just de-shield the Templar, and be cleansed just by staying in one spot.
The Hobgoblin platforms were used by my raid groups to take focus of the Oracles off the ground team. The platform snipers could easily take out most of the Oracles, while the ground people focused on the enemies.
Taking out legitimate strategies just because some people exploited them is really pissing me off.

Keeping them off platforms is the stupidest decision.
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, October 14, 2014, 16:47 (3932 days ago) @ Riceamike
Taking out legitimate strategies just because some people exploited them is really pissing me off.
I do not like the Templar Cheese strategy; it is slower and less fun than the alternative.
That being said, I agree with you that it's just a clever way to make the boss fight easier. When you are given a problem to solve, "How do I kill this boss", players are free to solve that however they see fit.
I seriously don't get some of this
by Avateur , Monday, October 13, 2014, 18:11 (3933 days ago) @ Korny
edited by Avateur, Monday, October 13, 2014, 18:28
They sort of nerfed the Auto Rifle while giving a pretty decent bump to the Scout Rifle. Will these changes be felt in a place like Crucible where really only Impact and rate of fire seems to matter? Was bumping down the Auto Rifle even necessary if other things could be bumped up? Were these really a priority when the Fusion Rifle is so unbelievably screwed up broken?
As for the Raid, without having done this myself, why is there a kill volume that's been added to the sniper platforms? Seems like a really good strategic place to have a person or two to take down stuff from the sides. I don't get why Bungie would try to impede strategies and coordinated gameplay, especially in a gametype as difficult as the Raid. Seems incredibly stupid and frustrating, and I haven't even tried whatever it is they're trying to prevent.
Destinations fix is what, exactly? That second loot room thing?

I seriously don't get some of this
by Spec ops Grunt , Broklahoma, Monday, October 13, 2014, 18:26 (3933 days ago) @ Avateur
Theres a platform that makes you completely invulnerable while letting you attack the boss.

Like the Nexus's spawn point or even worse?
by ZackDark , Not behind you. NO! Don't look., Monday, October 13, 2014, 18:26 (3933 days ago) @ Spec ops Grunt
- No text -
nothing even spawns up there to get you to leave

Worse
by ZackDark , Not behind you. NO! Don't look., Monday, October 13, 2014, 19:31 (3933 days ago) @ Spec ops Grunt
Hmm, nothing spawns on the Nexus's spawn point. I mean the actual Nexus's spawn, not ours.
Worse
by Avateur , Monday, October 13, 2014, 20:05 (3933 days ago) @ Spec ops Grunt
I don't see how that's worse. Sounds like a good strategy to me. Oh well I guess.
Worse
by rliebherr , St. Louis, Missouri, Tuesday, October 14, 2014, 10:43 (3933 days ago) @ Avateur
Trust me when I say it needed to be patched. It takes all the strategy and fun out of the fight. Enrage no longer mattered, killing the Oracles no longer mattered, the teleportation of the boss no longer mattered. The only thing that mattered is how much heat your packing to bring the boss down faster. It completely detracts from the experience of the fight. No need to be mad over this one.
Worse
by Avateur , Tuesday, October 14, 2014, 11:10 (3933 days ago) @ rliebherr
Can't say I'm mad since I never did it, but I still don't see how any of those reasons mean that it needed to be patched. Assuming that the majority of people employing it are people who have attempted the Raid and have no chance in hell of beating it, are people who have conquered the Raid numerous times and just want to get through it faster for their gear, or are people who want that "complete the Raid without dying" achievement, I see no harm, no foul.
People get to finally get by a point that maybe they just can't beat. Others will get through the stuff they beat faster, thus saving them time and energy. Others will get that scary hard achievement, ideally, with a lot less risk to losing it.

I seriously don't get some of this
by Ragashingo , Official DBO Cryptarch, Monday, October 13, 2014, 18:38 (3933 days ago) @ Avateur
They sort of nerfed the Auto Rifle while giving a pretty decent bump to the Scout Rifle. Will these changes be felt in a place like Crucible where really only Impact and rate of fire seems to matter? Was bumping down the Auto Rifle even necessary if other things could be bumped up? Were these really a priority when the Fusion Rifle is so unbelievably screwed up broken?
It would seem Bungie wants to better establish roles and limited effective ranges for weapons and the Auto Rifles were intruding too much into... well... really into every role except Rocket Launchers and Sniper Rifles. Why even bother with a Heavy Machine Gun if your Shingen E has a much better range, always has ammo, and kills nearly as fast? Why use a Scout Rifle if you get beat by every other weapon even at long range where it seems like you were supposed to excel?
My feeling, after having tried Auto Rifles for a bit, was they were too easy to use. In PvE I could kill several normal enemies very quickly with very little effort beyond holding down the trigger. In the Crucible I felt like I was always at a disadvantage to Auto Rifles since all the other guns required headshots and multiple trigger pulls to equal the damage output of the Auto Rifles had.
I'm not sure why you'd think the changes won't be felt though... My sense is Auto Rifles users will need to be closer and won't melt opponents nearly so easily as they do right now. And that Scout Rifles will be a bit more forgiving instead of very nearly requiring you get all headshots every time to have a chance.
In the end, Bungie has changed the numbers in the way I felt they needed to be changed, so that's good, now we'll just have to see if they changed things too little, too much, or nailed it.

I seriously don't get some of this
by Cody Miller , Music of the Spheres - Never Forgot, Monday, October 13, 2014, 18:51 (3933 days ago) @ Avateur
As for the Raid, without having done this myself, why is there a kill volume that's been added to the sniper platforms? Seems like a really good strategic place to have a person or two to take down stuff from the sides. I don't get why Bungie would try to impede strategies and coordinated gameplay, especially in a gametype as difficult as the Raid. Seems incredibly stupid and frustrating, and I haven't even tried whatever it is they're trying to prevent.
Again, the answer is investment systems. You get great gear in the raid, and anything that makes the raid easier makes it easier to get gear. Therefore, it has to be prevented since the end game is all about gear.
Which is a joke cause the lack of gear end game gear.
by Injunfett, Monday, October 13, 2014, 18:54 (3933 days ago) @ Cody Miller
- No text -

I seriously don't get some of this
by Ragashingo , Official DBO Cryptarch, Monday, October 13, 2014, 19:05 (3933 days ago) @ Cody Miller
That poses an interesting question: Is there no point that the intended design of an encounter should be enforced? Surely, you believe there's some line where players stop being clever and start being cheaters?

I seriously don't get some of this
by Cody Miller , Music of the Spheres - Never Forgot, Monday, October 13, 2014, 19:20 (3933 days ago) @ Ragashingo
That poses an interesting question: Is there no point that the intended design of an encounter should be enforced? Surely, you believe there's some line where players stop being clever and start being cheaters?
That line is crossed when:
1. Players manipulate the game data / memory / network
2. Players enter a cheat code
Other than that it's not cheating.

I seriously don't get some of this
by Ragashingo , Official DBO Cryptarch, Monday, October 13, 2014, 19:49 (3933 days ago) @ Cody Miller
That poses an interesting question: Is there no point that the intended design of an encounter should be enforced? Surely, you believe there's some line where players stop being clever and start being cheaters?
That line is crossed when:1. Players manipulate the game data / memory / network
2. Players enter a cheat codeOther than that it's not cheating.
Fair enough. I do think that game designers have some amount of legitimate say in how their game should be played, though. Fixing an issue where players have found a way to position themselves to effectively bypass an encounter, for instance, falls into that category for me.

I seriously don't get some of this
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, October 14, 2014, 01:44 (3933 days ago) @ Cody Miller
That poses an interesting question: Is there no point that the intended design of an encounter should be enforced? Surely, you believe there's some line where players stop being clever and start being cheaters?
That line is crossed when:1. Players manipulate the game data / memory / network
2. Players enter a cheat codeOther than that it's not cheating.
That reminds me of when people would use some map exploits in Crysis 2, getting out of the map where they could kill people, but nobody could hurt them. Their excuse was "if the developers didn't want me to go out there, they wouldn't have put it into the game."
Technically it's in the code, and technically "anyone can learn to do it", but it's still cheating.
It's the same crap that happened with BXR and crab walking and all other historical exploits where people played the game in an unbalanced and unintended way. It's cheating, and if the devs can fix it, they'll fix it. Were the MCC not simply a test for the future of the multiplayer of Halo, it too would have removed exploits and cheats like Superbouncing and such...
If Bungie wants to remove exploits and cheats, a loud minority crying about "legitimate strategy" isn't going to stop them... It's pretty apparent even now, with a very small minority complaining that fusion rifles are overpowered, but Bungie is addressing Auto Rifles and Shotguns, which actually ARE overpowered, as evident by stats and tons of data.

Objective information is nice
by SonofMacPhisto , Tuesday, October 14, 2014, 08:25 (3933 days ago) @ Korny
If Bungie wants to remove exploits and cheats, a loud minority crying about "legitimate strategy" isn't going to stop them... It's pretty apparent even now, with a very small minority complaining that fusion rifles are overpowered, but Bungie is addressing Auto Rifles and Shotguns, which actually ARE overpowered, as evident by stats and tons of data.
Glad to see your last couple sentences there. Don't see enough of that recognition, and whole lot of anedotes.
I seriously don't get some of this
by Avateur , Tuesday, October 14, 2014, 11:16 (3933 days ago) @ Korny
That reminds me of when people would use some map exploits in Crysis 2, getting out of the map where they could kill people, but nobody could hurt them. Their excuse was "if the developers didn't want me to go out there, they wouldn't have put it into the game."
Technically it's in the code, and technically "anyone can learn to do it", but it's still cheating.
It's the same crap that happened with BXR and crab walking and all other historical exploits where people played the game in an unbalanced and unintended way. It's cheating, and if the devs can fix it, they'll fix it. Were the MCC not simply a test for the future of the multiplayer of Halo, it too would have removed exploits and cheats like Superbouncing and such...
The thing is, everything you just named actually is cheating. Bungie said so themselves back in the day. And the Crysis example is even moreso because you've gone outside of the map and no one can touch you all while you kill them. I get that your problem is with Cody's narrow and incorrect definition of what cheating is, but patching a sniper platform doesn't quite fit the bill (not that you ever implied that it did). :P
If Bungie wants to remove exploits and cheats, a loud minority crying about "legitimate strategy" isn't going to stop them... It's pretty apparent even now, with a very small minority complaining that fusion rifles are overpowered, but Bungie is addressing Auto Rifles and Shotguns, which actually ARE overpowered, as evident by stats and tons of data.
You're correct about them patching. Loot caves and sniper platforms are not exploits and cheats, though. Bungie will patch what they want, though.
As for weapon balance, the Beta alone should have told them that the Auto Rifles and Shotguns were overpowered. They didn't get the memo. Now they did. Also, we had this talk about Fusion Rifles in Halo 4, and you were wrong then, too. The Fusion Rifles will get patched eventually, just like the Bolt Shot. Just watch.

So Halo 2 superbounce was fine?
by Spec ops Grunt , Broklahoma, Tuesday, October 14, 2014, 06:53 (3933 days ago) @ Cody Miller
- No text -

So Halo 2 superbounce was fine?
by Schedonnardus, Texas, Tuesday, October 14, 2014, 09:41 (3933 days ago) @ Spec ops Grunt
super bouncing was an exploit of the physics engine. Jumping to the hobgoblin spawn is not an exploit. They should have known through all their experience with Halo trick jumping/exploring/etc that people who have been given double/triple jumps and a glide abilities would try to reach ledges on the edge of the map.
If they want to "fix" it, that's their prerogative, but to label those that used it as "cheaters" is hogwash. Comparing it to a game-breaking multiplayer exploit is also nonsense.
I seriously don't get some of this
by Injunfett, Monday, October 13, 2014, 19:24 (3933 days ago) @ Ragashingo
I think it has more to do with the enjoyment of the encounter. If the raid was enjoyable to most you wouldn't see the community rushing for ways to glitch through it. They would play it because they want to and it's fun. Right now though people aren't doing the raid cause it's fun they are doing it cause it's the only way to get to level 30.
All i know is I didn't glitch my way through legendary in all the Halo games because I enjoyed it and I didn't need to get gear to bribe me into doing it.

I've tried the cheese method and it's stupid
by Kahzgul, Monday, October 13, 2014, 19:31 (3933 days ago) @ Injunfett
My group of friends and I tried the cheese method for the templar where you stand on the distant platform and it takes about five times longer than beating the fight normally, plus it's not fun at all. Beating the boss the intended way is both faster and more enjoyable.
I've tried the cheese method and it's stupid
by Injunfett, Monday, October 13, 2014, 19:42 (3933 days ago) @ Kahzgul
My group of friends and I tried the cheese method for the templar where you stand on the distant platform and it takes about five times longer than beating the fight normally, plus it's not fun at all. Beating the boss the intended way is both faster and more enjoyable.
I've seen it but never done it I've never had a problem using the GG Horn. Cheesing Atheon however is way to easy. Lure him to the edge throw a nade and he falls off. It has to be a more complex fix compared to the Templar because the Atheon drop.

I've tried the cheese method and it's stupid
by Ragashingo , Official DBO Cryptarch, Monday, October 13, 2014, 19:54 (3933 days ago) @ Injunfett
I was joking with... eh... someone the other day about Bungie putting in guardrails, but it just occurred to me that a red silk rope line would be even better. :p

I've tried the cheese method and it's stupid
by DiscipleN2k , Edmond, OK, Tuesday, October 14, 2014, 11:25 (3933 days ago) @ Ragashingo
I'd love to see them patch it so that your rewards for beating Atheon drop as engrams when he dies. Shove Atheon into the abyss if you want, but your awesome raid rewards may be going with him. Of course, to do this they'd have to fix it so that you can resurrect players after the mission ends so they can recover their loot. They'll probably also want to send a memo to our friendly neighborhood Postmaster about not delivering items recovered from the Vault.
-Disciple
I've tried the cheese method and it's 10x faster than normal
by Riceamike, Tuesday, October 14, 2014, 11:45 (3932 days ago) @ Kahzgul
You did it wrong. Team-wipe, and when everyone is respawned on the cliff above the Templar area, one player preferably a Warlock jumps down and grabs the Relic. In the next 10 seconds, he can jump to the Hobgoblin spawn to the left of Cliff-Spawn, and then jump onto areas on the center 'tower' and easily make it back to Cliff-Spawn. Now we have everyone in the same location, able to shoot most oracles and be cleansed if they missed one.
It's the fastest method to beat Templar.
I seriously don't get some of this
by Avateur , Monday, October 13, 2014, 20:08 (3933 days ago) @ Ragashingo
Having not read any replies to your post, all I can ask you is if you're seriously daring to risk potentially calling players cheaters for in no way, shape, or form glitching, modding, hacking, or exploiting anything in the game. The sniper platforms are very, very easy to make it to. I jumped all over them the first time I did the Raid to see if I could find a hidden chest. I then left. If people decided to use the place to their advantage in a battle, that's not cheating. It's not anywhere close to cheating. It's not anywhere in the ballpark, let alone the same city or tri-state area as cheating. Obviously Bungie doesn't like it, so they "fixed" it. That is what it is. But to even somewhat imply that doing anything like this might be cheating at any point, damn.
If you want to know what cheating in a video game is, I have a very easy game to direct you to:
Halo 2.

I seriously don't get some of this
by Ragashingo , Official DBO Cryptarch, Monday, October 13, 2014, 20:33 (3933 days ago) @ Avateur
Having not read any replies to your post, all I can ask you is if you're seriously daring to risk potentially calling players cheaters for in no way, shape, or form glitching, modding, hacking, or exploiting anything in the game. The sniper platforms are very, very easy to make it to. I jumped all over them the first time I did the Raid to see if I could find a hidden chest. I then left. If people decided to use the place to their advantage in a battle, that's not cheating. It's not anywhere close to cheating. It's not anywhere in the ballpark, let alone the same city or tri-state area as cheating. Obviously Bungie doesn't like it, so they "fixed" it. That is what it is. But to even somewhat imply that doing anything like this might be cheating at any point, damn.
Right. Cody put out a good definition for cheating below and I agreed. So, no, I'm not calling those kinds of things cheating. :)
As I said to him though, I do think game designers should have some say in how their game is played. Especially in this age of easy updates. If something breaks an encounter then fixing it is not automatically bad and not automatically tied to the investment system like Cody argued.
I seriously don't get some of this
by Avateur , Monday, October 13, 2014, 20:41 (3933 days ago) @ Ragashingo
As I said to him though, I do think game designers should have some say in how their game is played. Especially in this age of easy updates. If something breaks an encounter then fixing it is not automatically bad and not automatically tied to the investment system like Cody argued.
I think you're right in most cases, but when the game is so strictly tied to the investment system like Destiny is, I don't think it's a matter of Bungie deciding how they want you to play it. It's pretty much all about the investment system at this point, because they don't want you powder puffing your way through the hardest challenge the game has to offer. They don't want you getting easy rewards. Same goes for Queen's Wrath. Easy rewards? Can't have that. Bye bye Ascendant things coming from scrapping the repetitive armor. Loot caves? We want your grind to be long and drawn out, sorry.

I seriously don't get some of this
by Ragashingo , Official DBO Cryptarch, Monday, October 13, 2014, 20:45 (3933 days ago) @ Avateur
Now you're just guessing at motives. Might there be some truth there? Sure. But I'm tired of the "all Bungie wants is for you to suffer" pessimism game. :/
I seriously don't get some of this
by Avateur , Monday, October 13, 2014, 22:14 (3933 days ago) @ Ragashingo
Now you're just guessing at motives. Might there be some truth there? Sure. But I'm tired of the "all Bungie wants is for you to suffer" pessimism game. :/
I am guessing at motives, but the motives are largely clear in the grand scheme of their design philosophy for Destiny. Bungie does not view your time as valuable in this game. They want it extended out as much as possible to keep you playing, preferably for the next ten years. Hence the purpose of the investment system. Once people find ways to make the system work in their favor and make it easier for themselves, it begs the question of why you even need that system. So things that make the system easier for the player will get abolished as quickly as possible.
There's no point to an investment system if you don't make sure its sanctity is upheld. The Raid gives out super good loot? The Raid is super hard? People found a way to make it super easy to get the super good loot and to beat the super hard Raid? That's unacceptable.
Queen's Wrath only gives out two Legendary types of armor. Once those and other Legendary armor are obtained, people need to upgrade that armor with Ascendant material. People can continue getting endless amounts of said material via bounties that provide missions for more armor to turn into the items they need to upgrade their current armor? Without actually doing much real work for those items? That's unacceptable.
The RNG and grind can be so unforgiving or drawn out that people are willing to spend hours shooting into a cave repetitively even though it's okay for Bungie to offer bounties demanding 200 Fallen headshots that are obnoxiously time consuming and take forever (as just one of many ridiculous bounty examples)? That's bypassing a system of making it not easy to obtain random drops and things. That's unacceptable.
I'm sure you get my point, and Cody's.

I seriously don't get some of this
by Ragashingo , Official DBO Cryptarch, Tuesday, October 14, 2014, 00:57 (3933 days ago) @ Avateur
Now you're just guessing at motives. Might there be some truth there? Sure. But I'm tired of the "all Bungie wants is for you to suffer" pessimism game. :/
I am guessing at motives, but the motives are largely clear in the grand scheme of their design philosophy for Destiny. Bungie does not view your time as valuable in this game. They want it extended out as much as possible to keep you playing, preferably for the next ten years. Hence the purpose of the investment system. Once people find ways to make the system work in their favor and make it easier for themselves, it begs the question of why you even need that system. So things that make the system easier for the player will get abolished as quickly as possible.
Ok. Now walk me through the why? Is Bungie collecting money from you each month? Are they showing you ads? Do they think making you unhappy will get you to buy future content? Are they just plain mean? Of course not. None of those. The "they don't value your time" argument has a leg to stand on for games with ongoing fees, but it loses a lot of credibility when talking about Destiny. Furthermore, the statement is a vast generalization. These are people you're talking about here who (presumably) like making games, who tried very hard to make a good game, and who largely succeeded. It doesn't seem right to claim they don't value our time when they've worked many many hours to entertain us.
There's no point to an investment system if you don't make sure its sanctity is upheld. The Raid gives out super good loot? The Raid is super hard? People found a way to make it super easy to get the super good loot and to beat the super hard Raid? That's unacceptable.
And what about the other side? That the Raid was made hard to foster teamwork and provide players a great time? I'd be hard pressed to find someone who played the Raid and didn't like it! Why does it have to be the investment system Bungie is protecting and not the intended challenge and the teamwork and the fun the Raid is supposed to deliver?
Queen's Wrath only gives out two Legendary types of armor. Once those and other Legendary armor are obtained, people need to upgrade that armor with Ascendant material. People can continue getting endless amounts of said material via bounties that provide missions for more armor to turn into the items they need to upgrade their current armor? Without actually doing much real work for those items? That's unacceptable.
We very likely disagree on this, but I've found the upgrade process generally fun. Activating a piece of loot's key perks is a lot of fun and makes me appreciate my weapon or piece of armor more. I've also spent a lot of enjoyable hours playing with other DBOers as we Patrol finding chests and upgrade materials along the way. That's the side you don't seem to want to acknowledge, that people might like the upgrade process.
That said, I don't so much enjoy the last three upgrades on the high level gear. The "Damage, Damage, Damage (or Defense)" upgrades. I'd rather each new upgrade option be meaningful and alter the weapon's feel and abilities rather than making it a few percent easier to survive during high level content. The nerfing (heck, removal) of the big draw of the Queen's Wrath missions is harder to defend, but if Bungie didn't do it to promote what it sees as a better player experience then once again I ask why did they do it.
The RNG and grind can be so unforgiving or drawn out that people are willing to spend hours shooting into a cave repetitively even though it's okay for Bungie to offer bounties demanding 200 Fallen headshots that are obnoxiously time consuming and take forever (as just one of many ridiculous bounty examples)? That's bypassing a system of making it not easy to obtain random drops and things. That's unacceptable.
Let me get this part out of the way first: You are defending people shooting into a cave. Arguments don't get much more silly than that. No matter the rest of it you are throwing your implied support behind an activity that very few would call fun. I feel pretty strongly about not spending my time doing things that aren't fun so I find any support of the loot cave ridiculous. Ok, now beyond that (because to be fair that's not all you were addressing), I see two actual issues: The length of time required to get good item drops and the length of time some bounties take.
On the first issue, I do think loot and reputation earning is a bit too slow. The timings worked fine for me but I was able to put a ton of hours into Destiny. Far more than the stated average of three hours per day. I think if I'd stuck to one character and the average play time I'd still wish for a faster upgrade cycle. That said, I think both the levels 1- 20 Subclass upgrade timing and the rate of engram drops are acceptable. Subclass upgrades come at something around once per hour starting faster and ending probably a little slower. Loot drops probably come out to two every twenty minutes or so once you near level 20. The main change I would make is to let players earn reputation and marks from the beginning and raise the Crucible / Vanguard mark limit to 200 if not infinity. That way players would be able to buy high level gear much sooner and much more consistently after hitting level 20 and would be always be rewarded for the time they put into any given activity.
On the second issue, long bounties, I don't see an inherent problem with long bounties like you seem to. I see bounties as guides to help me decide what to do without being absolutes that dictate things to me. A good bounty to me is one that entices without become a burden. Taking a couple of days to complete some bounties is just fine. I rarely finish the "complete three public events" bounties in one day for instance, but since public events just kinda happen naturally while I play I don't mind that bounty. The one you mentioned, getting 200 fallen headshots, also seems fine to me. It also might extend across play sessions, but headshotting Fallen isn't some unusual, out of the way thing for Destiny players. I suppose I see bounties as rotating prompts to try playing in different locations or in slightly different ways. Fun should be the goal, not completing a bounty you don't want to.
I also think it's interesting you did not mention Bungie changing the engram decryption process for the better. Where does that fit in with the "they don't value your time" argument? Getting low level gear from high level engrams was a pretty big flaw that is now fixed, after all.
I'm sure you get my point, and Cody's.
To an extent, sure. With my replies above I was mainly trying to highlight the way you focused on the negative without mentioning the positives, but yes, there is definitely the case to be made that investment systems done poorly can harm a game. I think Destiny's is pretty good though, especially from level 1 - 20 where it pretty well follows you up through the story progression. It is not without its flaws, namely the lull in new content you can play in the lower 20s, the way the Raid only unlocks past that lull, the way the game makes buying vender gear take twice as long as it needs to by not letting you earn rep and marks for a long time, and the slog seen at the end of the upgrade trees for high level gear.
What I dislike is the focus on the negatives without mention of the positives, the way detractors of investment systems often seem to veer into conspiracy land with claims leaning towards something like "they want to make the game worse so you'll spend more money," and of course I think there's no place for absolute statements like "Once again, investment systems ultimately ruin everything."
I seriously don't get some of this
by Avateur , Tuesday, October 14, 2014, 11:55 (3932 days ago) @ Ragashingo
Ok. Now walk me through the why? Is Bungie collecting money from you each month? Are they showing you ads? Do they think making you unhappy will get you to buy future content? Are they just plain mean? Of course not. None of those. The "they don't value your time" argument has a leg to stand on for games with ongoing fees, but it loses a lot of credibility when talking about Destiny. Furthermore, the statement is a vast generalization. These are people you're talking about here who (presumably) like making games, who tried very hard to make a good game, and who largely succeeded. It doesn't seem right to claim they don't value our time when they've worked many many hours to entertain us.
The why is simple. They have a deal with Activision. That deal is a ten year deal. Activision doesn't play nice when DLC and things don't sell. Bungie's next ten years' worth of sales are highly dependent on hopefully getting people hooked into this game. If they can't keep players playing, there's a good chance that their ten year plan, or their profit, or whatever deals they have with Activision become very, very difficult to accomplish or maintain.
Also, comparing a game with microtransactions or fees to a game without doesn't hold up. A game that you only pay for once can still absolutely not give a damn about your time. And yes, it is a vast generalization. Yes, there are many good people working there who worked hard to make a game, who enjoyed making it, and did largely succeed. Somewhere in the past year, that five year game vision changed dramatically, and it's quite clear that whatever the intended product was before did not release in its current form.
I can't speak to whether or not that negatively impacted the investment system, but it would appear to since the investment system is primarily all that's left. Even in gameplay itself, rather than valuing your time, largely all you're doing is spawning at the same part of the map for every single mission, having to zoom across the entire map to get to your actual mission, and then defend your Ghost over 9000 times while enemies charge at you. Rinse and repeat. That's not showing you that your time is valuable. This is just one of many examples.
And what about the other side? That the Raid was made hard to foster teamwork and provide players a great time? I'd be hard pressed to find someone who played the Raid and didn't like it! Why does it have to be the investment system Bungie is protecting and not the intended challenge and the teamwork and the fun the Raid is supposed to deliver?
The Raid is the best part of the game, and it was made hard to foster teamwork and provide players a great time! You're spot on, and that's a fact. The other fact is, once that Raid has been beaten (over and over), finding newer, faster or more interesting ways of tackling it becomes a thing. Or for people who just can't beat the Raid, being clever and finding a strategy that makes it easier to get through it to hopefully for the first and maybe only time ever defeat the Raid is a good thing!
The thing is, this change was not made because there are some people out there who can't beat it and found an easier way, but Bungie wants to keep the thing difficult. Bungie did it because the people who have conquered the Raid are now finding ways to get gear and items quickly and to beat the thing quickly. Those people have already beaten the Raid numerous times. It's investment system protection, mixed in with what you're implying in defense of "we want this Raid to be hard all the way through" because god forbid it isn't hard and taking up all your time once you've beaten it like fifty times.
We very likely disagree on this, but I've found the upgrade process generally fun. Activating a piece of loot's key perks is a lot of fun and makes me appreciate my weapon or piece of armor more. I've also spent a lot of enjoyable hours playing with other DBOers as we Patrol finding chests and upgrade materials along the way. That's the side you don't seem to want to acknowledge, that people might like the upgrade process.
That said, I don't so much enjoy the last three upgrades on the high level gear. The "Damage, Damage, Damage (or Defense)" upgrades. I'd rather each new upgrade option be meaningful and alter the weapon's feel and abilities rather than making it a few percent easier to survive during high level content. The nerfing (heck, removal) of the big draw of the Queen's Wrath missions is harder to defend, but if Bungie didn't do it to promote what it sees as a better player experience then once again I ask why did they do it.
I didn't realize I had to acknowledge it. People do like the upgrade process. Others might be addicted to it based on common psychology and the investment system tactics Bungie has employed in this game. That's neither here nor there. People enjoy it. Check. I've personally thoroughly enjoyed finding gold chests and Dead Sleeping Ghosts and helping friends find them. I enjoy exploring. None of that is going to give you Ascendant Materials.
That's just about all I'm focusing on as far as what the Queen's Wrath stuff provided but then stopped providing strictly due to their investment system decisions. And I'd say they did it to uphold the sanctity of their investment system. They can't just have everyone getting all the Ascendant materials they need and maxing out their armors from just one event now, can they? It had nothing to do with fun or what was best for the player. Gotta keep that investment system and slow pace going. The way I'm wording it sounds utterly malicious. I know it's not. It's really a simple A + B = C, but to me that's a malicious system.
Let me get this part out of the way first: You are defending people shooting into a cave. Arguments don't get much more silly than that. No matter the rest of it you are throwing your implied support behind an activity that very few would call fun. I feel pretty strongly about not spending my time doing things that aren't fun so I find any support of the loot cave ridiculous. Ok, now beyond that (because to be fair that's not all you were addressing), I see two actual issues: The length of time required to get good item drops and the length of time some bounties take.
I'm defending people playing how they want to play when they aren't hurting anyone else or cheating. I'm not defending standing around doing something stupid. I think loot cave grinding is completely and absolutely stupid, and a total waste of time. If they want to do it, though, good for them. Not my problem. I also fully understand why they want to do it. The RNG and grind in Destiny can really, really be unforgiving and can royally suck. It's unfortunate that people felt the need to shoot into a cave. It's not a silly argument when you consider why they're doing it. But again, they weren't harming anyone, and the system itself is largely what led them to it.
To your point of "very few" calling it fun, you're probably completely right. So, if the majority of players aren't doing it, and if the people who are doing it are actually having fun, is it wrong? If the people doing it aren't having fun, what does that say about the larger investment system? How long might they do it? Until they get whatever it is they're looking for? Until they get enough Light to rank up to do the Raid to get new Legendary armor? Again, who are they harming?
On the first issue, I do think loot and reputation earning is a bit too slow. The timings worked fine for me but I was able to put a ton of hours into Destiny. Far more than the stated average of three hours per day. I think if I'd stuck to one character and the average play time I'd still wish for a faster upgrade cycle. That said, I think both the levels 1- 20 Subclass upgrade timing and the rate of engram drops are acceptable. Subclass upgrades come at something around once per hour starting faster and ending probably a little slower. Loot drops probably come out to two every twenty minutes or so once you near level 20. The main change I would make is to let players earn reputation and marks from the beginning and raise the Crucible / Vanguard mark limit to 200 if not infinity. That way players would be able to buy high level gear much sooner and much more consistently after hitting level 20 and would be always be rewarded for the time they put into any given activity.
Okay, so we agree that loot and reputation earning is slow. Loot cave speeds that up a bunch, theoretically. Again, no harm, no foul. Waste of overall time and fun, but hey, you'll get your gear and things faster so you can get to the real fun part of the game (the Raid)!
I agree with the 1-20 timing of things. It's 20+ that's a nightmare. I also really like your idea about marks and obtaining them. Good call there.
On the second issue, long bounties, I don't see an inherent problem with long bounties like you seem to. I see bounties as guides to help me decide what to do without being absolutes that dictate things to me. A good bounty to me is one that entices without become a burden. Taking a couple of days to complete some bounties is just fine. I rarely finish the "complete three public events" bounties in one day for instance, but since public events just kinda happen naturally while I play I don't mind that bounty. The one you mentioned, getting 200 fallen headshots, also seems fine to me. It also might extend across play sessions, but headshotting Fallen isn't some unusual, out of the way thing for Destiny players. I suppose I see bounties as rotating prompts to try playing in different locations or in slightly different ways. Fun should be the goal, not completing a bounty you don't want to.
Long bounties in and of themselves aren't necessarily a problem. The problem is the lack of variety in bounties. They are just about the same bounties daily, and if not, they're the same every other day. For a game this huge, that's pathetic. Many are time consuming, and when you've already done the time consuming parts endlessly, it's about as big of a waste of time and about as not-fun as shooting into a loot cave.
So I agree, fun should be the goal. Some bounties are fun and easy to obtain during play. Get 9000 exp without dying. Sure. I have things to do all over whatever planets in Patrol. Should be fun, and I get it just by playing. Going out of my way to find Fallen and get headshots on them sucks. Old Russia sucks. I played the daylights out of it in the Beta and at launch. Nothing changed from the Beta. I hate that place. Yet it's always 200 Fallen headshots, isn't it? Where are the Hive headshots? Or the Vex precision kills? See what I mean? This isn't about fostering making you go to visit other areas. It's grinding for grinding's sake because they don't change.
I also think it's interesting you did not mention Bungie changing the engram decryption process for the better. Where does that fit in with the "they don't value your time" argument? Getting low level gear from high level engrams was a pretty big flaw that is now fixed, after all.
Because it's been fixed. They fixed it to something logical. They finally found a flaw so glaringly bad in their investment system that it just had to change. Now it's back to fixing loot caves and sniper platforms, you know, things that aren't really benefiting anyone (beyond I suppose making them try and find more fun ways to spend their time while battling an unforgiving RNG and trying to complete a task for the millionth time). lol
To an extent, sure. With my replies above I was mainly trying to highlight the way you focused on the negative without mentioning the positives, but yes, there is definitely the case to be made that investment systems done poorly can harm a game. I think Destiny's is pretty good though, especially from level 1 - 20 where it pretty well follows you up through the story progression. It is not without its flaws, namely the lull in new content you can play in the lower 20s, the way the Raid only unlocks past that lull, the way the game makes buying vender gear take twice as long as it needs to by not letting you earn rep and marks for a long time, and the slog seen at the end of the upgrade trees for high level gear.
Naming off 1-20 as a positive is a tough thing to do because at that point you're getting your feet wet. All that bullshit about "the real game starts at 20" implies that 1-20 was a cake walk and meant to feel welcoming and loving. For the longevity of the game and to keep people playing, you can't just flip on the full on investment system grind and hope that they'll keep playing forever. That's what it appears they've done once you hit 20. Grind grind grind to get to the Raid. Beat the Raid? Got to level 30? Now what? Wanna see if you can beat the Raid faster? Too bad. Patched.
What I dislike is the focus on the negatives without mention of the positives, the way detractors of investment systems often seem to veer into conspiracy land with claims leaning towards something like "they want to make the game worse so you'll spend more money," and of course I think there's no place for absolute statements like "Once again, investment systems ultimately ruin everything."
It sucks, but when positive threads pop up here (or at HBO), hardly anyone replies to them.
Also, Destiny has a ton of problems. Bungie is listening. They read these threads. Do you think the Cryptarch got fixed because people were focusing on all the magical happy things done right? Hell no. And even in Bungie's explanation for why it was the way it was, people over at Bungie actually thought that doing it the way they did was a good thing! Sometimes the focus on the bad will lead to a far, far superior and good game. Let's see that ten year plan actually work. Unfortunately, with all of these problems, it might not. I obviously don't know. Frankly, I don't want to see that happen. The investment system is a huge problem, and it absolutely has to be addressed.

I seriously don't get some of this
by General Vagueness , The Vault of Sass, Tuesday, October 14, 2014, 13:59 (3932 days ago) @ Avateur
edited by General Vagueness, Tuesday, October 14, 2014, 14:10
Ok. Now walk me through the why? Is Bungie collecting money from you each month? Are they showing you ads? Do they think making you unhappy will get you to buy future content? Are they just plain mean? Of course not. None of those. The "they don't value your time" argument has a leg to stand on for games with ongoing fees, but it loses a lot of credibility when talking about Destiny. Furthermore, the statement is a vast generalization. These are people you're talking about here who (presumably) like making games, who tried very hard to make a good game, and who largely succeeded. It doesn't seem right to claim they don't value our time when they've worked many many hours to entertain us.
The why is simple. They have a deal with Activision. That deal is a ten year deal. Activision doesn't play nice when DLC and things don't sell. Bungie's next ten years' worth of sales are highly dependent on hopefully getting people hooked into this game. If they can't keep players playing, there's a good chance that their ten year plan, or their profit, or whatever deals they have with Activision become very, very difficult to accomplish or maintain.Also, comparing a game with microtransactions or fees to a game without doesn't hold up. A game that you only pay for once can still absolutely not give a damn about your time. And yes, it is a vast generalization. Yes, there are many good people working there who worked hard to make a game, who enjoyed making it, and did largely succeed. Somewhere in the past year, that five year game vision changed dramatically, and it's quite clear that whatever the intended product was before did not release in its current form.
You just said they value our time though, that our time means their money. I know that's not what you meant, but you should say what you mean, it reduces the chances of flying off the rails and making the kind of absolute statements and skewed statements you're apparently against.
I can't speak to whether or not that negatively impacted the investment system, but it would appear to since the investment system is primarily all that's left. Even in gameplay itself, rather than valuing your time, largely all you're doing is spawning at the same part of the map for every single mission, having to zoom across the entire map to get to your actual mission, and then defend your Ghost over 9000 times while enemies charge at you. Rinse and repeat. That's not showing you that your time is valuable. This is just one of many examples.
As much as it hurts to think and say this, I don't think it's a grand scheme to increase player investment, I think it's just shoddy design (although I think passing through the same areas has arguable merits to it, it helped me figure out how the worlds were laid out faster for one thing). This is borne out by the many questionable choices that have nothing to do with player investment. Heck, the other stuff in this update bears it out-- people have been saying auto rifles are OP since the beta (maybe even the alpha) and they took until now to fix (or "fix") that, whether because of technical difficulties, stubbornness, or both, but it has nothing to do with player investment systems.
We very likely disagree on this, but I've found the upgrade process generally fun. Activating a piece of loot's key perks is a lot of fun and makes me appreciate my weapon or piece of armor more. I've also spent a lot of enjoyable hours playing with other DBOers as we Patrol finding chests and upgrade materials along the way. That's the side you don't seem to want to acknowledge, that people might like the upgrade process.
That said, I don't so much enjoy the last three upgrades on the high level gear. The "Damage, Damage, Damage (or Defense)" upgrades. I'd rather each new upgrade option be meaningful and alter the weapon's feel and abilities rather than making it a few percent easier to survive during high level content. The nerfing (heck, removal) of the big draw of the Queen's Wrath missions is harder to defend, but if Bungie didn't do it to promote what it sees as a better player experience then once again I ask why did they do it.
I didn't realize I had to acknowledge it. People do like the upgrade process. Others might be addicted to it based on common psychology and the investment system tactics Bungie has employed in this game. That's neither here nor there. People enjoy it. Check. I've personally thoroughly enjoyed finding gold chests and Dead Sleeping Ghosts and helping friends find them. I enjoy exploring. None of that is going to give you Ascendant Materials.
idea: chests with ascendant materials in them (probably very rarely)
Let me get this part out of the way first: You are defending people shooting into a cave. Arguments don't get much more silly than that. No matter the rest of it you are throwing your implied support behind an activity that very few would call fun. I feel pretty strongly about not spending my time doing things that aren't fun so I find any support of the loot cave ridiculous. Ok, now beyond that (because to be fair that's not all you were addressing), I see two actual issues: The length of time required to get good item drops and the length of time some bounties take.
I'm defending people playing how they want to play when they aren't hurting anyone else or cheating. I'm not defending standing around doing something stupid.
Actually you are-- but you can do that; Ragashingo or anyone else doesn't have a better claim to the other side being more defensible, and to verbally attack people for it, like a few people did....
I think loot cave grinding is completely and absolutely stupid, and a total waste of time. If they want to do it, though, good for them. Not my problem. I also fully understand why they want to do it. The RNG and grind in Destiny can really, really be unforgiving and can royally suck. It's unfortunate that people felt the need to shoot into a cave. It's not a silly argument when you consider why they're doing it. But again, they weren't harming anyone, and the system itself is largely what led them to it.
To your point of "very few" calling it fun, you're probably completely right. So, if the majority of players aren't doing it, and if the people who are doing it are actually having fun, is it wrong? If the people doing it aren't having fun, what does that say about the larger investment system?
I think you're mostly right there, but there are people who get a... certain satisfaction out of shooting things that are defenseless, which I would argue isn't the healthiest thing, but doing it in a game, I wouldn't say it's wrong, exactly-- the point being there's another reason, and possibly more.
On the second issue, long bounties, I don't see an inherent problem with long bounties like you seem to. I see bounties as guides to help me decide what to do without being absolutes that dictate things to me. A good bounty to me is one that entices without become a burden. Taking a couple of days to complete some bounties is just fine. I rarely finish the "complete three public events" bounties in one day for instance, but since public events just kinda happen naturally while I play I don't mind that bounty. The one you mentioned, getting 200 fallen headshots, also seems fine to me. It also might extend across play sessions, but headshotting Fallen isn't some unusual, out of the way thing for Destiny players. I suppose I see bounties as rotating prompts to try playing in different locations or in slightly different ways. Fun should be the goal, not completing a bounty you don't want to.
Long bounties in and of themselves aren't necessarily a problem. The problem is the lack of variety in bounties. They are just about the same bounties daily, and if not, they're the same every other day. For a game this huge, that's pathetic. Many are time consuming, and when you've already done the time consuming parts endlessly, it's about as big of a waste of time and about as not-fun as shooting into a loot cave.
Again, I think it's just not doing it well. They did the same thing with Reach's challenges and Reach was much, much less focused on player investment. The fact they've scarcely improved is troubling, but it's also consistent-- Activision or anyone else didn't make this worse, it just failed to get better (and become what it arguably should've been).
So I agree, fun should be the goal. Some bounties are fun and easy to obtain during play. Get 9000 exp without dying. Sure. I have things to do all over whatever planets in Patrol. Should be fun, and I get it just by playing. Going out of my way to find Fallen and get headshots on them sucks. Old Russia sucks. I played the daylights out of it in the Beta and at launch. Nothing changed from the Beta. I hate that place.
Well that's a different problem, isn't it?
Yet it's always 200 Fallen headshots, isn't it? Where are the Hive headshots? Or the Vex precision kills? See what I mean? This isn't about fostering making you go to visit other areas. It's grinding for grinding's sake because they don't change.
There are bounties (and patrol missions) for killing Hive, Vex, and Cabal, too, and for killing high-ranking ones and even specific ones, just not for precision kills (that I've seen). The Fallen are on Earth, the Moon, and Venus, and they're near the spawn areas in all of those places; that's probably a factor.
I also think it's interesting you did not mention Bungie changing the engram decryption process for the better. Where does that fit in with the "they don't value your time" argument? Getting low level gear from high level engrams was a pretty big flaw that is now fixed, after all.
Because it's been fixed. They fixed it to something logical. They finally found a flaw so glaringly bad in their investment system that it just had to change. Now it's back to fixing loot caves and sniper platforms, you know, things that aren't really benefiting anyone (beyond I suppose making them try and find more fun ways to spend their time while battling an unforgiving RNG and trying to complete a task for the millionth time). lol
Can I take a time out and say you using "lol" like it's punctuation bothers me? I'm sorry, it's not material to anything, and it's kind of a petty gripe, and it's more my problem than anything else, but it bothers me, you sound like a 12-year-old girl, and it makes it a little harder to tell how seriously you're taking things.
What I dislike is the focus on the negatives without mention of the positives, the way detractors of investment systems often seem to veer into conspiracy land with claims leaning towards something like "they want to make the game worse so you'll spend more money," and of course I think there's no place for absolute statements like "Once again, investment systems ultimately ruin everything."
It sucks, but when positive threads pop up here (or at HBO), hardly anyone replies to them.Also, Destiny has a ton of problems. Bungie is listening. They read these threads. Do you think the Cryptarch got fixed because people were focusing on all the magical happy things done right? Hell no. And even in Bungie's explanation for why it was the way it was, people over at Bungie actually thought that doing it the way they did was a good thing! Sometimes the focus on the bad will lead to a far, far superior and good game. Let's see that ten year plan actually work. Unfortunately, with all of these problems, it might not. I obviously don't know. Frankly, I don't want to see that happen. The investment system is a huge problem, and it absolutely has to be addressed.
So we come to one of the central issues that always seems to pop up with these... and I don't have anything new or insightful to say, just that the positive-supporting and negative-supporting sides sometimes get too entrenched and too quick to excuse or rationalize anything that doesn't fit their view-- which is human nature, but I think it's one of the ugliest parts of human nature. I'm inclined to say the positive-supporting side is more misguided than the negative-supporting side, but I have more problems with Destiny than they do; a few of them are objective, but mostly it's all things that are arguable-- and I say let's have the arguments, let's just be civil. This thread has mostly been civil, which is great, let's continue that way.
I seriously don't get some of this
by Avateur , Tuesday, October 14, 2014, 14:22 (3932 days ago) @ General Vagueness
You just said they value our time though, that our time means their money. I know that's not what you meant, but you should say what you mean, it reduces the chances of flying off the rails and making the kind of absolute statements and skewed statements you're apparently against.
Never said I was against absolute statements. You should check out my H4 posts at HBO.
Also, wanting your time for a decade (and your money) is different from how they actually treat your time in-game. The way your time is valued in-game and as you're playing may have a very negative impact in their ability to maintain your time and attention for a decade, or even beyond a few months.
As much as it hurts to think and say this, I don't think it's a grand scheme to increase player investment, I think it's just shoddy design (although I think passing through the same areas has arguable merits to it, it helped me figure out how the worlds were laid out faster for one thing). This is borne out by the many questionable choices that have nothing to do with player investment. Heck, the other stuff in this update bears it out-- people have been saying auto rifles are OP since the beta (maybe even the alpha) and they took until now to fix (or "fix") that, whether because of technical difficulties, stubbornness, or both, but it has nothing to do with player investment systems.
Well yeah, when talking about fixes to balancing mechanics with weapons, the investment system doesn't really have anything to do with it. It's how they go about trying to get you to obtain these guns and armors and rank them up that's the driving force behind the game. That's the investment system.
idea: chests with ascendant materials in them (probably very rarely)
That's a good idea. Right now, the Raid is the only place that's happening. That has to change, even if it's a very rare occurrence.
So I agree, fun should be the goal. Some bounties are fun and easy to obtain during play. Get 9000 exp without dying. Sure. I have things to do all over whatever planets in Patrol. Should be fun, and I get it just by playing. Going out of my way to find Fallen and get headshots on them sucks. Old Russia sucks. I played the daylights out of it in the Beta and at launch. Nothing changed from the Beta. I hate that place.
Well that's a different problem, isn't it?
Yep. That's a personal problem.
Yet it's always 200 Fallen headshots, isn't it? Where are the Hive headshots? Or the Vex precision kills? See what I mean? This isn't about fostering making you go to visit other areas. It's grinding for grinding's sake because they don't change.
There are bounties for killing Hive, Vex, and Cabal, and for killing high-ranking ones and even specific ones, just not for precision kills (that I've seen). The Fallen are on Earth, the Moon, and Venus, and they're near the spawn areas in all of those places; that's probably a factor.
I'm aware.
Can I take a time out and say you using "lol" like it's punctuation bothers me? I'm sorry, it's not material to anything, and it's kind of a petty gripe, and it's more my problem than anything else, but it bothers me, you sound like a 12-year-old girl, and it makes it a little harder to tell how seriously you're taking things.
lol ;)
So we come to one of the central issues that always seems to pop up with these... and I don't have anything new or insightful to say, just that the positive-supporting and negative-supporting sides sometimes get too entrenched and too quick to excuse or rationalize anything that doesn't fit their view-- which is human nature, but I think it's one of the ugliest parts of human nature. I'm inclined to say the positive-supporting side is more misguided than the negative-supporting side, but I have more problems with Destiny than they do; a few of them are objective, but mostly it's all things that are arguable-- and I say let's have the arguments, let's just be civil. This thread has mostly been civil, which is great, let's continue that way.
It's been a good conversation, and there have been a lot of issues addressed, even if there aren't any real easy solutions (or any solutions) afoot. It's also nice to bridge an understanding, even if that understanding is largely disagreed with.

I've gotten ascendant energy from chests before
by Schedonnardus, Texas, Tuesday, October 14, 2014, 21:26 (3932 days ago) @ Avateur
Twice actually, 2 energies each . after about 30 mins of chest farming on the moon, while waiting on public events to drop.

I've gotten ascendant energy from chests before
by General Vagueness , The Vault of Sass, Thursday, October 16, 2014, 14:18 (3930 days ago) @ Schedonnardus
Twice actually, 2 energies each . after about 30 mins of chest farming on the moon, while waiting on public events to drop.
I can confirm this happens, I just got one in the Ishtar Commons on Venus (along with a bunch of other stuff, at least half a dozen chests spawned in the area).

I seriously don't get some of this
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, October 14, 2014, 16:41 (3932 days ago) @ Ragashingo
The "they don't value your time" argument has a leg to stand on for games with ongoing fees, but it loses a lot of credibility when talking about Destiny.
This is not true. It can apply to anything.
Bungie is making a game that is supposed to be entertaining. I am choosing to spend my time playing Destiny, as opposed to other games, or other activities.
A good developer will recognize this, and try to make their game as entertaining as possible; they will try to make the time spent with the game fun, and worthwhile, and worthy of my choice to give it my time.
When developers do not value my time, they stretch things out, pad the game, or create investment systems where time, not skill, is the primary way to advance. These things are NOT fun, and instead should be shunned and discarded. There is no reason why you have to farm resources to upgrade your armor to advance your level. It is not fun, and the only reason it is included is to make the game take longer.
But if Bungie had any sense, they would stop and realize that it's just wasting people's time. They don't care. If they did, they would try to make every part of the game fun, and engaging. They literally don't care if you waste your time on boring shit, because they leave that in the game, and worse, built the game around it.

I seriously don't get some of this
by General Vagueness , The Vault of Sass, Tuesday, October 14, 2014, 12:30 (3932 days ago) @ Avateur
Now you're just guessing at motives. Might there be some truth there? Sure. But I'm tired of the "all Bungie wants is for you to suffer" pessimism game. :/
I am guessing at motives, but the motives are largely clear in the grand scheme of their design philosophy for Destiny. Bungie does not view your time as valuable in this game. They want it extended out as much as possible to keep you playing, preferably for the next ten years. Hence the purpose of the investment system. Once people find ways to make the system work in their favor and make it easier for themselves, it begs the question of why you even need that system. So things that make the system easier for the player will get abolished as quickly as possible.There's no point to an investment system if you don't make sure its sanctity is upheld. The Raid gives out super good loot? The Raid is super hard? People found a way to make it super easy to get the super good loot and to beat the super hard Raid? That's unacceptable.
Queen's Wrath only gives out two Legendary types of armor. Once those and other Legendary armor are obtained, people need to upgrade that armor with Ascendant material. People can continue getting endless amounts of said material via bounties that provide missions for more armor to turn into the items they need to upgrade their current armor? Without actually doing much real work for those items? That's unacceptable.
The RNG and grind can be so unforgiving or drawn out that people are willing to spend hours shooting into a cave repetitively even though it's okay for Bungie to offer bounties demanding 200 Fallen headshots that are obnoxiously time consuming and take forever (as just one of many ridiculous bounty examples)? That's bypassing a system of making it not easy to obtain random drops and things. That's unacceptable.
I'm sure you get my point, and Cody's.
I think the investment system was a concern in these things, as I'm sure it is in every choice, but I think it mostly goes back to another concern of theirs, which is that they want things to be meaningful and they don't want players to feel like a grind is the best way to get things-- and I don't get calling doing missions more of a grind than the loot cave (peace be unto it). They said they would make it easier to get ascendant shards and ascendant energy and I think they already implemented some of the changes for that-- the problem is that it wasn't like that in the first place and they didn't make really noticeable changes at the same time as nerfing the loot cave and queen bounty items, or better yet before. (Also I don't see what's ridiculous about 200 Fallen headshots, that's like 10 minutes walking around Old Russia.)
It would be nice if they would explicitly state their motives for these kinds of things, though.

I seriously don't get some of this
by Kermit , Raleigh, NC, Tuesday, October 14, 2014, 13:34 (3932 days ago) @ General Vagueness
It would be nice if they would explicitly state their motives for these kinds of things, though.
Heh. As if people who already claim to know their motives would believe them.
I seriously don't get some of this
by Avateur , Tuesday, October 14, 2014, 13:38 (3932 days ago) @ Kermit
Bungie said the loot cave didn't fit their vision of how you should be playing their game. They said they don't want you farming. I believe them. They want you playing via the investment system's drawn out process instead. :P
It was too obvious a visual image
by scarab , Tuesday, October 14, 2014, 15:55 (3932 days ago) @ Avateur
In that area you are tasked to cut down enemy numbers as they were too numerous and interfered with scouting (an actual task given by the beacon about 20m from the place were you shot from).
It is a futile task as they always respawn and it does tend to get a bit boring. You have to switch off your mind and get in the groove or try to add variety by altering how you kill them.
Point is that a youtube video of a guardian performing said pointless task would not make it obvious how pointless the task was. You wouldn't get that just from a 20 seconds clip.
OTOH 20 seconds of a bunch of guardians unloading into a cave makes the point too well. Bungie couldn't tolerate the negative publicity that that image provides. They had to fix it.

It was too obvious a visual image
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, October 14, 2014, 16:25 (3932 days ago) @ scarab
OTOH 20 seconds of a bunch of guardians unloading into a cave makes the point too well. Bungie couldn't tolerate the negative publicity that that image provides. They had to fix it.
But the point still stands that these people would rather do this incredibly boring stupid activity than engage with the investment system as Bungie intended. This is proof right there that the investment system is so bad, people would rather shoot into a cave for hours than play with it. People are literally saying "Your investment system is even worse than pulling nothing but right trigger for 2 hours straight."
This is not just a few wackos, but a large enough segment of the player population that it became a big deal. At one point, I could not go to skywatch without seeing people in front of that cave.
It was too obvious a visual image
by Claude Errera , Tuesday, October 14, 2014, 18:04 (3932 days ago) @ Cody Miller
OTOH 20 seconds of a bunch of guardians unloading into a cave makes the point too well. Bungie couldn't tolerate the negative publicity that that image provides. They had to fix it.
But the point still stands that these people would rather do this incredibly boring stupid activity than engage with the investment system as Bungie intended. This is proof right there that the investment system is so bad, people would rather shoot into a cave for hours than play with it. People are literally saying "Your investment system is even worse than pulling nothing but right trigger for 2 hours straight."
No. People are shooting into the cave. They are not literally saying ANYTHING.
In fact, your 'literal statement' is actually your belief of what their motivation is - and it's pretty simplistic. They could very easily be saying "I really want X gun, but don't have time to earn it the way Bungie intended me to. I'm going to farm engrams for a while in the hopes that I get it faster - or that I earn enough OTHER stuff that I can buy it." Which is absolutely not the same thing.
Someone already did the math to prove that loot caves are actually not successful at getting people what they want - but it doesn't stop them from trying. Just like explaining to someone that the chances of winning the powerball jackpot are 375 million to one or something (meaning you have a better chance of getting hit by lightning, twice, in your bedroom, than you do of winning the jackpot) won't stop some people from buying tickets in the hopes of winning.
The investment system is not to your liking - but that doesn't make it bad, and it is not true that everyone who tries to game it thinks it's bad.
Gaming the system =/= disliking the system, basically
by someotherguy, Hertfordshire, England, Tuesday, October 14, 2014, 20:14 (3932 days ago) @ Claude Errera
Its kind of hilarious to me that people looking for a "quick fix" ended up taking the long way round through lack of research. Truth in videogames, I guess.
But just because someone is looking to game the system doesnt mean they dont like the system.

It was too obvious a visual image
by General Vagueness , The Vault of Sass, Tuesday, October 14, 2014, 19:28 (3932 days ago) @ Cody Miller
edited by General Vagueness, Tuesday, October 14, 2014, 19:34
OTOH 20 seconds of a bunch of guardians unloading into a cave makes the point too well. Bungie couldn't tolerate the negative publicity that that image provides. They had to fix it.
But the point still stands that these people would rather do this incredibly boring stupid activity than engage with the investment system as Bungie intended. This is proof right there that the investment system is so bad, people would rather shoot into a cave for hours than play with it. People are literally saying "Your investment system is even worse than pulling nothing but right trigger for 2 hours straight."This is not just a few wackos, but a large enough segment of the player population that it became a big deal. At one point, I could not go to skywatch without seeing people in front of that cave.
Sure, except, again, there are multiple reasons for that, which have been brought up almost every time the cave or similar areas have been talked about: maybe it's because it's something mindless to do for a while, maybe all the better to do with friends; maybe they like shooting at things without stress or difficulty; maybe it's just something about all the shiny objects, or all the new loot, regardless of usefulness; maybe they like the intended overall process and they just want to mix things up a bit or speed up part of it. You're putting a decent amount of effort into fitting this (and nearly everything about Destiny) into your philosophical paradigm of investment systems being bad instead of looking for reasons. I mean, you could be right, but that's something you should conclude after you've looked at the data-- in this case, what was actually going through the heads of people doing this, what their actual reasons were-- and this is one issue (one of relatively few) where it seems like you're not.
I did cave farming so I get the point
by scarab , Tuesday, October 14, 2014, 22:44 (3932 days ago) @ Cody Miller
You could stock up on bounties: X kills, x kills without taking damage, x headshots, etc.
Then activate nearby mission beacons for rewards to kill enemy.
Pick up a LOT of encrypted engrams,
Rack up Grimoire kills.
Have maybe 6 guardians available for public events (you did pick up the bounty for the 3 publics?)
And there was an intense fight that kicks off now and then when hive go at fallen. You can super loot the hive spawn room 20 feet from where you fire especially if you have a couple of titans at hand. Immediate supper refills for all.
Do it at the start of the day with friends and have a chat whilst doing it. Catch up with their day and do all the bounties before teaming up to do story missions, strikes, etc.
It was too convenient and pleasant and such a time saver. It had to be stopped.
Grind systems aren't about fun - that is not the psychology of it. We are addicted to grinds because, prior to science life was all about the grind to get by. Animals that didn't like the suck didn't do it and didn't prosper.

I must be an outlier
by Schedonnardus, Texas, Wednesday, October 15, 2014, 06:54 (3932 days ago) @ scarab
The first time i went to the cave, I spent 30 mins there and got a blue engram that turned into a legendary Void Sniper rifle with the perk that randomly gives me an 8 round mag (instead of 6).
Also, like stated above, it was a good place to knock out bounties, and get public events.
i see why Bungie "fixed" it, but I also don't understand all the hate for the people that utilized it. It was there, it was part of the game, there was no glitching involved, you weren't disrupting other players, you weren't griefing, etc.
Me too (on the other side)
by Claude Errera , Wednesday, October 15, 2014, 08:32 (3932 days ago) @ Schedonnardus
So far, in Destiny:
- I have never received a purple engram
- I have never had a blue engram decode to a Legendary item
- I have never gotten a random purple weapon drop
- I do not have enough marks to buy Legendary weapons
- this will be the first week that I have enough coins to buy something from Xur (unless his prices have gone up)
- I have earned a total of 3 Ascendant Shards in all playtime, combined, so fully upgrading the Legendary armor I have is impossible
The RNG doesn't like me very much - so I'm happy that I enjoy the actual gameplay. :) Someday I might even get reasonable weapons (and armor!).
my condolences. :(

I seriously don't get some of this
by Kermit , Raleigh, NC, Tuesday, October 14, 2014, 17:14 (3932 days ago) @ Avateur
edited by Kermit, Tuesday, October 14, 2014, 17:22
Bungie said the loot cave didn't fit their vision of how you should be playing their game. They said they don't want you farming. I believe them. They want you playing via the investment system's drawn out process instead. :P
That last sentence is your spin on their motives, but one could just as easily say that they don't want you doing stupid stuff just to get loot. Maybe they're hoping you'll find enough fun in the game and think of the loot is merely icing on the cake. Yes, they designed progression to work at a certain pace and have fixed some exploits that subverted that plan. But you've repeatedly reduced everything to that purpose, and claim that as Bungie's only motive. I quote:
The thing is, this change [to the Raid] was not made because there are some people out there who can't beat it and found an easier way, but Bungie wants to keep the thing difficult. Bungie did it because the people who have conquered the Raid are now finding ways to get gear and items quickly and to beat the thing quickly. Those people have already beaten the Raid numerous times. It's investment system protection, mixed in with what you're implying in defense of "we want this Raid to be hard all the way through" because god forbid it isn't hard and taking up all your time once you've beaten it like fifty times.
But maybe Bungie really does want to the Raid to remain a challenge because challenges are fun, exciting, and add meaning to the game, and maybe that really is their primary motive for fixing exploits and removing easy buttons. Maybe one way to think of the investment system is that it is an extra feature designed to provide a way for users to demonstrate (in-game) that they had met certain challenges, and yes, perhaps Bungie doesn't want to see the significance of that gear and armor devalued, but that doesn't cancel out what could be their primary motive. (And Vagueness, notice my language here: I'm not saying I know their motives, and if I ever I did, I hope I based it on what they've actually said.)
Maybe this has something to do with the gambling gene, and maybe for some people the investment system is truly a bad thing because it becomes their primary focus, the only thing they can think about, and their primary reason for playing the game. I've never gambled, and frankly I was a bit worried about Destiny for the same reason I avoided WoW out of fear that I could become one of those people whose life is ruined by a video game. So far, so good. I think I'm someone for whom the investment system is a supplement to the game, but not the reason I play. I quit a Raid this past weekend in part because I had chat issues, but I had played all the way to the Atheon fight, and if loot was such a driving force for me, I think I would've tried to tough it out.
The amount of cynicism expressed about Destiny, though, rubs me the wrong way--all the final pronouncements made about it, as if it will be the same game a month from now that it is today. It's not enough to say I'm disappointed with public events so far, it's that they have been shown to be BS! I've got my own disappointments, sure, but the pessimism is what I can't abide. I was disappointed with Halo 2, but Bungie made good, and gave me a final fight in Halo 3 and a great urban environment in ODST. I have hopes for the future of Destiny, but a bright future is not really possible, or at least that seems to be gist of many posts. There's lip service paid to "fixing the investment system," but in the same post oftentimes investment systems are identified as the contagion that cannot be in the game without ruining it. Same deal with Activision's involvement, people leaving the company (and idle talk related to that), and the rest of it. Yes, Avateur, you and others have expressed notes of optimism, but they don't always come across as genuine. It's like, "Gosh, I sure hope Bungie can turn this thing around, but here's why they can't!"
Constructive criticism is good. Assuming you know what Bungie's goals and intentions are and making them into an enemy who is out to get our money doesn't strike me as particularly constructive.
Kermit

I seriously don't get some of this
by General Vagueness , The Vault of Sass, Tuesday, October 14, 2014, 14:04 (3932 days ago) @ Kermit
It would be nice if they would explicitly state their motives for these kinds of things, though.
Heh. As if people who already claim to know their motives would believe them.
If they did that then people would have to explicitly call them liars to refute it, and I know a lot of people just toss that term around, but I and a lot of other people take it very seriously, so maybe it would help people think about what they say beforehand. Also, you have claimed to know their motives before, and you've claimed to not know their motives but be almost certain on what they were, you just disagree with a lot of other people on what those motives are and how benevolent they are. Personally, I take everything at face value until I have reason not to. This kind of ties back to another discussion, though, that I've thought about bringing back up....
I'm not a happy camper!
by Injunfett, Monday, October 13, 2014, 18:52 (3933 days ago) @ Avateur
The changes to the AR damage and the nerf to stability and Headshot damage is going to really hurt the AR at mid range. While I will agree it's the most effective weapon in PVP I think they should have started with the decrease to stability and then go back and change the damage on models that seem OP.
With the nerf to the AR and the buff to the Scout Rifles they have basically turned the Vision of Conflux into the new Suros Regieme.
While everyone in their mother was running Shotguns I don't think it was that they were to OP just easier to use. Fusion Rifles will become way over used now and people will quickly learn what OP is. A good player will one shot you every time at mid to close range, heck I can get 2 shots kills at a pretty decent range. Once you figure to keep charging it and letting it go before it fires , and charging it as soon as you see a red dot on your radar it's easy to one shot anything that is on the other side of a corner. I cracked up laughing when they didn't touch them, I'm willing to bet that will change quickly.
The Vex was nuts but 1/3rd damage nerf? That seems insane! More than likely it's going to be useless now. I'm glad I got my helmet so I don't have to run Hard Mode again.
As for the VOG changes it's just making the raid take me longer doing something I don't enjoy. Don't get me wrong I loved the VOG the first 2 times through it now however I don't. Once you know what your doing it's easy as cake. The reason it was hard was mostly the fact that you didn't know what to expect once you do however they really are just cheap tricks, that become more annoying than fun. If you want to patch something Patch Atheon from being able to be pushed of the edge. I mean I can pretty much kill him in 20 second flat.
What I want to know is were is the thorn and bad juju buffs, were is the level 28-30 Stike play list I mean I need a challenge here at least let me turn on skulls maybe for some type of bonus BTH I don't even know if that will work since soloing nightfalls have become a joke.

I'm not a happy camper!
by Cody Miller , Music of the Spheres - Never Forgot, Monday, October 13, 2014, 18:57 (3933 days ago) @ Injunfett
The changes to the AR damage and the nerf to stability and Headshot damage is going to really hurt the AR at mid range. While I will agree it's the most effective weapon in PVP I think they should have started with the decrease to stability and then go back and change the damage on models that seem OP.
This is going to ruin the Suros Regime. It's only good because the slow rate of fire and high range and stability mean every shot can be a critical. That perk decreases dps overall, but makes up for it because it's easy for every hit to be a critical meaning in practice it's better.
While everyone in their mother was running Shotguns I don't think it was that they were to OP just easier to use. Fusion Rifles will become way over used now and people will quickly learn what OP is. A good player will one shot you every time at mid to close range, heck I can get 2 shots kills at a pretty decent range.
And a better player will run sideways and not straight at the enemy. It's harder to track a player moving laterally for all your bursts to hit for a one hit kill. Fusion Rifles are not OP in any way shape or form.
As for the VOG changes it's just making the raid take me longer doing something I don't enjoy. Don't get me wrong I loved the VOG the first 2 times through it now however I don't. Once you know what your doing it's easy as cake. The reason it was hard was mostly the fact that you didn't know what to expect once you do however they really are just cheap tricks, that become more annoying than fun. If you want to patch something Patch Atheon from being able to be pushed of the edge. I mean I can pretty much kill him in 20 second flat.
People are cheesing it because they want rewards. I doubt folks other than speedrunners would cheese if you got nothing but satisfaction. Once again, investment systems ultimately ruin everything.
I'm not a happy camper!
by Injunfett, Monday, October 13, 2014, 19:14 (3933 days ago) @ Cody Miller
This is going to ruin the Suros Regime. It's only good because the slow rate of fire and high range and stability mean every shot can be a critical. That perk decreases dps overall, but makes up for it because it's easy for every hit to be a critical meaning in practice it's better.
Oh yeah Suros is done like I said Vision of Conflux was already pretty much the same now with the boost it should over take the Suros in everything except hip fire which is horriable with a scout rifle.
And a better player will run sideways and not straight at the enemy. It's harder to track a player moving laterally for all your bursts to hit for a one hit kill. Fusion Rifles are not OP in any way shape or form.
I highly disagree I have been using fusion rifles since day one in PVP because it's already way better than a shotty. It doesn't made if the player is jumping side ways, backwards, up, or down. You charge the gun make sure the cross hairs are on them and they drop. I love getting in games with people using shotty a cause by the time they are In Range they are toast. Aiming down sight at close to mid range makes the gun harder to use and causes you to miss shots like you said. If you just charge up and hip fire it makes no difference at all. It don't matter the skill level if I am having a bad game just switch to fusion rifle and it's on.
People are cheesing it because they want rewards. I doubt folks other than speedrunners would cheese if you got nothing but satisfaction.
If there was no rewards most people wouldn't at it more than once. Heck the fact loot is random is the only reason me and my friends run it once we get gear that will stop.
What I want to know is were is the thorn and bad juju buffs,
In the introduction:
We're still working on a larger update which will address under-performing Exotics and overall class balance.
Oh I can read!
by Injunfett, Monday, October 13, 2014, 19:38 (3933 days ago) @ RC
My point is right now these weapons are pretty much useless across the board (PVP/PVE) and it should be a high priority fix. Instead of fixing what is a known problem for a couple weeks now they just decide to break 2 more Exotics.
My point is right now these weapons are pretty much useless across the board (PVP/PVE) and it should be a high priority fix. Instead of fixing what is a known problem for a couple weeks now they just decide to break 2 more Exotics.
How long was it that we waited for patches in Halo games?
Priority only gets you so far. Some solutions are easier to find than others. Banging your head against one problem without break usually isn't the best way to solve it.
As to you other comments, I just can't...
You mean agree with your excuses.
by Injunfett, Tuesday, October 14, 2014, 03:48 (3933 days ago) @ RC
edited by Injunfett, Tuesday, October 14, 2014, 03:59
We aren't waiting on a patch it's a hot fix and Halo didn't have a system put in place that allowed hot fixes on the fly. You didn't get frequent patches cause it wasn't free and it wasn't cheap. So it's pointless to compare the two titles when it comes to hot fixes/patches.
As for it being a hard problem to fix that is just a excuse. It's no harder to fix than it was to change anything else they did in this hot fix.
You can keep making smart comments and excuses but it don't change the facts.

You mean agree with your excuses.
by SonofMacPhisto , Tuesday, October 14, 2014, 05:31 (3933 days ago) @ Injunfett
As for it being a hard problem to fix that is just a excuse. It's no harder to fix than it was to change anything else they did in this hot fix.
You have no idea if this is true.
You mean agree with your excuses.
by Injunfett, Tuesday, October 14, 2014, 06:17 (3933 days ago) @ SonofMacPhisto
As for it being a hard problem to fix that is just a excuse. It's no harder to fix than it was to change anything else they did in this hot fix.
You have no idea if this is true.
It's just another change to the weapon balance just like everything else was in this patch. The only way it could be a harder fix than all the changes they made to the weapon is if they are completely overhauling the functions of the guns which would be over kill. Thorn needs a damage boost or allow the dot's to stack, Bad JuJu just really needs a boost to the ammo. Both are changes you seen in this hot fix.
Yes I'm nitpicking here I know that we all know that and to be honoest this is the least I'm worried about out of all my complaints I listed. I'm far more concerned with the changes we have gotten, the lack of fixing Atheon, and the lack of high level vanguard missions.
Once the hot fix goes through I give it a week tops before we start seeing the nerf the fusion rifle, my AR sucks, the Vex Mythocast is broken, and Scout Rifles are OP threads popping up.

You mean agree with your excuses.
by RC , UK, Tuesday, October 14, 2014, 07:00 (3933 days ago) @ Injunfett
It's just another change to the weapon balance just like everything else was in this patch.
Totally beside the point. Making the right changes, in the right amount is the hard part.
Evidence: current poor comparative performance.
The only way it could be a harder fix than all the changes they made to the weapon is if they are completely overhauling the functions of the guns which would be over kill. Thorn needs a damage boost or allow the dot's to stack...
Totally not possible that's what they're working on?
*rollseyes*
lol whatever you say brah
by Injunfett, Tuesday, October 14, 2014, 07:40 (3933 days ago) @ RC
- No text -

lol whatever you say brah
by SonofMacPhisto , Tuesday, October 14, 2014, 08:39 (3933 days ago) @ Injunfett
Bungie's changes are what they think is important at the current time. They don't line up with what you want. Bottom line, Bungie likely knows better than you.
This to me is RC's entire point, man. The impact of Auto and Scout Rifles are obviously more vast in impact on Destiny right now than the ax you have to grind for two Exotic weapons.
lol whatever you say brah
by Injunfett, Tuesday, October 14, 2014, 10:54 (3933 days ago) @ SonofMacPhisto
Bungie's changes are what they think is important at the current time. They don't line up with what you want. Bottom line, Bungie likely knows better than you.
This to me is RC's entire point, man. The impact of Auto and Scout Rifles are obviously more vast in impact on Destiny right now than the ax you have to grind for two Exotic weapons.
I don't have a axe to grind about the exotics, as I have said before they are the least of my concerns that I pointed out. If you read my first post you can see my concerns which have been ignored to argue over a point at the end of my post.
I am heavily involved with the console eSports community. The feedback I'm leaving here is feedback from my talks with some of the top pros from Halo and COD that have been playing the game. Soon as we seen the patch we joked about the VoC becoming the new Suros, and laughed that Fusion rifles haven't been touched.
I understand RC's point perfectly even though I don't agree.
lol whatever you say brah
by someotherguy, Hertfordshire, England, Tuesday, October 14, 2014, 20:29 (3932 days ago) @ Injunfett
From what I played tonight, the Suros is the new Suros.
My Shingen is unchanged, my Surrender is arguably better than before, and Scout Rifle DpS has gone up from 117-ish to 127-ish.
The biggest change is the AR crit damage, which you'll only notice when going up against a non-AR weapon. Which you rarely do, because everyone is still running around with the same gear as before (all ARs) presumably because the masses dont know/dont care about the hotfix.

I'm not a happy camper!
by stabbim , Des Moines, IA, USA, Monday, October 13, 2014, 22:12 (3933 days ago) @ Injunfett
While everyone in their mother was running Shotguns
Ok, this time the NRA youth education programs have gone too far!

Huehuehue
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, October 14, 2014, 01:54 (3933 days ago) @ stabbim
- No text -
I seriously don't get some of this
by someotherguy, Hertfordshire, England, Monday, October 13, 2014, 18:54 (3933 days ago) @ Avateur
They sort of nerfed the Auto Rifle while giving a pretty decent bump to the Scout Rifle. Will these changes be felt in a place like Crucible where really only Impact and rate of fire seems to matter?
Actually, for the most part RoF and Impact are the only things that don't matter. DpS is almost the same for all weapons within a given class (all Auto Rifles deal 160-165 DpS, for example, regardless of RoF and Impact). Stability is far more important, so the AR Stability nerf should make a not-insignificant difference.
I seriously don't get some of this
by Avateur , Monday, October 13, 2014, 20:17 (3933 days ago) @ someotherguy
Hm, that's interesting. The ARs that I've always used have generally had decent stability, so I probably never thought about that. Should be interesting to see how that changes things.

I seriously don't get some of this
by SonofMacPhisto , Tuesday, October 14, 2014, 05:33 (3933 days ago) @ Avateur
Hm, that's interesting. The ARs that I've always used have generally had decent stability, so I probably never thought about that. Should be interesting to see how that changes things.
Spend some time with a Hex Arc Caster and you'll see what he means. That thing bucked like a bronco. My Shadow Price (as of last night anyway) is smooth as butter.

I seriously don't get some of this
by stabbim , Des Moines, IA, USA, Tuesday, October 14, 2014, 08:07 (3933 days ago) @ SonofMacPhisto
Yeah, there's a lot of variation in that weapon class. Some are laser-like headshot machines*, but definitely not all.
*Pre-hotfix, anyway. We'll see if that remains true.

I seriously don't get some of this
by SonofMacPhisto , Tuesday, October 14, 2014, 08:41 (3933 days ago) @ stabbim
Yup, Proxima has been sitting in storage awaiting this grand day of hot fix. Looking forward to comparing it to my Shadow Price.
Hypothesis: Proxima in PvE, Shadow Price in PvP, though happy to be mad wrong in any number of glorious ways.
I seriously don't get some of this
by someotherguy, Hertfordshire, England, Tuesday, October 14, 2014, 16:29 (3932 days ago) @ SonofMacPhisto
I'm thoroughly enjoying Doctor Nope for PvE.
It's clip is huge, and I've got two (TWO!) reload speed upgrades on it, so its DpM is superior to just about everything.
For PvP it's just not stable enough, sadly. Shingen-E forever. Or a Shadow Price with upgraded Stability for full-on Laser Times.
In more important news: Not ALL ARs have suffered from a Stability drop. Some have actually increased. Though this is only based on their stats. It may be that the way Stability is calculated/represented has changed, and they have worse Stability but you can't tell by looking at the bars.

I seriously don't get some of this
by stabbim , Des Moines, IA, USA, Tuesday, October 14, 2014, 22:51 (3932 days ago) @ someotherguy
It may be that the way Stability is calculated/represented has changed, and they have worse Stability but you can't tell by looking at the bars.
Probably this. It seems like the weapons' stat bars are just relative to that weapon class, rather than being an overall representation - for instance, most sniper rifles I come across have a much smaller "impact" bar than my hand cannon, yet do more damage per shot (even with similar attack ratings). If that's true for ARs, it might mean when the base stability was changed, it affected the way the stability stat displays.
I seriously don't get some of this
by someotherguy, Hertfordshire, England, Wednesday, October 15, 2014, 03:41 (3932 days ago) @ stabbim
From a qualitative viewpoint, my Shingen-E is still an insanely accurate, stable monster.. So they cant have changed Stability that much.
*shrug*
I seriously don't get some of this
by CaneCutter , Alabama, Wednesday, October 15, 2014, 05:23 (3932 days ago) @ someotherguy
From a qualitative viewpoint, my Shingen-E is still an insanely accurate, stable monster.. So they cant have changed Stability that much.
*shrug*
I haven't tested this fully, but I pulled out my Shingen E last night and test fired it and noticed a big difference in stability. (My stability bar is full, btw.) I'm not sure how that will translate practically, but shooting it into the ether I could tell a big difference. I was getting some of that climb and to the right or climb and to the left you saw in less stable ARs before the patch.
- CC
I seriously don't get some of this
by someotherguy, Hertfordshire, England, Wednesday, October 15, 2014, 05:52 (3932 days ago) @ CaneCutter
I haven't tested this fully, but I pulled out my Shingen E last night and test fired it and noticed a big difference in stability. (My stability bar is full, btw.) I'm not sure how that will translate practically, but shooting it into the ether I could tell a big difference. I was getting some of that climb and to the right or climb and to the left you saw in less stable ARs before the patch.- CC
Weird, mine doesnt have the Stability upgrade, so the bar is not full, but it certainly didn't feel like it was unstable. Not quite pinpoint, but close enough for my purposes.
Its possible they've changed the upper Stability limit? Being used to the previous 100% going to the new one might be a more noticeable difference (going from pinpoint to not-pinpoint) than going from 75% (just good) to the new 75% (still good)?
Or Im mistaken and Im misremembering its old Stability, of course.
I seriously don't get some of this
by CaneCutter , Alabama, Wednesday, October 15, 2014, 06:15 (3932 days ago) @ someotherguy
Weird, mine doesnt have the Stability upgrade, so the bar is not full, but it certainly didn't feel like it was unstable. Not quite pinpoint, but close enough for my purposes.
Its possible they've changed the upper Stability limit? Being used to the previous 100% going to the new one might be a more noticeable difference (going from pinpoint to not-pinpoint) than going from 75% (just good) to the new 75% (still good)?
Or Im mistaken and Im misremembering its old Stability, of course.
Yeah, I bet it's a bigger difference for me since I could bore a hole in an enemy from a long way off. And I think it's still pretty stable, but the change was definitely noticeable for me.
Don't you just love anecdotal evidence? LOL
- CC

About that Fallen remark
by ZackDark , Not behind you. NO! Don't look., Monday, October 13, 2014, 18:25 (3933 days ago) @ Korny
The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
What? Is this about the loot room?
Does this mean that there might be some more dynamic changes to the enemy spawns coming in the future? That could lead to some interesting encounter changes in some zones, and could also be a precursor to actual content drops (but I'll believe that when I see it - I'm not holding my breath after the disappointing Queen's Bounty and Iron Banner "events").

Deej confirmed it was a loot cave joke
by Yapok , Monday, October 13, 2014, 21:35 (3933 days ago) @ Kahzgul
Deej was asked about this specifically in the guardianradio podcast. He said the wording was just a loot cave joke. Dont hold your breadth for more dynamic enemy spawning in the very near term as he mentioned it would require game code updates for those changes currently. I suppose theres no easy way to change the spawns without client code adjustments currently.
Hotfix incoming...
by Velociraptor112, Places., Monday, October 13, 2014, 18:26 (3933 days ago) @ Korny
Kinda glad about the Mythoclast, but I'm sad about the AR nerf. I think a slight upgrade to SRs and PRs would've had the same effect, and still kept the ARs as powerful in PvE. Oh well.

Pocket Semi-annual
by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, October 14, 2014, 08:31 (3933 days ago) @ Korny
edited by iconicbanana, Tuesday, October 14, 2014, 08:37
Also, no grandfathering in for Pocket Infinity battery perk?
Haven't had a chance to check mine, not super-disappointed though as three shots is enough for most tough enemies and the damage drop after the third shot is pretty steep. Speed reload is nice too.

Pocket Semi-annual
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, October 14, 2014, 10:01 (3933 days ago) @ iconicbanana
Also, no grandfathering in for Pocket Infinity battery perk?
Haven't had a chance to check mine, not super-disappointed though as three shots is enough for most tough enemies and the damage drop after the third shot is pretty steep. Speed reload is nice too.
Completely forgot about the damage drop... Yeah, I'll take a fast reload over a stream of ammo guzzling rounds that hit like a depressurizing hose...
I don't have an Infinity myself, I was just curious about whether they would simply change the perks on your equipped weapon, or let you keep it as-is while modifying all future weapons... But then there might be an uneven playing field, and people would complain.

Pocket Semi-annual
by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, October 14, 2014, 10:05 (3933 days ago) @ Korny
Also, no grandfathering in for Pocket Infinity battery perk?
Haven't had a chance to check mine, not super-disappointed though as three shots is enough for most tough enemies and the damage drop after the third shot is pretty steep. Speed reload is nice too.
Completely forgot about the damage drop... Yeah, I'll take a fast reload over a stream of ammo guzzling rounds that hit like a depressurizing hose...I don't have an Infinity myself, I was just curious about whether they would simply change the perks on your equipped weapon, or let you keep it as-is while modifying all future weapons... But then there might be an uneven playing field, and people would complain.
Without being able to check, I'd be almost certain the big mag has not been grandfathered. It seems to me that this is a PvP nerf; as stated before, this isn't a huge issue in PvE, but I imagine the effect in PvP will be significant (no more triple kills via mad flailing and a near bottomless clip).

Speed Reload
by Beorn , <End of Failed Timeline>, Wednesday, October 15, 2014, 07:25 (3932 days ago) @ iconicbanana
Completely forgot about the damage drop... Yeah, I'll take a fast reload over a stream of ammo guzzling rounds that hit like a depressurizing hose...
This, 100%.
Without being able to check, I'd be almost certain the big mag has not been grandfathered. It seems to me that this is a PvP nerf; as stated before, this isn't a huge issue in PvE, but I imagine the effect in PvP will be significant (no more triple kills via mad flailing and a near bottomless clip).
Correct, all Pocket Infinities have been changed. Here's mine:

Speed Reload is perfect
by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, October 15, 2014, 07:39 (3932 days ago) @ Beorn
Having had a chance to use the PI now, the speed reload is a good replacement for the big mag, and feels like the right middle-ground for PvP / PvE. Thanks to the pocket infinity perk, it still usually fires 5 rounds anyway, and thinking back prior to the nerf, I usually only fired 3-4 round bursts; throw in a reload that's half as long, and play style doesn't really change. Yet to play with it in PvP (I rarely play PvP).