How exactly does Bungie even want us to play this game? (Destiny)

by Riceamike, Friday, October 17, 2014, 00:08 (3930 days ago)

Because if the past set of quotes by them have been any sign, I'd say the answer is 'not at all'.

Atheon's teleports not working 'as intended'? No programmer in the world looks at instructions saying TELEPORT PLAYERS RANDOMLY and instead codes in SIX distance checks and only sends the farthest away.

EVERY single instance of players doing something different has had a negative reaction from Bungie. Every single one. Oh no, people are using towers to shoot things, time to put a Kill Zone there. Oh no people are using the rarest gun in the game to shoot things like we made it able to do, oh no time to nerf things. Oh no, people are shooting into a cave for hours because we made our loot system based off kills and RNG, time to remove that.

It's like Bungievision doesn't want us to actually PLAY this game, because every time we do something different from Bungie's intent, they make it so we can't fucking do it anymore.

I wanted to play a video game where I can 'become legend' and do things 'my way', like you said I could and like I could for the PAST FIVE GAMES YOU MADE.

I don't even understand them anymore.

And then 343 has an achievement for BXR Button glitch.

by c0ld vengeance @, UK, Friday, October 17, 2014, 00:53 (3930 days ago) @ Riceamike
edited by c0ld vengeance, Friday, October 17, 2014, 01:26

Or so ive heard..

Makes you think doesn't it.

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I just don't know who to trust anymore.

by Funkmon @, Friday, October 17, 2014, 01:28 (3930 days ago) @ c0ld vengeance

- No text -

Bungie and 343 now competing to recover from disappointment.

by Riceamike, Friday, October 17, 2014, 01:51 (3930 days ago) @ Funkmon

- No text -

And then 343 has an achievement for BXR Button glitch.

by Numinar @, Friday, October 17, 2014, 04:14 (3930 days ago) @ c0ld vengeance

Wut? I guess for historical purposes and retro competitive modes this should be left in... but I would prefer H2 playlists be devoid of this nonsense. Halo MP has always been about positioning, strategy, G/G/M and teamwork to me with a bit of old man aiming skills and the odd noscope.

I boot up old Streetfighter games when I want to have fun with BS input nonsense. I guess I'll have to make do with Blackout.

Same goes for super-bounces. If these were so critical to Halo funness they would have left it in later games, just like Street-fighter did with cancels. I guess jetpacks and mancannons did do this in terms of superbounce but whatever.

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And then 343 has an achievement for BXR Button glitch.

by Revenant1988 ⌂ @, How do I forum?, Friday, October 17, 2014, 06:31 (3930 days ago) @ Numinar

Wut? I guess for historical purposes and retro competitive modes this should be left in... but I would prefer H2 playlists be devoid of this nonsense. Halo MP has always been about positioning, strategy, G/G/M and teamwork to me with a bit of old man aiming skills and the odd noscope.

I boot up old Streetfighter games when I want to have fun with BS input nonsense. I guess I'll have to make do with Blackout.

Same goes for super-bounces. If these were so critical to Halo funness they would have left it in later games, just like Street-fighter did with cancels. I guess jetpacks and mancannons did do this in terms of superbounce but whatever.

There is a very vocal minority that lets nostalgia cloud their memories of how broken H2's MP was.

343 is just giving the babies their bottles.

I can't say I blame them- when you remake something, do you go back and fix the flaws? Or do you truly remake it, as it was, flaws and all?


Damned if you do, damned if you don't.

Umm, I'm pretty sure that's not true...

by Thorn Harvestar, Friday, October 17, 2014, 07:02 (3930 days ago) @ c0ld vengeance

At least, I'm not seeing it on here:
http://www.ign.com/wikis/halo-master-chief-collection/Achievements#Halo_2_Achievements

There are LASO achievements, one for getting the Scarab Gun... not seeing any BXR/glitch combo ones.

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Well, today I learned there was another Megg.

by Funkmon @, Friday, October 17, 2014, 07:51 (3930 days ago) @ Thorn Harvestar

Seriously. I remember the hunt for the first one, then the wonder if the glowing M was one, but the Cairo Station egg was new to me. Is that legit? IE, kick ass on Cairo Station for an audio egg?

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How exactly does Bungie even want us to play this game?

by Ragashingo ⌂, Official DBO Cryptarch, Friday, October 17, 2014, 01:57 (3930 days ago) @ Riceamike

On the positive side, because of Bungie's current and future changes players have a greater choice of effective weapons instead of one weapon or weapon class being dominate, they have more reason to play all of the game instead of staying in one section of one world, loot drops now feel much more fair since they only decode to what you expect or better, loot is now being rewarded for completing some activities that it wasn't before, and the Vault of Glass will someday provide an additional challenge to teams beyond what it does now plus you'll know people who beat it are less likely to have cheesed their way through some sections. :)

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+2

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, October 17, 2014, 03:20 (3930 days ago) @ Ragashingo

- No text -

+2

by DEEP_NNN, Friday, October 17, 2014, 05:13 (3930 days ago) @ Ragashingo

This game is also made for those gamers who are yet to play. To each of them, these changes represent a potential for Destiny to be even better for them than it has been so far for us.

The ride so far has been pretty good and I haven't even tried VoG yet.

A:By making an awesome polished title and fixing brokeness.

by Numinar @, Friday, October 17, 2014, 03:55 (3930 days ago) @ Riceamike

All of those changes or fixes seem positive to me.

I guess I'm the target audience.

Except half of these fixes didn't actually need fixed.

by Riceamike, Friday, October 17, 2014, 04:54 (3930 days ago) @ Numinar

The AR Nerf needed to be a buff for other weapons instead, making them more viable in PVE and PVP. The shotgun nerf was pretty much pointless considering how Shotguns are supposed to work in arena shooters. Hell, I never much saw the issue and I had an Invective and I rarely used it solely because the range wasn't that great. And now they SHORTEN it? Come on.

The towers on Templar? Still bullshit. Of the SIX towers, there are only two that allow people to even hit Templar and enough Oracles to make a difference. The Kill-Barrier doesn't even prevent cheesing because you can still make the jump from Left-Front back to the Spawn-Cliff and stay there anyway.

And this talk of making Atheon random? It's stupid. It just forces people to play the game in a random way, just like the fucking rest of the game. My Raid runs have two of the lower level people go into the Timestream with a higher level player to man the Relic, that way the high level people can easily hold the portals, which is very hard when you have 26's or 27's doing it instead.

All this shit is straight up immaturity on behalf of Bungie because people are having fun in their game the way they want to, and Bungie didn't like it.

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Except half of these fixes didn't actually need fixed.

by SonofMacPhisto @, Friday, October 17, 2014, 05:33 (3930 days ago) @ Riceamike

Riceamike tl;dr: Bungie is dumb and/or hates us.

Maybe there's a reasonable explanation for this stuff beyond the above?

Except half of these fixes didn't actually need fixed.

by Riceamike, Friday, October 17, 2014, 05:42 (3930 days ago) @ SonofMacPhisto

I'd believe it if we didn't have direct quotes from Bungie about half of this being 'not as we intended'

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Except half of these fixes didn't actually need fixed.

by SonofMacPhisto @, Friday, October 17, 2014, 05:46 (3930 days ago) @ Riceamike

So "not as we intended" equals "Bungie hates us and/or is dumb?"

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Except half of these fixes didn't actually need fixed.

by car15, Friday, October 17, 2014, 07:08 (3930 days ago) @ SonofMacPhisto

LOL. He never said that. You said that.

He's just saying that it's frustrating Bungie keeps patching things to better align the game to "their vision", whatever that is, rather than embracing the game as it is and the way it has been received and played by gamers.

Keyword: *Their* vision

by someotherguy, Hertfordshire, England, Friday, October 17, 2014, 07:19 (3930 days ago) @ car15

- No text -

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And that's why Greedo definitively shot first.

by Funkmon @, Friday, October 17, 2014, 07:53 (3930 days ago) @ someotherguy

- No text -

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You shut your whore mouth :P

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Friday, October 17, 2014, 07:59 (3930 days ago) @ Funkmon

Can I say 'whore mouth' or is that not cool?

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lol I don't mind it

by SonofMacPhisto @, Friday, October 17, 2014, 08:03 (3930 days ago) @ iconicbanana

But then I don't mind fuckin' much amirite

But back to Greedo, the thing with that is that Han shooting first is so much fucking better than Greedo.

Let's wait to see what Bungie's changes are before we denounce them as the Evil They Will Most Certainly Be.

Besides, the random thing sounds fun. Let's everyone contribute and keeps you on your toes in an exciting fashion. Don't like it? Well, learn to kill Atheon in 17 seconds. :P

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lol I don't mind it

by Quirel, Friday, October 17, 2014, 13:21 (3930 days ago) @ SonofMacPhisto

But then I don't mind fuckin' much amirite

But back to Greedo, the thing with that is that Han shooting first is so much fucking better than Greedo.

[image]

Word is, that change had everything to do with getting the releases a PG rating.

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Except half of these fixes didn't actually need fixed.

by SonofMacPhisto @, Friday, October 17, 2014, 08:01 (3930 days ago) @ car15

He said he'd "believe it" (it being there's a reasonable explanation besides Bungie is dumb/mean) if there were not so many statements talking about whatever not lining up with "their vision."

So, yeah, he is saying that, or at least heavily implying it to the point where I'm reasonably drawing that conclusion. He hasn't responded to my question yet, so perhaps I'm missing something. I'd say you are, for sure.

Except half of these fixes didn't actually need fixed.

by Riceamike, Friday, October 17, 2014, 14:16 (3930 days ago) @ SonofMacPhisto

So "not as we intended" equals "Bungie hates us and/or is dumb?"

Not exactly.
I'll go with 'missing the point', though. The fact that Jason Jones himself said he felt the need to provide a reason for people to replay levels instead of just having them be fun on their own is evidence to that. I don't believe in adding features to a game with the intent of ensnaring players and give them ulterior motivations to complete levels they may not enjoy playing.

Like I said in another reply. You have to level up with gear and items and shards in order to play the Raid, which will MAYBE net you items that will LEVEL YOU DOWN, so that you can spend more time to level them up so you can play the Raid which will maybe net you items...

All so that you can eventually make it to level 30.

Yeah, we all know the bitching Cody Miller did about Reach too because it too had an investment system that I personally was ensnared by. I actually quit playing Reach for hours every day once I got the full Gungnir set. That was my goal, and once I grinded for it, I quit.
Did I need to? No, I didn't, but the only way I could get that armor was to do what I did. Just as the only way to get to level 30 is to play the game in a certain way. There's no PVP option. There's no other way to do it aside from Raid Gear.

I don't like being railroaded, whether it be in DnD, or in a video game.

Except half of these fixes didn't actually need fixed.

by Numinar @, Friday, October 17, 2014, 05:52 (3930 days ago) @ Riceamike

I've heard the "Buff everything else" argument many times before. Maybe in a smaller sandbox that's fine, but it seems like using dynamite to knock down a kids sandcastle. Surely adjusting a couple of weapons slightly beats tuning every other aspect of the sandbox to compensate.

Blasted AR's are still owning me at the old BR/CR ranges unless I use one of my own, even on those rare occasions where I land all my pulse rifle/hand-cannon hits. They didn't nerf it enough, though multiple small adjustments over time is fine with me.

The nerf's are barely worthy of the word in all cases except for Mythoclast, which is still one of the best weapons in the game so why cry about it? Invective still seems to wreck people or trade as usual. Still a fun gun to use.

If they buff every other weapon every time something is too overpowered, we eventually get a time to kill of 0.01 for everything.

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Except half of these fixes didn't actually need fixed.

by SonofMacPhisto @, Friday, October 17, 2014, 05:54 (3930 days ago) @ Numinar

I've heard the "Buff everything else" argument many times before. Maybe in a smaller sandbox that's fine, but it seems like using dynamite to knock down a kids sandcastle. Surely adjusting a couple of weapons slightly beats tuning every other aspect of the sandbox to compensate.

Blasted AR's are still owning me at the old BR/CR ranges unless I use one of my own, even on those rare occasions where I land all my pulse rifle/hand-cannon hits. They didn't nerf it enough, though multiple small adjustments over time is fine with me.

The nerf's are barely worthy of the word in all cases except for Mythoclast, which is still one of the best weapons in the game so why cry about it? Invective still seems to wreck people or trade as usual. Still a fun gun to use.

If they buff every other weapon every time something is too overpowered, we eventually get a time to kill of 0.01 for everything.

For what it's worth, Shadow Price and Invective are my go to guns, and in PvE post-patch I'm seeing no change in what I can do. Still a lovely time.

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Except half of these fixes didn't actually need fixed.

by RC ⌂, UK, Friday, October 17, 2014, 07:14 (3930 days ago) @ Numinar

If they buff every other weapon every time something is too overpowered, we eventually get a time to kill of 0.01 for everything.

Pretty much this.

OP must be trolling.

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Except half of these fixes didn't actually need fixed.

by SonofMacPhisto @, Friday, October 17, 2014, 08:08 (3930 days ago) @ RC

If they buff every other weapon every time something is too overpowered, we eventually get a time to kill of 0.01 for everything.


Pretty much this.

OP must be trolling.

Yup. It's like making and releasing games is hard or something.

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Except half of these fixes didn't actually need fixed.

by Revenant1988 ⌂ @, How do I forum?, Friday, October 17, 2014, 06:29 (3930 days ago) @ Riceamike

You have so many problems with this game, so many complaints. I infer by your posts that it is not enjoyable for you.


Yet you still continue to play it.


But that's none of my business.

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Except half of these fixes didn't actually need fixed.

by car15, Friday, October 17, 2014, 07:11 (3930 days ago) @ Revenant1988

Why is that a bad thing? Just because he has complaints about the game doesn't mean he despises every single aspect of it. Clearly, there is something keeping him going. What is that? Who knows. It's immaterial.

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Except half of these fixes didn't actually need fixed.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Friday, October 17, 2014, 07:57 (3930 days ago) @ car15
edited by iconicbanana, Friday, October 17, 2014, 08:03

Why is that a bad thing? Just because he has complaints about the game doesn't mean he despises every single aspect of it. Clearly, there is something keeping him going. What is that? Who knows. It's immaterial.

I have to agree here, and I don't think it's constructive for us to strawman everybody who has complaints with the game with "why are you still playing?" comments. It's good to be passionate about things you care about, it's fine to be upset when you feel you've been misled, and you shouldn't be vilified for letting that expression be felt on a forum.

Nobody would come back if there was nothing to enjoy about Destiny. That definitely doesn't mean the game is perfect, and it doesn't mean it's done evolving either.

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Except half of these fixes didn't actually need fixed.

by Revenant1988 ⌂ @, How do I forum?, Friday, October 17, 2014, 08:13 (3930 days ago) @ iconicbanana

Why is that a bad thing? Just because he has complaints about the game doesn't mean he despises every single aspect of it. Clearly, there is something keeping him going. What is that? Who knows. It's immaterial.


I have to agree here, and I don't think it's constructive for us to strawman everybody who has complaints with the game with "why are you still playing?" comments.

I'm not doing that at all- I asked Car the same thing a few days ago on one of his comments. (I learned that he enjoys the PVP, which helps with perception and context)

It's a legitimate question.

If it's perceivable that you're not having a good time, there is something keeping an individual around.

I want to know what it is.

It's good to be passionate about things you care about, it's fine to be upset when you feel >you've been misled, and you shouldn't be vilified for letting that expression be felt on a >forum.

Nobody would come back if there was nothing to enjoy about Destiny.

You might be surprised to find that there are people who do just that. Seriously.

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Except half of these fixes didn't actually need fixed.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Friday, October 17, 2014, 08:22 (3930 days ago) @ Revenant1988

I guess my response was mostly to the nature of flame wars in general. And yeah, trolls will troll, but I don't think Ricemike or Car are trying to tear the whole world down. Felt like a vent thread and I just don't think we necessarily need to bag on Car or Ricemike for being frustrated.

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Except half of these fixes didn't actually need fixed.

by SonofMacPhisto @, Friday, October 17, 2014, 08:27 (3930 days ago) @ iconicbanana

I guess my response was mostly to the nature of flame wars in general. And yeah, trolls will troll, but I don't think Ricemike or Car are trying to tear the whole world down. Felt like a vent thread and I just don't think we necessarily need to bag on Car or Ricemike for being frustrated.

Speaking generally, I get annoyed very quickly when it appears someone feels the cause of their complaint is some kind of incompetence or even mild malice on the part of the creator. It can't just be a thing that doesn't quite work for you; there has to be a moral failing on the part of the creator too.

Maybe I'm projecting a bit from something I don't quite understand myself. Maybe not. Rice's comment a while back that either (and please forgive if this is paraphrase) "Bungie lied to us or messed up" really rubbed me the wrong way, and I've read posts of his since then with that in mind.

Like, lied? Really? I just don't get that.

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Except half of these fixes didn't actually need fixed.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Friday, October 17, 2014, 08:32 (3930 days ago) @ SonofMacPhisto

Speaking generally, I get annoyed very quickly when it appears someone feels the cause of their complaint is some kind of incompetence or even mild malice on the part of the creator. It can't just be a thing that doesn't quite work for you; there has to be a moral failing on the part of the creator too.

Oh I'm with you. Bungie continues to be my favorite dev for good reason. I just think in general we could all stand to be a little less defensive. Granted I don't seem to be as familiar with Rice's comment history as the rest of you guys.

I get the sense nobody is changing their opinions of the game from this thread. We all been trolled, I think.

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Except half of these fixes didn't actually need fixed.

by SonofMacPhisto @, Friday, October 17, 2014, 08:43 (3930 days ago) @ iconicbanana

I get the sense nobody is changing their opinions of the game from this thread. We all been trolled, I think.


muahahahahahahahaha I mean wait no

This is why I still play Destiny.

by Riceamike, Friday, October 17, 2014, 13:45 (3930 days ago) @ Revenant1988

If it's perceivable that you're not having a good time, there is something keeping an individual around.

I want to know what it is.

Because the very core of the game is fun.
Because you can love something so much that you just bitch about it all the time.
I mean, I talk a lot about how much I hated Halo 4 and how much it ruined Halo. I put over 250 hours into that game while doing it.

I love Bungie. They've been the one company I can follow through my life that has always provided the games I wanted. Destiny, at the straight core of it, is a fantastic FPS. It's just everything else on top of the FPS falls so short of being functional that it's ridiculous. But I play it because it's fun.

It's stupid that I have to level up to access a Raid to earn gear that will level me down so I can play the Raid to get items to level it up. The game is completely circular and repetitive in the worst ways, but it's fun.

I just don't enjoy that I am being forced by them to play the game in specific ways in order to achieve certain arbitrary goals. Seeing the developer of five of the greatest sandbox shooters in the genre, that embraced the idea of playing it your way transform into this is sad.

There aren't even hidden Easter Eggs in Destiny, because everywhere you go that isn't in the straight path kills you.

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This is why I still play Destiny.

by Schedonnardus, Texas, Friday, October 17, 2014, 13:49 (3930 days ago) @ Riceamike

It's stupid that I have to level up to access a Raid to earn gear that will level me down so I can play the Raid to get items to level it up. The game is completely circular and repetitive in the worst ways, but it's fun.

that is about the most succinct, yet descriptive definition of Destiny I've seen so far.

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Except half of these fixes didn't actually need fixed.

by Revenant1988 ⌂ @, How do I forum?, Friday, October 17, 2014, 08:02 (3930 days ago) @ car15

Why is that a bad thing? Just because he has complaints about the game doesn't mean he despises every single aspect of it.

Again, we come back to the whole "this guy sounds like a broken record" thing.
(Rev thinks the story is horse shit, but he doesn't inject that sentiment into every thread he posts)

I am aware that I too, also sound like a broken record, but at the other end of the spectrum.

Clearly, there is something keeping him going. What is that? Who knows. It's immaterial.

Actually, I think it's very important. When you are doing something and looking for feedback, it's just as important to know what you are doing correctly, as well as incorrectly. This way, when you try to make a change, you don't accidentally break something that wasn't broken.


I'm much more of a fan of them rolling out little changes, gradually, to see what works. It's also way faster than it used to be 10 years ago. Getting a TU for Halo 2 was a big deal, and took a long time. Technology has improved lots since then.

To be mad that Bunige is making changes because people aren't playing their game the way they intended, is silly.

It's their game.

I mean, one of their mottos is "We make games we want to play. -Bungie" FFS.

Except half of these fixes didn't actually need fixed.

by someotherguy, Hertfordshire, England, Friday, October 17, 2014, 09:24 (3930 days ago) @ Revenant1988


I'm much more of a fan of them rolling out little changes, gradually, to see what works. It's also way faster than it used to be 10 years ago. Getting a TU for Halo 2 was a big deal, and took a long time. Technology has improved lots since then.

Also Super clever - theres no event this week. The Hotfix is the event. I bet they had this week planned for any patches in advance, so they could have a week of feedback solely about the patch, and not about any other events they had running.

"It's their game" is a viewpoint I completely stand against.

by Riceamike, Friday, October 17, 2014, 14:05 (3930 days ago) @ Revenant1988

For one simple reason.

They are creating a product that people are paying for. As a consumer, you have the right to expect this product to be a certain thing. Unfortunately, the way game sales work now is that companies treat it as a 'license' to the game, and that you don't have the 'right' to play it if they don't want you do.

That's simply not right. On an ethical level.

There's also a second simple reason.
It's in the field. It's ours. Having the idea be 'It's their game' is what allowed George Lucas to go back and destroy the Original Trilogy.

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"It's their game" is a viewpoint I completely stand against.

by Kermit @, Raleigh, NC, Friday, October 17, 2014, 14:43 (3930 days ago) @ Riceamike

For one simple reason.

They are creating a product that people are paying for. As a consumer, you have the right to expect this product to be a certain thing. Unfortunately, the way game sales work now is that companies treat it as a 'license' to the game, and that you don't have the 'right' to play it if they don't want you do.

Is the game substantially different from the beta--the beta that any potential customer could have played? There are those who say Bungie misled us--I think that's weak sauce, but that's the only leg your argument stands on. They own the IP and they can modify it as they wish. If they modify it in such a way that droves of people stop playing, then they will suffer the consequences. You can say that YOU expected it to be a certain thing, but it is far from a right of yours for it to BE that certain thing. And what if we have different ideas of what that certain thing is? Sue Bungie or Activision, and see how far that gets you.


That's simply not right. On an ethical level.

There's also a second simple reason.
It's in the field. It's ours. Having the idea be 'It's their game' is what allowed George Lucas to go back and destroy the Original Trilogy.

For better or for worse, they were George Lucas's movies, though, before he sold them to Disney. His reputation has gone through the basement floor as a result of his decisions, and that's all we can control as his audience. You're throwing legalese around without seeming to understand basic legal concepts.

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"It's their game" is a viewpoint I completely stand against.

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 17, 2014, 14:56 (3930 days ago) @ Kermit
edited by Cody Miller, Friday, October 17, 2014, 15:00

For better or for worse, they were George Lucas's movies, though, before he sold them to Disney.

This is debatable. He did not write or direct or produce Empire Strikes back (he wrote the treatment and a first to third draft, granted). The case for it being Lawrence Kasdan, Gary Kurtz, Paul Hirsch, T.M. Christopher, Marcia Lucas, and Irvin Kershner's film is greater, especially since Lucas hated everything they were doing to it while it was being made.

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"It's their game" is a viewpoint I completely stand against.

by Kermit @, Raleigh, NC, Friday, October 17, 2014, 15:05 (3930 days ago) @ Cody Miller

For better or for worse, they were George Lucas's movies, though, before he sold them to Disney.


This is debatable. He did not write or direct or produce Empire Strikes back (he wrote the treatment and a first to third draft, granted). The case for it being Lawrence Kasdan, Gary Kurtz, Paul Hirsch, T.M. Christopher, Marcia Lucas, and Irvin Kershner's film is greater, especially since Lucas hated everything they were doing to it while it was being made.

Explains a lot, doesn't it? You still can't say he didn't have the legal right to do what he wanted to do to those movies.

Saying he doesn't own the movies is the least good argument to make against what he did later.

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Free Hat!

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Friday, October 17, 2014, 15:13 (3930 days ago) @ Kermit

[image]

Seriously though. Good episode.

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"It's their game" is a viewpoint I completely stand against.

by car15, Wednesday, October 22, 2014, 04:34 (3925 days ago) @ Kermit

But they're talking about moral rights, not legal rights.

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"It's their game" is a viewpoint I completely stand against.

by Kermit @, Raleigh, NC, Thursday, October 23, 2014, 06:36 (3924 days ago) @ car15

But they're talking about moral rights, not legal rights.

I view property rights as a moral right.

"It's their game" is a viewpoint I completely stand against.

by someotherguy, Hertfordshire, England, Friday, October 17, 2014, 18:08 (3929 days ago) @ Kermit

Exactly. You dont have to like or agree with Bungie's/Lucas' vision, but its still their vision.

Vote with your wallets, etc.


Besides, this patch doesnt tamper with what we were sold enough that you can say it's unethical o mrisleading. Unless you bought the game explixitly because you wanted a game where ARs were OP, I guess.

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"It's their game" is a viewpoint I completely stand against.

by Ragashingo ⌂, Official DBO Cryptarch, Friday, October 17, 2014, 14:45 (3930 days ago) @ Riceamike
edited by Ragashingo, Friday, October 17, 2014, 15:02

For one simple reason.

They are creating a product that people are paying for. As a consumer, you have the right to expect this product to be a certain thing. Unfortunately, the way game sales work now is that companies treat it as a 'license' to the game, and that you don't have the 'right' to play it if they don't want you do.

That's simply not right. On an ethical level.

There's also a second simple reason.
It's in the field. It's ours. Having the idea be 'It's their game' is what allowed George Lucas to go back and destroy the Original Trilogy.

You're right, a bad creator can destroy a work. And you're right that by putting a work out there some intangible quality of ownership does flow from the creator to the viewer / reader / player.

But not all of it. Perhaps not even most of it.

The best, easiest example of this is the way the money you or I paid does not entitle us to make decisions about Destiny's future. We didn't buy our way onto Bungie's staff or into a leadership position. So while it is no longer fully Bungie's game it is certainly not fully ours either.

In truth it is, to one extent or another, shared.

I think we've purchased the right to play the game (of course) and also the right to critique it. I think a good creator has the responsibility to recognize that they have given up some small amount of control to their fans, to listen to feedback, to weight it, and respond to it, but in a way that fits with their vision. Yes, like with George Lucas, maybe their vision is bad, or not what we hope it would be. Me, I wish there had been a much fuller story in Destiny than Bungie delivered. You dislike some of the recent and proposed changes. Ultimately though, it's still Bungie's decisions that will see where Destiny goes next. In that way it is still their game.

Likewise, if George Lucas puts his foot down on Han Solo not shooting first we can say we refuse to accept it, or speak out to try and convince him to change his mind, but in the end Han is George's character and not ours. It's fine to not like where a creator goes next, but paying some small sum of money does not give you authority over their work.

If you want to be the one making such decisions you are free to create a game or movie or story of your own that fits all your ideals. Then you can deal with fans calling you immature for making the changes you think are necessary. :)

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I just checked

by kidtsunami @, Atlanta, GA, Friday, October 17, 2014, 19:53 (3929 days ago) @ Riceamike

For one simple reason.

They are creating a product that people are paying for. As a consumer, you have the right to expect this product to be a certain thing. Unfortunately, the way game sales work now is that companies treat it as a 'license' to the game, and that you don't have the 'right' to play it if they don't want you do.

That's simply not right. On an ethical level.

There's also a second simple reason.
It's in the field. It's ours. Having the idea be 'It's their game' is what allowed George Lucas to go back and destroy the Original Trilogy.

My copies of the original trilogy are just fine. You seem pre-occupied with your power over things, that's disturbing.

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I just checked

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, October 18, 2014, 00:00 (3929 days ago) @ kidtsunami

My copies of the original trilogy are just fine. You seem pre-occupied with your power over things, that's disturbing.

Oh, you have a film print in good shape of the original trilogy or a copy in HD? That's amazing.

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oddly enough I don't

by kidtsunami @, Atlanta, GA, Wednesday, October 22, 2014, 05:44 (3925 days ago) @ Cody Miller

Just like the people who saw the movies in the theatre back then.

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I just checked

by car15, Wednesday, October 22, 2014, 04:31 (3925 days ago) @ kidtsunami
edited by car15, Wednesday, October 22, 2014, 04:39

Do you hear yourself? You sound like a PR drone.

I'm not trying to fire a shot at you, I'm just being honest. You're completely deflecting his argument.

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It's surprisingly easy to sound like a drone.

by kidtsunami @, Atlanta, GA, Wednesday, October 22, 2014, 05:50 (3925 days ago) @ car15

Do you hear yourself? You sound like a PR drone.

I'm not trying to fire a shot at you, I'm just being honest. You're completely deflecting his argument.

I don't agree with his understanding of ethics or what games should be considered as.

They said they were making a game that after release was going to be constantly molded based off of what players do. If you're someone cares that much about property rights, you should have picked up on that and started campaigning against the game a long time ago.

And as far as my cheeky comment about Lucas, he didn't ruin the original trilogy, he ruined the subsequent releases of it.

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It's surprisingly easy to sound like a drone.

by car15, Wednesday, October 22, 2014, 06:03 (3925 days ago) @ kidtsunami

That's fair. It wasn't clear from your original comment.

As for Lucas, I'd argue that he has ruined the original trilogy for new generations by refusing to provide a proper re-mastered version of it. Those old Laserdisc transfers do not capture the full fidelity of the original filmed image by any stretch of the imagination.

It wouldn't cost much for him to do it, either. That's not speculation, that's deduction based on what we know about how the Special Editions were created.

Either way, the point is moot since Lucas no longer owns the rights to the movies, and it looks like Disney has already performed a brand-new OT restoration of their own.

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yeah I'm hopeful

by kidtsunami @, Atlanta, GA, Thursday, October 23, 2014, 05:56 (3924 days ago) @ car15

Either way, the point is moot since Lucas no longer owns the rights to the movies, and it looks like Disney has already performed a brand-new OT restoration of their own.

Would be excited if they did a proper re-release of it. Sometimes these buyouts have a silver lining.

IMO in this case the buyout *is* the silver lining

by someotherguy, Hertfordshire, England, Thursday, October 23, 2014, 07:49 (3924 days ago) @ kidtsunami

- No text -

"It's their game" is a viewpoint I completely stand against.

by Jabberwok, Sunday, October 19, 2014, 13:29 (3928 days ago) @ Riceamike

For one simple reason.

They are creating a product that people are paying for. As a consumer, you have the right to expect this product to be a certain thing. Unfortunately, the way game sales work now is that companies treat it as a 'license' to the game, and that you don't have the 'right' to play it if they don't want you do.

That's simply not right. On an ethical level.

There's also a second simple reason.
It's in the field. It's ours. Having the idea be 'It's their game' is what allowed George Lucas to go back and destroy the Original Trilogy.

I agree that I stand against arguing that 'it's their game' for an even simpler reason, which is that this forum exists for us to talk about the game, which includes what we like and don't like. Who the game BELONGS to is irrelevant, it doesn't invalidate anyone's opinion. Just like the George Lucas example, Bungie clearly has the prerogative to make any changes they want, but we're also entitled to dislike those changes.

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"It's their game" is a viewpoint I completely stand against.

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, October 19, 2014, 14:05 (3928 days ago) @ Jabberwok

I agree that I stand against arguing that 'it's their game' for an even simpler reason, which is that this forum exists for us to talk about the game, which includes what we like and don't like. Who the game BELONGS to is irrelevant, it doesn't invalidate anyone's opinion. Just like the George Lucas example, Bungie clearly has the prerogative to make any changes they want, but we're also entitled to dislike those changes.

I think it's different because you actively engage with a game more than other media. The original trilogy is still out there in the form of fine grain separation masters (which rumor has it Disney is going to make available). The original Destiny is not still out there. You can't just not update and play the old one. If you liked sword flying in Halo 2 (if you were a speedrunner for example), you could simply not apply the patch and continue on.

Because a game is something you interact with, the utility is now different. It'd be like Stanley taking away people's hammers and giving them new ones because they don't like what you are doing with them.

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"It's their game" is a viewpoint I completely stand against.

by kidtsunami @, Atlanta, GA, Wednesday, October 22, 2014, 05:53 (3925 days ago) @ Cody Miller

I agree that I stand against arguing that 'it's their game' for an even simpler reason, which is that this forum exists for us to talk about the game, which includes what we like and don't like. Who the game BELONGS to is irrelevant, it doesn't invalidate anyone's opinion. Just like the George Lucas example, Bungie clearly has the prerogative to make any changes they want, but we're also entitled to dislike those changes.


I think it's different because you actively engage with a game more than other media. The original trilogy is still out there in the form of fine grain separation masters (which rumor has it Disney is going to make available). The original Destiny is not still out there. You can't just not update and play the old one. If you liked sword flying in Halo 2 (if you were a speedrunner for example), you could simply not apply the patch and continue on.

Because a game is something you interact with, the utility is now different. It'd be like Stanley taking away people's hammers and giving them new ones because they don't like what you are doing with them.

It's not, because those hammers are physical objects and we're talking about a digital product sold as a constantly evolving world. I guess the way we can fix your analogy is if Stanley said ahead of time they would replace everyone's hammers as they continue to iterate on their hammer design and then they would take away hammers and replace them as they promised, and people started freaking out and getting angry in spite of Stanley's original intentions.

The Nerf that Wasn't

by someotherguy, Hertfordshire, England, Friday, October 17, 2014, 07:17 (3930 days ago) @ Riceamike

The AR nerf easn't really a nerf so much as a playstyle adjustment. They still have the highest DpS (even with the reduction in Crit damage) and they still dominate at close range. They're close range weapons, so they're great for close range.The only real change is that they're not also the best long range weapon.

In fact, some ARs have come out with HIGHER Impact and Damage, as well as increased Reload Speed.

As for Shotguns, their range hasnt been decreased at all, you'll jusr do less damage than before if youre outside of that optimal Range.

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The Nerf that Wasn't

by Funkmon @, Friday, October 17, 2014, 07:56 (3930 days ago) @ someotherguy

As for Shotguns, their range hasnt been decreased at all, you'll jusr do less damage than before if youre outside of that optimal Range.

What's the difference?

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The Nerf that Wasn't

by Xenos @, Shores of Time, Friday, October 17, 2014, 08:05 (3930 days ago) @ Funkmon

As for Shotguns, their range hasnt been decreased at all, you'll jusr do less damage than before if youre outside of that optimal Range.


What's the difference?

Meaning if it one shot before at a range it still should, but the damage drop off is sharper outside optimal range so you can't pick off damaged people with a shotgun as easy (for example, before the patch I could take out a group of clustered people with a grenade and a single shotgun blast, even at a range you wouldn't consider optimal for a shotgun).

The Nerf that Wasn't

by someotherguy, Hertfordshire, England, Friday, October 17, 2014, 09:08 (3930 days ago) @ Funkmon

If the Range was 1 metre before, its still 1 metre.

But if you're outside that 1 metre range, you'll do less damage than before.

The distinction is that the range for full damage hasnt changed. If youre outside of that, you either need a better Shotgun, or you're doing it wrong.

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The Nerf that Wasn't

by SonofMacPhisto @, Friday, October 17, 2014, 08:11 (3930 days ago) @ someotherguy

The AR nerf easn't really a nerf so much as a playstyle adjustment. They still have the highest DpS (even with the reduction in Crit damage) and they still dominate at close range. They're close range weapons, so they're great for close range.The only real change is that they're not also the best long range weapon.

In fact, some ARs have come out with HIGHER Impact and Damage, as well as increased Reload Speed.

As for Shotguns, their range hasnt been decreased at all, you'll jusr do less damage than before if youre outside of that optimal Range.

I love the fact you've dug into this stuff and can speak with some authority on it.

This actually makes a lot of sense with my experience, because I was apparently already using ARs/shotguns in the "right" playstyle so I didn't feel any kind of impact from the patch.

Ice Breaker probably has a lot to do with it too. Why on earth would I use anything else at long range nowadays you know what I mean? Never bother with ARs in that role.

The Nerf that Wasn't

by someotherguy, Hertfordshire, England, Friday, October 17, 2014, 09:19 (3930 days ago) @ SonofMacPhisto


I love the fact you've dug into this stuff and can speak with some authority on it.

Thanks, Im just glad people even care what I have to say haha

You've also made me reconsider my earlier stance on data-gathering post-patch. I'd decided I had enough raw data to make general statements, but I can only say so much about this hotfix cause I had something to compare it to. If I dont do the same now, I wont be able to say anything about the next one.

To the spreadsheetmobile!

This actually makes a lot of sense with my experience, because I was apparently already using ARs/shotguns in the "right" playstyle so I didn't feel any kind of impact from the patch.

Yeah, I fare the worst when I charge across a room at someone with my ahotgun. Because if course I do. Thats a dumb move, and I get punished for it.

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The Nerf that Wasn't

by SonofMacPhisto @, Friday, October 17, 2014, 09:35 (3930 days ago) @ someotherguy

You've also made me reconsider my earlier stance on data-gathering post-patch. I'd decided I had enough raw data to make general statements, but I can only say so much about this hotfix cause I had something to compare it to. If I dont do the same now, I wont be able to say anything about the next one.

To the spreadsheetmobile!

Ooo yeah good move

does your vehicle have a bumpersticker that says SCIENCE! on the bumper I think it should

This actually makes a lot of sense with my experience, because I was apparently already using ARs/shotguns in the "right" playstyle so I didn't feel any kind of impact from the patch.


Yeah, I fare the worst when I charge across a room at someone with my ahotgun. Because if course I do. Thats a dumb move, and I get punished for it.

Yeah, gotta ambush them or Helm of Saint-14 that crap. The Mars base with all the doors is good for both. :D

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The Nerf that Wasn't

by RaichuKFM @, Northeastern Ohio, Sunday, October 19, 2014, 10:52 (3928 days ago) @ SonofMacPhisto

This actually makes a lot of sense with my experience, because I was apparently already using ARs/shotguns in the "right" playstyle so I didn't feel any kind of impact from the patch.

Same here.

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The Nerf that Wasn't

by Revenant1988 ⌂ @, How do I forum?, Friday, October 17, 2014, 08:29 (3930 days ago) @ someotherguy

The AR nerf easn't really a nerf so much as a playstyle adjustment.

Bingo.

My play style is Scout Rifles and Shotguns. Pre-patch, I avoided SRs because it felt like I couldn't keep up with them, so I had to use an AR. I did fine with that for a while.

But since the patch and giving SRs another go, I find that they are actually usable now, in the role they were designed for. I did try using an AR like I was before, and it's not as effective at range.

I mean, I can still get a ranged kill with it if I get the drop on someone or they don't have any cover, but if I don't close that distance fast, they can turn around an kill me now.


As for Shotguns, their range hasnt been decreased at all, you'll just do less damage than before if youre outside of that optimal Range.

Shottys are my go-to weapons in MP for many games. I still feel like most video games haven't really nailed how they work in real life though. Maybe that has more to do with gameplay for gameplay's sake.

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How exactly does Bungie even want us to play this game?

by Xenos @, Shores of Time, Friday, October 17, 2014, 08:12 (3930 days ago) @ Riceamike

The funny thing about the AR or Shotgun nerf is I don't think anyone would have even really noticed if they had just said "balanced weapons." The ARs feel pretty much the same, the only difference you'll find is it's SLIGHTLY easier to kill someone with an AR at range with a different primary. And as someotherguy has said, even the Shotgun range nerf is a misnomer since you can still kill a fully shielded enemy at the same range as before, you just can't pick off weak players from as far.

That said, it is an ever changing game. These kinds of changes happen constantly in online-only games, just go talk to any MMO or MOBA player. Even with the changes Luke talks about the changes are incredibly minimal compared to your average MMO or MOBA. And on a similar vein, a nerf in those kinds of online games (or my favorite: TF2) meant your favorite OP weapon turned into a wet noodle. A "nerf" in Destiny means barely noticeable adjustments.

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How exactly does Bungie even want us to play this game?

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Friday, October 17, 2014, 08:15 (3930 days ago) @ Xenos

That said, it is an ever changing game. These kinds of changes happen constantly in online-only games, just go talk to any MMO or MOBA player.

And the game is still in its infancy. Devs are never going to catch every issue in the beta. There are still people who want to purchase the game that haven't got around to it yet. Too early to be worrying about details like these, I think.

Is there anywhere we can see statistics on the percentage of the player base that have even attempted the raid?

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How exactly does Bungie even want us to play this game?

by SonofMacPhisto @, Friday, October 17, 2014, 08:19 (3930 days ago) @ iconicbanana

That said, it is an ever changing game. These kinds of changes happen constantly in online-only games, just go talk to any MMO or MOBA player.


And the game is still in its infancy. Devs are never going to catch every issue in the beta. There are still people who want to purchase the game that haven't got around to it yet. Too early to be worrying about details like these, I think.

This this this this this this

Sometimes, you just gotta ship the damn thing and get it out in the wild. One of my personal favorite creative principles. Video games are cool cause you can fix and tweak later. NBD.

1,970k have tried the Raid. 472k have defeated Atheon.

by Riceamike, Friday, October 17, 2014, 15:11 (3930 days ago) @ iconicbanana

- No text -

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I wonder if I count in that?

by Ragashingo ⌂, Official DBO Cryptarch, Friday, October 17, 2014, 15:14 (3930 days ago) @ Riceamike

I've fired up the raid a couple of times by myself and very nearly even held the three sync plates outside the door. I bet that counts as attempting the raid and if it does the actual number of serious attempts might be much lower...

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I have no clue what percentage of total that is though...

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Friday, October 17, 2014, 15:14 (3930 days ago) @ Riceamike

Or how many of those are unique attempts versus repeats by the same players.

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It was kind of rhetorical anyway :/

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Friday, October 17, 2014, 15:45 (3929 days ago) @ iconicbanana

Or how many of those are unique attempts versus repeats by the same players.

I don't think Bungie has made the data available, have they.

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How exactly does Bungie even want us to play this game?

by SonofMacPhisto @, Friday, October 17, 2014, 08:17 (3930 days ago) @ Xenos

The funny thing about the AR or Shotgun nerf is I don't think anyone would have even really noticed if they had just said "balanced weapons." The ARs feel pretty much the same, the only difference you'll find is it's SLIGHTLY easier to kill someone with an AR at range with a different primary. And as someotherguy has said, even the Shotgun range nerf is a misnomer since you can still kill a fully shielded enemy at the same range as before, you just can't pick off weak players from as far.

That said, it is an ever changing game. These kinds of changes happen constantly in online-only games, just go talk to any MMO or MOBA player. Even with the changes Luke talks about the changes are incredibly minimal compared to your average MMO or MOBA. And on a similar vein, a nerf in those kinds of online games (or my favorite: TF2) meant your favorite OP weapon turned into a wet noodle. A "nerf" in Destiny means barely noticeable adjustments.

I bet the volume of data they consider is just huge too. Think about what we've had access to externally since Halo 3; where, internally, is Bungie now?

shiiiit Bungie can probably tell when I've gotten up to get a drink and/or use the bathroom

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How exactly does Bungie even want us to play this game?

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 17, 2014, 08:28 (3930 days ago) @ Riceamike

I don't even understand them anymore.

It is perfectly understandable in the context of rewards and the investment system.

By making an awesome Bungie game?

by Numinar @, Friday, October 17, 2014, 18:02 (3929 days ago) @ Cody Miller

Investment systems are not behind these changes, more like the ability, dev resources and a title designed to facilitate such changes are the reasons behind it. Most these changes would happen in a modern game without those things. Sure, they could modify the game according to the mobs desires, but what kind of game does that make? I'm sure plenty of them exist already in any case. And normally, yeah, I would say leave the co-op stuff alone but being so connected with the PvP it needs to be treated with the same amount of respect.

See Starcraft, Dota, Streetfighter or any RTS I can think of from the last few years for examples of games where balance is messed with after release by the developer in order to create a more varied and interesting game. And it's not done by "buffing everything else". And maybe it doesn't always work every update, but there can be more updates! Vanilla is rarely considered superior in any MP game. There are plenty of games not touched afterwards, but this is not because the dev does not want to, it's because nobody will pay him for his time or for QA or 1st party fees to make their vision reality. Bungie seems to want to create an ecosystem where this is not a problem anymore.

The alternative = do nothing worked for Halo, exploring the quirks and flaws were fun. But they are not making that game. They are making a different game, or a series of games, that they will have the money, dev bandwidth and expectation to evolve over time. This is difficult when you have 3 years between releases. Is it ruined by having persistance/investment system? For some of you yes. And you knew this before release and purchased it anyway! That is so insane!

I am the biggest Halo nerd I know IRL, maybe not alpha level like some of you but way up there, and I never played one of those titles almost every day for a month+ straight. Ever. And I worked a lot less and had a lot less children back then. Nor did I enjoy as high a percentage of the time spent as with those titles as I do with Destiny. Except maybe H1, that shit was baller.

I can see where this game is less than it's predecessors, often by design but also by omission. I can also see where it is more. And for a first release it hits a lot of what it needs to in order to keep me hooked. I may not play all the way through till the EXP, but I'll definitely be back for it if I stop and I've already got more value out of the base title than almost any non-sandbox games in my steam or console library so Bungie has succeeded where it counts as far as I am concerned.

In fact, I just checked it to be sure. https://steamdb.info/calculator/?player=feralgoat&currency=us

At almost 4 days played, Destiny is right up there near the top. Against games I have owned for years. Only Kerbal and Civ 5 beat it (And Civ 5 only because of epic lan action). And it's not my only investment game, I own all the Blizzard stuff as well. None of them are as fun or rewarding for me. I don't see where this narrative of this game being junk is coming from. It's a fantastic Bungie game. It's not a fantastic Halo game maybe, but hound 343 if you want one of those as this was not meant to be that.

The biggest problems I have had are with recent Bungie/PSN networking issues that didn't exist in the alpha/beta or first few weeks of release, and the lack of some social features I hope to see later and may be because of 1st party issues or unwillingness to dilute the MM pool. Every hopper you add reduces the quality of those remaining in theory, and there are already so many due to your hated investment system and the level spread it creates. But maybe that's not such a problem in the US where most people play from and can be corrected. I hope they sort them out.

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By making an awesome Bungie game?

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 17, 2014, 18:36 (3929 days ago) @ Numinar

Investment systems are not behind these changes

I rocket the flayers off the edge in the Dust Palace strike every time. I was doing it even before the Vault of Glass opened. They are the final boss of a section too. The culmination. Why has Bungie not fixed that? Because they don't drop cool shit with a high frequency.

I wish the raid dropped 'cool shit'

by Riceamike, Friday, October 17, 2014, 19:04 (3929 days ago) @ Cody Miller

I've done four raid runs and all I have to show for it is the Found Verdict and Corrective Measure.

And shards that I've already spent.

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Be Jealous

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 17, 2014, 19:19 (3929 days ago) @ Riceamike

My first time:

Prime Zealot gloves and Boots
Found Verdict
Praedyth's revenge
Patience and Time

However since then it's been a lot less lucrative :-p

How exactly does Bungie even want us to play this game?

by Kalamari @, Waiting for Ghorn, FB, and BH, Friday, October 17, 2014, 09:24 (3930 days ago) @ Riceamike

I think that players who are unfamiliar with MMOs may find the frequency and nature of changes occurring a little bit off-putting, when in reality it seems about right compared to other MMO type titles. Balancing so many different variables will always be difficult, so don't expect these adjustments to stop anytime soon, they will be ongoing.

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