
Because climax (Destiny)
Splitting up the jobs and playing to each's strengths is the epitome of teamwork. Why would you want to take that away?
You don't make a punter play defense.
I totally agree that the implementation is so far from Luke's stated intention that it doesn't make any sense.
But the intention itself does make sense: that you have the be flexible, adaptable on the fly, have mastered all that has come before. Or at least, everyone having a minimum level of competence at everything. Able to work well with whatever sub-fireteam you're thrust into the future or past with. etc.
Complete thread:
- Luke on the Atheon Fight -
Cody Miller,
2014-10-16, 15:45
- Sounds like they might just do that :)
- Ragashingo, 2014-10-16, 16:09
- Agreed about random on Hard mode -
kornman00,
2014-10-16, 16:27
- Agreed about random on Hard mode -
Cody Miller,
2014-10-16, 17:06
- Agreed about random on Hard mode -
Schedonnardus,
2014-10-16, 20:43
- Because potential fun? -
ZackDark,
2014-10-16, 21:20
- Because potential fun? - SonofMacPhisto, 2014-10-17, 05:44
- Because climax - RC, 2014-10-17, 07:22
- Because potential fun? -
ZackDark,
2014-10-16, 21:20
- I was referring to the randoms. I've performed every role -
kornman00,
2014-10-17, 09:58
- I was referring to the randoms. I've performed every role -
SonofMacPhisto,
2014-10-17, 13:45
- I was referring to the randoms. I've performed every role - iconicbanana, 2014-10-17, 14:00
- I was referring to the randoms. I've performed every role -
SonofMacPhisto,
2014-10-17, 13:45
- Agreed about random on Hard mode -
Schedonnardus,
2014-10-16, 20:43
- Agreed about random on Hard mode -
Cody Miller,
2014-10-16, 17:06
- Bungie : Continuing to fix problems that don't exist at all.
- Riceamike, 2014-10-16, 23:59
- Sounds like they might just do that :)