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Materials, Currency, and Reputation Need a Redesign (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Friday, October 24, 2014, 11:48 (3920 days ago) @ digital_ronin

Materials

Glimmer is the white (common) material.
Armor parts are a green (uncommon) material.
Weapon parts are a green (uncommon) material.
Planet materials are a blue (rare) material.
Ascendant materials are a purple (rare) material.
Motes of light are a yellow (exotic) material.

Currency

Glimmer is the white (common) currency.
There is no green (uncommon) currency, so I'm making one called Curious Trinkets. (new)
Marks are the blue (rare) currency.
Strange coins are the purple (legendary) currency.
Dark Ether is the yellow (exotic) currency. (new; raid, osiris, special events)

In general I like the ideas here. A few things popped into my head:
1- Planet materials feel like they should really be uncommon. Also, I feel they should still be kept separate, but perhaps allowed to be traded for other planet materials (at a minor loss?).
2- Marks also feel like they shouldn't be at the rare level, but should be an uncommon currency, but I could be persuaded.

My major complaint would have to be with the planet materials. I don't love the suggestion, but I can't put my finger on why. I would also like to explore the idea of Motes of light being used for upgrading light level, but I don't really have time at present to ponder & respond with an intelligent response.

Inventory Screen

The inventory screen will have to be revamped to account for these changes. But this opens up an option for a streamlined inventory screen with all the information necessary to make good decisions regarding materials, currency, and reputation. This is a mockup of the proposed screen. It follows the three section motif seen in other places in the game.

http://imgur.com/gLXoo0b

Nice, I really like like the consolidated screen. My only question is if there's room to make the text large enough to be read on poorer quality TV screens.


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