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The problem with making the raid never easy (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, October 28, 2014, 21:21 (3917 days ago)
edited by Cody Miller, Tuesday, October 28, 2014, 21:30

"The Raid is never supposed to be easy."

This is a stupid statement as I will explain. Such a thing is highly undesirable. What this essentially means, is that the raid is always supposed to be hard. That's impossible, unless the raid is un-masterable, since once mastered, it will by definition be easy. If the raid is un-masterable, that means building your skill in the activity is pointless, since you cannot progress toward mastery where the activity then becomes easy. No means or reason to improve towards mastery pretty much kills any motivation to engage with the game activates for their own sake. Which means you need rewards. How will that turn out again?

Idiotic design philosophy. If the Crota raid is built to be un-masterable, then you've lost a customer when the next pack comes out.

3 ways to make the raid hard:

1. Obfuscate mechanics / tactics. Won't work in the long term, since when one group figures it out the genie is out of the bottle thanks to the internet.

2. Gear / Level requirements. Doesn't actually make the raid hard, just the preparation hard. And not really hard, just time consuming and stupid. This is a sucky way to go.

3. Execution requirements. Only pass if you have the skills. The only sensible way to go. If you never want it to be easy, then you have to set the skill bar so high that the best player in the world can't master it, leaving everyone else completely outclassed.

The only Bungie can get its way is either if they make the grind take 10,000 hours, or if they up the difficulty so nobody can master it.

Yes, Im sure that's *exactly* what they meant.

by someotherguy, Hertfordshire, England, Tuesday, October 28, 2014, 21:28 (3917 days ago) @ Cody Miller

- No text -

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Yes, Im sure that's *exactly* what they meant.

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, October 28, 2014, 21:32 (3917 days ago) @ someotherguy

What other meaning can that sentence have?

They clearly do not want people running the raid on hard 3x a week to get good drops. Otherwise, it would not matter how many people beat the raid or how easily they do it.

11.4% of PS4 Players completed the Raid pre-patch.

by Riceamike, Tuesday, October 28, 2014, 22:19 (3917 days ago) @ Cody Miller

Clearly it was 'hard enough' already.

Hell, I've only beaten it once.

4.3% have done it on Hard.

11.4% of PS4 Players completed the Raid pre-patch.

by rliebherr @, St. Louis, Missouri, Wednesday, October 29, 2014, 06:43 (3916 days ago) @ Riceamike

That doesn't mean that 11.4% of the players that have attempted it have completed it. It means that 11.4% of everyone that owns Destiny have completed the Raid. There's a barrier to entry that prevents a lot of people from attempting it. Those are also part of the remaining 88.6% that have not completed it.

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The problem with making the raid never easy

by Kermit @, Raleigh, NC, Wednesday, October 29, 2014, 08:24 (3916 days ago) @ Cody Miller

"The Raid is never supposed to be easy."

This was in response to Deej's question about keeping distance-based teleporting in normal mode, which he called easy mode. There is no easy mode for the Raid, but calling it such just played into the "let's make it harder" camp's hands.

I don't think there's more to it than that, but you're right, if they really meant that mastery of the Raid should not be possible, then it's not a compelling challenge.

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