A Truly Social Hub (Destiny)
For me the Tower has been a disappointment as a social hub.
I've kicked the footballs, climbed the tree, jumped on stuff, danced with people, did the fan trampoline, even talked nonsense with team mates in the dropship cargo bay bar. But really there isn't that much to DO in the Tower. And I've sat in all the comfy sofas - and the spiky bits below the contraption.
Why is the Tower so sterile, for me, and could it be any better?
I think that it has 3 major drawbacks:
- there isn't much to do
- what there is to do are mundane tasks that you want to get finished quickly
- it is mute
None of the above make a social space.
Could it be better? How could Bungie address the above issues?
There Isn't Much To Do
People have already found something to do at the Tower that Bungie appears not to have anticipated - they mooch around looking for people to join Raid teams.
They aren't helped much by the difficulty in talking to people. Invites are OK but you have to spam every high level player in the tower and hope somebody is interested. Generally if people aren't interested then they ignore the invite because they don't want to waste time composing a text reply.
Perhaps this could be made better. I will get back to this.
Mundane Tasks That You Want To Finish Quickly
For me the fun in Destiny is the shooting and the best fun is joining mates to do some shooting. These are things done outside of the Tower. The stuff I do at the Tower is housekeeping. It is stuff I put off until I can't any longer.
For efficiency: I try to return and get all my bounties at once. I save up my engrams to decrypt and try to do all at once. I do this because I feel like I am spending my life in loading screens and waiting for matchmaking (going anywhere involves matchmaking: even the Tower). I don't want to spend any more time in loading screens ;-)
I enjoy Strikes. I choose Strike matchmaking to reduce the time spend in loading screens and the effort of choosing and setting destinations. When my slots are full of dechoherent engrams then I am forced to the Tower to decrypt them and then I want to get straight back to the Strikes.
When I'm in the Tower I'm sprinting from post to cryptarch to bounties or I'm in menus deleting decrypted garbage. Then I decide where I'm going next and then I go.
The Tower Is Mute
I have never experience Halo matchmaking but I have heard the horror stories. Little Timmy sounds dreadful - and that's just second hand.
I have this picture in my head that guardians are a band of brothers and that we have a similar vision of what we are doing the game. That would probably change if I could speak to them.
And I've had Raid experiences with the one guy who is too good for the rest of us. He normally plays hard but is slumming with us because he can't get anyone better. And we suck at following his instructions. And he lets us know throughout the entire Raid. (true story)
So I think I know the drawbacks of hearing what others are saying.
That said, if there was some way to easily drop into and out of hearing range, if there were places in the Tower were could walk into and walk out of, places that were well marked...
then you could control how much chat you were exposed to, you could opt in or out without a clumsy UI.
So What Is A Social Space?
One definition is a space where people with common interests can meet to share their interests.
I think that the Tower should be a place that lets us do that.
There needs to be things that we can do with other people and we need to be able to communicate easily with those people. Ideally the things we do should require or encourage communication.
Currently I am thinking of three main themes:
- Departure Lounge
- Danger Room
- Tower Gear
Departure Lounge
People are already doing this so we know there is a demand. Raid matchmaking would meet this need but just chucking together randoms doesn't create a great Raid experience.
I would also like to encourage people to bring mikes to Raids. It is amazing how few people use them in the game. The PS4 comes with a free headset (a glorified wire) and office style USB headsets work well and are cheap.
Have you noticed those large ships that come to the front of the Tower? They have a concertina walkway for people to walk in and out of them. Imagine that there was a departure lounge underneath the courtyard and that people met up, formed fireteams, and departed for battle as a group using those dropships.
Imagine that the departure lounge had gates where ships docked. Imagine that there were rings dotted around the area. Maybe some gates would be labelled hard, easy, crucible, strike. You can assume that if a ring is near a gate then the people inside it probably want the activity associated with the gate. If you want to perform an activity and you want to join others then you step into the ring.
Whilst inside the ring you will be able to chat to anyone else inside the ring. You can ask them what they want to do, which Raid, which map, easy or hard? The icon above each person's head could indicate who has a mike. People without headsets can try to guess what the others are planning (the authentic headset-free Raid experience).
If somebody isn't interested in joining that group then they step out of the ring. Once the team is ready, one of them picks up a flag and everybody in the ring becomes a team and they head to the gate.
The dropships are instanced so only a team can enter. Multiple teams can head for the same gate and the instancing prevents clashes.
In the Destiny world a team arrives as a unit via a dropship that delivers them to the surface. You would see this if you were hanging around the entrance to the VoG, you would see a team arrive and know that they were a team.
Danger Room
Bungie cheeses the difficulty of the Raids. They have us learn new stuff under fire and without the ability to practice in a safe environment. The danger room goes against that because it lets you try stuff out where it doesn't really matter so much. The Gorgon's maze would be more fun if people weren't bitching so much because you got seen.
Now I'm not actually suggesting that the danger room has the exact same puzzles as the Raid. I'm suggesting that it should have fun puzzles that let us exercise more than our trigger fingers. They exercise movement and communication. They should foster teamwork and camaraderie.
They should be fun in their own right but would also count toward my final theme.
Tower Gear
Like an exotic: you can only equip one piece of Tower Gear. It has the same light levels as Raid or Exotics.
There is a new currency for Tower Gear and it takes time to acquire it (lots of Danger Room activity).
Unlike other parts of Destiny: there is no RNG. When you have enough currency you get the item you ask for. But this is more than a shop. You get fixed defence upgrades but the tech/buff slots are empty and you buy the pieces to slot in there. The slots use the same currency as the gear itself. You can put buffs into your vault and you can replace buffs.
You also get to choose the appearance of the gear.
Maybe you can equip one Tower Weapon with the same deal as the Tower Gear. But maybe that's a whole other conversation for another time ;-)