Or... (Destiny)
I think there are a number of different ways to go about this. Here are a few I can think of:
- Everbody's favorite: add some upgrade nodes to existing exotics (perhaps make each of them require an exotic shard, or make the total XP required in the additional nodes equal to XP required for leveling a new exotic to max?)
- Purchase an "upgrade blueprint" from Xur (or find it in the wild) and turn it into the Gunsmith with an Exotic Shard. We lose the gun for 24 IRL hours, but it is returned to the Postmaster after the wait with current upgrades in tact and new nodes added. Perhaps increasing the number of Shards we give the Gunsmith can either a.) decrease the wait time or b.) fill up one of the upgrade nodes upon receipt from the Postmaster.
- Make Queen's Wrath relevant by being able to purchase an exotic weapon telemetry that fully upgrades an exotic to 300 instantly. Make this telemetry purchasable upon max rep and allow players to purchase as many as they like. (Of course, this only makes QW relevant for a few rounds and is not a long term solution to either problem).
I have to keep reminding myself that the weapons will still be viable because they'll reset to 300 ATK, just lose the perks. Losing the perks, admittedly, is frustrating. DLC is about progression, not regression. This is especially frustrating for armor. As a Hunter, I use all three exotic helmets - one for Gunslinger, one for Bladedancer, and one for PvP. I now have to re-level all of them again. Ugh.
Complete thread:
- A better way to handle Additional Content -
Cody Miller,
2014-12-03, 18:48
- Or... - rliebherr, 2014-12-04, 06:18
- A better way to handle Additional Content - CruelLEGACEY, 2014-12-04, 07:58