BWU (Destiny)

by petetheduck, Thursday, December 04, 2014, 16:07 (3883 days ago)

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BWU

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, December 04, 2014, 16:23 (3883 days ago) @ petetheduck

http://www.bungie.net/7_Bungie-Weekly-Update---12042014/en/News/News?aid=12447

That's a quick return for Iron Banner. No word on Queen or Osiris events, but that's further down the pipe. I imagine Osiris won't show up until January...

Didn't address the issues with currencies, but it communicated a lot fairly well.
Do kind of dislike that Iron Banner gear has become obsolete rather quickly (unless he's offering a Helmet and Chest next time...

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BWU

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, December 04, 2014, 16:34 (3883 days ago) @ Korny

I can't imagine that new Iron Banner gear will actually play a role in the next Iron Banner though. It takes days just to buy it then more days to upgrade it. I bet I'll be just fine going in as level 30. Or maybe 28. Think I might try not being an invincible heavily armored Titan god next time. :)

BWU

by Monochron, Thursday, December 04, 2014, 19:40 (3882 days ago) @ Korny

Do kind of dislike that Iron Banner gear has become obsolete rather quickly (unless he's offering a Helmet and Chest next time...

If he is then I can finally be a 30! Here's hoping.

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I'm taking that Lebowsky reference as a nod to Levi

by ZackDark @, Not behind you. NO! Don't look., Thursday, December 04, 2014, 16:23 (3883 days ago) @ petetheduck

- No text -

Bastion and First Light now only in Combined Arms

by HavokBlue, California, Thursday, December 04, 2014, 16:56 (3883 days ago) @ petetheduck

Jesus christ Bungie what are you doing stop

I hate this ridiculous philosophy of removing our options for Crucible. The scope of gametypes and maps and when we can play what is already so limited compared to every other shooter.

Bastion and First Light now only in Combined Arms

by Blue_Blazer_NZ, Wellington, New Zealand, Thursday, December 04, 2014, 18:32 (3882 days ago) @ HavokBlue

Jesus christ Bungie what are you doing stop

I hate this ridiculous philosophy of removing our options for Crucible. The scope of gametypes and maps and when we can play what is already so limited compared to every other shooter.

I'm pretty sure they're just doing this to try to make Combined Arms feel different enough to justify it's existence in the first place, rather than just admit it was a bit of a flop.

I mean, why did the time and effort go into creating a vehicle-centric playlist when there are (currently) only two vehicle centric maps and said vehicles are only single seaters (and therefore only a small number of people can be in those vehicles at one time). Why didn't the time and effort just go into some other playlists that are glaringly missing (CTF, oddball-esque, King of the Hill....something other than a slayer variant?

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Bastion and First Light now only in Combined Arms

by General Vagueness @, The Vault of Sass, Thursday, December 04, 2014, 21:54 (3882 days ago) @ Blue_Blazer_NZ

Jesus christ Bungie what are you doing stop

I hate this ridiculous philosophy of removing our options for Crucible. The scope of gametypes and maps and when we can play what is already so limited compared to every other shooter.


I'm pretty sure they're just doing this to try to make Combined Arms feel different enough to justify it's existence in the first place, rather than just admit it was a bit of a flop.

I mean, why did the time and effort go into creating a vehicle-centric playlist when there are (currently) only two vehicle centric maps and said vehicles are only single seaters (and therefore only a small number of people can be in those vehicles at one time). Why didn't the time and effort just go into some other playlists that are glaringly missing (CTF, oddball-esque, King of the Hill....something other than a slayer variant?

actually, under "Premium Playlists", it says "New experimental modes to be included!"-- it sounds like they are adding new things

Bastion and First Light now only in Combined Arms

by someotherguy, Hertfordshire, England, Thursday, December 04, 2014, 19:43 (3882 days ago) @ HavokBlue

So you can only ever play those maps in a limited-time playlist that shows up
once a fortnight?

Well done Bungie, I love playing Delphi, Blind Watch and Shores of Time on endless repeat. Variety is for chumps.

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Bastion and First Light now only in Combined Arms

by General Vagueness @, The Vault of Sass, Thursday, December 04, 2014, 21:51 (3882 days ago) @ someotherguy

So you can only ever play those maps in a limited-time playlist that shows up
once a fortnight?

Well done Bungie, I love playing Delphi, Blind Watch and Shores of Time on endless repeat. Variety is for chumps.

I read it as "there will be two 'premium' playlists continously starting on the 9th and we'll change which ones they are every week/every other week"

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BWU

by General Vagueness @, The Vault of Sass, Thursday, December 04, 2014, 17:50 (3882 days ago) @ petetheduck

Let's see, this doesn't address the issue of whether or not you need a commendation for every legendary weapon or piece of armor you buy, and if so, what they were smoking when they decided on that, and there's nothing about bringing the reforging mechanic to a wider audience (did the Game Informer thing talk about those?), but it confirms people who don't have the DLC can buy high-level gear from Eris, and it says the Iron Banner will be back really soon, so it's the good with the questionable.

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BWU

by Schedonnardus, Texas, Friday, December 05, 2014, 12:26 (3882 days ago) @ General Vagueness

Let's see, this doesn't address the issue of whether or not you need a commendation for every legendary weapon or piece of armor you buy, and if so, what they were smoking when they decided on that, and there's nothing about bringing the reforging mechanic to a wider audience (did the Game Informer thing talk about those?), but it confirms people who don't have the DLC can buy high-level gear from Eris, and it says the Iron Banner will be back really soon, so it's the good with the questionable.

i'm guessing that people were getting marks too quick and were dismantling weapons for energy. this slows that down considerably, which makes you have to grind more, which means you will have to play more, which means Activision is happy more.

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BWU

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Friday, December 05, 2014, 12:37 (3882 days ago) @ Schedonnardus


i'm guessing that people were getting marks too quick and were dismantling weapons for energy. this slows that down considerably, which makes you have to grind more, which means you will have to play more, which means Activision is happy more.

If energy is supposed to be rare, how come it's such a common drop in the VoG? ;P

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BWU

by Ragashingo ⌂, Official DBO Cryptarch, Friday, December 05, 2014, 13:03 (3882 days ago) @ Schedonnardus

Let's see, this doesn't address the issue of whether or not you need a commendation for every legendary weapon or piece of armor you buy, and if so, what they were smoking when they decided on that, and there's nothing about bringing the reforging mechanic to a wider audience (did the Game Informer thing talk about those?), but it confirms people who don't have the DLC can buy high-level gear from Eris, and it says the Iron Banner will be back really soon, so it's the good with the questionable.


i'm guessing that people were getting marks too quick and were dismantling weapons for energy. this slows that down considerably, which makes you have to grind more, which means you will have to play more, which means Activision is happy more.

As usual, I fail to see how that works. Destiny doesn't have a subscription fee. It doesn't display ads on old signs scattered about Humanity's lost cities. It doesn't have micro-transactions that players are encouraged to buy to speed up getting better weapons or armor. The only way Bungie and Activision make more money is if we the players are happy enough to buy DLC or future games. Until then, each player is an active drain of resources (the servers don't power and oversee themselves!) and each unhappy player put off by the grind is both a lost future sale and a chance for word of mouth to decrease other future sales.

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This

by ZackDark @, Not behind you. NO! Don't look., Friday, December 05, 2014, 13:05 (3882 days ago) @ Ragashingo

- No text -

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BWU

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, December 05, 2014, 13:07 (3882 days ago) @ Ragashingo

Let's see, this doesn't address the issue of whether or not you need a commendation for every legendary weapon or piece of armor you buy, and if so, what they were smoking when they decided on that, and there's nothing about bringing the reforging mechanic to a wider audience (did the Game Informer thing talk about those?), but it confirms people who don't have the DLC can buy high-level gear from Eris, and it says the Iron Banner will be back really soon, so it's the good with the questionable.


i'm guessing that people were getting marks too quick and were dismantling weapons for energy. this slows that down considerably, which makes you have to grind more, which means you will have to play more, which means Activision is happy more.


As usual, I fail to see how that works. Destiny doesn't have a subscription fee. It doesn't display ads on old signs scattered about Humanity's lost cities. It doesn't have micro-transactions that players are encouraged to buy to speed up getting better weapons or armor. The only way Bungie and Activision make more money is if we the players are happy enough to buy DLC or future games. Until then, each player is an active drain of resources (the servers don't power and oversee themselves!) and each unhappy player put off by the grind is both a lost future sale and a chance for word of mouth to decrease other future sales.

Players are more inclined to stay 'engaged' with the game if there is always progress to be made. Keeping players playing and Destiny on their mind is a huge boon when the DLC hits.

When the Halo 4 DLC hit, tons of players didn't get it because they had stopped playing Halo. If folks were playing everyday, always turning on the game, they are more likely to get the DLC.

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BWU

by General Vagueness @, The Vault of Sass, Friday, December 05, 2014, 16:46 (3882 days ago) @ Ragashingo

Let's see, this doesn't address the issue of whether or not you need a commendation for every legendary weapon or piece of armor you buy, and if so, what they were smoking when they decided on that, and there's nothing about bringing the reforging mechanic to a wider audience (did the Game Informer thing talk about those?), but it confirms people who don't have the DLC can buy high-level gear from Eris, and it says the Iron Banner will be back really soon, so it's the good with the questionable.


i'm guessing that people were getting marks too quick and were dismantling weapons for energy. this slows that down considerably, which makes you have to grind more, which means you will have to play more, which means Activision is happy more.


As usual, I fail to see how that works. Destiny doesn't have a subscription fee. It doesn't display ads on old signs scattered about Humanity's lost cities. It doesn't have micro-transactions that players are encouraged to buy to speed up getting better weapons or armor. The only way Bungie and Activision make more money is if we the players are happy enough to buy DLC or future games. Until then, each player is an active drain of resources (the servers don't power and oversee themselves!) and each unhappy player put off by the grind is both a lost future sale and a chance for word of mouth to decrease other future sales.

So why do you think they have grind and have been increasing the amount of grind? I mean, I know you have fun just playing the game, I do too, but they could make stuff unlock faster without it being an issue, but they chose to make most things take a long time, and they've made a lot of changes that make things take even longer to unlock, so they have some form of grind in mind.

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BWU

by Ragashingo ⌂, Official DBO Cryptarch, Friday, December 05, 2014, 18:01 (3881 days ago) @ General Vagueness

Let's see, this doesn't address the issue of whether or not you need a commendation for every legendary weapon or piece of armor you buy, and if so, what they were smoking when they decided on that, and there's nothing about bringing the reforging mechanic to a wider audience (did the Game Informer thing talk about those?), but it confirms people who don't have the DLC can buy high-level gear from Eris, and it says the Iron Banner will be back really soon, so it's the good with the questionable.


i'm guessing that people were getting marks too quick and were dismantling weapons for energy. this slows that down considerably, which makes you have to grind more, which means you will have to play more, which means Activision is happy more.


As usual, I fail to see how that works. Destiny doesn't have a subscription fee. It doesn't display ads on old signs scattered about Humanity's lost cities. It doesn't have micro-transactions that players are encouraged to buy to speed up getting better weapons or armor. The only way Bungie and Activision make more money is if we the players are happy enough to buy DLC or future games. Until then, each player is an active drain of resources (the servers don't power and oversee themselves!) and each unhappy player put off by the grind is both a lost future sale and a chance for word of mouth to decrease other future sales.


So why do you think they have grind and have been increasing the amount of grind? I mean, I know you have fun just playing the game, I do too, but they could make stuff unlock faster without it being an issue, but they chose to make most things take a long time, and they've made a lot of changes that make things take even longer to unlock, so they have some form of grind in mind.

I think they have been decreasing the amount of grind. Since Destiny's launch the following has happened or will happen next week:

1. The Cryptarch was changed to only decode engrams to the same color or better.
2. Ascendant Materials were added as rewards or reward possibilities to story missions.
3. Destination Materials (Spinmetal, etc) were added as rewards for bounties and missions
4. Destination Materials are purchasable from venders in bulk at an exchange rate that has been called generous
5. Exotic weapons and armor no longer need hard to obtain Ascendant Materials to upgrade them. Instead their final upgrade bubble requires a single Exotic Shard which can be bought for semi-easily obtained Strange Coins.
6. Exotic weapons will soon level up faster than they did before. (How much faster we do not yet know.)
7. Loot drops for The Dark Below's raid are said to be more intelligent helping ensure you get a better mix of upgrade materials and "fun items" like guns, ships, etc.

The only negatives I can think of are:
1. Old Exotics you own need to be upgraded to keep full pace with the absolute highest end enemies and their perk progress is reset when you upgrade them. (For most activities though you old weapons and armor will be unaffected and will be just as useful as ever.)
2. It will be harder to buy Legendary weapons and armor since you will need Crucible or Vanguard commendations that can only be obtained by leveling up your Vanguard or Crucible rankings.

As for why the grind? A lot of reasons:

-Legendary and Exotic weapons and armor taking a long time to upgrade makes you appreciate the upgrades you eventually activate. Guns like Bad Juju, Thorn, and Truth become significantly more awesome once you are able to switch on their signature upgrades. As we saw the other day, many here put a great deal of value in having completed the work needed to upgrade their weapons.

-The harder to buy Legendary items will cause people to be more discerning about what they buy, especially with weapons. It will also slow the rate at which you upgrade a legendary item since you can't as easily buy and shard unwanted items. It will likely push people to do more daily heroic story missions since you get a few ascendant items each day by doing them.

-By limiting the amount of Legendary and Exotic weapons a player can buy it helps promote diversity among Guardians. It magnifies people's likes. If someone kinda likes Scout Rifles but really likes Shotguns they'll likely spent their slowly earned Marks and Commendations on a shotgun. As a result they won't be able to buy a high end Scout Rifle for a while. Other people will make other choices. The end result is you will encounter someone with your favorite gun less often.

-As Cody Miller said earlier, wanting to unlock that next perk or buy that next weapon helps keep people playing. If they are still playing when DLC comes out they will be more likely to buy it.

Overall, I believe Destiny has been improving since launch. It's not perfect yet. It will never match some people's ideas of perfection. But it is improving.

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BWU

by General Vagueness @, The Vault of Sass, Friday, December 05, 2014, 20:34 (3881 days ago) @ Ragashingo
edited by General Vagueness, Friday, December 05, 2014, 20:40

So why do you think they have grind and have been increasing the amount of grind? I mean, I know you have fun just playing the game, I do too, but they could make stuff unlock faster without it being an issue, but they chose to make most things take a long time, and they've made a lot of changes that make things take even longer to unlock, so they have some form of grind in mind.


I think they have been decreasing the amount of grind. Since Destiny's launch the following has happened or will happen next week:

1. The Cryptarch was changed to only decode engrams to the same color or better.

They also made legendary engrams show up less often, and they made any legendary engrams held at the time become rare engrams, and legendary engrams can still decrypt to just ascendant shards or energy.

2. Ascendant Materials were added as rewards or reward possibilities to story missions.

...and public events

3. Destination Materials (Spinmetal, etc) were added as rewards for bounties and missions
4. Destination Materials are purchasable from venders in bulk at an exchange rate that has been called generous
5. Exotic weapons and armor no longer need hard to obtain Ascendant Materials to upgrade them. Instead their final upgrade bubble requires a single Exotic Shard which can be bought for semi-easily obtained Strange Coins.
6. Exotic weapons will soon level up faster than they did before. (How much faster we do not yet know.)
7. Loot drops for The Dark Below's raid are said to be more intelligent helping ensure you get a better mix of upgrade materials and "fun items" like guns, ships, etc.

If anything that last one encourages grinding.

Anyway you forgot them killing the loot caves, which were grind incarnate, but a popular theory is their popularity made the game look bad, because people thought it was so un-fun that people would rather shoot at defenseless enemies than play it properly, and I know at least one or two people (outside of this forum) that bought into that to some degree.

The only negatives I can think of are:
1. Old Exotics you own need to be upgraded to keep full pace with the absolute highest end enemies and their perk progress is reset when you upgrade them. (For most activities though you old weapons and armor will be unaffected and will be just as useful as ever.)
2. It will be harder to buy Legendary weapons and armor since you will need Crucible or Vanguard commendations that can only be obtained by leveling up your Vanguard or Crucible rankings.

That second one is pretty big.
They also made it so that items from the queen's wrath event couldn't be broken down into ascendant materials, they changed/fixed an easy-ish way (called an exploit by many) of getting strange coins, and they made the Vault of Glass harder and more complicated (which is at least somewhat justified). I'm pretty sure there have been other things they did that encouraged a grindy way of playing, too.

As for why the grind? A lot of reasons:

-Legendary and Exotic weapons and armor taking a long time to upgrade makes you appreciate the upgrades you eventually activate. Guns like Bad Juju, Thorn, and Truth become significantly more awesome once you are able to switch on their signature upgrades. As we saw the other day, many here put a great deal of value in having completed the work needed to upgrade their weapons.

That's why I brought that up the way I did-- the value you place on an item can be, well, important, in a lot of ways, but they could make upgrades noticeably faster without hurting that sense of value by much. Again, I'm not saying they have to or even necessarily that they should, just that making it take longer than is necessary for the desired affect-- appreciation in this case-- is indicative of grind.

-The harder to buy Legendary items will cause people to be more discerning about what they buy, especially with weapons. It will also slow the rate at which you upgrade a legendary item since you can't as easily buy and shard unwanted items. It will likely push people to do more daily heroic story missions since you get a few ascendant items each day by doing them.

Pushing people to do more missions is exactly what I'm talking about, doing missions for a reward instead of just for fun is grinding.

-By limiting the amount of Legendary and Exotic weapons a player can buy it helps promote diversity among Guardians. It magnifies people's likes. If someone kinda likes Scout Rifles but really likes Shotguns they'll likely spent their slowly earned Marks and Commendations on a shotgun. As a result they won't be able to buy a high end Scout Rifle for a while. Other people will make other choices. The end result is you will encounter someone with your favorite gun less often.

This is a valid reason to me. It does still fall under the issue that they could've made things somewhat faster and not affected this sense of affinity.

-As Cody Miller said earlier, wanting to unlock that next perk or buy that next weapon helps keep people playing. If they are still playing when DLC comes out they will be more likely to buy it.

What? but you just said

As usual, I fail to see how that works. Destiny doesn't have a subscription fee. It doesn't display ads on old signs scattered about Humanity's lost cities. It doesn't have micro-transactions that players are encouraged to buy to speed up getting better weapons or armor. The only way Bungie and Activision make more money is if we the players are happy enough to buy DLC or future games. Until then, each player is an active drain of resources (the servers don't power and oversee themselves!) and each unhappy player put off by the grind is both a lost future sale and a chance for word of mouth to decrease other future sales.

so which is it? Is the grind good for Bungie and Activision (in a way you understand) because it gets people to buy DLC, or is it bad for them because makes people quit the game and not buy DLC, or is it good for them because it makes people quit the game and not be so taxing on their servers?

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BWU

by Ragashingo ⌂, Official DBO Cryptarch, Friday, December 05, 2014, 21:35 (3881 days ago) @ General Vagueness

Anyway you forgot them killing the loot caves, which were grind incarnate, but a popular theory is their popularity made the game look bad, because people thought it was so un-fun that people would rather shoot at defenseless enemies than play it properly, and I know at least one or two people (outside of this forum) that bought into that to some degree.

Farming the loot cave was one of the dumber things I've seen gamers do. I think it was absolutely the right decision to remove it and I'm glad it's gone. I don't buy the theory that people really thought the game was un-fun. What we saw was merely gamer's worst tendencies (to min-max and streamline things to the extreme at the expense of having fun) bubbling to the surface. Apparently you sometimes need to protect gamers from themselves...

-As Cody Miller said earlier, wanting to unlock that next perk or buy that next weapon helps keep people playing. If they are still playing when DLC comes out they will be more likely to buy it.


What? but you just said

As usual, I fail to see how that works. Destiny doesn't have a subscription fee. It doesn't display ads on old signs scattered about Humanity's lost cities. It doesn't have micro-transactions that players are encouraged to buy to speed up getting better weapons or armor. The only way Bungie and Activision make more money is if we the players are happy enough to buy DLC or future games. Until then, each player is an active drain of resources (the servers don't power and oversee themselves!) and each unhappy player put off by the grind is both a lost future sale and a chance for word of mouth to decrease other future sales.


so which is it? Is the grind good for Bungie and Activision (in a way you understand) because it gets people to buy DLC, or is it bad for them because makes people quit the game and not buy DLC, or is it good for them because it makes people quit the game and not be so taxing on their servers?

It is bad but it's also not completely black and white. The less fun a player has the less likely they are to buy DLC or a sequel. But, your question sorta assumes that grinding and wanting to level up a weapon or perk are always the same thing. I think players really do like progression to an extent. Up to a point it's part of the fun of the game. Past that (hard to define) point it becomes grinding. And the point is different for everyone.

BWU

by scarab @, Friday, December 05, 2014, 23:35 (3881 days ago) @ Ragashingo
edited by scarab, Friday, December 05, 2014, 23:39

Farming the loot cave was one of the dumber things I've seen gamers do. I think it was absolutely the right decision to remove it and I'm glad it's gone. I don't buy the theory that people really thought the game was un-fun. What we saw was merely gamer's worst tendencies (to min-max and streamline things to the extreme at the expense of having fun) bubbling to the surface. Apparently you sometimes need to protect gamers from themselves...

I had fun doing the loot cave so your basic premise that it wasn't fun and that I needed protecting from myself is wrong. Also patronising and arrogant but that is how you have been coming across for some time now. Why stop?

The loot cave let you achieve most of the grind in a very compressed time and added the chance to get intense action when the Fallen and Hive kicked off against each other. I've said this before in other posts but I think you don't want to engage with the thought that the loot cave was enjoyable.

It was canned because it was a too visible image of what was wrong with the grind. The secondary reason it was removed was because it made the grind too easy. It was too quick. You could start your day at the loot cave and achieve almost everything except story missions, a raid, and strikes.

In short, you could, quickly, get the grind out of the way and move on to more interesting things.

My Destiny experience became far less fun once the easiest and quickest way of doing the grind was removed from the game.

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BWU

by Ragashingo ⌂, Official DBO Cryptarch, Saturday, December 06, 2014, 01:29 (3881 days ago) @ scarab

The loot cave let you achieve most of the grind in a very compressed time and added the chance to get intense action when the Fallen and Hive kicked off against each other. I've said this before in other posts but I think you don't want to engage with the thought that the loot cave was enjoyable.

You're right, I will never consider standing in one spot and shooting into a cave fun. No matter the reward or time saved. It's why I never did it. It's why I didn't even know the cave's location until after it had been fixed. In my opinion, it went against the spirit of the game with it's diverse classes and movement modes and weapons. It went against the spirit of the story where I am a hero brought back to life to save humanity and reclaim the solar system. It went against my sense of hypocrisy where those complaining the loudest about grinding and the game not having interesting activities decided the solution was to stand in one spot and kill the exact same set of enemies a thousand times over in one of the most clear example of grinding in the history of gaming.

I did enjoy the Matrix loot cave gif though. :)

[image]

BWU

by scarab @, Saturday, December 06, 2014, 01:56 (3881 days ago) @ Ragashingo

So the next step in understanding why it was fun is to understand that the slow way of doing the grind isn't fun to many people. It was work, something you had to do to get the stuff you need to enjoy the fun stuff more.

Given the choice of spending a short time doing work or a long time doing work, it was more fun taking a short time with the added bonus of having some fun stuff kick off whilst you were doing the work.

Specifically:

  • defend warsat (with waves of Hive and Fallen double-teaming enough low-level guardians that they could hold together against those odds with teamwork - you'd get a good sense of camaraderie out of that and you had to work together when shooting into the cave - don't get too close, respect each others sight-lines, etc. and people who had story missions were polite, they would move through quickly to do their thing and not block the spawns. So people were spontaneously cooperating amiably in the game.)
  • the enemies are moving against each other - the most intense and concentrated fun that the game had to offer - you had enough guardians to survive it (or revive you when you, inevitably, died) and if you had two titans there (likely given that it happened were cave farmers stood) they could double team the hive spawn room and generate enough orbs for everyone. The non titans would guard our backs against fallen and have a constant supply of supers to wield against them. And that hive spawn room would just explode with loot, heavy weapon ammo, special ammo, engrams!

You missed out and I don't think you realize just how much you missed out.

I forgot to mention the grimoire scores and card unlocks that killing so many high level Hive and Fallen generated. The heavy weapon kills, super kills, ...

Gawd, I really miss the loot cave :-) It took the shit and turned it into something good.

But it had to stop, your gif shows why. It provided a simple image that showed, all too clearly, what was wrong with Destiny. An hour long youtube vid of somebody running around ticking off bounties and story missions wouldn't make the point as well. They would be grinding but you would have to do it to feel the grind. A one second looping gif makes the point immediately so the cave had to go.

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BWU

by Ragashingo ⌂, Official DBO Cryptarch, Saturday, December 06, 2014, 09:35 (3881 days ago) @ scarab

So the next step in understanding why it was fun is to understand that the slow way of doing the grind isn't fun to many people. It was work, something you had to do to get the stuff you need to enjoy the fun stuff more.

Given the choice of spending a short time doing work or a long time doing work, it was more fun taking a short time with the added bonus of having some fun stuff kick off whilst you were doing the work.

Specifically:

  • defend warsat (with waves of Hive and Fallen double-teaming enough low-level guardians that they could hold together against those odds with teamwork - you'd get a good sense of camaraderie out of that and you had to work together when shooting into the cave - don't get too close, respect each others sight-lines, etc. and people who had story missions were polite, they would move through quickly to do their thing and not block the spawns. So people were spontaneously cooperating amiably in the game.)
  • the enemies are moving against each other - the most intense and concentrated fun that the game had to offer - you had enough guardians to survive it (or revive you when you, inevitably, died) and if you had two titans there (likely given that it happened were cave farmers stood) they could double team the hive spawn room and generate enough orbs for everyone. The non titans would guard our backs against fallen and have a constant supply of supers to wield against them. And that hive spawn room would just explode with loot, heavy weapon ammo, special ammo, engrams!

You missed out and I don't think you realize just how much you missed out.

I forgot to mention the grimoire scores and card unlocks that killing so many high level Hive and Fallen generated. The heavy weapon kills, super kills, ...

Gawd, I really miss the loot cave :-) It took the shit and turned it into something good.

But it had to stop, your gif shows why. It provided a simple image that showed, all too clearly, what was wrong with Destiny. An hour long youtube vid of somebody running around ticking off bounties and story missions wouldn't make the point as well. They would be grinding but you would have to do it to feel the grind. A one second looping gif makes the point immediately so the cave had to go.

Yep, sounds like the parts where you weren't standing in one spot shooting low level enemies coming out of a single cave were fun. Notice that the best you could describe the loot cave process was less work? Notice how you talk about doing the loot cave to get to actual fun stuff? And here's the kicker: Between the loot cave which you spent a couple short sentences on and the public events which you spent two paragraphs and change gushing about guess which ones are still around?

BWU

by scarab @, Saturday, December 06, 2014, 10:18 (3881 days ago) @ Ragashingo

Yep, sounds like the parts where you weren't standing in one spot shooting low level enemies coming out of a single cave were fun. Notice that the best you could describe the loot cave process was less work? Notice how you talk about doing the loot cave to get to actual fun stuff? And here's the kicker: Between the loot cave which you spent a couple short sentences on and the public events which you spent two paragraphs and change gushing about guess which ones are still around?

The ones that don't provide a clear and accurate, visual, demonstration of all that is wrong with Destiny.

I have no illusions as to why Bungie removed the loot caves but I think that you do. BUNGIE could not afford to leave such a clear indictment of their game in the game. It had to go or people would still be laughing at them.

Because, for all the absurdity of people standing around shooting into a cave - people preferred that to the alternative.

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by Ragashingo ⌂, Official DBO Cryptarch, Saturday, December 06, 2014, 13:20 (3881 days ago) @ scarab

Yep, sounds like the parts where you weren't standing in one spot shooting low level enemies coming out of a single cave were fun. Notice that the best you could describe the loot cave process was less work? Notice how you talk about doing the loot cave to get to actual fun stuff? And here's the kicker: Between the loot cave which you spent a couple short sentences on and the public events which you spent two paragraphs and change gushing about guess which ones are still around?


The ones that don't provide a clear and accurate, visual, demonstration of all that is wrong with Destiny.

No. The ones that we both agree are more fun.

Maybe you think I don't get things but you are trying awful hard to ignore things yourself. You are so caught up in forcing the point that the loot cave was an indictment of a broken game that you refuse to look at reality. Yes, the loot cave highlighted deficiencies in Destiny's loot system, some of which have been fixed, but it was also a brief, interesting anomaly that showed what stupidly depressing lengths some gamers are willing to go to get an inch ahead. I don't think you really believe that the loot cave was more fun than the rest of the game. It wasn't even the most fun thing in your post trying to convince me how fun it was!

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by scarab @, Saturday, December 06, 2014, 16:40 (3881 days ago) @ Ragashingo

No. The ones that we both agree are more fun.

Bungie did NOT remove the loot cave because it wasn't sufficient fun, they removed it because people were laughing at Bungie for having made a game so poor that people would rather shoot into a cave than engage with large chunks of the game. Bungie were removing the embarrassment that the cave caused to Bungie.


Maybe you think I don't get things but you are trying awful hard to ignore things yourself. You are so caught up in forcing the point that the loot cave was an indictment of a broken game that you refuse to look at reality. Yes, the loot cave highlighted deficiencies in Destiny's loot system, some of which have been fixed, but it was also a brief, interesting anomaly that showed what stupidly depressing lengths some gamers are willing to go to get an inch ahead. I don't think you really believe that the loot cave was more fun than the rest of the game. It wasn't even the most fun thing in your post trying to convince me how fun it was!

I am not saying that the loot cave was so amazing that every game should have one. I am saying that it was much better than what people were having to do without it. Given that we were forced to go back to the shit that Bungie were asking of us once the cave was removed then, yes, I miss it. I might still be playing the game if the cave was still there. (especially if it dropped ascendant and exotic resources) I wouldn't be happy that the cave was necessary but I would be wasting less of my valuable time by using the cave to accrue the shit I needed. The time save would be worth it.

You have not understood. People were not doing it to get an inch ahead - they were doing it to cut out a load of bullshit. They were optimizing their time. What they were being asked to do was a massive waste of their time. It cost too much TIME. The cave let them do those things in less time. They then had that time free to do the parts of the game that were fun. They were increasing the time ratio of fun to shit and therefore improving their overall game experience.

I started my day there, did most of the drudge work, planned the rest of my day with mates, then went on with them to do the things that couldn't be done at the cave then moved on to the fun parts of Destiny. I had more time for fun.

Though there was one part of the cave experience that was better than the rest of the game and that was when the enemies moved against each other. Obviously you can experience this without the cave but the cave ensured that you experienced it regularly and that there were sufficient guardians there to enjoy it given how low level we were at the time. So I stand by that part. It was fun.

Yes kick-offs are still in the game. But the cave ensured that there were sufficient guardians right at a hive spawn point when they kicked off. The game does not have that now, does not have a guaranteed supply of guardians right there when things kick-off. The cave gave it to you for free whilst speeding up your progress through the grind. Without the cave you would have to organise it yourself and probably prolong your daily chores waiting for it to happen. Given the grind of the grind nobody would want to prolong it just to have a kick-off. And we are so high level now that kick-offs are not as much of a big deal. They are still good but you don't need the backup so much, you don't appreciate that as much now.

The cave would still be better than the vanilla experience because it saved your time even without the kick-offs. But being there for kick-offs and having the extra guardians for support was icing on the cake - a happy coincidence.

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by General Vagueness @, The Vault of Sass, Saturday, December 06, 2014, 12:02 (3881 days ago) @ Ragashingo

The loot cave let you achieve most of the grind in a very compressed time and added the chance to get intense action when the Fallen and Hive kicked off against each other. I've said this before in other posts but I think you don't want to engage with the thought that the loot cave was enjoyable.


You're right, I will never consider standing in one spot and shooting into a cave fun. No matter the reward or time saved. It's why I never did it. It's why I didn't even know the cave's location until after it had been fixed. In my opinion, it went against the spirit of the game with it's diverse classes and movement modes and weapons. It went against the spirit of the story where I am a hero brought back to life to save humanity and reclaim the solar system.

exactly?
It went against everything the game stands for except the grind and people did it anyway, in droves even, and some of them even enjoyed it, if anything says there's a flaw it's probably that.

It went against my sense of hypocrisy where those complaining the loudest about grinding and the game not having interesting activities decided the solution was to stand in one spot and kill the exact same set of enemies a thousand times over in one of the most clear example of grinding in the history of gaming.


again, exactly?
It's not hypocritical, it's the whole point-- people wanted to spend less time grinding and this enabled that by putting a ton of it into a short space of time. It's like ripping off a band-aid versus pulling it off slowly.

BWU

by scarab @, Saturday, December 06, 2014, 17:07 (3881 days ago) @ General Vagueness

It's not hypocritical, it's the whole point-- people wanted to spend less time grinding and this enabled that by putting a ton of it into a short space of time. It's like ripping off a band-aid versus pulling it off slowly.

With the added advantage of having more time freed up for the parts of the game that were fun.

Bungie wants our time. They don't have enough fun content so they give us makework to unlock the content. The makework isn't fun but it unlocks the fun.

Thing is, whilst we haven't finished the makework we are driven to complete it. If we ever got all the stuff unlocked then we would either be satisfied and quit happy or realize that the fun we unlocked was rather small. Both those ends are deferred whilst we are still chasing resources.

If we could have had all our resource needs met by 10 minutes gameplay per day then we would have been spending ours doing... what? 5 strikes? A raid? using all the weapons we unlocked?

I would probably have been happy with that because I have been happy with AotCR and Coastal Highway all these years (though I'm not sure that strikes are in that league). But I suspect that other people (the ones that Jones is targeting) would have kept playing if they weren't distracted by the chase for resources.

The last thing Bungie wants is for us to have unlocked everything quickly. There is a good chance that many people would just move on to another game if that happened.

OTOH they don't want to alienate everybody with the grind.

So they have to try to achieve a balance between what Bungie wants and what we will put up with.

If Bungie hadn't changed the resource we need to upgrade our exotics then people could legitimately complain that the new armour requires them to farm the same old shit that they have been farming for months. Now Bungie can say that you are not farming the same shit and, technically, they would be right.

Thanks for the Xûpdate Bungie

by Pyromancy @, Thursday, December 04, 2014, 18:17 (3882 days ago) @ petetheduck
edited by Pyromancy, Thursday, December 04, 2014, 19:05

- No text -

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by Kermit @, Raleigh, NC, Thursday, December 04, 2014, 19:02 (3882 days ago) @ petetheduck

I appreciated the apology for the badly worded tweet. DeeJ is a stand-up guy.

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by Beorn @, <End of Failed Timeline>, Thursday, December 04, 2014, 19:25 (3882 days ago) @ Kermit

I appreciated the apology for the badly worded tweet. DeeJ is a stand-up guy.

I chuckled at his analysis of the tweet. We love you, DeeJ!

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by Ragashingo ⌂, Official DBO Cryptarch, Thursday, December 04, 2014, 19:38 (3882 days ago) @ Beorn

I liked the grammar portion. :p

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Great update!

by Leviathan ⌂, Hotel Zanzibar, Thursday, December 04, 2014, 20:13 (3882 days ago) @ petetheduck

Laughed aloud at the Tweet retrospective. Didn't realize he had replied to himself in that original tweet, hah!

And like, man, the Dude is like, getting around today. :)

Lots of clarification. Everything is sounding sweet to me, especially as a to-be-long-delayed Dark Below purchaser. Sounds like there's going to be a lot of playlist refreshing which is exciting, too. I hope Combined Arms becomes a permanent playlist!

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