
Reviews (Destiny)
by Cody Miller , Music of the Spheres - Never Forgot, Thursday, December 11, 2014, 19:17 (3872 days ago)
http://arstechnica.com/gaming/2014/12/the-dark-below-dlc-highlights-the-worst-parts-of-destiny/
Kind of glad the press are taking Bungie to task here.

Indeed.
by Ragashingo , Official DBO Cryptarch, Thursday, December 11, 2014, 19:45 (3872 days ago) @ Cody Miller
Forbes did a good one too.
Should I start playing again if I don't get the expansion?
by Monochron, Thursday, December 11, 2014, 21:14 (3872 days ago) @ Cody Miller
Those articles sum up the feelings that have kept me from playing for the last couple days. With 2 of the three "end game activities" removed form the game for the time being . . . I really don't have anything interesting bringing me back. I have already felt shafted throughout playing because I don't own a PS3 or a PS4 and now I have to feel more shafted for not buying this new chunk that is getting roasted by reviewers?
This just sucks.

Should I start playing again if I don't get the expansion?
by narcogen
, Andover, Massachusetts, Thursday, December 11, 2014, 23:18 (3872 days ago) @ Monochron
Those articles sum up the feelings that have kept me from playing for the last couple days. With 2 of the three "end game activities" removed form the game for the time being . . .
Yup, a whole week at a time. It's murder, I tell ya.
I really don't have anything interesting bringing me back. I have already felt shafted throughout playing because I don't own a PS3 or a PS4 and now I have to feel more shafted for not buying this new chunk that is getting roasted by reviewers?
If you stopped playing because you'd done everything and got bored, then the expansion adds some new things. If that wasn't why you stopped playing and you don't intend to get the expansion, then no, the other changes I think aren't dramatic enough to warrant a 2nd look.
Some systems were fixed, and drops seem to be more plentiful and take into account what you've received before (I was on a long string of getting only Ascendant Shards and hardly ever getting Energy until the expansion, and that trend has reversed) and I've gotten two whole playerloads of the new legendary armor as rewards or drops on only 1.5 runs through the expansion story missions, two strikes, and zero raids.
Should I start playing again if I don't get the expansion?
by Monochron, Friday, December 12, 2014, 08:13 (3872 days ago) @ narcogen
If you stopped playing because you'd done everything and got bored, then the expansion adds some new things. If that wasn't why you stopped playing and you don't intend to get the expansion, then no, the other changes I think aren't dramatic enough to warrant a 2nd look.
Some systems were fixed, and drops seem to be more plentiful and take into account what you've received before (I was on a long string of getting only Ascendant Shards and hardly ever getting Energy until the expansion, and that trend has reversed) and I've gotten two whole playerloads of the new legendary armor as rewards or drops on only 1.5 runs through the expansion story missions, two strikes, and zero raids.
Cool, I haven't seen much talk about the frequency of different loot dropping, and that IS something that I am interested in. I'm still interested in checking out what changes in the world and what is going on overall.
When I discovered this (and after hundreds of hours of playing on a daily basis) Destiny finally clicked for me. It has all the trappings of the most abusive, microtransaction laden mobile game: time gated content, infuriatingly random drops, and multiple currencies that change in importance on a whim. No matter how enjoyable the shooting and jetpack-fueled bouncing, it's that slow drip of gear and the promise of a new level I'll probably never reach that's kept me addicted this long. The only difference is, instead of microtransactions, Destiny has The Dark Below—a $20 promise of a new level 30 that I'll probably never reach.
Yep.
It's Candy Crush Saga with guns.

Reviews
by narcogen
, Andover, Massachusetts, Thursday, December 11, 2014, 23:15 (3872 days ago) @ Cody Miller
This isn't a decent review aside from a few points about mission length (although they fail to mention that the default game's first mission is short and also cannot be repeated, but whatever).
It's just the same whinging that comes from the same quarters over and over again-- I did X and Y and only got this lousy t-shirt. I did A and B and didn't get anything, and then somebody else got lucky and got that thing without even doing A and B!
These people need to be whacked upside the head with the parable of the talents.
Honestly, what did anybody expect was going to happen? It seemed obvious from the way Destiny's design is expressed in the first portion that the floor would be raised, and so would the ceiling.
So if you spent a lot of time in the raid because you thought it was fun, and got enough gear to be level 30, great! You don't lose that because now other players can get there without doing that. It doesn't take away your achievement, and it doesn't even make it invisible, as people can see what kind of armor others are wearing.
Their complaint boils down to the same thing we've been hearing since Halo 2 multiplayer: that some people feel the game functions insufficiently as a metering device for determining how good everybody is at the game and then displaying it to everyone else.
Sheesh.
Their complaint boils down to the same thing we've been hearing since Halo 2 multiplayer: that some people feel the game functions insufficiently as a metering device for determining how good everybody is at the game and then displaying it to everyone else.
Sheesh.
Agree 100%.
I feel like this game really punishes min/max people focused on consuming/acquiring loot. Not sure I mind either.

Reviews
by iconicbanana, C2-H5-OH + NAD, Portland, OR, Friday, December 12, 2014, 08:18 (3872 days ago) @ SonofMacPhisto
Their complaint boils down to the same thing we've been hearing since Halo 2 multiplayer: that some people feel the game functions insufficiently as a metering device for determining how good everybody is at the game and then displaying it to everyone else.
Sheesh.
Agree 100%.I feel like this game really punishes min/max people focused on consuming/acquiring loot. Not sure I mind either.
Part of me can see the argument because the RNG dictates the threshold for experiencing endgame content...but then again, even when RNG wasn't helping me out, I still got to do all the endgame content. It helps to have all the folks here dragging me through that content. The ability to enjoy this game depends a lot on the community involvement of the individual player; I definitely wouldn't have gotten into a raid without DBO, and I'm sure there are players with social anxiety who want to play it but can't bring themselves to LFG for it.
Friends make the game, for sure.

Agreed 100%
by kidtsunami , Atlanta, GA, Friday, December 12, 2014, 06:09 (3872 days ago) @ narcogen
This isn't a decent review aside from a few points about mission length (although they fail to mention that the default game's first mission is short and also cannot be repeated, but whatever).
It's just the same whinging that comes from the same quarters over and over again-- I did X and Y and only got this lousy t-shirt. I did A and B and didn't get anything, and then somebody else got lucky and got that thing without even doing A and B!
These people need to be whacked upside the head with the parable of the talents.
Honestly, what did anybody expect was going to happen? It seemed obvious from the way Destiny's design is expressed in the first portion that the floor would be raised, and so would the ceiling.
So if you spent a lot of time in the raid because you thought it was fun, and got enough gear to be level 30, great! You don't lose that because now other players can get there without doing that. It doesn't take away your achievement, and it doesn't even make it invisible, as people can see what kind of armor others are wearing.
Their complaint boils down to the same thing we've been hearing since Halo 2 multiplayer: that some people feel the game functions insufficiently as a metering device for determining how good everybody is at the game and then displaying it to everyone else.
Sheesh.
Though I guess the counterpoint is that Bungie made their bed with this because they made such a big deal about how cool it is to get loot. Pro-tip everyone, trying to make yourself happy with having/acquiring "stuff" won't turn out as well as you think it would.

Why do we play Destiny?
by CruelLEGACEY , Toronto, Friday, December 12, 2014, 11:47 (3871 days ago) @ kidtsunami
I've said this before, but this argument comes down to an issue of perspective. Some people seem to measure their enjoyment of Destiny by their ability to "get all the stuff".
* "My old exotics aren't top-level anymore? Bungie is FORCING me to grind them again!"
* "I beat the Raid and didn't get the exact item I wanted? WASTE OF TIME!"
* "I'm just going to have to do this all over again when the next expansion comes? WHAT'S THE POINT?!"
How about this: Maybe the point is to play the game if, and only if, you enjoy the content?
I've run the Vault of Glass countless times. Most of those runs did not get me any loot whatsoever. But I enjoyed every single playthrough.
My exotics are no longer top level. And you know what? That's FINE. A level 300 gun still does plenty of damage. Plus, now that I have all this experience using my exotics, I know which ones I actually enjoy using. Those are the ones I will bother to upgrade, because I have fun using them anyway.
My Vault of Glass armor isn't the best in the game anymore? GOOD. Why should it be? (Although I will say that I agree with those who want a higher-level VoG that dishes out top level drops. Perhaps in a later update).
So much of the complaining I hear about Destiny seems to be rooted in the desire to have every gun, every piece of armor, all maxed out. And I understand that urge. It's fun to collect these things. But maybe if we all asked ourselves "do I actually care about USING weapon x or armor Y?", then we'd start to look at the loot grind in a different way.
Every week, my weapons and armor get a little bit better. Every week, I know my way through the missions a little bit better. Every week I'm able to handle slightly more difficult situations as my skill and inventory both improve. And thanks to the ability to buy materials, this now can happen without me ever doing an activity I don't enjoy.
Destiny certainly has flaws, but maybe we need to look at exactly what we are trying to get out of this game?

Reviews
by Revenant1988
, How do I forum?, Friday, December 12, 2014, 06:57 (3872 days ago) @ narcogen
This isn't a decent review aside from a few points about mission length (although they fail to mention that the default game's first mission is short and also cannot be repeated, but whatever).
It's just the same whinging that comes from the same quarters over and over again-- I did X and Y and only got this lousy t-shirt. I did A and B and didn't get anything, and then somebody else got lucky and got that thing without even doing A and B!
These people need to be whacked upside the head with the parable of the talents.
Honestly, what did anybody expect was going to happen? It seemed obvious from the way Destiny's design is expressed in the first portion that the floor would be raised, and so would the ceiling.
So if you spent a lot of time in the raid because you thought it was fun, and got enough gear to be level 30, great! You don't lose that because now other players can get there without doing that. It doesn't take away your achievement, and it doesn't even make it invisible, as people can see what kind of armor others are wearing.
Sheesh.
I get your frustration with the other crowd that plays Destiny but their complaints aren't unfounded or unreasonable, because Destiny is a loot drive game.
An appropriate subtitle for Destiny would be Destiny: The quest for stuff.
Awhile back, PetetheDuck lamented about how he wasn't having any luck getting the last of the raid gear he needed, despite running the raid regularly and on multiple characters to boot. I don't play with Pete, but going by his posts I'll assume he's a pretty balanced guy since I don't see him bashing the game, or being a crybaby about things all the time, in fact he's more likely to post the positive things he like (which is a rarity on gaming forums these days) so when he complains about the randomness and frustration that is Destiny: The quest for stuff, I'm inclined to listen, as opposed to someone else who works "Destiny is Lame" into every post they make.
Destiny is a fun game, and the fundamentals are A+ work. It handles great.
But it's also random, temperamental, and arbitrary when it comes to it's own progress and reward system.
I don't get mad if someone gets the same item as me in a random loot drop where I had to chase it via a bounty or something, but I CAN empathize the frustration of it.
It does suck.
I can also empathize the frustration of pouring lots of time into something you really like in this game, only to have the ceiling raised and that work be essentially nullified.
Don't forget, this is a lot of people's first experience with an MMO\RPG.
The complaints you lament may be grating on you, but they're perfectly valid.
If Destiny we're a meal, it would be the kind where they keep serving you lots and lots of rice and then eventually, the main course FINALLY is served, but you're not hungry anymore.
Is it getting better?
Absolutely.
But it's still very transparent that aside from conquering the Raid, there still isn't much to do that doesn't get repetitive quickly.
Their complaint boils down to the same thing we've been hearing since Halo 2 multiplayer: that some people feel the game functions insufficiently as a metering device for determining how good everybody is at the game and then displaying it to everyone else.
Um....no? That's not how I read it at all. I don't see people complaining about "metering", I see people complaining about lack of narrative, artificial speed bumps, "the grind" (which is real, btw, in areas of the game. Not the WHOLE game, but it's there) and feeling shafted by how random the game can be.
Just like in Halo 2, we'll all eventually be chasing that 50 (and higher), it just means something different.
I mean, there is a big fucking number over my head where ever I run to give people an idea on how much time I've sunk into the game, and for PvE that's great, but in PvP it doesn't really do much to showcase an individual's skill. In Playstation MM when I'm dragged into crucible I have no idea if my opponents are evenly matched to my ability, I just have to hope MM does it's job, and honestly, it seems to about half the time.
So, I can see that being a legitimate complaint, for those who enjoy playing competitively in Destiny's PvP. Perhaps Halo 3's solution of a MM rank and an XP rank next to your tag might be the solution to that problem, but if you think that "metering" in Destiny is the crux of these complaints, I think you are woefully misguided.
Reviews
by petetheduck, Friday, December 12, 2014, 13:04 (3871 days ago) @ Revenant1988
Awhile back, PetetheDuck lamented about how he wasn't having any luck getting the last of the raid gear he needed, despite running the raid regularly and on multiple characters to boot. I don't play with Pete, but going by his posts I'll assume he's a pretty balanced guy since I don't see him bashing the game, or being a crybaby about things all the time, in fact he's more likely to post the positive things he like (which is a rarity on gaming forums these days) so when he complains about the randomness and frustration that is Destiny: The quest for stuff, I'm inclined to listen, as opposed to someone else who works "Destiny is Lame" into every post they make.
I wish that what DeeJ described before Destiny launched was true: that there were specific gear rewards for specific missions. Unfortunately the only weapons that you can acquire that way are the Khvostov, Stranger's Rifle, and Murmur.
The 'one sitting' trigger for Flawless Raider should have been used to make the Mythoclast a guaranteed drop for a full hard mode Vault of Glass run. Instead, the past two weeks, I used LFG sites to join random players at the Atheon checkpoint, skipping the entire Raid.
What DeeJ described is a beautiful thing. What Destiny provides causes players to find ways to exert minimum effort farming techniques because rewards are unreliable.

Reviews
by Cody Miller , Music of the Spheres - Never Forgot, Friday, December 12, 2014, 13:32 (3871 days ago) @ petetheduck
What DeeJ described is a beautiful thing. What Destiny provides causes players to find ways to exert minimum effort farming techniques because rewards are unreliable.
That's what I've been saying for years! :-p

Reviews
by Leviathan , Hotel Zanzibar, Friday, December 12, 2014, 01:07 (3872 days ago) @ Cody Miller
I accidentally looked at the comments after the new Thursdate just now... I remember why BO is beautiful, hah! My god... I feel like Eris coming back here.
The DLC as a whole seems good to me (though I understand a number of the criticisms on the specifics). I've had the chance to play the Crucible maps and they seemed pretty fun with interesting skyboxes. Looking forward to the Raid now. If it's anywhere near the experience of Vault of Glass, I say the DLC is definitely worth the price, considering I paid a fourth of that price for a cosmetic Batman costume a couple of years ago...
So yeah, Im happy, but the House of Wolves is a chance for Bungie to take what they've learned and really make a more impactful, fulfilling story. I'm not really worried about the leveling/gear system; I think they'll continue to tweak and improve it with little stumbles along the way. I think multiplayer is better than the last few Halo's. The Raid is a unique experience. It's really only the story that sits at an average level. It's still fun (especially with mates on a higher difficulty), the universe is cool and full of interesting corners, the art direction is some of the best out there...
We just need more variety in objectives, more vehicle segments, and a narrative that really engages you the whole time. All of my favorite parts of the story were when characters interacted - but that needs to happen a whole lot more than two or three cinematics to really explode the events into excitement and connect them more succinctly. I hope House of Wolves does these things (and hopefully add a new hub to one of the planets). If it doesn't, I think the DLC will probably still be a good package - it'll just be a slight bummer that the campaign, my biggest interest of Bungie games past, is the weakest (though still decent) section of Destiny.
Reviews
by rliebherr , St. Louis, Missouri, Friday, December 12, 2014, 06:56 (3872 days ago) @ Leviathan
We just need more variety in objectives, more vehicle segments, and a narrative that really engages you the whole time. All of my favorite parts of the story were when characters interacted - but that needs to happen a whole lot more than two or three cinematics to really explode the events into excitement and connect them more succinctly. I hope House of Wolves does these things (and hopefully add a new hub to one of the planets). If it doesn't, I think the DLC will probably still be a good package - it'll just be a slight bummer that the campaign, my biggest interest of Bungie games past, is the weakest (though still decent) section of Destiny.
#nailedit
Speaking of, the Art of Destiny is available now, just in time for the hoildays. (I haven't logged in in a few days, so this may have been addressed already).
Reviews
by someotherguy, Hertfordshire, England, Friday, December 12, 2014, 03:03 (3872 days ago) @ Cody Miller
My only real complaint is that the old guns seem to have disappeared altogether. I know they're not nevessarily as good for PvE, but you'd think you'd still be able to get hold of them even if only for PvP. A bit of variety is no bad thing. I could be mistaken though - maybe you can get them from engrams?
Same for cosmetic items. The new ones can't be "better" because they have no stats, so why can't I still buy the old ones?
Edit: Apparently you can still get cosmstics from engrams. Not sure about old weapons though.
Reviews
by HavokBlue, California, Friday, December 12, 2014, 03:05 (3872 days ago) @ someotherguy
You can still get old items from engrams and they will be on par with the new items, I believe.
Good to know, thanks
by someotherguy, Hertfordshire, England, Friday, December 12, 2014, 03:13 (3872 days ago) @ HavokBlue
- No text -
The new hunter cloaks...
by rliebherr , St. Louis, Missouri, Friday, December 12, 2014, 06:58 (3872 days ago) @ someotherguy
...are hideously ugly.
Except for the Cloak of Flies. That one is really cool.

The new hunter cloaks...
by Leviathan , Hotel Zanzibar, Friday, December 12, 2014, 09:27 (3871 days ago) @ rliebherr
...are hideously ugly.
They're my favorite thus far - I felt like my Guardian was finally complete when I got one. :/

Forbes has a great article. This ain't an expansion folks
by Spec ops Grunt , Broklahoma, Friday, December 12, 2014, 07:38 (3872 days ago) @ Cody Miller
http://www.forbes.com/sites/insertcoin/2014/12/10/destiny-must-truly-expand-if-it-wants-to-survive/
I miss the hope I had for this game at launch.
I said to myself, oh the Queen's event will add new story and open up new areas
I am so stupid.
EDIT: Dang, Raga beat me to it

Forbes has a great article. This ain't an expansion folks
by Cody Miller , Music of the Spheres - Never Forgot, Friday, December 12, 2014, 15:20 (3871 days ago) @ Spec ops Grunt
http://www.forbes.com/sites/insertcoin/2014/12/10/destiny-must-truly-expand-if-it-wants-to-survive/
I miss the hope I had for this game at launch.I said to myself, oh the Queen's event will add new story and open up new areas
I am so stupid.
EDIT: Dang, Raga beat me to it
This guy I think intuitively understands and idea I've been saying for a while: You can do more creatively with large chunks of content than you can with many smaller ones. A game that's a certain size is going to be better than another game that starts smaller, but expands to the same size via content packs.
DLC is the worst since it can't hit that critical mass. Expansions certainly can, and have in the past. The best bet is simply a full on sequel.
One could eat a bowl of soup a drop at a time, but you wouldn't have as good an experience as someone using a proper spoon.