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Well, no . . . (Destiny)

by Kermit @, Raleigh, NC, Monday, December 15, 2014, 08:53 (3867 days ago) @ Monochron

I think maintaining separate playlists for non-DLC owners is a nice-to-have feature, but not one without costs. I don't assume that I know or understand all the reasons behind the decision not to offer them, but it does complicate things, and I'm sure it costs something.

As an analogy, in a world where most people have cellphones, those who were used to having a phone booth every few blocks begin noticing that they no longer have as many options, but they can still use the phone system.

Destiny is a living world. I like being in it, but it's changing, and who knows? Down the road it may change to a point where I don't like being in it. This isn't Halo. None of us can play the game that came out in September. That game no longer exists.

You are definitely right, the game is ever changing. Now that I see more clearly what Bungie plans for the game, I am much more disappointed than I anticipated being. For instance I expected that the base game would remain whole throughout the next couple years. I expected lots of tweaks, changes, maybe some small things removed or added for balance or in response to players.

If I had to pay an upfront fee to get access to the network of payphones, with the creator promising changes and additions as the years went on, then yes, I would be very upset if that same creator switched the network over to cell phone and started removing pay phones 4 months after first installing them.

We want it all.

Nah, I don't want the new stuff ;P
As I'm sure you know, my issue isn't with a lack of content. I think the level of content is pretty standard for a new game. I just don't want them lobotomizing the game that I already have. I know this is asking Bungie to change the plan they have for the game. I know my request go against the effort they decided to put into the game. But I also think that this is what they should do.

I guess I didn't expect people to disagree with the idea that a company should never lock off chunks of the game to people who don't pay up.

Chunks of the game have been locked off from the beginning. I know people who have enjoyed the game but who have never touched challenge activities in part because they either weren't high-level enough or they didn't have people to play with. I have alt characters myself who literally cannot play the high-reward activities. The game says it's impossible, and the game doesn't lie.

Lots of things have changed that you do have access to, but I think you overstate the significance of having DLC content added into the rotation for these challenges. Lobotomies don't undo themselves the next day or week. I think most players who make use of the challenges are the same players who wanted more content and therefore wanted the DLC. In other words, I think the DLC-buying audience and the audience who tackles the challenges are more or less the same. I'm okay if the resources that would be applied to accommodating outliers in this instance are being used instead to create more cool stuff.

One more story. I have a friend who has played the demo obsessively for weeks now, but cannot bring himself to buy the game. He loves the demo, but the value of his money is worth more to him than the value of owning the full game. All of us with disposable income have that choice, whether we're talking about the game or the expansion content. There are trade-offs in everything. Consumer transactions are based on equity. Bungie supports their fans, and fans support Bungie with their money. If it feels unbalanced to you, you walk away, and if enough people do, Bungie will suffer. I still like what they're up to, and I want to give them my money.


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