Minimizing the Burden of the Investment System (Destiny)
Actually after the penultimate challenge they would have at least one that's above it-- penultimate means "second to last/second greatest". ;P just FYI
My bad. :P
The levels, not really, but for moving perks around I would say so. I feel like I need a chart to understand what you're proposing.
The subclass grid would work exactly the same as before, but with the removal of levels there would be no on-screen indicator of when you're going to level up. Currently, level progression is at the same rate as subclass ability unlocking.
What about the other three or four perks?
Guns at most have 4 perks: the sight, two major perks (which appear at the bottom of the gun information window when you hover the cursor over it) and one of three minor perks. The major perks would not be interchangeable on Exotics because those are generally unique to them, like Hawkmoon's Holding Aces or Hard Light's Volatile Light.
Interesting, how would that work exactly?
As of right now, Legendary Armour has two perks each, except for boots which have one. Chest and Boots generally increase your ammo inventory with specific weapons while Helmets and Gloves reduce cooldowns based on kills with specific abilities, increase your melee speed or increase your reload with specific weapons.
I'd condense that all down into four Guardian perks: two Utility Perks and two Inventory Perks. Exotic Armour could take up either a Utility Perk or an Inventory Perk.
That, or, again, they'd look it up, and maybe even be miffed the game didn't just tell them. They'd also cheese the skill parts, again like they already do, I got a request just last night to camp in a room with someone (in Rumble no less) to help them farm void damage kills for a bounty. There are things that effectively can't be cheesed, like playing the Moon strike on heroic and waiting for a specific guy to show up and killing him, but those also tend to be the parts complained about the most. I mean, I'm on your side, exploration and trying different things and having some actual challenge sound great to me, but most players aren't like that, and we do have some of that in the current setup.
Even if they're looking it up online they still have to execute it. It's natural for people to take the easy way out on things, so if there's a cheap way to do a fight they'll do it. There's nothing we can really do about it. Only Bungie can police the way their game is played and even then there could be a huge amount of backlash for it.
Sort of a side thing, but for perks, I wish some of them stacked instead of being a choice, because there are several in the Hunter subclasses and probably one or two in the first Warlock subclass (I haven't used my Titan much yet or started on the other Warlock subclass) that have marginal usefulness and they feel like wasted slots, only there to give you a minor boost to this or that while you're leveling up to the good stuff. (While I'm asking about perks, I seem to remember one from early demonstrations where the throwing knife would cause things to be struck by lightning. I will have the man-babies of anyone in Bungie that can make that happen for me in the released game.)
Very few subclass abilities offer statistical advantages. I think the goal of subclasses was to offer horizontal advancement to classes instead of vertical advancement, which is what stacking would lead too. It is my belief that this game should be all about horizontal advancement. Vertical advancement leads to people worrying about numbers too much, which is why I suggested the removal of Levels, Attack and Defense.
Complete thread:
- Minimizing the Burden of the Investment System -
Dan de Board,
2014-12-15, 17:46
- This sounds familiar... -
HavokBlue,
2014-12-15, 17:53
- I should really watch those old Vidocs again...
- Dan de Board, 2014-12-15, 18:35
- While you are at it look at all the Halo ViDocs too!
- INSANEdrive, 2014-12-15, 18:44
- (not bashing your post. it's a good idea)
- HavokBlue, 2014-12-15, 19:02
- While you are at it look at all the Halo ViDocs too!
- I should really watch those old Vidocs again...
- Minimizing the Burden of the Investment System -
General Vagueness,
2014-12-15, 19:07
- Minimizing the Burden of the Investment System - Dan de Board, 2014-12-15, 20:25
- Minimizing the Burden of the Investment System -
red robber,
2014-12-15, 21:28
- Step off the Treadmill - Durandal, 2014-12-16, 09:53
- Gonna have to disagree with most of your points... - Dan de Board, 2014-12-16, 21:54
- This sounds familiar... -
HavokBlue,
2014-12-15, 17:53