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RPGs are all about barriers (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, January 25, 2015, 08:42 (3818 days ago) @ Durandal

The point is Bungie as a corporate entity did not have experience with leveling systems and leveling economies.

1. I am 100% sure at least one person in Bungie has played a game before that had a leveling or progression system. So while they may not have designed one before, they should know what works and what doesn't.

2. Thinking for two seconds would have shown tons of this stuff to be bad ideas. Nearly everything I have said prior to the game's release has come true.

http://forums.bungie.org/halo/archive35.pl?read=1039755

FIVE YEARS AGO I saw this coming. I saw coming the results of using light to level your character. I saw coming the results of the post level 20 grind. I saw coming the results of lack of content and repetition. Search the forum. A great deal of what I said would happen based on their design choices has happened.

How could I see it, when I didn't even have access to the game? How could I see it even before the game was announced? Because I know video games, and I have a brain.

So the question is why didn't Bungie see it? Why did Luke or nobody else not see that shards are a barrier to equipping weapons? Ha! Their entire purpose, literally their ONLY purpose, is to make leveling up the armor take longer, and to get in your way of doing so.

Barriers are fine, if the barriers are challenging and fun to overcome.


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