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Fixing Pulse Rifles (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, February 04, 2015, 17:28 (3825 days ago)

It's really hard to imagine an update to improve pulse rifles, and I don't know exactly what could be done, but my idea is this:

Increase the damage so that if all three bursts hit it's more than a scout rifle by a non trivial amount. Increase their stability all around. Either increase bullet spread at long ranges, or lower the range stat on them marginally.

This way, they would have a place mid to mid long range, but be ineffective at long range.

The problem, is that I just don't see it ever beating a hand cannon at midrange, and I don't think a ton of encounters are longer than midrange, but shorter than long range.

Ideas?

I sort of envision the weapon makeup like this:

AR - Close
Handcannon - mid
Pulse rifle - long mid
Scout rifle - long

Obviously weapons will bleed over and not follow this exactly. For instance, plenty of ARs are good at midrange, and a bunch of hand cannons are good beyond midrange.

I don't know. Overall, it just seems like there's really no 'place' for pulse rifles in the game.


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