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Don't Try to Kill. Try to Survive. (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, March 08, 2015, 17:27 (3771 days ago) @ Kahzgul

I'm going to disagree on the part about max armor. The tests I've seen show maxing armor giving you maybe another bullet worth of health... if it's a very weak gun shooting at you... For instance I know that some of my guns can kill in two headshots, some in three, and some in four... and that's always true. No matter how much armor someone has. Instead, I'd suggest first maxing Recovery as this has a very noticeable effect. If you can get out of danger you can be back to full health a full two or more seconds faster... which is HUGE. After that take the option that does Recovery + Agility since armor doesn't do much of anything.

I'd also caution against running with a secondary weapon all the time. They are powerful. But they are also fairly specialized. If you're still learning the maps the last thing you want to do is face off against someone while using a weapon outside of its proper range. A good primary can cover a lot of range effectively and leave you free to switch to a secondary that combat's the enemy team's strengths.

My main advice would be to learn to dodge. Often you might feel that you have good aim and a good gun and that you can stay in a fight and pull out the win. Maybe... but probably not! One of the things that helps me a lot in Destiny is knowing when to break away from a battle. If I see a sniper scope light that I'm not prepared for I immediately double jump in the direction of the nearest cover. If I don't shoot first at an enemy and they're using a weapon in its correct range I'll often duck back around cover instead of trying to overcome their head start. Even if I do fire first I'll break contact if the other guy significantly throws off my aim either with unexpected movement or with a gun with a high knockback effect that I wasn't prepared for. One of my favorite things to do is to turn a conflict not going my way into a win. I'll duck to cover, run away until I'm healed (this is where that quick recovery comes in) then turn around and more often than not will get the drop on an enemy who has become lazy thinking they're chasing me.


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