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( _'') ... (''_ ) ... ( '_' ) (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, March 11, 2015, 20:00 (3765 days ago)

You look bored. Watch this.

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( _'') ... (''_ ) ... ( '_' )

by Kahzgul, Wednesday, March 11, 2015, 20:18 (3765 days ago) @ iconicbanana

This is why you can't pick up heavy ammo drops after killing someone with heavy ammo any more.

Also:

He's a Golden Gun Hunter using: Acolophage Symbiote (4 GG shots), Hawkmoon, Praedith's Revenge, and Joldner's Hammer (with what appears to be Field Scout and something that increases stability). It also looks like he's using Triple Jump, the perk that makes your GG activate more often (as opposed to combustion), and is spec'd more for armor and recovery than agility (or at least, as much as you can do that with a hunter).

Watching him play, he almost never tries to capture points. He's using them as bait only, trying to lure enemies in and kill them along paths they don't expect. It's obviously effective, but without other teammates actively capturing zones, he simply wouldn't have the success that he's having here.

Thanks for the share.

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( _'') ... (''_ ) ... ( '_' )

by unoudid @, Somewhere over the rainbow, Wednesday, March 11, 2015, 21:08 (3765 days ago) @ Kahzgul

This is why you can't pick up heavy ammo drops after killing someone with heavy ammo any more.

Agreed but still makes me sad.

He's a Golden Gun Hunter using: Acolophage Symbiote (4 GG shots), Hawkmoon, Praedith's Revenge, and Joldner's Hammer (with what appears to be Field Scout and something that increases stability). It also looks like he's using Triple Jump, the perk that makes your GG activate more often (as opposed to combustion), and is spec'd more for armor and recovery than agility (or at least, as much as you can do that with a hunter).

That's just called playing smart and choosing the best weapons for the crucible.

Watching him play, he almost never tries to capture points. He's using them as bait only, trying to lure enemies in and kill them along paths they don't expect. It's obviously effective, but without other teammates actively capturing zones, he simply wouldn't have the success that he's having here.

I completely agree on the play style. But kills add points to the board too. In a game about reaching 20k points first you don't always have to continually cap points and sit there as bait for the other team. It's about reaching the point cap the fastest and he added 7000 points minimum in just kills.

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( _'') ... (''_ ) ... ( '_' )

by Kahzgul, Wednesday, March 11, 2015, 22:09 (3765 days ago) @ unoudid

This is why you can't pick up heavy ammo drops after killing someone with heavy ammo any more.


Agreed but still makes me sad.

He's a Golden Gun Hunter using: Acolophage Symbiote (4 GG shots), Hawkmoon, Praedith's Revenge, and Joldner's Hammer (with what appears to be Field Scout and something that increases stability). It also looks like he's using Triple Jump, the perk that makes your GG activate more often (as opposed to combustion), and is spec'd more for armor and recovery than agility (or at least, as much as you can do that with a hunter).


That's just called playing smart and choosing the best weapons for the crucible.

Totally agreed. And now that I got a Hawkmoon two days ago, I can do the same thing! Woo-hoo! I'll be happy to break the 40 kill barrier, though. 70 still feels like a pipe dream.

Watching him play, he almost never tries to capture points. He's using them as bait only, trying to lure enemies in and kill them along paths they don't expect. It's obviously effective, but without other teammates actively capturing zones, he simply wouldn't have the success that he's having here.


I completely agree on the play style. But kills add points to the board too. In a game about reaching 20k points first you don't always have to continually cap points and sit there as bait for the other team. It's about reaching the point cap the fastest and he added 7000 points minimum in just kills.

Totally true. I'm not bagging on his play style, but I do want to point out that the guys capping points behind him are helping him immensely so he can stay on the front lines where he's most effective. Teamwork! If everyone ran out to the front like this guy, his team would get triple capped and would probably lose. That being said, his work is totally keeping pressure off of his teammates who are capturing the zones - it takes all kinds.

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( _'') ... (''_ ) ... ( '_' )

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, March 11, 2015, 22:38 (3765 days ago) @ Kahzgul

Totally true. I'm not bagging on his play style, but I do want to point out that the guys capping points behind him are helping him immensely so he can stay on the front lines where he's most effective. Teamwork! If everyone ran out to the front like this guy, his team would get triple capped and would probably lose. That being said, his work is totally keeping pressure off of his teammates who are capturing the zones - it takes all kinds.

Eh, I dunno anymore with control. I've seen videos of teams winning control games while never capping a point; one of my lowest stats is zone captures/neutralizations, and one of my highest is win percentage. Holding positions of strength, and funneling enemies into those positions, seems to be the best strat; this guy can kill people from positions of weakness, and I guess he really doesn't need strats when he's as good at it as he is.

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Tried this last night.

by Kahzgul, Thursday, March 12, 2015, 14:55 (3764 days ago) @ iconicbanana

Good results.

And that was me flying solo with no team coordination.

The other games I played last night were either similarly slaughters with my team winning 20k-12k-ish, or were games where I got dumped into a lopsided venture on the losing side. Only dipped below 1.0 K/D once, and I should have left that game - I got shot the moment I spawned 3 times in a row upon joining. Blindwatch is so f-ing imbalanced and easy to abuse.

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Tried this last night too.

by dogcow @, Hiding from Bob, in the vent core., Thursday, March 12, 2015, 17:38 (3764 days ago) @ Kahzgul

Good results.

And that was me flying solo with no team coordination.

The other games I played last night were either similarly slaughters with my team winning 20k-12k-ish, or were games where I got dumped into a lopsided venture on the losing side. Only dipped below 1.0 K/D once, and I should have left that game - I got shot the moment I spawned 3 times in a row upon joining. Blindwatch is so f-ing imbalanced and easy to abuse.

My best last night.

I was running solo & working on the Thorn bounty (ended up using Atheons Epilogue). I focused on catching the opposing team as they were running toward the control points or as they were occupied trying to kill my team who were capping. Worked pretty well. I finished off somewhere between 1/2 and 1/3 of the thorn bounty in under 3 games.

Strategy change...

by Claude Errera @, Wednesday, March 11, 2015, 21:33 (3765 days ago) @ Kahzgul

This is why you can't pick up heavy ammo drops after killing someone with heavy ammo any more.

I've been finding that while I really miss the ability to roll over enemies when I clear out the whole team after they pick up heavies, I'm far more willing now to simply sacrifice the heavies, if I'm a mile from where my team is picking up the other one. If I'm deep in enemy territory, it doesn't matter if they're surrounding me; I'll just pick it up anyway. I probably wasn't going to live through the encounter no matter what... but this way, I've denied their entire team heavies until the next drop. Totally worth it.

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(ง︡'-'︠)ง FIGHT!

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, March 11, 2015, 20:19 (3765 days ago) @ iconicbanana

There is nothing here.

There is a pretty cool video in the post above though. You should watch it, before you forget.

¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>

Why we can't have nice things.

by Earendil, Wednesday, March 11, 2015, 22:32 (3765 days ago) @ iconicbanana

I see a couple things that aren't happening to him that happen to be consistently.

1. He gets a grenade thrown at him what? twice? I die to grenades more than twice in a game, which doesn't count the dozens that are thrown and don't kill.

2. The enemy can't snipe worth beans.

3. He gets supered all of once. once. I'm lucky if I go a game, a winning game where I crush the enemy and not get arc bladed twice.

4. He is rarely flanked. For some reason the enemy comes at him head on for the entire game. The one(?) time he's flanked he dies. I'll admit he made good use of the proximity grenade twice, but again, twice doesn't cover the number of times the enemy refuses to line up for me.

5. He couldn't do this with the DBO crew. In other words his team mates helped him out by sucking. The game would have been over at 30 kills if his team mates had been doing anything. With the DBO crew playing with him he'd be lucky to get 20 before the game cap of 20K :)

Not to dismiss his skill. Skill was there, and I realize he probably doesn't get 70 kills routinely, but instead is a good player that through a confluence of luck, team mates, enemies, maps, and heavy ammo managed a game I probably never will. The thought that occured to me half way through and seem to apply, is that the game plays like his TrueSkill ranking was reset and he was given noobs to play with and against. I'm a damn good soccer player when the 12 year olds let me play with them.

Also, that use of dropped heavy ammo the entire game? People like him are why we can't have nice things.

Why we can't have nice things.

by Claude Errera @, Wednesday, March 11, 2015, 23:20 (3765 days ago) @ Earendil

Not to dismiss his skill. Skill was there, and I realize he probably doesn't get 70 kills routinely, but instead is a good player that through a confluence of luck, team mates, enemies, maps, and heavy ammo managed a game I probably never will. The thought that occured to me half way through and seem to apply, is that the game plays like his TrueSkill ranking was reset and he was given noobs to play with and against. I'm a damn good soccer player when the 12 year olds let me play with them.

I actually went back to see if I could find the stats for that game; I looked at all of his Shores of Time game from late December through early January (a dozen or two). He consistently gets 25-35 kills/game on that map, sometimes as high as 50. 70 is an outlier - but less of one for him than for the rest of us. :)

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Why we can't have nice things.

by Kahzgul, Thursday, March 12, 2015, 16:22 (3764 days ago) @ Earendil

I'm going to play devil's advocate here, just for the sake of argument. Also because my personal anecdata refutes some of yours.

I see a couple things that aren't happening to him that happen to be consistently.

1. He gets a grenade thrown at him what? twice? I die to grenades more than twice in a game, which doesn't count the dozens that are thrown and don't kill.

He's spending most of his time doing the following things: 1) moving. He's always moving, always looking for the next enemy. He rarely camps for more than two kills before changing position. It's highly effective, and I'll wager that more than a few grenades are thrown at places he recently abandoned over the course of the game. 2) attacking enemies en route to a control point, rather than waiting for them to attack the point directly. This is also tremendously effective. He gets the drop on them almost every time, and most of these enemies are probably saving grenades to throw at the control points rather than at some solo guy.


2. The enemy can't snipe worth beans.

Possibly true, but he's also really, really good at sniping. I know I'm a pretty good sniper, and I can't get the quickscope headshots this guy is getting. That being said, in most of my games, I feel like I encounter enemy snipers who are this bad in almost every game. It didn't seem special that he wins the sniper duels, so much as that he's quick-scoping the guys who are between him and the enemy snipers.


3. He gets supered all of once. once. I'm lucky if I go a game, a winning game where I crush the enemy and not get arc bladed twice.

As with #1, most people in control use their supers at the control points. Since he's using choke points rather than control points as his hunting ground (and moving a lot), few people are likely to burn supers in those situations just to kill the one guy. Also... his teammates are terrible, so it's likely the enemy is supering 3 or 4 of them at a time all over the place. When you know you're gonna land a Triple-Down, why burn a super for that one good guy?


4. He is rarely flanked. For some reason the enemy comes at him head on for the entire game. The one(?) time he's flanked he dies. I'll admit he made good use of the proximity grenade twice, but again, twice doesn't cover the number of times the enemy refuses to line up for me.

Again, he's rarely flanked because he moves so often. He's almost never waiting for the enemy to come to him, but is aggressively advancing his position, meaning he picks the point of engagement, which is a huge advantage. It's very hard to flank a moving target. Also, if you watch his radar as he plays, he's definitely moving towards whoever is closest (and falling back if there are people on opposite sides), which means he's usually taking any potential flanker head-on.


5. He couldn't do this with the DBO crew. In other words his team mates helped him out by sucking. The game would have been over at 30 kills if his team mates had been doing anything. With the DBO crew playing with him he'd be lucky to get 20 before the game cap of 20K :)

I agree. Couldn't do this with my regular group of friends either. I have one friend who routinely gets 7+ K/D ratios, but he laments playing with us because he rarely breaks 10 kills during a game. Having a team full of great players means everyone gets mediocre point totals. I had one game where my team got a 3 cap and we won 20k-4k, and no one on our team had above 3500 points.


Not to dismiss his skill. Skill was there, and I realize he probably doesn't get 70 kills routinely, but instead is a good player that through a confluence of luck, team mates, enemies, maps, and heavy ammo managed a game I probably never will. The thought that occured to me half way through and seem to apply, is that the game plays like his TrueSkill ranking was reset and he was given noobs to play with and against. I'm a damn good soccer player when the 12 year olds let me play with them.

Yeah, he's really good, and really smart in his play.


Also, that use of dropped heavy ammo the entire game? People like him are why we can't have nice things.

Exactly. And I'm glad for it. So OP.

Why we can't have nice things.

by Earendil, Thursday, March 12, 2015, 20:09 (3764 days ago) @ Kahzgul

I'm going to play devil's advocate here, just for the sake of argument. Also because my personal anecdata refutes some of yours.

But, but... I was playing devil's advocate! I think you have to play God's advocate :)

1. He gets a grenade thrown at him what?


He's spending most of his time doing the following things: 1) moving. He's always moving, always looking for the next enemy. He rarely camps for more than two kills before changing position. It's highly effective, and I'll wager that more than a few grenades are thrown at places he recently abandoned over the course of the game. 2) attacking enemies en route to a control point, rather than waiting for them to attack the point directly. This is also tremendously effective. He gets the drop on them almost every time, and most of these enemies are probably saving grenades to throw at the control points rather than at some solo guy.

Unless in the act of taking a control point, who in their right mind isn't moving? Even the guys he takes out are moving. And he sits in wide open spots all the time and is almost never attacked from behind or sniped. I like the idea of staying out of the way, in unusual spots, and attacking people en route, but he doesn't do that. He is in fact in the middle of the map most of the time sitting on choke points. Heck, at 8:08-8:15 he effectively has 3 enemies surrounding him, and not only do they take him one at a time (bloody hollywood ninja syndrome), they don't even do damage to him. They aren't distracted, he is on their radar, and he did nothing fancy besides have a machine gun.

As for grenades, since when do people only use them on groups? Perhaps I'm more grenade happy than most, but I use them to get kills. I'll especially use them to make someone go away (AOE grenades) or to hopefully win a fight I'm likely to lose (stickies). Take 3:16 for example. The first guy was hosed, but that second guy would have done well to toss a sticky or AOE grenade up there, either to get the kill immediately or hopefully push him back until golden gun expires, because that player should have known they weren't getting out alive by simply using their gun (which, of note, they didn't even use).


2. The enemy can't snipe worth beans.


Possibly true, but he's also really, really good at sniping. I know I'm a pretty good sniper, and I can't get the quickscope headshots this guy is getting. That being said, in most of my games, I feel like I encounter enemy snipers who are this bad in almost every game. It didn't seem special that he wins the sniper duels, so much as that he's quick-scoping the guys who are between him and the enemy snipers.

There were a few good sniper kills on his part, but he only had 13 kills with a sniper, and two of those were by explosion, not direct hits. Also, on half his shots he used two shots to kill. Perhaps I'm comparing him to dedicated sniper videos which isn't fair, since that's not what this game was, but I didn't find them outstanding. In part because of that, I routinely watched him sniper duel and wonder why the enemy didn't kill him.

On the other side of the fence, I count 9 shots taken at him, only 3 hit, and he dies once. And those are just the ones I could see, which means he could see them. I would expect snipers he doesn't see to land shots more often, but as far as I can tell that never happens.

In most games I play on that map it's a death sentence to step out between Point C and B. You will have half a second to live, because the area snipers will not spend two bullets taking you out.


3. He gets supered all of once. once. I'm lucky if I go a game, a winning game where I crush the enemy and not get arc bladed twice.


As with #1, most people in control use their supers at the control points. Since he's using choke points rather than control points as his hunting ground (and moving a lot), few people are likely to burn supers in those situations just to kill the one guy. Also... his teammates are terrible, so it's likely the enemy is supering 3 or 4 of them at a time all over the place. When you know you're gonna land a Triple-Down, why burn a super for that one good guy?

Because that one good guy is getting half his kills from golden guns and a bigass machine gun, both of which can be robbed from him with the use of a super. Personally, the frequency of my getting supered goes up 10 fold the moment I lay down a time based super. It also goes up if I waltz around with a machine gun.


4. He is rarely flanked.


Again, he's rarely flanked because he moves so often. He's almost never waiting for the enemy to come to him, but is aggressively advancing his position, meaning he picks the point of engagement, which is a huge advantage. It's very hard to flank a moving target. Also, if you watch his radar as he plays, he's definitely moving towards whoever is closest (and falling back if there are people on opposite sides), which means he's usually taking any potential flanker head-on.

Great idea in theory, but can hardly be used on that map. When I say "flanked" I don't mean intentionally flanked, I mean the chances of two enemies converging on his central location. He spends most of his time in the middle where flanking from at least 3 protected directions is possible. One way to guarantee someone puts a sniper bullet in one ear and out the other is to do what he did at 2:44-3:00, 5:38-5:46, or 7:29


5. He couldn't do this with the DBO crew. In other words his team mates helped him out by sucking. The game would have been over at 30 kills if his team mates had been doing anything. With the DBO crew playing with him he'd be lucky to get 20 before the game cap of 20K :)


I agree. Couldn't do this with my regular group of friends either. I have one friend who routinely gets 7+ K/D ratios, but he laments playing with us because he rarely breaks 10 kills during a game. Having a team full of great players means everyone gets mediocre point totals. I had one game where my team got a 3 cap and we won 20k-4k, and no one on our team had above 3500 points.

While this doesn't apply so much to pre-made teams, I think that is part of my point. Not only was the enemy significantly worse than him, so was his own team. I have a hard time believing those were the best players Bungie could match him with. Thus my comment about Trueskill getting reset.

And why didn't someone fire at least ONE rocket at 4:45? For pete's sake they ALL had heavy ammo, and in games I play the first thing my team does is unload a rocket at that center point, immediately followed by 2 more that are redundant.

Also, that use of dropped heavy ammo the entire game? People like him are why we can't have nice things.


Exactly. And I'm glad for it. So OP.

Agreed :)

Fun little back and forth. My knowledge of all these sorts of things tends to go up when I discuss it and am forced to spend some time contemplating it. Cheers :)

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Why we can't have nice things.

by Kahzgul, Thursday, March 12, 2015, 22:16 (3764 days ago) @ Earendil

Cheers, indeed! Let's see...

I'm going to play devil's advocate here, just for the sake of argument. Also because my personal anecdata refutes some of yours.


But, but... I was playing devil's advocate! I think you have to play God's advocate :)

1. He gets a grenade thrown at him what?


He's spending most of his time doing the following things: 1) moving. He's always moving, always looking for the next enemy. He rarely camps for more than two kills before changing position. It's highly effective, and I'll wager that more than a few grenades are thrown at places he recently abandoned over the course of the game. 2) attacking enemies en route to a control point, rather than waiting for them to attack the point directly. This is also tremendously effective. He gets the drop on them almost every time, and most of these enemies are probably saving grenades to throw at the control points rather than at some solo guy.


Unless in the act of taking a control point, who in their right mind isn't moving? Even the guys he takes out are moving. And he sits in wide open spots all the time and is almost never attacked from behind or sniped. I like the idea of staying out of the way, in unusual spots, and attacking people en route, but he doesn't do that. He is in fact in the middle of the map most of the time sitting on choke points. Heck, at 8:08-8:15 he effectively has 3 enemies surrounding him, and not only do they take him one at a time (bloody hollywood ninja syndrome), they don't even do damage to him. They aren't distracted, he is on their radar, and he did nothing fancy besides have a machine gun.

Well, lots of players spend time guarding a single choke point rather than moving between them all. Also, especially on Shores of time, the current prevailing strategy seems to be to hold B and C and snipe them both from the jungle-ish area. Contrastingly, this guy is constantly advancing on the enemy spawn, moving choke point to choke point, and never stays in the same place for more than a couple of kills. I did this last night, with great results, and it's far more intense than when I decide "I'll guard B." When I say he's moving, I mean actively changing his area of engagement. He's seeking enemies rather than waiting for them to come to him.


As for grenades, since when do people only use them on groups? Perhaps I'm more grenade happy than most, but I use them to get kills. I'll especially use them to make someone go away (AOE grenades) or to hopefully win a fight I'm likely to lose (stickies). Take 3:16 for example. The first guy was hosed, but that second guy would have done well to toss a sticky or AOE grenade up there, either to get the kill immediately or hopefully push him back until golden gun expires, because that player should have known they weren't getting out alive by simply using their gun (which, of note, they didn't even use).

It makes sense for a warlock or titan, maybe. Hunter grenades all suck except for the trip mine, and that's not so good at "panic" situations. Regardless, the key here is that the enemy isn't expecting him to attack in most of these positions so they aren't looking at him half the time. Unfortunately, the cues for an ally dying aren't as obvious as for getting shot yourself, so if your buddy dies next to you, you aren't likely to know where the bullets came from and which way to look, so you'll look where you expect someone to be. But this guy isn't there; he's just to the side of that, or down, or up, or... And then you're dead.


2. The enemy can't snipe worth beans.


Possibly true, but he's also really, really good at sniping. I know I'm a pretty good sniper, and I can't get the quickscope headshots this guy is getting. That being said, in most of my games, I feel like I encounter enemy snipers who are this bad in almost every game. It didn't seem special that he wins the sniper duels, so much as that he's quick-scoping the guys who are between him and the enemy snipers.


There were a few good sniper kills on his part, but he only had 13 kills with a sniper, and two of those were by explosion, not direct hits. Also, on half his shots he used two shots to kill. Perhaps I'm comparing him to dedicated sniper videos which isn't fair, since that's not what this game was, but I didn't find them outstanding. In part because of that, I routinely watched him sniper duel and wonder why the enemy didn't kill him.

That opening volley was beautiful and is a hard thing to pull off. But yeah, the enemy snipers weren't good. Still, that's consistent with my experience as well - I'm almost always the best sniper on the map, bar none, so it didn't surprise me to see him chewing through them.


On the other side of the fence, I count 9 shots taken at him, only 3 hit, and he dies once. And those are just the ones I could see, which means he could see them. I would expect snipers he doesn't see to land shots more often, but as far as I can tell that never happens.

In most games I play on that map it's a death sentence to step out between Point C and B. You will have half a second to live, because the area snipers will not spend two bullets taking you out.

You're playing against me, that's the rub! Seriously, I'm not sure if you're having bad luck or what. As a hunter, it's harder to enemy snipers to track me because I move more quickly than the other classes, but the difference isn't that huge.


3. He gets supered all of once. once. I'm lucky if I go a game, a winning game where I crush the enemy and not get arc bladed twice.


As with #1, most people in control use their supers at the control points. Since he's using choke points rather than control points as his hunting ground (and moving a lot), few people are likely to burn supers in those situations just to kill the one guy. Also... his teammates are terrible, so it's likely the enemy is supering 3 or 4 of them at a time all over the place. When you know you're gonna land a Triple-Down, why burn a super for that one good guy?


Because that one good guy is getting half his kills from golden guns and a bigass machine gun, both of which can be robbed from him with the use of a super. Personally, the frequency of my getting supered goes up 10 fold the moment I lay down a time based super. It also goes up if I waltz around with a machine gun.

Your logic is logical, but since the players on both sides seem pretty bad, it's more likely that they'd rather be greedy with their supers for more points than kill this guy to shut him down.


4. He is rarely flanked.


Again, he's rarely flanked because he moves so often. He's almost never waiting for the enemy to come to him, but is aggressively advancing his position, meaning he picks the point of engagement, which is a huge advantage. It's very hard to flank a moving target. Also, if you watch his radar as he plays, he's definitely moving towards whoever is closest (and falling back if there are people on opposite sides), which means he's usually taking any potential flanker head-on.


Great idea in theory, but can hardly be used on that map. When I say "flanked" I don't mean intentionally flanked, I mean the chances of two enemies converging on his central location. He spends most of his time in the middle where flanking from at least 3 protected directions is possible. One way to guarantee someone puts a sniper bullet in one ear and out the other is to do what he did at 2:44-3:00, 5:38-5:46, or 7:29

See my note on constantly advancing. The enemy spawns are changing all the time in this game and this guy is there immediately. The result is that they are off balance (clearly) for the whole game, and never really get their firing lanes squared away.


5. He couldn't do this with the DBO crew. In other words his team mates helped him out by sucking. The game would have been over at 30 kills if his team mates had been doing anything. With the DBO crew playing with him he'd be lucky to get 20 before the game cap of 20K :)


I agree. Couldn't do this with my regular group of friends either. I have one friend who routinely gets 7+ K/D ratios, but he laments playing with us because he rarely breaks 10 kills during a game. Having a team full of great players means everyone gets mediocre point totals. I had one game where my team got a 3 cap and we won 20k-4k, and no one on our team had above 3500 points.


While this doesn't apply so much to pre-made teams, I think that is part of my point. Not only was the enemy significantly worse than him, so was his own team. I have a hard time believing those were the best players Bungie could match him with. Thus my comment about Trueskill getting reset.

You are probably right about this one.


And why didn't someone fire at least ONE rocket at 4:45? For pete's sake they ALL had heavy ammo, and in games I play the first thing my team does is unload a rocket at that center point, immediately followed by 2 more that are redundant.

You get more points with MGs? That's why I use an MG, and it seems like most people in this game are using them too.

Also, that use of dropped heavy ammo the entire game? People like him are why we can't have nice things.


Exactly. And I'm glad for it. So OP.


Agreed :)

Fun little back and forth. My knowledge of all these sorts of things tends to go up when I discuss it and am forced to spend some time contemplating it. Cheers :)

Totes!

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