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"Crota's minions will be looking for you." (Concept) (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, March 18, 2015, 01:26 (3635 days ago)
edited by Korny, Wednesday, March 18, 2015, 01:32

Roughly paraphrased from something that Eris said...
That got me thinking. Eris is one of the only few characters that comments on the things that you have done, which is the only thing similar to the "persistent world" that was promised with Destiny.

As it stands, there is very little that changes when you begin your story, and pretty much nothing has really changed in the world since the game came out (besides the Loot Cave ashes)...

What if there was a new event that would happen to your character after the Crota kill? Her quote about minions hunting for you sounds really cool, and could be implemented fairly easily.

In a different game that I play, there are a number of enemies that can come after you in this manner, from annoying, to challenging, to downright terrifying (one trio of enemies that can hunt you and your team cause you to instantly fail your mission, and greatly weaken your character for 24 hours in real-time. Another enemy captures you, separates you from your group, and imprisons you, requiring you to do a mission where you escape from containment without your weapons before you can continue), and the encounters are always preceded by flickering lights and ominous comm transmissions.
The neat thing is that these special enemies come with unique rewards that make you want to stand your ground, if you or your team is up to the challenge...
Think of the Hand of Crota Thrall that is near the Skywatch. It's not in a Public area. It's in a closed-off loading zone that only you and your fireteam can encounter... So what if there was a chance that a special type of Hive could hunt you down when you ventured into one of these areas?

I'm reminded of Urzok, which is an extremely powerful enemy that you can't usually take on your own, but you have to at some point, so it benefits you to bring a team...
What if something similar happened, and you had to bring your team to help you?


So picture this:

You're doing the patrol missions in the Cosmodrome, and as you head up to the Skywatch from the forgotten shore, you begin to hear whispers, and the lights go out.

*A Dark force has found you*

Thralls start to pour out from the spawn zones, and you fend them off (earning plenty of glimmer if you remembered to activate a Wax) for a minute. This gives your fireteam time to get to you, because you're going to need the help (or it gives you time to flee if you're not up to the task).
As the third wave of Thrall spawn, there are whispers around the area, and it becomes a Darkness Zone (Restricted Respawns).

*A Hunter of Crota comes to avenge his master*

And then it darts from the shadows- a Defiled Hunter (Level 32).
[image]
Credit where due.


Now you fight a really fast melee-focused enemy that can dart to and from the shadows, and only your Ghost lights and Muzzle flashes cut through the darkness.

Attacks:


As it's a Darkness zone, respawns are restricted, so Alpha Lupi gear (and LBN) come in handy.

If he downs everyone, you get nothing from the encounter. Taking it a step further, maybe you're left with a fifteen-minute debuff that lowers your shield capacity by half, making the following PvE missions just a pinch more difficult (good luck with a public event on the Skywatch that you were headed to).

But if your team is successful, he might have drops like any strike boss. Legendary Engrams, Motes, Coins... Maybe even a chance at an Exotic.
Heck, he may have a chance at unique drops, like 5000 Glimmer, 10 Radiant Materials, an Exotic Shard, a custom Sparrow drive (Black smoky trail), unique shader (rust and grime), class item, Emblem, or a unique weapon...


Triggered:

Marked- Any player that has killed Crota gets "marked" for revenge. If you haven't killed Crota, being in a Fireteam that has will still allow you to participate and receive rewards (if you don't have TDB DLC, you won't get non-vanilla rewards), although you will be at a disadvantage if you're not ranked high enough (He's a 32, which gives some leverage). Marked players will receive a message from Eris at the Postmaster, telling them that she senses "A dark force being birthed in anger of what you've done". Three Marked players in a Fireteam have a higher chance of an encounter than a group with only one Marked person. (This not only entices players to get the DLC, but encourages players to run Crota Raids, as you will need to run a new one in order to receive a new Mark. It also helps explain why this Hive was not present before the fall of Crota).
Word Spreads- Doing Patrol missions on the moon and Cosmodrome increase the likelihood of an encounter, as information of your whereabouts and actions travels through the Hive's channels. (This promotes more population in Patrol, giving some Life to the lesser-visited areas, as people will now be running all types of Patrol missions, instead of skipping the non-killing ones).
Reset- After the encounter (whether successful or unsuccessful), the player loses his Mark, which means that he'll either have to run the Crota strike, or play with someone who has. This promotes getting groups together and running Crota's End more often, so LFG sites will benefit by getting more people together.

The entire encounter is great in that it brings a sense of dread and tension once you realize that he's coming for you. You get one shot to beat him (unless you run away, which lets you keep your Mark), so it's extremely satisfying when you succeed, and the rewards can make you really stand out, as it's a rare event to begin with.
It's also a Boss Battle that is unlike all other encounters (besides the fact that you can't entirely anticipate it), because it's more about communication, momentum, and skill than the other bullet-sponge bosses, and each class has perks that help them out in different ways. The entire encounter should last around five minutes, but can build a sense of camaraderie among a group in far less time than a Raid run.

Destiny needs more unexpected chunks of tension and fun.


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