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Burnout & Content, My Thoughts and Feelings (Destiny)

by nico, Monday, March 23, 2015, 23:24 (3780 days ago) @ Kahzgul

Good post. I think one easy trap to fall in is the loot system -- when the playing itself becomes a secondary incentive, and the primary incentive is increasing a faction reputation, trying to get an item, or getting an achievement, that is in my mind the surest path to losing enjoyment for the basic gameplay.

I too wish there were more content -- while I don't get bored of traveling throughout the Moon, it would be nice if there were 30, 60 zones instead of eight or nine. Games like Fallout 3, or even World of Warcraft (circa The Burning Crusade) felt like they hit a good balance of "explorable territories" while not making a world incomprehensibly big.

You make a great point that the basic gameplay is enjoyable, and that's probably the hardest hurdle a game developer has to overcome, even though I don't think a lot of game developers today give it as much thought as they should.


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