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Some thoughts on Trials. (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Thursday, April 30, 2015, 13:03 (3502 days ago)

Apologies if any of these were hashed out in the big thread, I was out of town for work yesterday and working through that thread is taking too long. So:

-I'm a little disappointed that radar was included. It takes away a lot of the advantages a truly organized team would have with flanking; if there wasn't radar, you'd really have to communicate enemy/team position, whereas now radar is basically your 4th man.

-This format is pretty similar to GoW3's execution mode; also reminds me a bit of Counter Strike, although that game is far more objective based (bomb planting forces your hand there, and one team plays offense and the other plays defense; the zone capture forces the hand here). Wonder if that paves the way for some kind of ESL/MLG foray into Destiny further down the road?

-Getting tired of deathmatch-only modes of competitive play.


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