Why are our XBONE 6-man fireteams so bad? (Destiny)

by DreadPirateWes, Monday, May 04, 2015, 19:14 (3736 days ago)

I played ~5 hours spanning the last two nights with 5 or 6 DBOers in the fireteam, and our group went 8-14. My all time W/L is 54%, so this was pretty unusual (sad). Worst of all, we had lots of not fun losses... 20k-10k sorts of games. We had one particularly bad streak where we went 2-9. Zero had 32 kills in each win and the rest of us were our normal, miserable selves.

I was a bit fed up at the end of each night and went off on my own to try to get a little more rep. With no fireteam I went 8-4 and my K/D over those games was better than my normal 1.6. This is a small sample size, but I noticed this in the last Iron Banner also (though I didn't tabulate the results).

MY THEORY: I worry that playing with people spread out all over the West is hurting our competitiveness. One or two DBOers are getting a good quality game versus 6 people with good connections, and the other 4-5 DBOers wouldn't normally get matched with that group if we weren't already in a fireteam together.

MY HOPE: I really hope Trials of Osiris' 3-team fireteams will make this a non-issue.

WORST CASE: XBONE DBO fireteams are not good enough to compete with other 6-person fireteams under Bungie's current matchmaking system.

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Two thoughts.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, May 04, 2015, 19:24 (3736 days ago) @ DreadPirateWes

Zero had 32 kills in each win

WORST CASE: XBONE DBO fireteams are not good enough to compete with other 6-person fireteams under Bungie's current matchmaking system.

Zero may be skewing the combat rating high and Matchmaking is giving you high level opponents? (long shot, no one really knows how that shit works anyway).

Other thought: small/bad sample. Sometimes the tilt is real.

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I concur on skewing.

by BeardFade ⌂, Portland, OR, Monday, May 04, 2015, 20:30 (3736 days ago) @ iconicbanana

If your team has a really quality Crucible player in it (like it sounds Zero is) it'll skew the matchmaking towards that person's skill level. I actually find I play significantly worse when running a full 6 players because of this. I get the most even matchmaking when playing solo to probably 2 other players. I really think the full team thing skews the competition quite a bit.

All anecdotal though, and just my opinion. I got no stats to back it up.

Seconded. Speedracer is another culprit :p

by someotherguy, Hertfordshire, England, Tuesday, May 05, 2015, 10:06 (3736 days ago) @ BeardFade

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Huh?

by Speedracer513 @, Dallas, Texas, Tuesday, May 05, 2015, 10:32 (3736 days ago) @ someotherguy

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You're good at Crucible

by someotherguy, Hertfordshire, England, Tuesday, May 05, 2015, 10:55 (3736 days ago) @ Speedracer513

If skew is a thing, I'm blaming you for those hard games last week, rather than accepting my own failings ^_^

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You're good at Crucible

by Speedracer513 @, Dallas, Texas, Tuesday, May 05, 2015, 12:47 (3736 days ago) @ someotherguy

Yeah, I guess I did do pretty well in those games. I just don't get accused of being good at Crucible very often! :-)

I feel like on any given night, in 35% of games I have a decent k/d (ranging from 1.5-3.0) and finish in the top couple spots on the team, but in the other 65% I am too aggressive and finish with a k/d ranging between 0.35 and 0.8 and in the bottom half of the team.

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You're good at Crucible

by Kermit @, Raleigh, NC, Tuesday, May 05, 2015, 17:05 (3735 days ago) @ Speedracer513

Yeah, I guess I did do pretty well in those games. I just don't get accused of being good at Crucible very often! :-)

I feel like on any given night, in 35% of games I have a decent k/d (ranging from 1.5-3.0) and finish in the top couple spots on the team, but in the other 65% I am too aggressive and finish with a k/d ranging between 0.35 and 0.8 and in the bottom half of the team.

This is weirdly encouraging.

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Because you suck.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Monday, May 04, 2015, 19:24 (3736 days ago) @ DreadPirateWes

Hey... I'm not saying its nice... but...uh... its always an option.

Glad I could help! ;)

Why aren't we getting matched against other suckers?

by DreadPirateWes, Monday, May 04, 2015, 19:24 (3736 days ago) @ INSANEdrive

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Zero.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Monday, May 04, 2015, 19:26 (3736 days ago) @ DreadPirateWes

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Zero.

by DreadPirateWes, Monday, May 04, 2015, 19:32 (3736 days ago) @ INSANEdrive

My K/D and win % are both better than Zero's. I guess he could be forcing us against higher quality opponents if his rating is higher because he has played against better competition. But I really feel like people don't die as easily when I'm in a DBO fireteam.

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Is everybody 32? I definitely felt playing low-31 this time.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, May 04, 2015, 19:34 (3736 days ago) @ DreadPirateWes

Your opponents may also lag more if you all were spread out nation-wide, and that was a problem in the last few I played.

Is everybody 32? I definitely felt playing low-31 this time.

by DreadPirateWes, Monday, May 04, 2015, 19:37 (3736 days ago) @ iconicbanana

Your opponents may also lag more if you all were spread out nation-wide, and that was a problem in the last few I played.

Chewbacca was 29, but I think he was actually doing fairly well. The others were 31/32.

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I'd blame tilt then.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, May 04, 2015, 19:41 (3736 days ago) @ DreadPirateWes

The sessions I played this time around either went really well, or really badly. Small sample sizes aren't usually the best to go on, and if you knock out that 11 game stretch, you guys didn't play too badly (6-5). The not fun losses probably fed the feeling.

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I'd blame tilt then.

by ProbablyLast, Monday, May 04, 2015, 19:45 (3736 days ago) @ iconicbanana

This. Generally when I play with DBOers we do pretty well (well, they do well and I try not to be the reason we lose) but the occasional really bad game will drop the spirits/play. Then we all run bubbles with shotguns and have a blast.

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Why are our XBONE 6-man fireteams so bad?

by unoudid @, Somewhere over the rainbow, Monday, May 04, 2015, 19:41 (3736 days ago) @ DreadPirateWes

MY THEORY: I worry that playing with people spread out all over the West is hurting our competitiveness.

During IB I have been seeing much worse lag as a whole when running a fireteam of 6. I do think part of it has to do with the distance between our fireteam.

I'm in Kansas, Raga is in Texas, North is in a shed in Alaska, Beard is in Portland and then add in some other people to the mix and out locations are spread all over.

I know this isn't the end all reason. But I seem to have better matches when running by myself or one other person compared to a fireteam of 6.

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Why are our XBONE 6-man fireteams so bad?

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, May 04, 2015, 19:45 (3736 days ago) @ unoudid

MY THEORY: I worry that playing with people spread out all over the West is hurting our competitiveness.


During IB I have been seeing much worse lag as a whole when running a fireteam of 6. I do think part of it has to do with the distance between our fireteam.

I'm in Kansas, Raga is in Texas, North is in a shed in Alaska, Beard is in Portland and then add in some other people to the mix and out locations are spread all over.

I know this isn't the end all reason. But I seem to have better matches when running by myself or one other person compared to a fireteam of 6.

I don't know how prevalent lag switching is, but it's possible you could be going up against opponents using less than above board tactics to win (I don't imagine it will go away with ToO).

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Why are our XBONE 6-man fireteams so bad?

by Ragashingo ⌂, Official DBO Cryptarch, Monday, May 04, 2015, 20:35 (3736 days ago) @ unoudid

Agreed. Our mix of several 360 people seem to do better when it's just two or three or four of us. Get six together, any of whom are fairly competent players, and we start losing seven straight games along with tons of WTH lag screwing things up. Six friendly players can be fun for the chat but it does seem to hand out worse games, unfortunately. :(

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This is actually not my experience.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, May 04, 2015, 20:41 (3736 days ago) @ Ragashingo

Agreed. Our mix of several 360 people seem to do better when it's just two or three or four of us. Get six together, any of whom are fairly competent players, and we start losing seven straight games along with tons of WTH lag screwing things up. Six friendly players can be fun for the chat but it does seem to hand out worse games, unfortunately. :(

Most of the doom patrols have very high win rates. Additionally, when DBO hunted DBO, all three of the forum fireteams only lost once or twice each all night (if I remember correctly?). I've generally found we do pretty well in 6 man stacks.

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This is actually not my experience.

by Ragashingo ⌂, Official DBO Cryptarch, Monday, May 04, 2015, 20:46 (3736 days ago) @ iconicbanana

Yeah, we don't do terrible usually. This last Iron Banner has been kinda bad though for whatever reason. I've hit 5 tokens several times in the last week. Perhaps my view of things is just being colored by that...

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My 360 experience has been good. My Xbox One has not.

by Funkmon @, Monday, May 04, 2015, 22:00 (3736 days ago) @ Ragashingo

I literally cannot explain this other than 360 players are worse.

Kermit mentioned this (almost) last night actually

by someotherguy, Hertfordshire, England, Tuesday, May 05, 2015, 10:13 (3736 days ago) @ Funkmon

Said that if he ever needs to do another crucible bounty he'll do it on 360 or PS3 because he feels like the Crucible population feels less skilled on the legacy consoles (or something to that effect. Hope I'm not putting words in your mouth Kermt)

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Kermit mentioned this (almost) last night actually

by Kermit @, Raleigh, NC, Tuesday, May 05, 2015, 11:21 (3736 days ago) @ someotherguy

Said that if he ever needs to do another crucible bounty he'll do it on 360 or PS3 because he feels like the Crucible population feels less skilled on the legacy consoles (or something to that effect. Hope I'm not putting words in your mouth

Nope. That's what I said. I also tended to do best when I played by myself during iron banner. BTW, I got to five and I bought all the things.

Nice! Reforge any nice rolls on your weapons?

by someotherguy, Hertfordshire, England, Tuesday, May 05, 2015, 13:17 (3736 days ago) @ Kermit

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Durr... completely forgot about that.

by Kermit @, Raleigh, NC, Tuesday, May 05, 2015, 15:40 (3735 days ago) @ someotherguy

It was very late. Had to do a lot of glimmer farming. :(

How did Exclusion Zone work out for you?

by someotherguy, Hertfordshire, England, Tuesday, May 05, 2015, 16:59 (3735 days ago) @ Kermit

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How did Exclusion Zone work out for you?

by Kermit @, Raleigh, NC, Tuesday, May 05, 2015, 17:04 (3735 days ago) @ someotherguy

Not bad once I remembered that I was supposed to let those red guys kill me. Spent a lot of time unnecessarily going to orbit and trying to quit before the next checkpoint. (I was very tired when I started.)

Scatter Grenade is your friend

by someotherguy, Hertfordshire, England, Tuesday, May 05, 2015, 17:13 (3735 days ago) @ Kermit

Try and throw it against a wall though. The Scatter is a bit unpredictable.

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This is actually not my experience.

by BeardFade ⌂, Portland, OR, Monday, May 04, 2015, 22:21 (3736 days ago) @ Ragashingo

I agree with this. I feel like my best rounds come when I'm playing solo or with 1-2 other players. I definitely feel like I play worse, the lag is MUCH worse, and our W/L is much worse when playing with 6 people, but I do enjoy getting to play with 5 friends.

I think what happens is that the matchmaking skews towards the most skilled player in a group, so if we bring in someone who's usually a star Crucible player, we get pitted against a group of stars. Doesn't seem right, but it's what my experience has lead me to believe.

I'll also say this. If I'm playing alone, I'll typically have a 1.25 k/d and be in the top 3 of my team. However, playing with others on a fireteam, I tend to be lower, and I think what happens is this: there are really a finite number of kills in a match, and kill opportunities I would normally get and succeed with are actually taken by other, better players. If one person runs around and gets 40 kills, there's only 20-35 kills to split among the other 5 people. Also, people who get 30-40 kills also tend to be really good at not dying, thus making statistically a easier target to kill. So I'm getting less kills, and possibly getting killed more often as the other team tries to avoid the better players.

Then again, maybe this all just says I suck. Which is probably partially true. I don't have the magically coordinated thumbs some of you folks seem to have :)

Just curious...

by yakaman, Monday, May 04, 2015, 20:03 (3736 days ago) @ DreadPirateWes

...how much teamwork is in play when the DBO teams play? Is it like "...push middle..." or "...zone A..." callouts, or does it get more sophisticated?

I think everyone here is pretty skilled, but I wonder how many 6-man teams are actually on at a given point? Might some (most?) of them be hard-core team players?

I ask because I have 2 friends that aren't awesome in Crucible, and it seems every time we all play we get crushed. Now, obviously, if they aren't awesome that means maybe we should get beaten, but I feel it might be a bit more than that.

Like, it's putting us against other 3-man teams who probably play together often.

Also, it is possible everyone is tight because we all care so much about what everyone here thinks of us? Or is that only me?

:)

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Yaka's right. When we play I judge him constantly.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, May 04, 2015, 20:04 (3736 days ago) @ yakaman

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Not helping.

by yakaman, Monday, May 04, 2015, 20:41 (3736 days ago) @ iconicbanana

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Just curious...

by Ragashingo ⌂, Official DBO Cryptarch, Monday, May 04, 2015, 20:39 (3736 days ago) @ yakaman

Our people are pretty good about calling out threats. Very good at getting to heavy ammo and moderate to good on strategery... just depending on how the game is going. Overall, we're not bad (glares at Iron Banner loss streaks) but it might be helpful if we broke up into two man pairs or two teams of three or some such thing. You know... maybe.

It's a combo of issues

by ChrisTheeCrappy, Monday, May 04, 2015, 20:05 (3736 days ago) @ DreadPirateWes

1) Spread out connections
2) Iron banner does just seem to lag when I have more people
3) More likely to get another group of 6 who are all good and play as a team.
3a) How hard it is to find a team with the same skill range
3b) Groups of 6 are generally try hards


#3 is the main issue. Since we don't all play together (crucible) on a regular basis, we are not very good together and coordinating (I know last time I complained a bit about us NOT talking enough, sorry for getting angry), while the other is most likely not an internet group of friends but a close group of friends who play together consistently and have tactics for each map, etc.

The bad connections and lag just exasperate the issue.

I am in the same boat, I generally go about 2.0 K/D when playing by myself, with no game less than .98 the other day. The second I got another player, I was constantly under 1.0 K/D (don't ask about wins, because even though i would get 2.0, everyone else was .63, .5, so we never had a chance - o and they grabbed A when we had B and C!). So I strongly believe it has to do with how hard it is to find another group within the same skill range.

It's a combo of issues

by DreadPirateWes, Monday, May 04, 2015, 20:15 (3736 days ago) @ ChrisTheeCrappy

1) Spread out connections
2) Iron banner does just seem to lag when I have more people
3) More likely to get another group of 6 who are all good and play as a team.
3a) How hard it is to find a team with the same skill range
3b) Groups of 6 are generally try hards


#3 is the main issue. Since we don't all play together (crucible) on a regular basis, we are not very good together and coordinating (I know last time I complained a bit about us NOT talking enough, sorry for getting angry), while the other is most likely not an internet group of friends but a close group of friends who play together consistently and have tactics for each map, etc.

The bad connections and lag just exasperate the issue.

I am in the same boat, I generally go about 2.0 K/D when playing by myself, with no game less than .98 the other day. The second I got another player, I was constantly under 1.0 K/D (don't ask about wins, because even though i would get 2.0, everyone else was .63, .5, so we never had a chance - o and they grabbed A when we had B and C!). So I strongly believe it has to do with how hard it is to find another group within the same skill range.

Ugh. This all sounds right to me and the only thing to do is change my feelings...

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You need look only as far as Destinytracker's leaderboard.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, May 04, 2015, 20:38 (3736 days ago) @ DreadPirateWes

#3 is the main issue. Since we don't all play together (crucible) on a regular basis, we are not very good together and coordinating (I know last time I complained a bit about us NOT talking enough, sorry for getting angry), while the other is most likely not an internet group of friends but a close group of friends who play together consistently and have tactics for each map, etc.

The bad connections and lag just exasperate the issue.

Ugh. This all sounds right to me and the only thing to do is change my feelings...

The majority of high level streamers and players run 6-man stacks of their stream viewers or clan members at all times; stats in this game are generally pretty suspect due to a lack of data provided for the ability of teammates. I consider K/D to simply be an indication of how badly matchmaking evaluates my ability.

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A few things

by Zero @, Florida, Monday, May 04, 2015, 20:07 (3736 days ago) @ DreadPirateWes

Hear me out, those really good games are pretty rare, even for me. They only started happening because people are apparently really, really stupid around defender bubbles. Hell, this was the first time I even committed to playing as a defender in Crucible and it was a lot of fun, when it worked, and the other team wasn't destroying us for seemingly no reason, and etc.

But, I digress, to me it feels like a really really bad case of matchmaking conditions that really were screwing us over. For instance, we were doing amazingly well earlier in the week, perhaps during a time when people weren't even bothering with the PvP activities but instead PvE stuff like the Raids and Nightfalls. Everyone else was probably waiting it out for the better buffs later in the week which does make sense. At that time I believe the matchmaking pool wasn't muddied enough with the 'try hards' to place us in those bad matches we did get later in the week.

Ontop of that you also have to consider the time of day we were playing at. It was already past midnight over here on the east coast and getting there for the west so I think at that point it's safe to assume that most of the better matches (for us anyway) had already gone to bed, leaving us with the much more hardcore players. Then there's also the other countries to take into account. I'm sure some of the European players were already up and about on Destiny, as well as the other side of the coin, Asia, which could potentially explain the fairly bad hiccups we experienced.

As for the combat rating, I highly doubt it's just one person dragging the entire team up through the ranks, it doesn't really make sense for a Bungie game. Even though no one knows how the hell it even works, I feel as though we are matched using an average of the combined combat ratings for the team. Sure, it might bump it up a few points, but anything significant seems a bit crazy.

Now control.... If it wasn't control I bet we probably would have done better. A lot of the time, I feel like we were either given disadvantageous spawns on maps that were not built with 6v6 in mind, or the other team were in positions to hold the points better than we could attack them from. Most of the time once they got the lead they ran with it was because they just held 2 of the points better than we could. Take B and C on Shores of Time for example. Those 2 control points are incredibly difficult to capture when the enemy team basically can just spawn back there, in viewing distance of both points and start laying fire, which in turn forces us out of the point while they get a few kills that just add to their score with the 2x Zone bonus. If the gametype was Clash for instance, I feel like we would have had a much better time because of the increased emphasis on kills instead of controlling the zones to get a kill point modifier. (As a note, I would like to say I wished control worked more like territories from Halo)

This probably seems like a bunch of rambling from a guy you've heard pretty frustrated and pissed off with PvP and never actually seen post much on these fourms, but, I do hold that all of this is pretty plausible stuff that should be taken into consideration.

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A few things

by Ragashingo ⌂, Official DBO Cryptarch, Monday, May 04, 2015, 20:45 (3736 days ago) @ Zero

Yeah, Control probably affected our 360 teams a lot too. There were several games where we were playing well, generally speaking, but just couldn't hold two points because the other team was legitimately entrenched. We'd lose by a couple thousand points but I'd bet those points are easily explained by the 2 to 1 Control Zone bonuses...

Doesn't work on all maps, but try turtling

by someotherguy, Hertfordshire, England, Tuesday, May 05, 2015, 10:27 (3736 days ago) @ Ragashingo

Rusted Lands A is the best place for this, but it also works on Twilight Gap C and occasionally Blind Watch A

If you just cannot make a successful push into B territory (or better, their spawn), it's sometimes better to turtle uP somewhere safe and let them get greedy for kills. Like I said, the A building in Rusted Lands is great for this, as is the back room and hallway below C in Twilght Gap. It's not easy, but if you're entrenched it's totally possible to just outkill your opponents despite only having one capture point.

Doesn't work so well against full firefeams (they'll either coordinate a combined assault or figure out what you're doing and stay back), but against randoms it's a solid tactic - it only takes one person to feed you kills

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A few things

by red robber @, Crawfish Country, Tuesday, May 05, 2015, 01:02 (3736 days ago) @ Zero

Now control.... If it wasn't control I bet we probably would have done better. A lot of the time, I feel like we were either given disadvantageous spawns on maps that were not built with 6v6 in mind, or the other team were in positions to hold the points better than we could attack them from. Most of the time once they got the lead they ran with it was because they just held 2 of the points better than we could. Take B and C on Shores of Time for example. Those 2 control points are incredibly difficult to capture when the enemy team basically can just spawn back there, in viewing distance of both points and start laying fire, which in turn forces us out of the point while they get a few kills that just add to their score with the 2x Zone bonus. If the gametype was Clash for instance, I feel like we would have had a much better time because of the increased emphasis on kills instead of controlling the zones to get a kill point modifier. (As a note, I would like to say I wished control worked more like territories from Halo)

This^ so much. My typical playstyle is to hang back and play overwatch. Check the corners and long hallways. Always keep some cover near me. And while this allows me to have good K/D's around 1.3 to 1.5, it is not conducive for generating points in Control. You've got to either get a kill while in the hill or near it for those extra control points. So if I go 15 and 5 in a game but didn't play alot on the capture points, then my score may only be in the low 2000's for a game.

I've really had to push my gameplay for capturing and defending the flags, which defender Titan is really good for thankfully.

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A few things

by ZackDark @, Not behind you. NO! Don't look., Tuesday, May 05, 2015, 01:09 (3736 days ago) @ Zero

Now control.... If it wasn't control I bet we probably would have done better. A lot of the time, I feel like we were either given disadvantageous spawns on maps that were not built with 6v6 in mind, or the other team were in positions to hold the points better than we could attack them from.

Now, now. That's no excuse. Not since our very own iconicbanana posted the amazing Dr. Banana's Guide to Control Spawn Control 101 on this very forum. His whole MD* was dedicated to us, his minio... err... internet friends!

But on a serious note, give it a read. Spawn control is pretty much my main concern when playing with full random teams and it has kept my W/L ratio pretty high. I admit it might not be just because of that, but it's a hell of a coincidence that my game turned as soon as I payed attention to this aspect.


*MD void where applicable**.
**Applicable everywhere

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You missed out on this game :)

by red robber @, Crawfish Country, Tuesday, May 05, 2015, 00:45 (3736 days ago) @ DreadPirateWes

[image]

You missed out on this game :)

by DreadPirateWes, Tuesday, May 05, 2015, 03:18 (3736 days ago) @ red robber

I did! I got an error/boot in the previous game just before we would have lost, I think. Then didn't make it back in time for that one.

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IMG is broken for me... :(

by Chewbaccawakka @, The Great Green Pacific Northwest!, Tuesday, May 05, 2015, 05:16 (3736 days ago) @ red robber

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IMG is broken for me... :(

by red robber @, Crawfish Country, Tuesday, May 05, 2015, 05:32 (3736 days ago) @ Chewbaccawakka

Its one of my snapshots. You should be able to see it from my profile on the XB1.

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Showed 17.0 K/D

by Funkmon @, Tuesday, May 05, 2015, 08:55 (3736 days ago) @ Chewbaccawakka

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I had a bad night solo...

by Durandal, Tuesday, May 05, 2015, 10:31 (3736 days ago) @ DreadPirateWes

I had a bulk of crucible bounties so I hopped in solo last night and got creamed. One one game in 5, and was top or near top of my team each time. I think I lost one game 9k to 20k. There most certainly was some lag, but on the whole it looked as if my teammates just were not working well together. In several games they just couldn't kill anything and couldn't even get the heavy ammo drops and mindlessly flung themselves into the meatgrinder over and over.

Sometimes you just don't have complimentary play styles, and that does make a difference. The only way to change that is to get practice in together.

same here

by CougRon, Auburn, WA, USA, Tuesday, May 05, 2015, 14:30 (3736 days ago) @ Durandal

On the plus side I have 5 medallions to turn in right away on the next iron banner...

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why didn't I think of that?!?!?!

by unoudid @, Somewhere over the rainbow, Tuesday, May 05, 2015, 16:44 (3735 days ago) @ CougRon

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Can't speak for Xbone, but...

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, May 05, 2015, 14:30 (3736 days ago) @ DreadPirateWes

From a personal standpoint, this was easily my worst IB week so far. It was my first bad one, actually, since IB is usually my favorite thing to do... I often found myself going negative. I can blame part of that on the heavy TLW/Thorn/Felwinter's presence, but for the most part, I was just straight up sucking... Before this week, I can't think of a day in IB where it took me longer than 2/3 games to get Iron Wrath, but this time, I think I only got that bounty three times at the most. It was rough, and I even gave up my vow to never use Fusion grenades because it was just tough to survive otherwise.

What a week...

Also the lag. Dear God, the lag... Why was the lag so bad in IB?

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Was thinking about this. Have possible explanations.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, May 05, 2015, 14:35 (3736 days ago) @ Korny
edited by iconicbanana, Tuesday, May 05, 2015, 14:46

From a personal standpoint, this was easily my worst IB week so far. It was my first bad one, actually, since IB is usually my favorite thing to do... I often found myself going negative. I can blame part of that on the heavy TLW/Thorn/Felwinter's presence, but for the most part, I was just straight up sucking... Before this week, I can't think of a day in IB where it took me longer than 2/3 games to get Iron Wrath, but this time, I think I only got that bounty three times at the most. It was rough, and I even gave up my vow to never use Fusion grenades because it was just tough to survive otherwise.

What a week...

Also the lag. Dear God, the lag... Why was the lag so bad in IB?

This is the first IB in a long time where the special/heavy ammo nerf had caught up with the meta, and I felt it. I couldn't use my PI-nuke-spray and my field scout Deviant Gravity, and it really messed with my mojo. I think strategically, that's probably messing with a lot of people's mojo.

And to my recolection, the lag is always awful. Sometimes that helps and sometimes that hurts. The coinflip was not kind.

More people playing because of the helmets?

It probably doesn't help that I don't have time to play anymore.

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