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Prison of Elders Live Stream Discussion (Destiny)

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 15:50 (3488 days ago)

The livestream starts in 10 minutes (11AM PDT) over at Bungie's Twitch channel! Share your thoughts and info here!

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Mature audiences warning this time.

by Funkmon @, Wednesday, May 06, 2015, 15:53 (3488 days ago) @ Xenos

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Hide your kids.

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 15:54 (3488 days ago) @ Funkmon

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Level 32 Guardians only :P

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, May 06, 2015, 15:55 (3488 days ago) @ Funkmon

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Stick it in Guardians

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 15:57 (3488 days ago) @ Funkmon

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Guess that means we aren't allowed

by ChrisTheeCrappy, Wednesday, May 06, 2015, 15:58 (3488 days ago) @ Funkmon

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Don't read the chat.

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 15:55 (3488 days ago) @ Xenos

seriously.... it's 5 minutes out and I already can't see a single thing posted.

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Why are they all saying "hype"?

by Funkmon @, Wednesday, May 06, 2015, 16:01 (3488 days ago) @ unoudid

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Don't even try man. You'll just get hurt.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:01 (3488 days ago) @ Funkmon

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De Train! De Train!

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 16:02 (3488 days ago) @ Funkmon

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The comments stream is kinda spectacular right now :D

by CruelLEGACEY @, Toronto, Wednesday, May 06, 2015, 16:03 (3488 days ago) @ Xenos

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How about that music

by Monochron, Wednesday, May 06, 2015, 16:04 (3488 days ago) @ Xenos

Is that on the Destiny OST? I haven't heard it before but its ridiculously amazing.

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Dem Oboes.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:04 (3488 days ago) @ Monochron

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DeeJ went casual this time.

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:05 (3488 days ago) @ Xenos

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DEEJ!!!!!!

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 16:06 (3488 days ago) @ Xenos

WHAT. IS. THAT. ON. YOUR. ARM. O_O

[image]

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I'll buy it.

by Funkmon @, Wednesday, May 06, 2015, 16:07 (3488 days ago) @ INSANEdrive

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Thought this was re how bad he is at Destiny

by DreadPirateWes, Wednesday, May 06, 2015, 17:34 (3487 days ago) @ INSANEdrive

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"Level 28 is matchmade"

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:08 (3488 days ago) @ Xenos

Higher "challenge" modes will not be matchmade

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Up to level 35 challenge modes

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:08 (3488 days ago) @ Xenos

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"Level 28 is matchmade"

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:08 (3488 days ago) @ Xenos

Higher "challenge" modes will not be matchmade

Higher levels rotate. 3 on offer at any given time. Highest level 35 mode is always the same. Weekly reset for rewards.

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See, Cody? Just wait.

by Funkmon @, Wednesday, May 06, 2015, 16:08 (3488 days ago) @ Xenos

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Level 28 can be run indefinitely with rewards

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:09 (3488 days ago) @ Xenos

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I like this.

by Funkmon @, Wednesday, May 06, 2015, 16:10 (3488 days ago) @ Xenos

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Sounds level suck. I'm gonna blow my ear drums out afterwrds

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 16:09 (3488 days ago) @ Xenos

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Now fixed and makes my ears hurt til turned down.

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 16:11 (3488 days ago) @ unoudid

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I have mine cranked way down

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 16:17 (3488 days ago) @ unoudid

Broman yelling was giving me away at the office.

CC

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Broman = Annoying

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 16:23 (3488 days ago) @ CommandrCleavage

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I hate him more than anything I've ever hated.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:26 (3488 days ago) @ unoudid

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Broman = Annoying

by CaneCutter @, Alabama, Wednesday, May 06, 2015, 16:30 (3488 days ago) @ unoudid

I need an audio slider just for him.

- CC

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I'm out. someone else damage their ears for me.

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 16:31 (3488 days ago) @ CaneCutter

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someone else damage their brain for me.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:31 (3488 days ago) @ unoudid

FTFY.

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He is so LOOOOOUUUUUD.

by BeardFade ⌂, Portland, OR, Wednesday, May 06, 2015, 16:32 (3488 days ago) @ unoudid

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Broman = Annoying

by ProbablyLast, Wednesday, May 06, 2015, 16:33 (3488 days ago) @ unoudid

You aren't wrong. Borders on unbearable.

He's not so bad

by someotherguy, Hertfordshire, England, Wednesday, May 06, 2015, 16:52 (3488 days ago) @ unoudid

The volume isn't ideal, but it feels genuine. This is the kind of battle chatter madness I'm used to.

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He's loud and excited, but not as annoying as the first guy.

by dogcow @, Hiding from Bob, in the vent core., Wednesday, May 06, 2015, 17:29 (3487 days ago) @ unoudid

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He's loud and excited, but not as annoying as the first guy.

by DreadPirateWes, Wednesday, May 06, 2015, 17:42 (3487 days ago) @ dogcow

The first guest was the only one to ask any real questions. Yes, it was rude when he interrupted, but it was nice to finally get some answers. I liked seeing the Bungie employees put on the spot and forced to answer.

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He's loud and excited, but not as annoying as the first guy.

by ProbablyLast, Wednesday, May 06, 2015, 17:44 (3487 days ago) @ DreadPirateWes

This. After today I take back every negative thing I said about Gothalion. Not only is he less annoying, he is actually good at the game.

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He just said "I can't even" non ironically.

by Funkmon @, Wednesday, May 06, 2015, 17:30 (3487 days ago) @ unoudid

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Why Professor Broman?

by narcogen ⌂ @, Andover, Massachusetts, Thursday, May 07, 2015, 07:00 (3487 days ago) @ unoudid

Was Doctor Dudebro unavailable?

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hahahaha

by unoudid @, Somewhere over the rainbow, Thursday, May 07, 2015, 12:24 (3487 days ago) @ narcogen

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Why are they different names?

by Mid7night ⌂ @, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Wednesday, May 06, 2015, 16:09 (3488 days ago) @ Xenos

"Because they're all different."

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New modifiers, first: Trickle

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:11 (3488 days ago) @ Xenos

"Trickle" first one revealed: abilities recharge slowly.

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Small Arms

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:24 (3488 days ago) @ Xenos

Primary weapon damage is buffed

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After completing 3 hive waves, new arena of cabal waves.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:25 (3488 days ago) @ Xenos

This wave isn't just kill enemies, it also involves disabling mines as an objective.

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The seem to be having a much harder time with this wave.

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 16:28 (3488 days ago) @ iconicbanana

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Missed the name of the third one

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:44 (3488 days ago) @ Xenos

Guardian shield value increased but does not replenish.

Exposure. I think...

by CaneCutter @, Alabama, Wednesday, May 06, 2015, 16:47 (3488 days ago) @ Xenos

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Red Death is giving DeeJ a small amount of shields back

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:55 (3488 days ago) @ CaneCutter

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Red Death is giving DeeJ a small amount of shields back

by stabbim @, Des Moines, IA, USA, Wednesday, May 06, 2015, 18:00 (3487 days ago) @ Xenos

Yeah, the distinction between shields and health in Destiny has always seemed a litle fuzzy to me.

Red Death and Suros Regime just went way up my list of things to ascend.

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Red Death is giving DeeJ a small amount of shields back

by Vortech @, A Fourth Wheel, Wednesday, May 06, 2015, 18:17 (3487 days ago) @ Xenos

I thought so at first, but I don't think that is what was happening. I think he was regaining health, because it stopped at the shield point. Red death was irrelevant or at the very least the shields were unaffected.

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Fight waves of enemies at a time.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:13 (3488 days ago) @ Xenos

Looks like same race of enemies? Fighting Hive currently.

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Wipe has reset all progress through initial waves.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:18 (3488 days ago) @ iconicbanana
edited by iconicbanana, Wednesday, May 06, 2015, 16:23

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I am loving this first arena. Hive everywhere. Neat space.

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 16:15 (3488 days ago) @ Xenos

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I want Sammon's pistol. It is the tits.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:15 (3488 days ago) @ CommandrCleavage

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Confirmed it's a special!

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:16 (3488 days ago) @ iconicbanana

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Fast firing pistol, perk against fallen

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 17:02 (3487 days ago) @ Xenos

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Screenshot of perks

by Funkmon @, Wednesday, May 06, 2015, 17:59 (3487 days ago) @ iconicbanana

[image]

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Another screenshot.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 19:35 (3487 days ago) @ Funkmon

[image]
I need dis.

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So do those perks come unlocked out of the box?

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, May 06, 2015, 19:36 (3487 days ago) @ iconicbanana

I don't see any green circles?

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If only Broman asked the important questions :(

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 19:37 (3487 days ago) @ CyberKN

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If only Broman asked the important questions :(

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 19:41 (3487 days ago) @ iconicbanana

I'm guessing some of the important questions will be covered in the Weekly Update tomorrow. If not, only two weeks!

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If only Broman asked the important questions :(

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 19:43 (3487 days ago) @ Xenos

I'm guessing some of the important questions will be covered in the Weekly Update tomorrow. If not, only two weeks!

[image]

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Hand cannon secondary :-)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 16:16 (3488 days ago) @ Xenos

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Objectives in addition to killing

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:26 (3488 days ago) @ Xenos

1st one shown: defusing mines.

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Something is making Goose noises. It's great.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:28 (3488 days ago) @ Xenos

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Heavy ammo spawns mid round.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:36 (3488 days ago) @ iconicbanana

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VIP Objective as well

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:46 (3488 days ago) @ Xenos

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Death restarts at beginning of round

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:27 (3488 days ago) @ Xenos

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Something Something Inside Voices Something. ಠ_ಠ

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 16:28 (3488 days ago) @ Xenos

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Scorch Cannon!

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:30 (3488 days ago) @ Xenos

Third person BIG gun

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With a charge shot of some kind

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:32 (3488 days ago) @ Xenos

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Functions like relic/sword.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:32 (3488 days ago) @ Xenos

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Scorch Cannon..giant flamethrower gun..broman is loud again

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 16:32 (3488 days ago) @ Xenos

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THIS GUN THAT IS WORSE THAN MY GUN IS AWESOME!

by Funkmon @, Wednesday, May 06, 2015, 16:37 (3488 days ago) @ CommandrCleavage

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Actively rooting for the Cabal.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:39 (3488 days ago) @ Funkmon

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Actively rooting for the Cabal.

by ProbablyLast, Wednesday, May 06, 2015, 16:50 (3488 days ago) @ iconicbanana

I agree. I am temporarily forgiving Phalanx shields for bashing me into random rocks.

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ROFL. Good choice.

by Funkmon @, Wednesday, May 06, 2015, 16:51 (3488 days ago) @ iconicbanana

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Warden gives random "gifts" during round

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:36 (3488 days ago) @ Xenos

One was the Scorch Cannon, another was a heavy weapon crate

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Does he know the mythoclast does't count as a primary?

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 16:38 (3488 days ago) @ Xenos

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I don't think so. He doesn't seem to be that good.

by Funkmon @, Wednesday, May 06, 2015, 16:39 (3488 days ago) @ Cody Miller

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Confirmed. He has acknowledged he is not good.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:44 (3488 days ago) @ Funkmon

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In fairness he did ask later

by someotherguy, Hertfordshire, England, Wednesday, May 06, 2015, 16:57 (3488 days ago) @ Cody Miller

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Twitch streamer is talking about a "Treasure Room"

by Monochron, Wednesday, May 06, 2015, 16:39 (3488 days ago) @ Xenos

Presumably you unlock a room after so many rooms defeated?

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Twitch streamer is talking about a "Treasure Room"

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 16:48 (3488 days ago) @ Monochron

Presumably you unlock a room after so many rooms defeated?

Just like Smash TV!

The IGN team got Treasure Keys at the end

by DreadPirateWes, Wednesday, May 06, 2015, 19:05 (3487 days ago) @ Cody Miller

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Objective points are randomized.

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:40 (3488 days ago) @ Xenos

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Titan jump is still terrible.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:42 (3488 days ago) @ Xenos

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Round 3, boss fight round

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 16:44 (3488 days ago) @ Xenos

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More Cabal this time.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:45 (3488 days ago) @ CommandrCleavage

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New Online Petition

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 16:48 (3488 days ago) @ Xenos

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New Online Petition

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 16:49 (3488 days ago) @ unoudid

End the Broman

It really is grating and unbearable when he acts up. Stop being annoying dude.

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Sadly signing

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 16:53 (3488 days ago) @ Cody Miller

[image]

-sigh-

CC

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Heh.

by Kermit @, Raleigh, NC, Wednesday, May 06, 2015, 18:02 (3487 days ago) @ Cody Miller

Eh, he's doing what he thinks people want.

by Monochron, Wednesday, May 06, 2015, 16:51 (3488 days ago) @ unoudid

And some people probably do. Not me though :)

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Deaf people?

by Funkmon @, Wednesday, May 06, 2015, 16:53 (3488 days ago) @ Monochron

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Probably children mostly :)

by Monochron, Wednesday, May 06, 2015, 16:54 (3488 days ago) @ Funkmon

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"Oh, butts!"

by Funkmon @, Wednesday, May 06, 2015, 16:51 (3488 days ago) @ unoudid

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Lol, he said that just as I read it.

by dogcow @, Hiding from Bob, in the vent core., Wednesday, May 06, 2015, 16:54 (3488 days ago) @ Funkmon

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That's harsh...

by TDSpiral ⌂ @, TDS Gaming Shack, WA, Wednesday, May 06, 2015, 17:00 (3487 days ago) @ unoudid

But understandable. Usually peeps are unusually hostile towards stream guests if they have slightly annoying behaviors, but man, this guy is actually making this harder to watch.

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That's harsh...

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 17:04 (3487 days ago) @ TDSpiral

I stopped watching the stream because of this guy. I was constantly having to take my headphones off at work due to random yelling by him. what the heck was Bungie thinking?

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In a minor defense...

by Vortech @, A Fourth Wheel, Wednesday, May 06, 2015, 18:27 (3487 days ago) @ unoudid

He is loud and annoying to be sure, but whoever was producing the stream should have put on a volume limiter for the mics. It's pretty basic live TV production. I blame them for blowing out our ears as much as broman.

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That's harsh...

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 17:11 (3487 days ago) @ TDSpiral

But understandable. Usually peeps are unusually hostile towards stream guests if they have slightly annoying behaviors, but man, this guy is actually making this harder to watch.

Send in CruelLegacy.

Deej; So cruel, do you like it so far?

Cruellegacy dances.

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+1

by stabbim @, Des Moines, IA, USA, Wednesday, May 06, 2015, 18:09 (3487 days ago) @ Cody Miller

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I'm available ;)

by CruelLEGACEY @, Toronto, Wednesday, May 06, 2015, 18:46 (3487 days ago) @ Cody Miller

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#MuteBroman is a thing on twitter

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 17:17 (3487 days ago) @ unoudid

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Broman is the last boss, he just shouts at you till you quit

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 17:23 (3487 days ago) @ unoudid

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Broman = the Cryptarch (but less magical)?

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 17:24 (3487 days ago) @ CommandrCleavage

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He has become legend, certainly. I'm never forgetting this.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 17:25 (3487 days ago) @ unoudid

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Is this now how we "Become Legend"?

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 17:26 (3487 days ago) @ iconicbanana

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This sums up the stream

by unoudid @, Somewhere over the rainbow, Wednesday, May 06, 2015, 18:44 (3487 days ago) @ unoudid

Broman Yelling
Deej thinking FML
Matt Sammons taking off the headset to ease the pain.

[image]

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Looks like DeeJ's headphones aren't over his ears.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 18:45 (3487 days ago) @ unoudid

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They obviously chose the lesser Professor B.

by LostSpartan, Wednesday, May 06, 2015, 21:03 (3487 days ago) @ unoudid

Choose Professor Bonkle for the next Bungie stream. I won't yell or be annoying because I will be too into the game! (also because the internet is scary).

HashbrownBonkle2012.

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And to think people were whining about Gothalion...

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, May 06, 2015, 23:50 (3487 days ago) @ unoudid

End the Broman

At least he was a straight-shooter who asked the real questions. I was surprised by how much I enjoyed his being there.

The Triplewreck guy gave me a chuckle with how lame and awkward he was. Helped contrast his playing skills; made him human... but he was pretty much pointless overall.

This guy though... yeesh.

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And to think people were whining about Gothalion...

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, May 07, 2015, 00:03 (3487 days ago) @ Korny

End the Broman


At least he was a straight-shooter who asked the real questions. I was surprised by how much I enjoyed his being there.

The Triplewreck guy gave me a chuckle with how lame and awkward he was. Helped contrast his playing skills; made him human... but he was pretty much pointless overall.

This guy though... yeesh.

I've been thinking about this all day- Honestly, I think Goth worked so well (comparatively) because he functioned mostly as an interviewer for that stream, based on the fact that not much gameplay was happening.

Like someone else here mentioned, it's hard to play and talk at the same time. I think a better system would have been for the guest to be with Deej and the designers in an observatory role, acting as a cipher for regular players and asking questions, while Bungie's testers demo what an ideal game session looks like.

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And to think people were whining about Gothalion...

by General Vagueness @, The Vault of Sass, Thursday, May 07, 2015, 01:28 (3487 days ago) @ CyberKN
edited by General Vagueness, Thursday, May 07, 2015, 01:34

End the Broman


At least he was a straight-shooter who asked the real questions. I was surprised by how much I enjoyed his being there.

The Triplewreck guy gave me a chuckle with how lame and awkward he was. Helped contrast his playing skills; made him human... but he was pretty much pointless overall.

This guy though... yeesh.


I've been thinking about this all day- Honestly, I think Goth worked so well (comparatively) because he functioned mostly as an interviewer for that stream, based on the fact that not much gameplay was happening.

Like someone else here mentioned, it's hard to play and talk at the same time. I think a better system would have been for the guest to be with Deej and the designers in an observatory role, acting as a cipher for regular players and asking questions, while Bungie's testers demo what an ideal game session looks like.

They could have made it work by talking between waves and between rounds-- and they did do that, but it didn't work, because I couldn't hear most of what they said, because I had the volume down so I wouldn't go deaf. That yelling really did pretty much ruin (for me) anything they wanted to present that wasn't gameplay. They should've had someone tell him over the headphones or via cue card or whatever to knock it off.
The sad thing is when he wasn't yelling his enthusiasm was actually kind of infectious; when he got excited about the scorch cannon, I got excited too, then he started screaming his head off again and I went back to tuning it out and turning it down.

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And to think people were whining about Gothalion...

by DiscipleN2k @, Edmond, OK, Thursday, May 07, 2015, 13:05 (3487 days ago) @ General Vagueness

The sad thing is when he wasn't yelling his enthusiasm was actually kind of infectious; when he got excited about the scorch cannon, I got excited too, then he started screaming his head off again and I went back to tuning it out and turning it down.

I genuinely liked his excitement. The whole time I was thinking, "This is exactly what I imagine I'll be feeling the first time I get to experience this for myself." Though, to be fair, I was listening through a pair of Aftershokz headphones, so the sound wasn't directly in my ear. If I had been wearing earbuds, I might have been more than a little upset at having to make the choice between watching the stream or preserving the little hearing I have left.

-Disciple

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And to think people were whining about Gothalion...

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, May 07, 2015, 14:47 (3487 days ago) @ DiscipleN2k

The sad thing is when he wasn't yelling his enthusiasm was actually kind of infectious; when he got excited about the scorch cannon, I got excited too, then he started screaming his head off again and I went back to tuning it out and turning it down.


I genuinely liked his excitement. The whole time I was thinking, "This is exactly what I imagine I'll be feeling the first time I get to experience this for myself." Though, to be fair, I was listening through a pair of Aftershokz headphones, so the sound wasn't directly in my ear. If I had been wearing earbuds, I might have been more than a little upset at having to make the choice between watching the stream or preserving the little hearing I have left.

-Disciple

If you go back and watch the stream archive, audio levels seem to be all over the place. I was constantly tuning my volume slider the whole time, and not just because of Broman.

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And to think people were whining about Gothalion...

by ProbablyLast, Thursday, May 07, 2015, 10:49 (3487 days ago) @ CyberKN

Like someone else here mentioned, it's hard to play and talk at the same time. I think a better system would have been for the guest to be with Deej and the designers in an observatory role, acting as a cipher for regular players and asking questions, while Bungie's testers demo what an ideal game session looks like.

They probably figured that someone who streams Destiny for a living would be both good at the game and able to be entertaining at the same time. Unfortunately, they chose the exact wrong person.

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No checkpoints saved when you quit

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 16:48 (3488 days ago) @ Xenos

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No rewards it looks like till the bitter end

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 16:49 (3488 days ago) @ Xenos

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If I just beat Cabal, why would I want to do it again?

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 16:50 (3488 days ago) @ Xenos

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Agree, that makes no sense....

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 16:51 (3488 days ago) @ INSANEdrive

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I think all encounters are randomized to some extent.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:51 (3488 days ago) @ INSANEdrive

This one just happened to roll Cabal twice?

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Ugh. How do you beat player fatigue? You mix it up.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 16:59 (3487 days ago) @ iconicbanana

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D'know. That played differently than the mine section.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 17:01 (3487 days ago) @ INSANEdrive

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Hive again. But different kinds of Hive.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 17:02 (3487 days ago) @ iconicbanana

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Looks like this particular dungeon is hive/cabal themed.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 17:04 (3487 days ago) @ iconicbanana

So saith the DeeJ.

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Bubbles + St. 14 FTW. I think those 2 will be great in this

by dogcow @, Hiding from Bob, in the vent core., Wednesday, May 06, 2015, 16:51 (3488 days ago) @ Xenos

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I think orb health helmet maybe for exposure.

by Funkmon @, Wednesday, May 06, 2015, 16:55 (3488 days ago) @ dogcow

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They are having . . . uh . . . a really hard time of it.

by Monochron, Wednesday, May 06, 2015, 16:53 (3488 days ago) @ Xenos

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Red Deaths gives you little bit of shield back

by MacAddictXIV @, Seattle WA, Wednesday, May 06, 2015, 16:54 (3488 days ago) @ Xenos

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Being revived gives you full shields again as well.

by Monochron, Wednesday, May 06, 2015, 16:57 (3488 days ago) @ MacAddictXIV

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When low die to regen shields.

by dogcow @, Hiding from Bob, in the vent core., Wednesday, May 06, 2015, 17:03 (3487 days ago) @ Monochron

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"Don't kill the last enemy, I'm going to kill myself first"

by DreadPirateWes, Wednesday, May 06, 2015, 20:24 (3487 days ago) @ dogcow

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The challenge versions of PoE seem almost like Nightfalls

by Dan de Board @, Wednesday, May 06, 2015, 16:55 (3488 days ago) @ Xenos

So three extra Nightfalls a week?

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I think more like weeklies.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:56 (3488 days ago) @ Dan de Board

No boot to orbit. There is delayed revive like a raid.

I love that objectives make them move around

by Earendil, Wednesday, May 06, 2015, 16:56 (3488 days ago) @ Xenos

Prevents having the fire team sit in "the best" spot and playing the entire map from one position and point of view.

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Yeah. You won't be cheesing this.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 16:57 (3488 days ago) @ Earendil

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Continuious movement, no standing still and sniping on this

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 17:00 (3487 days ago) @ iconicbanana

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I bet I could still cheese it.

by Funkmon @, Wednesday, May 06, 2015, 17:53 (3487 days ago) @ iconicbanana

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The internet...uh...finds a way.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 17:54 (3487 days ago) @ Funkmon

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Prison of Elders Live Stream Discussion

by General Vagueness @, The Vault of Sass, Wednesday, May 06, 2015, 16:59 (3487 days ago) @ Xenos

from the other room:
"What are you watching?"
"A game thing."
"It sounds like a sex thing."
"How, why?"
"Well he's moaning and groaning."

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Prison of Elders Live Stream Discussion

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 17:02 (3487 days ago) @ General Vagueness

from the other room:
"What are you watching?"
"A game thing."
"It sounds like a sex thing."
"How, why?"
"Well he's moanin' and groanin'."

[image]

When no shield recharge is on...

by Monochron, Wednesday, May 06, 2015, 16:59 (3487 days ago) @ Xenos

Leaving one enemy alive at the end of a round and systematically suiciding to get full shields might be a good strategy.

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5 rounds

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 17:01 (3487 days ago) @ Xenos

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Only 4 doors

by someotherguy, Hertfordshire, England, Wednesday, May 06, 2015, 17:02 (3487 days ago) @ Xenos

What's the betting the last round is under that suspicious-looking floor panel? Surprise Trapdoor!

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Only 4 doors

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 17:45 (3487 days ago) @ someotherguy

What's the betting the last round is under that suspicious-looking floor panel? Surprise Trapdoor!

I believe the four doors are for each race, not for each round.

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Only 4 doors

by Speedracer513 @, Dallas, Texas, Wednesday, May 06, 2015, 19:27 (3487 days ago) @ Xenos

What's the betting the last round is under that suspicious-looking floor panel? Surprise Trapdoor!


I believe the four doors are for each race, not for each round.

The floor panel is apparently where you will drop down into the 'treasure room' after you get a key for beating the final boss.

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He inspected the handcannon, but I missed the stats.

by Funkmon @, Wednesday, May 06, 2015, 17:02 (3487 days ago) @ Xenos

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Said it had a perk for fallen. It's also not a revolver.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 17:03 (3487 days ago) @ Funkmon

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He inspected the handcannon, but I missed the stats.

by ProbablyLast, Wednesday, May 06, 2015, 17:11 (3487 days ago) @ Funkmon

High fire rate, low impact. Meh.

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It's not a "hand cannon," exactly

by stabbim @, Des Moines, IA, USA, Wednesday, May 06, 2015, 18:58 (3487 days ago) @ Funkmon

It's apparently a new weapon class called a "sidearm." It has visual similarities to a handcannon, but only to the same degree that a shotgun looks like a hunting rifle.

Stats look like nearly maxed fire rate, stability, and reload. Comparatively low impact and range. So the behavior is pretty much the exact opposite of a hand cannon. My guess is that the swap speed and aim speed on this weapon type are probably extremely fast - it seems to me like the spirit of the thing is something to whip out and pile a bunch of rounds into the enemy very quickly.

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There is a Vex space.

by Funkmon @, Wednesday, May 06, 2015, 17:03 (3487 days ago) @ Xenos

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We won't see Fallen and Vex today

by Earendil, Wednesday, May 06, 2015, 17:04 (3487 days ago) @ Xenos

At least I think he said that. He said "Today's specially curated set" is Cabal and Hive, but that there is a Vex and Fallen space as well.

Why are they carrying Heavy Machine guns?

by Earendil, Wednesday, May 06, 2015, 17:06 (3487 days ago) @ Earendil

And then not using them...

Seems like a great place to use heavies, since standing in one place and firing doesn't look feasible.

Did they pick bad players to make it look hard?

by DreadPirateWes, Wednesday, May 06, 2015, 17:45 (3487 days ago) @ Earendil

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We won't see Fallen and Vex today

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 17:09 (3487 days ago) @ Earendil

At least I think he said that. He said "Today's specially curated set" is Cabal and Hive, but that there is a Vex and Fallen space as well.

What sense does it make to imprison the Vex?

This whole thing makes absolutely zero sense lore wise. It's a prison, why do all the cabal have guns?

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It's a video game. It's dumb.

by Funkmon @, Wednesday, May 06, 2015, 17:10 (3487 days ago) @ Cody Miller

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Video games shouldn't be dumb.

by Monochron, Wednesday, May 06, 2015, 17:12 (3487 days ago) @ Funkmon

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Yes they should.

by Funkmon @, Wednesday, May 06, 2015, 17:55 (3487 days ago) @ Monochron

Otherwise they wouldn't be any fun. Physics and biology go out the window, ground engagements with covenant can be nixed (just nuke em), and so on. You need to take the stupid to have fun.

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Yes they should.

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 18:07 (3487 days ago) @ Funkmon

Otherwise they wouldn't be any fun. Physics and biology go out the window, ground engagements with covenant can be nixed (just nuke em), and so on. You need to take the stupid to have fun.

The more immersive your world gets, the bigger penalty you have for breaking the rules. I don't see how you don't see this. The world of Destiny is not set up as 'stupid'.

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It absolutely is stupid.

by Funkmon @, Wednesday, May 06, 2015, 18:20 (3487 days ago) @ Cody Miller

Unexplained magic, all guns using the same ammo, magic engrams coming from enemies, human chests, and alien chests, killing the same boss over and over again, all is built into the game with the missions and bounties and stuff. It's all genuinely stupid. I don't know how you don't see this.

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It absolutely is stupid.

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 18:35 (3487 days ago) @ Funkmon

Unexplained magic, all guns using the same ammo, magic engrams coming from enemies, human chests, and alien chests, killing the same boss over and over again, all is built into the game with the missions and bounties and stuff. It's all genuinely stupid. I don't know how you don't see this.

Serious Sam is stupid. Destiny takes itself seriously.

It absolutely is stupid.

by someotherguy, Hertfordshire, England, Wednesday, May 06, 2015, 20:16 (3487 days ago) @ Cody Miller

Destiny takes it's stupidity seriously. It's still stupid.

Which is why we can have an insane old robot turncoat very seriously tell us to go into a Battle Royale prison run by purple people to kill space aliens and get more magic guns and armour.

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You keep bringing me back, thatalsodude.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 20:18 (3487 days ago) @ someotherguy
edited by iconicbanana, Wednesday, May 06, 2015, 20:22

Destiny takes it's stupidity seriously. It's still stupid.

Which is why we can have an insane old robot turncoat very seriously tell us to go into a Battle Royale prison run by purple people to kill space aliens and get more magic guns and armour.

You're open minded with the guy I find obnoxious and I'm like, 'meh, maybe that limey isn't so hot,' then BOOM! You drop some all time gem like this and I'm right back to 'somebody buy that man a pint!'

+1

If only you weren't so damn nice!

Thanks!

by someotherguy, Hertfordshire, England, Wednesday, May 06, 2015, 22:48 (3487 days ago) @ iconicbanana

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It absolutely is stupid.

by General Vagueness @, The Vault of Sass, Wednesday, May 06, 2015, 20:55 (3487 days ago) @ Funkmon

Unexplained magic, all guns using the same ammo, magic engrams coming from enemies, human chests, and alien chests, killing the same boss over and over again, all is built into the game with the missions and bounties and stuff. It's all genuinely stupid. I don't know how you don't see this.

I take issue with calling any of that stupid. Something can be fantastical and even arbitrary and still be well-put-together and enjoyable. By your logic almost all video games are stupid.

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See previous post heavily implying that.

by Funkmon @, Wednesday, May 06, 2015, 22:18 (3487 days ago) @ General Vagueness

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It would be much more fun if they were unarmed(!)

by someotherguy, Hertfordshire, England, Wednesday, May 06, 2015, 17:14 (3487 days ago) @ Cody Miller

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We won't see Fallen and Vex today

by Vortech @, A Fourth Wheel, Wednesday, May 06, 2015, 18:32 (3487 days ago) @ Cody Miller

Yeah I was pretty disappointed that bro and questions about the story and lore of prison of elders got zero answers. I didn't get the impression that it was because they wanted to hide anything either.

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There's some fallen clips in Insane's linkdump.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 18:37 (3487 days ago) @ Vortech

We won't see Fallen and Vex today

by General Battuta, Wednesday, May 06, 2015, 21:12 (3487 days ago) @ Cody Miller

I tried to address that in a Grimoire card.

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Can't wait to read it. :)

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, May 06, 2015, 22:30 (3487 days ago) @ General Battuta

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Hunters glow with beautiful energy

by General Vagueness @, The Vault of Sass, Wednesday, May 06, 2015, 17:08 (3487 days ago) @ Xenos

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Click here to see when they will beat this.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 17:10 (3487 days ago) @ Xenos

;)

Why didn't they stream the level 32 version?

by Monochron, Wednesday, May 06, 2015, 17:14 (3487 days ago) @ INSANEdrive

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Why did they do Lvl34?

by someotherguy, Hertfordshire, England, Wednesday, May 06, 2015, 17:17 (3487 days ago) @ Xenos

Repeated, steadily improving attempts will be super fun when it's me playing, just like the Raids. Doesn't make for good tv though.

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Agree, really looking forward to trying this out myself

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 17:18 (3487 days ago) @ someotherguy

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Honestly? Probably to prove it's challenging.

by Xenos @, Shores of Time, Wednesday, May 06, 2015, 17:20 (3487 days ago) @ someotherguy

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Or to show off rewards and loot.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 17:24 (3487 days ago) @ Xenos

I bet 28 only yields strike-quality rewards, whereas 34-35 level rewards are raid-quality.

Why did they do Lvl34?

by DreadPirateWes, Wednesday, May 06, 2015, 17:47 (3487 days ago) @ someotherguy

I think they wanted to make it look hard and intentionally picked bad players for this stream. DeeJ is really bad. Broman is ok. The other guy was better, but not great.

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Tested: I can bake AO faster then this. /snap

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 17:24 (3487 days ago) @ Xenos

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They should have done this as 2 groups...

by CruelLEGACEY @, Toronto, Wednesday, May 06, 2015, 17:32 (3487 days ago) @ Xenos

A group of really good Destiny players playing the game, and a group of Bungie staff talking about the game. Trying to talk and be engaging while consent rating on a super-difficult game mode is just not going to work, as this stream shows :-/

Never the less, can't wait to play it!

+1

by DreadPirateWes, Wednesday, May 06, 2015, 17:47 (3487 days ago) @ CruelLEGACEY

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Can't tell if ....

by CommandrCleavage @, USA-Midwest, Wednesday, May 06, 2015, 17:33 (3487 days ago) @ Xenos

Unable to tell if Bungie can't beat their own monster......or is just being bad intentionally and dragging it out

CC

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Don't care, Monsters won!

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 17:34 (3487 days ago) @ CommandrCleavage

Woo! Go team Hive!

IGN link has another gameplay video

by DreadPirateWes, Wednesday, May 06, 2015, 18:18 (3487 days ago) @ INSANEdrive

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Bungie Site Updated too.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 18:19 (3487 days ago) @ INSANEdrive

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One more link

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 18:53 (3487 days ago) @ INSANEdrive

This one is fairly good.

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THE FLOOR IS LAVA!

by Vortech @, A Fourth Wheel, Wednesday, May 06, 2015, 19:10 (3487 days ago) @ INSANEdrive

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First disappointing reveal

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 17:45 (3487 days ago) @ Xenos

First of all, nobody wants to see you die over and over. Play on an easier level, or get better players.

Secondly, I am sure Prison of Elders will be decently fun, and it would be a great addition to House of Wolves IN ADDITION to a raid. From what I've seen, it is absolutely not a substitute in any way shape or for for the raid experience. It may be difficult, but I don't see a lot of new challenges that a well crafted raid can provide. It strikes me as a very 'easy' effort just designing an arena and populating it with enemies. Further, I could easily see myself and the DBO PS4 team dispatching these rounds quickly. I was noticing things and ways to play that would have been simple to execute, yet they didn't do it because they are bad.

I am also sad they are doubling down on the overleveling of enemies as a way to provide difficulty, like in Crota Hard. The game needs new challenges. Get Luke back in here and let him work his magic.

Thirdly, that yelling guy was annoying as shit, and I was embarrassed watching that.

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I agree, except for the second part.

by Funkmon @, Wednesday, May 06, 2015, 17:51 (3487 days ago) @ Cody Miller

Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.

I think this is a worthy substitute and I am looking forward to it. I wish there was room for more dudes, though.

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I agree, except for the second part.

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 18:01 (3487 days ago) @ Funkmon

Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.

And the first time doing a raid with no help, how long did it take? Did you even ever DO it with no help? That's my point, and that's the experience that is so amazing. They are easy now because you know them, but figuring them out is wicked fun. PoE has none of that whatsoever.

Vault of Glass opening second is still far and above any other Destiny experience by a huge margin.

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I'm fine with that. That suck only happens once.

by Funkmon @, Wednesday, May 06, 2015, 18:07 (3487 days ago) @ Cody Miller

This maintains the suck.

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I agree, except for the second part.

by General Vagueness @, The Vault of Sass, Wednesday, May 06, 2015, 19:55 (3487 days ago) @ Cody Miller
edited by General Vagueness, Wednesday, May 06, 2015, 20:03

Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.


And the first time doing a raid with no help, how long did it take? Did you even ever DO it with no help? That's my point, and that's the experience that is so amazing. They are easy now because you know them, but figuring them out is wicked fun. PoE has none of that whatsoever.

Vault of Glass opening second is still far and above any other Destiny experience by a huge margin.

That only happens once per player though, if it even ever happens, and most of the mechanics in the Vault of Glass that I wasn't told about (which was most of them) I was able to figure out quite quickly.
It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)
This is all ignoring the fact you've only seen 2 of the 4 rooms and you don't know how many different objectives there are, what they are, or how they work.

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I agree, except for the second part.

by CruelLEGACEY @, Toronto, Wednesday, May 06, 2015, 20:04 (3487 days ago) @ General Vagueness

Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.


And the first time doing a raid with no help, how long did it take? Did you even ever DO it with no help? That's my point, and that's the experience that is so amazing. They are easy now because you know them, but figuring them out is wicked fun. PoE has none of that whatsoever.

Vault of Glass opening second is still far and above any other Destiny experience by a huge margin.


That only happens once per player though, if it even ever happens, and most of the mechanics that I wasn't told about I was able to figure out quite quickly.
It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)
This is all ignoring the fact you've only seen 2 of the 4 rooms and you don't know how many different objectives there are, what they are, or how they work.

It's not a stretch to assume that the objectives will be much simpler than the raid objectives given a) it is a matchmade activity, and b) only 3 players means fewer moving parts.

And as a counter to Cody's argument, I find the best part about the raids is the last time you play it, not the first. Each playthrough is a chance to take what you've learned and do a little better. Try new formations, new weapon and ability combos, get through faster, more efficiently, etc.

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This might come down to what people actually play.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 20:08 (3487 days ago) @ CruelLEGACEY

Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.


And the first time doing a raid with no help, how long did it take? Did you even ever DO it with no help? That's my point, and that's the experience that is so amazing. They are easy now because you know them, but figuring them out is wicked fun. PoE has none of that whatsoever.

Vault of Glass opening second is still far and above any other Destiny experience by a huge margin.


That only happens once per player though, if it even ever happens, and most of the mechanics that I wasn't told about I was able to figure out quite quickly.
It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)
This is all ignoring the fact you've only seen 2 of the 4 rooms and you don't know how many different objectives there are, what they are, or how they work.


It's not a stretch to assume that the objectives will be much simpler than the raid objectives given a) it is a matchmade activity, and b) only 3 players means fewer moving parts.

And as a counter to Cody's argument, I find the best part about the raids is the last time you play it, not the first. Each playthrough is a chance to take what you've learned and do a little better. Try new formations, new weapon and ability combos, get through faster, more efficiently, etc.

I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.

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This might come down to what people actually play.

by CruelLEGACEY @, Toronto, Wednesday, May 06, 2015, 20:26 (3487 days ago) @ iconicbanana

I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.

I think you're bang on. I'll be the first to argue that raids are far and away the best part of Destiny, but the barrier of entry is too high for most players. PoE will likely have more mass appeal.

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Raid participation may go up after PoE, too.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 20:30 (3487 days ago) @ CruelLEGACEY

I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.


I think you're bang on. I'll be the first to argue that raids are far and away the best part of Destiny, but the barrier of entry is too high for most players. PoE will likely have more mass appeal.

A much larger percentage of the population will be overleveled for the raid if they play PoE at a higher rate; players who didn't play before might then go back to them if they were at or above raid levels. Unless Bungie adds higher levels of difficulty to the existing raids.

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This might come down to what people actually play.

by General Vagueness @, The Vault of Sass, Wednesday, May 06, 2015, 20:47 (3487 days ago) @ iconicbanana

I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.

You might be on to something there.
It also might be something else, or it might be moot to speculate, because apparently they're working on more raids.

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Gotta spread that net wide, GV!

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 20:50 (3487 days ago) @ General Vagueness

I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.


You might be on to something there.
It also might be something else, or it might be moot to speculate, because apparently they're working on more raids.

You bet they're making more raids. Gotta keep the hardcore happy. It looks like Bungie is doing a pretty good job of developing activities across a variety of playstyles: this expansion looks to be geared toward endgame casual PvE and endgame hardcore PvP.

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Gotta spread that net wide, GV!

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 22:46 (3487 days ago) @ iconicbanana

You bet they're making more raids. Gotta keep the hardcore happy. It looks like Bungie is doing a pretty good job of developing activities across a variety of playstyles:

Dude, Datto JUST made a video about how Destiny is heavily focused on the casual at the expense of the hardcore player. He basically said there are not nearly enough activities for high end players to pursue.

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Gotta spread that net wide, GV!

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, May 06, 2015, 22:52 (3487 days ago) @ Cody Miller

Heh. When I think of people with perspective I think of hardcore players. :p

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Because Datto knows what it's like only playing strikes?

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Thursday, May 07, 2015, 01:18 (3487 days ago) @ Cody Miller

He basically said there are not nearly enough activities for high end players to pursue.

At the expense of what? Dude, by this reason, there is even less content for players who don't raid. Datto is literally the last person you should take an opinion from on this.

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Because Datto knows what it's like only playing strikes?

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, May 07, 2015, 06:58 (3487 days ago) @ iconicbanana

He basically said there are not nearly enough activities for high end players to pursue.


At the expense of what? Dude, by this reason, there is even less content for players who don't raid. Datto is literally the last person you should take an opinion from on this.

There's a lack of content for everybody. I said this on the first day. Right now the only thing I do are raids, nightfalls, and Crucible. Once I get a Hawkmoon, it's going to be only crucible.

I see your point, since if you don't raid then all you have are strike playlists.

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I agree, except for the second part.

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 22:38 (3487 days ago) @ CruelLEGACEY

And as a counter to Cody's argument, I find the best part about the raids is the last time you play it, not the first. Each playthrough is a chance to take what you've learned and do a little better. Try new formations, new weapon and ability combos, get through faster, more efficiently, etc.

Correct, because the raids are NOT like Portal 2 and only have one specific solution to the fights.

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I agree, except for the second part.

by Kahzgul, Thursday, May 07, 2015, 13:34 (3487 days ago) @ CruelLEGACEY

Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.


And the first time doing a raid with no help, how long did it take? Did you even ever DO it with no help? That's my point, and that's the experience that is so amazing. They are easy now because you know them, but figuring them out is wicked fun. PoE has none of that whatsoever.

Vault of Glass opening second is still far and above any other Destiny experience by a huge margin.


That only happens once per player though, if it even ever happens, and most of the mechanics that I wasn't told about I was able to figure out quite quickly.
It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)
This is all ignoring the fact you've only seen 2 of the 4 rooms and you don't know how many different objectives there are, what they are, or how they work.


It's not a stretch to assume that the objectives will be much simpler than the raid objectives given a) it is a matchmade activity, and b) only 3 players means fewer moving parts.

And as a counter to Cody's argument, I find the best part about the raids is the last time you play it, not the first. Each playthrough is a chance to take what you've learned and do a little better. Try new formations, new weapon and ability combos, get through faster, more efficiently, etc.

I'm with Cody on this one. The very first time clearing the raids was great. Getting through the Abyss totally unspoiled was AMAZING.

The raids, however, then got old to me very quickly. Well before I ever got the gear to get into hard modes, in fact. Part of that is because RNG based loot drops are horsecrap, and three months into CE I still had only ever gotten boots and gloves despite many full clears. I have still never gotten a full set of VoG armor. Hard modes were a nice challenge, but only the Crota fight actually had different mechanics (and it sucks being 31 while everyone else in the group has been 32 for over a month). Everything else was basically the exact same as normal, sans revives and with bigger numbers.

This is a problem with raids in MMO games in general. As "beat this once" encounters, they're super fun. As "beat this every week, multiple times, for months on end" they suck ballsack (exacerbated by the fact that very often in MMOs you can't even attempt the next raid tier until everyone is fully outfitted from the current tier). I'm glad PoE will be different each time, but I'm also afraid that instead of being truly random, it will be "pick from a set of 12 fixed challenges" which will result in what is basically a pared down raid experience with variety but not surprises. At least the loot system is different. For that I'm VERY thankful.

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I agree, except for the second part.

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 22:37 (3487 days ago) @ General Vagueness

It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)

If you think there is only one 'solution' to the templar fight, the confluxes, the death singer, or even Atheon, then you either have not raided much, or you lack imagination.

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I agree, except for the second part.

by General Vagueness @, The Vault of Sass, Thursday, May 07, 2015, 01:21 (3487 days ago) @ Cody Miller

It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)


If you think there is only one 'solution' to the templar fight, the confluxes, the death singer, or even Atheon, then you either have not raided much, or you lack imagination.

What? That's my point. They're designing for more than one solution. You can't find more than one solution (in practical terms) in one play-through. Ergo, I don't understand you saying they should focus on raids and specifically on the experience of running a raid for the first time-- or did I misunderstand, and you were just going on a tangent to say that you liked what they did with that?

Prison of Elders is a Randomly-Generated Raid

by DreadPirateWes, Wednesday, May 06, 2015, 18:07 (3487 days ago) @ Funkmon

Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.

They should have just called the Prison a raid because it's really no different than VoG or Crota. You shoot lots of stuff, you stand in certain places, you shoot specific stuff... that's what we do. Forming the spire, defending the confluxes... that's just endless enemies coming at you for a time. The Templar is just a big boss to kill with some little orbs to shoot every once and a while. Atheon splits us up and teleports us to different places to kill more stuff. There will be a big boss at the end of the lvl 35 arena and there will be a mechanic to kill it. It's a raid!

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Prison of Elders is a Randomly-Generated Raid

by CruelLEGACEY @, Toronto, Wednesday, May 06, 2015, 18:55 (3487 days ago) @ DreadPirateWes

Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.


They should have just called the Prison a raid because it's really no different than VoG or Crota. You shoot lots of stuff, you stand in certain places, you shoot specific stuff... that's what we do. Forming the spire, defending the confluxes... that's just endless enemies coming at you for a time. The Templar is just a big boss to kill with some little orbs to shoot every once and a while. Atheon splits us up and teleports us to different places to kill more stuff. There will be a big boss at the end of the lvl 35 arena and there will be a mechanic to kill it. It's a raid!

That's a pretty reductionist way to describe a raid :)

"You shoot stuff... it's a raid!" ;p

Joking aside, I don't think it is fair to say that PoE is a similar experience to a raid at all. Both raids provide something of a journey for the player, plus they require fairly complex formations and strategies to get through. PoE is more of a gauntlet experience. By the looks of things, it doesn't have anywhere near the complexity or intricacy of a raid, which is fine.

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I dunno, looks like a good casual experience.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 17:59 (3487 days ago) @ Cody Miller

Although I enjoy just playing 1-2 hours a week anymore, so maybe my mentality is different here. It'll be nice to have an alternative to nightfalls for end-game content that will only take an hour or so, and can be put together on the fly instead of with FTB, so I don't have to plan my social life around playing a game.

No checkpoints makes me sad

by DreadPirateWes, Wednesday, May 06, 2015, 18:10 (3487 days ago) @ Xenos

I rarely play a whole raid in one sitting. Instead, I hop on LFG and find someone who wants to kill Atheon. That only takes 5-15 mins. It looks like completing the prison will take at least 30 minutes.

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It would be abused.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 18:13 (3487 days ago) @ DreadPirateWes

I rarely play a whole raid in one sitting. Instead, I hop on LFG and find someone who wants to kill Atheon. That only takes 5-15 mins. It looks like completing the prison will take at least 30 minutes.

Especially in matchmaking. "Alright, Stage 5, oops RNG'd a modifier I don't like, guess I'll back out." Strike playlist level back-outs but on a larger scale; you can cheese a strike, but this with 1-2 people might be really frustrating.

It would be abused.

by DreadPirateWes, Wednesday, May 06, 2015, 18:19 (3487 days ago) @ iconicbanana

I rarely play a whole raid in one sitting. Instead, I hop on LFG and find someone who wants to kill Atheon. That only takes 5-15 mins. It looks like completing the prison will take at least 30 minutes.


Especially in matchmaking. "Alright, Stage 5, oops RNG'd a modifier I don't like, guess I'll back out." Strike playlist level back-outs but on a larger scale; you can cheese a strike, but this with 1-2 people might be really frustrating.

Design it differently to make it harder to abuse. Cody could tell us how.

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That's what lower difficulties are for?

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 18:31 (3487 days ago) @ DreadPirateWes

I rarely play a whole raid in one sitting. Instead, I hop on LFG and find someone who wants to kill Atheon. That only takes 5-15 mins. It looks like completing the prison will take at least 30 minutes.


Especially in matchmaking. "Alright, Stage 5, oops RNG'd a modifier I don't like, guess I'll back out." Strike playlist level back-outs but on a larger scale; you can cheese a strike, but this with 1-2 people might be really frustrating.


Design it differently to make it harder to abuse.

Just do the level 28 if you have a time crunch. You could probably breeze a 32 if you were at 34. It looks like this is designed with a difficulty slider that goes from "easy and short" to "somewhat time consuming."

Cody could tell us how.

Don't worry, he will. For the next 3 months ;)

That's what lower difficulties are for?

by DreadPirateWes, Wednesday, May 06, 2015, 19:07 (3487 days ago) @ iconicbanana

Just do the level 28 if you have a time crunch. You could probably breeze a 32 if you were at 34. It looks like this is designed with a difficulty slider that goes from "easy and short" to "somewhat time consuming."

You're right. 32 will be very easy at 34.

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Will it?

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, May 06, 2015, 19:19 (3487 days ago) @ DreadPirateWes

Technically, a Level 32's advantage over a Level 30 in VoG Hard is infinitesimal. Enemies health and damage will scale above your level, but not the other way around.

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Will it?

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 19:20 (3487 days ago) @ CyberKN

Technically, a Level 32's advantage over a Level 30 in VoG Hard is infinitesimal. Enemies health and damage will scale above your level, but not the other way around.

The IGN crew took 25 minutes to complete a level 34 PoE in their video, I think? Could go by pretty quick.

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Will it?

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, May 06, 2015, 19:26 (3487 days ago) @ iconicbanana

I guess it depends if there's other differences besides levels. For example, Datto's video indicated that the mines in his Level 32 run could be destroyed by gunfire, which seems easier than disarming them.

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2 types of bomb objectives, Disable or Destroy.

by dogcow @, Hiding from Bob, in the vent core., Wednesday, May 06, 2015, 19:51 (3487 days ago) @ CyberKN

- No text -

Will it?

by DreadPirateWes, Wednesday, May 06, 2015, 20:10 (3487 days ago) @ CyberKN

I guess it depends if there's other differences besides levels. For example, Datto's video indicated that the mines in his Level 32 run could be destroyed by gunfire, which seems easier than disarming them.

Those are a different kind of mines... on the ground instead of the floaty things.

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Nope. Skip to 3:45 mark:

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, May 06, 2015, 20:23 (3487 days ago) @ DreadPirateWes

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Huh?

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, May 06, 2015, 20:27 (3487 days ago) @ CyberKN
edited by iconicbanana, Wednesday, May 06, 2015, 20:31

At 3:30 he has "defusing splinter mines" as an objective; at 3:55 or so, "destroy splinter mines" is a separate objective. Were you agreeing or disagreeing?

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I was disagreeing.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, May 06, 2015, 20:38 (3487 days ago) @ iconicbanana

- No text -

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"Destroy Splinter Mines" has no cap-point below it.

by dogcow @, Hiding from Bob, in the vent core., Wednesday, May 06, 2015, 20:48 (3487 days ago) @ iconicbanana


At 3:30 he has "defusing splinter mines" as an objective; at 3:55 or so, "destroy splinter mines" is a separate objective. Were you agreeing or disagreeing?

At about 4:06 you can see there is no "defuse/cap-point" circle below the mine. They are different objectives. The destroy appears to be much easier.

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If only they had 6 guys, then they might have beaten it.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 18:13 (3487 days ago) @ Xenos

- No text -

I had a meeting for the last 10 minutes or so of the stream

by Monochron, Wednesday, May 06, 2015, 18:22 (3487 days ago) @ Xenos

Can anyone fill me in on what happened after the guy off screen whispered "One more time..."?

Did they talk about the rewards you would get or if there was really a guaranteed Etheric Light drop on the harder levels?

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Rekt

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, May 06, 2015, 18:34 (3487 days ago) @ Monochron

- No text -

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