Prison of Elders Live Stream Discussion (Destiny)
The livestream starts in 10 minutes (11AM PDT) over at Bungie's Twitch channel! Share your thoughts and info here!
Mature audiences warning this time.
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Hide your kids.
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Don't read the chat.
seriously.... it's 5 minutes out and I already can't see a single thing posted.
Level 32 Guardians only :P
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Stick it in Guardians
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Guess that means we aren't allowed
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Why are they all saying "hype"?
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Don't even try man. You'll just get hurt.
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De Train! De Train!
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The comments stream is kinda spectacular right now :D
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How about that music
Is that on the Destiny OST? I haven't heard it before but its ridiculously amazing.
Dem Oboes.
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DeeJ went casual this time.
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I'll buy it.
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"Level 28 is matchmade"
Higher "challenge" modes will not be matchmade
Up to level 35 challenge modes
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"Level 28 is matchmade"
Higher "challenge" modes will not be matchmade
Higher levels rotate. 3 on offer at any given time. Highest level 35 mode is always the same. Weekly reset for rewards.
See, Cody? Just wait.
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Level 28 can be run indefinitely with rewards
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Sounds level suck. I'm gonna blow my ear drums out afterwrds
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Why are they different names?
"Because they're all different."
I like this.
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Now fixed and makes my ears hurt til turned down.
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New modifiers, first: Trickle
"Trickle" first one revealed: abilities recharge slowly.
Fight waves of enemies at a time.
Looks like same race of enemies? Fighting Hive currently.
I am loving this first arena. Hive everywhere. Neat space.
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I want Sammon's pistol. It is the tits.
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Confirmed it's a special!
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Hand cannon secondary :-)
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I have mine cranked way down
Broman yelling was giving me away at the office.
CC
Wipe has reset all progress through initial waves.
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Broman = Annoying
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Small Arms
Primary weapon damage is buffed
After completing 3 hive waves, new arena of cabal waves.
This wave isn't just kill enemies, it also involves disabling mines as an objective.
I hate him more than anything I've ever hated.
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Objectives in addition to killing
1st one shown: defusing mines.
Death restarts at beginning of round
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Something Something Inside Voices Something. ಠ_ಠ
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Something is making Goose noises. It's great.
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The seem to be having a much harder time with this wave.
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Broman = Annoying
I need an audio slider just for him.
- CC
Scorch Cannon!
Third person BIG gun
I'm out. someone else damage their ears for me.
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someone else damage their brain for me.
FTFY.
With a charge shot of some kind
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Scorch Cannon..giant flamethrower gun..broman is loud again
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He is so LOOOOOUUUUUD.
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Functions like relic/sword.
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Broman = Annoying
You aren't wrong. Borders on unbearable.
Heavy ammo spawns mid round.
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Warden gives random "gifts" during round
One was the Scorch Cannon, another was a heavy weapon crate
THIS GUN THAT IS WORSE THAN MY GUN IS AWESOME!
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Does he know the mythoclast does't count as a primary?
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Actively rooting for the Cabal.
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I don't think so. He doesn't seem to be that good.
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Twitch streamer is talking about a "Treasure Room"
Presumably you unlock a room after so many rooms defeated?
Objective points are randomized.
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Titan jump is still terrible.
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Confirmed. He has acknowledged he is not good.
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Missed the name of the third one
Guardian shield value increased but does not replenish.
Round 3, boss fight round
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More Cabal this time.
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VIP Objective as well
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Exposure. I think...
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New Online Petition
Twitch streamer is talking about a "Treasure Room"
Presumably you unlock a room after so many rooms defeated?
Just like Smash TV!
No checkpoints saved when you quit
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New Online Petition
It really is grating and unbearable when he acts up. Stop being annoying dude.
No rewards it looks like till the bitter end
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If I just beat Cabal, why would I want to do it again?
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Actively rooting for the Cabal.
I agree. I am temporarily forgiving Phalanx shields for bashing me into random rocks.
ROFL. Good choice.
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Agree, that makes no sense....
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I think all encounters are randomized to some extent.
This one just happened to roll Cabal twice?
Eh, he's doing what he thinks people want.
And some people probably do. Not me though :)
"Oh, butts!"
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Bubbles + St. 14 FTW. I think those 2 will be great in this
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He's not so bad
The volume isn't ideal, but it feels genuine. This is the kind of battle chatter madness I'm used to.
Deaf people?
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They are having . . . uh . . . a really hard time of it.
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Lol, he said that just as I read it.
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Probably children mostly :)
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Red Deaths gives you little bit of shield back
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The challenge versions of PoE seem almost like Nightfalls
So three extra Nightfalls a week?
Red Death is giving DeeJ a small amount of shields back
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I think orb health helmet maybe for exposure.
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I think more like weeklies.
No boot to orbit. There is delayed revive like a raid.
I love that objectives make them move around
Prevents having the fire team sit in "the best" spot and playing the entire map from one position and point of view.
Being revived gives you full shields again as well.
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In fairness he did ask later
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Yeah. You won't be cheesing this.
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Ugh. How do you beat player fatigue? You mix it up.
Prison of Elders Live Stream Discussion
from the other room:
"What are you watching?"
"A game thing."
"It sounds like a sex thing."
"How, why?"
"Well he's moaning and groaning."
When no shield recharge is on...
Leaving one enemy alive at the end of a round and systematically suiciding to get full shields might be a good strategy.
Continuious movement, no standing still and sniping on this
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That's harsh...
But understandable. Usually peeps are unusually hostile towards stream guests if they have slightly annoying behaviors, but man, this guy is actually making this harder to watch.
5 rounds
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D'know. That played differently than the mine section.
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He inspected the handcannon, but I missed the stats.
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Hive again. But different kinds of Hive.
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Prison of Elders Live Stream Discussion
from the other room:
"What are you watching?"
"A game thing."
"It sounds like a sex thing."
"How, why?"
"Well he's moanin' and groanin'."
Fast firing pistol, perk against fallen
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Only 4 doors
What's the betting the last round is under that suspicious-looking floor panel? Surprise Trapdoor!
Said it had a perk for fallen. It's also not a revolver.
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When low die to regen shields.
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There is a Vex space.
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Looks like this particular dungeon is hive/cabal themed.
So saith the DeeJ.
That's harsh...
I stopped watching the stream because of this guy. I was constantly having to take my headphones off at work due to random yelling by him. what the heck was Bungie thinking?
We won't see Fallen and Vex today
At least I think he said that. He said "Today's specially curated set" is Cabal and Hive, but that there is a Vex and Fallen space as well.
Why are they carrying Heavy Machine guns?
And then not using them...
Seems like a great place to use heavies, since standing in one place and firing doesn't look feasible.
Hunters glow with beautiful energy
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We won't see Fallen and Vex today
At least I think he said that. He said "Today's specially curated set" is Cabal and Hive, but that there is a Vex and Fallen space as well.
What sense does it make to imprison the Vex?
This whole thing makes absolutely zero sense lore wise. It's a prison, why do all the cabal have guns?
It's a video game. It's dumb.
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Click here to see when they will beat this.
;)
He inspected the handcannon, but I missed the stats.
High fire rate, low impact. Meh.
That's harsh...
But understandable. Usually peeps are unusually hostile towards stream guests if they have slightly annoying behaviors, but man, this guy is actually making this harder to watch.
Send in CruelLegacy.
Deej; So cruel, do you like it so far?
Cruellegacy dances.
Video games shouldn't be dumb.
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Why didn't they stream the level 32 version?
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It would be much more fun if they were unarmed(!)
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#MuteBroman is a thing on twitter
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Why did they do Lvl34?
Repeated, steadily improving attempts will be super fun when it's me playing, just like the Raids. Doesn't make for good tv though.
Agree, really looking forward to trying this out myself
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Honestly? Probably to prove it's challenging.
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Broman is the last boss, he just shouts at you till you quit
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Tested: I can bake AO faster then this. /snap
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Broman = the Cryptarch (but less magical)?
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Or to show off rewards and loot.
I bet 28 only yields strike-quality rewards, whereas 34-35 level rewards are raid-quality.
He has become legend, certainly. I'm never forgetting this.
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Is this now how we "Become Legend"?
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He's loud and excited, but not as annoying as the first guy.
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He just said "I can't even" non ironically.
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They should have done this as 2 groups...
A group of really good Destiny players playing the game, and a group of Bungie staff talking about the game. Trying to talk and be engaging while consent rating on a super-difficult game mode is just not going to work, as this stream shows :-/
Never the less, can't wait to play it!
Can't tell if ....
Unable to tell if Bungie can't beat their own monster......or is just being bad intentionally and dragging it out
CC
Don't care, Monsters won!
Woo! Go team Hive!
Thought this was re how bad he is at Destiny
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He's loud and excited, but not as annoying as the first guy.
The first guest was the only one to ask any real questions. Yes, it was rude when he interrupted, but it was nice to finally get some answers. I liked seeing the Bungie employees put on the spot and forced to answer.
Link Dump
http://www.ign.com/articles/2015/05/06/destinys-prison-of-elders-aims-to-please-pve-players?read
http://www.polygon.com/2015/5/6/8560789/destiny-house-of-wolves-prison-of-elders-details
http://www.gameinformer.com/b/features/archive/2015/05/06/conquering-destiny-s-prison-of-elders.aspx
http://www.eurogamer.net/articles/2015-05-06-destinys-new-arena-mode-is-a-lot-of-fun-but-its-no-raid
Edit:
He's loud and excited, but not as annoying as the first guy.
This. After today I take back every negative thing I said about Gothalion. Not only is he less annoying, he is actually good at the game.
Did they pick bad players to make it look hard?
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Only 4 doors
What's the betting the last round is under that suspicious-looking floor panel? Surprise Trapdoor!
I believe the four doors are for each race, not for each round.
First disappointing reveal
First of all, nobody wants to see you die over and over. Play on an easier level, or get better players.
Secondly, I am sure Prison of Elders will be decently fun, and it would be a great addition to House of Wolves IN ADDITION to a raid. From what I've seen, it is absolutely not a substitute in any way shape or for for the raid experience. It may be difficult, but I don't see a lot of new challenges that a well crafted raid can provide. It strikes me as a very 'easy' effort just designing an arena and populating it with enemies. Further, I could easily see myself and the DBO PS4 team dispatching these rounds quickly. I was noticing things and ways to play that would have been simple to execute, yet they didn't do it because they are bad.
I am also sad they are doubling down on the overleveling of enemies as a way to provide difficulty, like in Crota Hard. The game needs new challenges. Get Luke back in here and let him work his magic.
Thirdly, that yelling guy was annoying as shit, and I was embarrassed watching that.
Why did they do Lvl34?
I think they wanted to make it look hard and intentionally picked bad players for this stream. DeeJ is really bad. Broman is ok. The other guy was better, but not great.
+1
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I agree, except for the second part.
Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.
I think this is a worthy substitute and I am looking forward to it. I wish there was room for more dudes, though.
I bet I could still cheese it.
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The internet...uh...finds a way.
Yes they should.
Otherwise they wouldn't be any fun. Physics and biology go out the window, ground engagements with covenant can be nixed (just nuke em), and so on. You need to take the stupid to have fun.
I dunno, looks like a good casual experience.
Although I enjoy just playing 1-2 hours a week anymore, so maybe my mentality is different here. It'll be nice to have an alternative to nightfalls for end-game content that will only take an hour or so, and can be put together on the fly instead of with FTB, so I don't have to plan my social life around playing a game.
Screenshot of perks
Red Death is giving DeeJ a small amount of shields back
Yeah, the distinction between shields and health in Destiny has always seemed a litle fuzzy to me.
Red Death and Suros Regime just went way up my list of things to ascend.
I agree, except for the second part.
Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.
And the first time doing a raid with no help, how long did it take? Did you even ever DO it with no help? That's my point, and that's the experience that is so amazing. They are easy now because you know them, but figuring them out is wicked fun. PoE has none of that whatsoever.
Vault of Glass opening second is still far and above any other Destiny experience by a huge margin.
Heh.
Yes they should.
Otherwise they wouldn't be any fun. Physics and biology go out the window, ground engagements with covenant can be nixed (just nuke em), and so on. You need to take the stupid to have fun.
The more immersive your world gets, the bigger penalty you have for breaking the rules. I don't see how you don't see this. The world of Destiny is not set up as 'stupid'.
Prison of Elders is a Randomly-Generated Raid
Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.
They should have just called the Prison a raid because it's really no different than VoG or Crota. You shoot lots of stuff, you stand in certain places, you shoot specific stuff... that's what we do. Forming the spire, defending the confluxes... that's just endless enemies coming at you for a time. The Templar is just a big boss to kill with some little orbs to shoot every once and a while. Atheon splits us up and teleports us to different places to kill more stuff. There will be a big boss at the end of the lvl 35 arena and there will be a mechanic to kill it. It's a raid!
I'm fine with that. That suck only happens once.
This maintains the suck.
+1
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No checkpoints makes me sad
I rarely play a whole raid in one sitting. Instead, I hop on LFG and find someone who wants to kill Atheon. That only takes 5-15 mins. It looks like completing the prison will take at least 30 minutes.
It would be abused.
I rarely play a whole raid in one sitting. Instead, I hop on LFG and find someone who wants to kill Atheon. That only takes 5-15 mins. It looks like completing the prison will take at least 30 minutes.
Especially in matchmaking. "Alright, Stage 5, oops RNG'd a modifier I don't like, guess I'll back out." Strike playlist level back-outs but on a larger scale; you can cheese a strike, but this with 1-2 people might be really frustrating.
If only they had 6 guys, then they might have beaten it.
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Red Death is giving DeeJ a small amount of shields back
I thought so at first, but I don't think that is what was happening. I think he was regaining health, because it stopped at the shield point. Red death was irrelevant or at the very least the shields were unaffected.
IGN link has another gameplay video
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It would be abused.
I rarely play a whole raid in one sitting. Instead, I hop on LFG and find someone who wants to kill Atheon. That only takes 5-15 mins. It looks like completing the prison will take at least 30 minutes.
Especially in matchmaking. "Alright, Stage 5, oops RNG'd a modifier I don't like, guess I'll back out." Strike playlist level back-outs but on a larger scale; you can cheese a strike, but this with 1-2 people might be really frustrating.
Design it differently to make it harder to abuse. Cody could tell us how.
It absolutely is stupid.
Unexplained magic, all guns using the same ammo, magic engrams coming from enemies, human chests, and alien chests, killing the same boss over and over again, all is built into the game with the missions and bounties and stuff. It's all genuinely stupid. I don't know how you don't see this.
I had a meeting for the last 10 minutes or so of the stream
Can anyone fill me in on what happened after the guy off screen whispered "One more time..."?
Did they talk about the rewards you would get or if there was really a guaranteed Etheric Light drop on the harder levels?
In a minor defense...
He is loud and annoying to be sure, but whoever was producing the stream should have put on a volume limiter for the mics. It's pretty basic live TV production. I blame them for blowing out our ears as much as broman.
That's what lower difficulties are for?
I rarely play a whole raid in one sitting. Instead, I hop on LFG and find someone who wants to kill Atheon. That only takes 5-15 mins. It looks like completing the prison will take at least 30 minutes.
Especially in matchmaking. "Alright, Stage 5, oops RNG'd a modifier I don't like, guess I'll back out." Strike playlist level back-outs but on a larger scale; you can cheese a strike, but this with 1-2 people might be really frustrating.
Design it differently to make it harder to abuse.
Just do the level 28 if you have a time crunch. You could probably breeze a 32 if you were at 34. It looks like this is designed with a difficulty slider that goes from "easy and short" to "somewhat time consuming."
Cody could tell us how.
Don't worry, he will. For the next 3 months ;)
We won't see Fallen and Vex today
Yeah I was pretty disappointed that bro and questions about the story and lore of prison of elders got zero answers. I didn't get the impression that it was because they wanted to hide anything either.
Rekt
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It absolutely is stupid.
Unexplained magic, all guns using the same ammo, magic engrams coming from enemies, human chests, and alien chests, killing the same boss over and over again, all is built into the game with the missions and bounties and stuff. It's all genuinely stupid. I don't know how you don't see this.
Serious Sam is stupid. Destiny takes itself seriously.
There's some fallen clips in Insane's linkdump.
This sums up the stream
Broman Yelling
Deej thinking FML
Matt Sammons taking off the headset to ease the pain.
Looks like DeeJ's headphones aren't over his ears.
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I'm available ;)
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One more link
This one is fairly good.
Prison of Elders is a Randomly-Generated Raid
Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.
They should have just called the Prison a raid because it's really no different than VoG or Crota. You shoot lots of stuff, you stand in certain places, you shoot specific stuff... that's what we do. Forming the spire, defending the confluxes... that's just endless enemies coming at you for a time. The Templar is just a big boss to kill with some little orbs to shoot every once and a while. Atheon splits us up and teleports us to different places to kill more stuff. There will be a big boss at the end of the lvl 35 arena and there will be a mechanic to kill it. It's a raid!
That's a pretty reductionist way to describe a raid :)
"You shoot stuff... it's a raid!" ;p
Joking aside, I don't think it is fair to say that PoE is a similar experience to a raid at all. Both raids provide something of a journey for the player, plus they require fairly complex formations and strategies to get through. PoE is more of a gauntlet experience. By the looks of things, it doesn't have anywhere near the complexity or intricacy of a raid, which is fine.
It's not a "hand cannon," exactly
It's apparently a new weapon class called a "sidearm." It has visual similarities to a handcannon, but only to the same degree that a shotgun looks like a hunting rifle.
Stats look like nearly maxed fire rate, stability, and reload. Comparatively low impact and range. So the behavior is pretty much the exact opposite of a hand cannon. My guess is that the swap speed and aim speed on this weapon type are probably extremely fast - it seems to me like the spirit of the thing is something to whip out and pile a bunch of rounds into the enemy very quickly.
The IGN team got Treasure Keys at the end
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That's what lower difficulties are for?
Just do the level 28 if you have a time crunch. You could probably breeze a 32 if you were at 34. It looks like this is designed with a difficulty slider that goes from "easy and short" to "somewhat time consuming."
You're right. 32 will be very easy at 34.
THE FLOOR IS LAVA!
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Will it?
Technically, a Level 32's advantage over a Level 30 in VoG Hard is infinitesimal. Enemies health and damage will scale above your level, but not the other way around.
Will it?
Technically, a Level 32's advantage over a Level 30 in VoG Hard is infinitesimal. Enemies health and damage will scale above your level, but not the other way around.
The IGN crew took 25 minutes to complete a level 34 PoE in their video, I think? Could go by pretty quick.
Will it?
I guess it depends if there's other differences besides levels. For example, Datto's video indicated that the mines in his Level 32 run could be destroyed by gunfire, which seems easier than disarming them.
Only 4 doors
What's the betting the last round is under that suspicious-looking floor panel? Surprise Trapdoor!
I believe the four doors are for each race, not for each round.
The floor panel is apparently where you will drop down into the 'treasure room' after you get a key for beating the final boss.
So do those perks come unlocked out of the box?
I don't see any green circles?
If only Broman asked the important questions :(
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If only Broman asked the important questions :(
I'm guessing some of the important questions will be covered in the Weekly Update tomorrow. If not, only two weeks!
If only Broman asked the important questions :(
I'm guessing some of the important questions will be covered in the Weekly Update tomorrow. If not, only two weeks!
2 types of bomb objectives, Disable or Destroy.
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I agree, except for the second part.
Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.
And the first time doing a raid with no help, how long did it take? Did you even ever DO it with no help? That's my point, and that's the experience that is so amazing. They are easy now because you know them, but figuring them out is wicked fun. PoE has none of that whatsoever.Vault of Glass opening second is still far and above any other Destiny experience by a huge margin.
That only happens once per player though, if it even ever happens, and most of the mechanics in the Vault of Glass that I wasn't told about (which was most of them) I was able to figure out quite quickly.
It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)
This is all ignoring the fact you've only seen 2 of the 4 rooms and you don't know how many different objectives there are, what they are, or how they work.
I agree, except for the second part.
Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.
And the first time doing a raid with no help, how long did it take? Did you even ever DO it with no help? That's my point, and that's the experience that is so amazing. They are easy now because you know them, but figuring them out is wicked fun. PoE has none of that whatsoever.Vault of Glass opening second is still far and above any other Destiny experience by a huge margin.
That only happens once per player though, if it even ever happens, and most of the mechanics that I wasn't told about I was able to figure out quite quickly.
It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)
This is all ignoring the fact you've only seen 2 of the 4 rooms and you don't know how many different objectives there are, what they are, or how they work.
It's not a stretch to assume that the objectives will be much simpler than the raid objectives given a) it is a matchmade activity, and b) only 3 players means fewer moving parts.
And as a counter to Cody's argument, I find the best part about the raids is the last time you play it, not the first. Each playthrough is a chance to take what you've learned and do a little better. Try new formations, new weapon and ability combos, get through faster, more efficiently, etc.
This might come down to what people actually play.
Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.
And the first time doing a raid with no help, how long did it take? Did you even ever DO it with no help? That's my point, and that's the experience that is so amazing. They are easy now because you know them, but figuring them out is wicked fun. PoE has none of that whatsoever.Vault of Glass opening second is still far and above any other Destiny experience by a huge margin.
That only happens once per player though, if it even ever happens, and most of the mechanics that I wasn't told about I was able to figure out quite quickly.
It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)
This is all ignoring the fact you've only seen 2 of the 4 rooms and you don't know how many different objectives there are, what they are, or how they work.
It's not a stretch to assume that the objectives will be much simpler than the raid objectives given a) it is a matchmade activity, and b) only 3 players means fewer moving parts.And as a counter to Cody's argument, I find the best part about the raids is the last time you play it, not the first. Each playthrough is a chance to take what you've learned and do a little better. Try new formations, new weapon and ability combos, get through faster, more efficiently, etc.
I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.
Will it?
I guess it depends if there's other differences besides levels. For example, Datto's video indicated that the mines in his Level 32 run could be destroyed by gunfire, which seems easier than disarming them.
Those are a different kind of mines... on the ground instead of the floaty things.
It absolutely is stupid.
Destiny takes it's stupidity seriously. It's still stupid.
Which is why we can have an insane old robot turncoat very seriously tell us to go into a Battle Royale prison run by purple people to kill space aliens and get more magic guns and armour.
You keep bringing me back, thatalsodude.
Destiny takes it's stupidity seriously. It's still stupid.
Which is why we can have an insane old robot turncoat very seriously tell us to go into a Battle Royale prison run by purple people to kill space aliens and get more magic guns and armour.
You're open minded with the guy I find obnoxious and I'm like, 'meh, maybe that limey isn't so hot,' then BOOM! You drop some all time gem like this and I'm right back to 'somebody buy that man a pint!'
+1
If only you weren't so damn nice!
Nope. Skip to 3:45 mark:
"Don't kill the last enemy, I'm going to kill myself first"
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This might come down to what people actually play.
I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.
I think you're bang on. I'll be the first to argue that raids are far and away the best part of Destiny, but the barrier of entry is too high for most players. PoE will likely have more mass appeal.
Huh?
At 3:30 he has "defusing splinter mines" as an objective; at 3:55 or so, "destroy splinter mines" is a separate objective. Were you agreeing or disagreeing?
Raid participation may go up after PoE, too.
I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.
I think you're bang on. I'll be the first to argue that raids are far and away the best part of Destiny, but the barrier of entry is too high for most players. PoE will likely have more mass appeal.
A much larger percentage of the population will be overleveled for the raid if they play PoE at a higher rate; players who didn't play before might then go back to them if they were at or above raid levels. Unless Bungie adds higher levels of difficulty to the existing raids.
I was disagreeing.
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This might come down to what people actually play.
I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.
You might be on to something there.
It also might be something else, or it might be moot to speculate, because apparently they're working on more raids.
"Destroy Splinter Mines" has no cap-point below it.
At 3:30 he has "defusing splinter mines" as an objective; at 3:55 or so, "destroy splinter mines" is a separate objective. Were you agreeing or disagreeing?
At about 4:06 you can see there is no "defuse/cap-point" circle below the mine. They are different objectives. The destroy appears to be much easier.
Gotta spread that net wide, GV!
I think this all comes back to player population in the raids. I don't think it's very high compared to the rest of the game; I bet they looked at what people played, and they found it was all strikes. So they took what made strikes work (more challenging combat for better rewards than story/patrol), and they found an iterative way to make it both more challenging than a strike and less committed than a raid. Matchmaking definitely will work for this where it probably wouldn't for a raid. It's gunplay with some simple objectives and a smattering of new mechanics. I would think you'll see a much larger population than the raids ever had.
You might be on to something there.
It also might be something else, or it might be moot to speculate, because apparently they're working on more raids.
You bet they're making more raids. Gotta keep the hardcore happy. It looks like Bungie is doing a pretty good job of developing activities across a variety of playstyles: this expansion looks to be geared toward endgame casual PvE and endgame hardcore PvP.
It absolutely is stupid.
Unexplained magic, all guns using the same ammo, magic engrams coming from enemies, human chests, and alien chests, killing the same boss over and over again, all is built into the game with the missions and bounties and stuff. It's all genuinely stupid. I don't know how you don't see this.
I take issue with calling any of that stupid. Something can be fantastical and even arbitrary and still be well-put-together and enjoyable. By your logic almost all video games are stupid.
They obviously chose the lesser Professor B.
Choose Professor Bonkle for the next Bungie stream. I won't yell or be annoying because I will be too into the game! (also because the internet is scary).
HashbrownBonkle2012.
We won't see Fallen and Vex today
I tried to address that in a Grimoire card.
See previous post heavily implying that.
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Can't wait to read it. :)
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I agree, except for the second part.
It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)
If you think there is only one 'solution' to the templar fight, the confluxes, the death singer, or even Atheon, then you either have not raided much, or you lack imagination.
I agree, except for the second part.
And as a counter to Cody's argument, I find the best part about the raids is the last time you play it, not the first. Each playthrough is a chance to take what you've learned and do a little better. Try new formations, new weapon and ability combos, get through faster, more efficiently, etc.
Correct, because the raids are NOT like Portal 2 and only have one specific solution to the fights.
Gotta spread that net wide, GV!
You bet they're making more raids. Gotta keep the hardcore happy. It looks like Bungie is doing a pretty good job of developing activities across a variety of playstyles:
Dude, Datto JUST made a video about how Destiny is heavily focused on the casual at the expense of the hardcore player. He basically said there are not nearly enough activities for high end players to pursue.
Thanks!
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Gotta spread that net wide, GV!
Heh. When I think of people with perspective I think of hardcore players. :p
And to think people were whining about Gothalion...
At least he was a straight-shooter who asked the real questions. I was surprised by how much I enjoyed his being there.
The Triplewreck guy gave me a chuckle with how lame and awkward he was. Helped contrast his playing skills; made him human... but he was pretty much pointless overall.
This guy though... yeesh.
And to think people were whining about Gothalion...
At least he was a straight-shooter who asked the real questions. I was surprised by how much I enjoyed his being there.The Triplewreck guy gave me a chuckle with how lame and awkward he was. Helped contrast his playing skills; made him human... but he was pretty much pointless overall.
This guy though... yeesh.
I've been thinking about this all day- Honestly, I think Goth worked so well (comparatively) because he functioned mostly as an interviewer for that stream, based on the fact that not much gameplay was happening.
Like someone else here mentioned, it's hard to play and talk at the same time. I think a better system would have been for the guest to be with Deej and the designers in an observatory role, acting as a cipher for regular players and asking questions, while Bungie's testers demo what an ideal game session looks like.
Because Datto knows what it's like only playing strikes?
He basically said there are not nearly enough activities for high end players to pursue.
At the expense of what? Dude, by this reason, there is even less content for players who don't raid. Datto is literally the last person you should take an opinion from on this.
I agree, except for the second part.
It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)
If you think there is only one 'solution' to the templar fight, the confluxes, the death singer, or even Atheon, then you either have not raided much, or you lack imagination.
What? That's my point. They're designing for more than one solution. You can't find more than one solution (in practical terms) in one play-through. Ergo, I don't understand you saying they should focus on raids and specifically on the experience of running a raid for the first time-- or did I misunderstand, and you were just going on a tangent to say that you liked what they did with that?
And to think people were whining about Gothalion...
At least he was a straight-shooter who asked the real questions. I was surprised by how much I enjoyed his being there.The Triplewreck guy gave me a chuckle with how lame and awkward he was. Helped contrast his playing skills; made him human... but he was pretty much pointless overall.
This guy though... yeesh.
I've been thinking about this all day- Honestly, I think Goth worked so well (comparatively) because he functioned mostly as an interviewer for that stream, based on the fact that not much gameplay was happening.Like someone else here mentioned, it's hard to play and talk at the same time. I think a better system would have been for the guest to be with Deej and the designers in an observatory role, acting as a cipher for regular players and asking questions, while Bungie's testers demo what an ideal game session looks like.
They could have made it work by talking between waves and between rounds-- and they did do that, but it didn't work, because I couldn't hear most of what they said, because I had the volume down so I wouldn't go deaf. That yelling really did pretty much ruin (for me) anything they wanted to present that wasn't gameplay. They should've had someone tell him over the headphones or via cue card or whatever to knock it off.
The sad thing is when he wasn't yelling his enthusiasm was actually kind of infectious; when he got excited about the scorch cannon, I got excited too, then he started screaming his head off again and I went back to tuning it out and turning it down.
Because Datto knows what it's like only playing strikes?
He basically said there are not nearly enough activities for high end players to pursue.
At the expense of what? Dude, by this reason, there is even less content for players who don't raid. Datto is literally the last person you should take an opinion from on this.
There's a lack of content for everybody. I said this on the first day. Right now the only thing I do are raids, nightfalls, and Crucible. Once I get a Hawkmoon, it's going to be only crucible.
I see your point, since if you don't raid then all you have are strike playlists.
Why Professor Broman?
Was Doctor Dudebro unavailable?
And to think people were whining about Gothalion...
Like someone else here mentioned, it's hard to play and talk at the same time. I think a better system would have been for the guest to be with Deej and the designers in an observatory role, acting as a cipher for regular players and asking questions, while Bungie's testers demo what an ideal game session looks like.
They probably figured that someone who streams Destiny for a living would be both good at the game and able to be entertaining at the same time. Unfortunately, they chose the exact wrong person.
hahahaha
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And to think people were whining about Gothalion...
The sad thing is when he wasn't yelling his enthusiasm was actually kind of infectious; when he got excited about the scorch cannon, I got excited too, then he started screaming his head off again and I went back to tuning it out and turning it down.
I genuinely liked his excitement. The whole time I was thinking, "This is exactly what I imagine I'll be feeling the first time I get to experience this for myself." Though, to be fair, I was listening through a pair of Aftershokz headphones, so the sound wasn't directly in my ear. If I had been wearing earbuds, I might have been more than a little upset at having to make the choice between watching the stream or preserving the little hearing I have left.
-Disciple
I agree, except for the second part.
Look at the individual raid mechanics. They're pretty stupid easy. We clear Crota in 30 minutes, Atheon in an hour on casual play now. Once you get the mechanics, it's easy. This will continue to be difficult despite understanding the mechanics of the raid.
And the first time doing a raid with no help, how long did it take? Did you even ever DO it with no help? That's my point, and that's the experience that is so amazing. They are easy now because you know them, but figuring them out is wicked fun. PoE has none of that whatsoever.Vault of Glass opening second is still far and above any other Destiny experience by a huge margin.
That only happens once per player though, if it even ever happens, and most of the mechanics that I wasn't told about I was able to figure out quite quickly.
It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)
This is all ignoring the fact you've only seen 2 of the 4 rooms and you don't know how many different objectives there are, what they are, or how they work.
It's not a stretch to assume that the objectives will be much simpler than the raid objectives given a) it is a matchmade activity, and b) only 3 players means fewer moving parts.And as a counter to Cody's argument, I find the best part about the raids is the last time you play it, not the first. Each playthrough is a chance to take what you've learned and do a little better. Try new formations, new weapon and ability combos, get through faster, more efficiently, etc.
I'm with Cody on this one. The very first time clearing the raids was great. Getting through the Abyss totally unspoiled was AMAZING.
The raids, however, then got old to me very quickly. Well before I ever got the gear to get into hard modes, in fact. Part of that is because RNG based loot drops are horsecrap, and three months into CE I still had only ever gotten boots and gloves despite many full clears. I have still never gotten a full set of VoG armor. Hard modes were a nice challenge, but only the Crota fight actually had different mechanics (and it sucks being 31 while everyone else in the group has been 32 for over a month). Everything else was basically the exact same as normal, sans revives and with bigger numbers.
This is a problem with raids in MMO games in general. As "beat this once" encounters, they're super fun. As "beat this every week, multiple times, for months on end" they suck ballsack (exacerbated by the fact that very often in MMOs you can't even attempt the next raid tier until everyone is fully outfitted from the current tier). I'm glad PoE will be different each time, but I'm also afraid that instead of being truly random, it will be "pick from a set of 12 fixed challenges" which will result in what is basically a pared down raid experience with variety but not surprises. At least the loot system is different. For that I'm VERY thankful.
And to think people were whining about Gothalion...
The sad thing is when he wasn't yelling his enthusiasm was actually kind of infectious; when he got excited about the scorch cannon, I got excited too, then he started screaming his head off again and I went back to tuning it out and turning it down.
I genuinely liked his excitement. The whole time I was thinking, "This is exactly what I imagine I'll be feeling the first time I get to experience this for myself." Though, to be fair, I was listening through a pair of Aftershokz headphones, so the sound wasn't directly in my ear. If I had been wearing earbuds, I might have been more than a little upset at having to make the choice between watching the stream or preserving the little hearing I have left.-Disciple
If you go back and watch the stream archive, audio levels seem to be all over the place. I was constantly tuning my volume slider the whole time, and not just because of Broman.