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Playing Destiny on Xbone (Part 2)... (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, May 15, 2015, 18:20 (3724 days ago)

I can't seem to get the hang of the controls.

-Anyone that went from playing it on the 360 to the One, or who jumps from PS4 to One, do you notice any oddness in looking around? For me it feels momentarily sluggish combined with a slight acceleration once I hold it down all the way. Makes my movements jerkier than they should be (and I have a bit of a tough time switching quickly between enemies). This didn't happen to me on the 360 version.

- The bumpers. Oh God, the Bumpers... I'd say that I successfully pull off a super about 30% of the time that I hit them (usually I just throw a grenade or melee instead). I tried using other schemes (I usually go Puppeteer), but all of them assign a vital move to the bumpers, which kills me. I've tried getting used to the stiffness by using them "as intended", but that just makes me end up looking down, usually botching anything (grenade, melee, Super). How did you guys get around that?

-Having to use my left thumb to pull up my ghost/sparrow is really annoying, but I know that nothing can be done about that; minor nitpick. Do you other PS folk feel the same way, or wat?

"Crush the blacks!" seems to be Microsoft's philosophy on contrast and brightness, and I'm perfectly fine with that. I always play on a lower brightness setting, and I actually like the cartoony coloration that the Xbone gives Destiny (Juicy, you could say).

Also, anyone use third-party controllers for the Xbone? Any that you would recommend?

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Playing Destiny on Xbone (Part 2)...

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, May 15, 2015, 19:18 (3724 days ago) @ Korny

I can't seem to get the hang of the controls.

- This first half I currently can not answer in good faith. I was fine playing the PS4 Alpha though.

- The bumpers. Oh God, the Bumpers... I'd say that I successfully pull off a super about 30% of the time that I hit them (usually I just throw a grenade or melee instead). I tried using other schemes (I usually go Puppeteer), but all of them assign a vital move to the bumpers, which kills me. I've tried getting used to the stiffness by using them "as intended", but that just makes me end up looking down, usually botching anything (grenade, melee, Super). How did you guys get around that?

Get around? I picked up the controller, looked at the control schemes and chose one that I liked the best. The rest is just muscle memory at this point.
....


"Crush the blacks!" seems to be Microsoft's philosophy on contrast and brightness, and I'm perfectly fine with that. I always play on a lower brightness setting, and I actually like the cartoony coloration that the Xbone gives Destiny (Juicy, you could say).

Have you set up the display settings of the Xbox One for your TV? I like color, so like the mad man that I am, I changed the color depth to 36 & the color space to PC (Full RGB). One that note, have you used the Xbox Calibration tool to tweak your TV settings? It's actually pretty good for something not dedicated for such things. (I know too much about this sort of thing... so if you need help do ask)

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Playing Destiny on Xbone (Part 2)...

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, May 15, 2015, 19:29 (3724 days ago) @ INSANEdrive

I can't seem to get the hang of the controls.

- This first half I currently can not answer in good faith. I was fine playing the PS4 Alpha though.

- The bumpers. Oh God, the Bumpers... I'd say that I successfully pull off a super about 30% of the time that I hit them (usually I just throw a grenade or melee instead). I tried using other schemes (I usually go Puppeteer), but all of them assign a vital move to the bumpers, which kills me. I've tried getting used to the stiffness by using them "as intended", but that just makes me end up looking down, usually botching anything (grenade, melee, Super). How did you guys get around that?

Get around? I picked up the controller, looked at the control schemes and chose one that I liked the best. The rest is just muscle memory at this point.

I think my recourse is to get a third-party controller.

....


"Crush the blacks!" seems to be Microsoft's philosophy on contrast and brightness, and I'm perfectly fine with that. I always play on a lower brightness setting, and I actually like the cartoony coloration that the Xbone gives Destiny (Juicy, you could say).


Have you set up the display settings of the Xbox One for your TV? I like color, so like the mad man that I am, I changed the color depth to 36 & the color space to PC (Full RGB). One that note, have you used the Xbox Calibration tool to tweak your TV settings? It's actually pretty good for something not dedicated for such things. (I know too much about this sort of thing... so if you need help do ask)

I set it to PC. It wasn't a complaint, but it does get somewhat dark in certain places (though the only thing wrong with that is that we don't have control of our flashlights... But I'll check the calibration either way, thanks!

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Have you tried pressing on the buttons at the same time?

by Funkmon @, Friday, May 15, 2015, 20:07 (3724 days ago) @ Korny

- No text -

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Playing Destiny on Xbone (Part 2)...

by Xenos @, Shores of Time, Friday, May 15, 2015, 19:21 (3724 days ago) @ Korny

- The bumpers. Oh God, the Bumpers... I'd say that I successfully pull off a super about 30% of the time that I hit them (usually I just throw a grenade or melee instead). I tried using other schemes (I usually go Puppeteer), but all of them assign a vital move to the bumpers, which kills me. I've tried getting used to the stiffness by using them "as intended", but that just makes me end up looking down, usually botching anything (grenade, melee, Super). How did you guys get around that?

This is a rather divisive topic in the Xbox community. Seems you either love the new bumpers or hate them.

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I could take them or leave them.

by Funkmon @, Friday, May 15, 2015, 20:29 (3724 days ago) @ Xenos

I play on the Bone half the time and on the 360 half the time. I have no real opinion on the new bumpers. I preferred the white and black buttons, but I don't think Destiny would have worked well in that control setup.

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Playing Destiny on Xbone (Part 2)...

by stabbim @, Des Moines, IA, USA, Friday, May 15, 2015, 19:25 (3724 days ago) @ Korny

-Anyone that went from playing it on the 360 to the One, or who jumps from PS4 to One, do you notice any oddness in looking around? For me it feels momentarily sluggish combined with a slight acceleration once I hold it down all the way. Makes my movements jerkier than they should be (and I have a bit of a tough time switching quickly between enemies). This didn't happen to me on the 360 version.

Not really. If anything, I feel like I look and move slower on the 360 - more due to the sticks actually being physically stiffer on the 360 than a difference in their response at a given position, I think. However, you're not the first person I've heard say that, so there might be something to it. I just haven't noticed it.

- The bumpers. Oh God, the Bumpers... I'd say that I successfully pull off a super about 30% of the time that I hit them (usually I just throw a grenade or melee instead). I tried using other schemes (I usually go Puppeteer), but all of them assign a vital move to the bumpers, which kills me. I've tried getting used to the stiffness by using them "as intended", but that just makes me end up looking down, usually botching anything (grenade, melee, Super). How did you guys get around that?

Git gud, son.

Seriously though... I dunno. Objectively speaking, the bumpers are stiffer on the XBone than the 360, but it never really bothered me. In Destiny or elsewhere.

I'd guess that you probably have more difficulty having played Destiny so much on PS4. It has to be a bigger difference coming from that than from the 360. I mean, I'm sure you've played on 360, but probably not the majority of your time. It also doesn't sound like you've played much OTHER than Destiny on the Bone. I wonder if you'd have as much trouble with games you hadn't first played a bunch on PS4?

-Having to use my left thumb to pull up my ghost/sparrow is really annoying, but I know that nothing can be done about that; minor nitpick. Do you other PS folk feel the same way, or wat?

TBH I kinda feel like this would have been the place for Kinect integration, if they'd had the time to do any. I know you don't use it, but still. Being able to say "go to orbit" or "go to X planet," etc. could be nice if done well.

Forza Horizon 2 has a pretty slick voice-activated GPS that works very well.

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Playing Destiny on Xbone (Part 2)...

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, May 15, 2015, 19:39 (3724 days ago) @ stabbim

-Anyone that went from playing it on the 360 to the One, or who jumps from PS4 to One, do you notice any oddness in looking around? For me it feels momentarily sluggish combined with a slight acceleration once I hold it down all the way. Makes my movements jerkier than they should be (and I have a bit of a tough time switching quickly between enemies). This didn't happen to me on the 360 version.


Not really. If anything, I feel like I look and move slower on the 360 - more due to the sticks actually being physically stiffer on the 360 than a difference in their response at a given position, I think. However, you're not the first person I've heard say that, so there might be something to it. I just haven't noticed it.

It's the only platform that I'm having that issue on, so who knows...

- The bumpers. Oh God, the Bumpers... I'd say that I successfully pull off a super about 30% of the time that I hit them (usually I just throw a grenade or melee instead). I tried using other schemes (I usually go Puppeteer), but all of them assign a vital move to the bumpers, which kills me. I've tried getting used to the stiffness by using them "as intended", but that just makes me end up looking down, usually botching anything (grenade, melee, Super). How did you guys get around that?


Git gud, son.

Seriously though... I dunno. Objectively speaking, the bumpers are stiffer on the XBone than the 360, but it never really bothered me. In Destiny or elsewhere.

I'd guess that you probably have more difficulty having played Destiny so much on PS4. It has to be a bigger difference coming from that than from the 360. I mean, I'm sure you've played on 360, but probably not the majority of your time. It also doesn't sound like you've played much OTHER than Destiny on the Bone. I wonder if you'd have as much trouble with games you hadn't first played a bunch on PS4?

Maybe. I hate the Xbone controller all around, and absolutely love the DS4 (a complete reversal from the last gen). That said, I haven't had a huge issue with the controller while playing the MCC, but the Halo games have always been slower, stiffer affairs, so maybe it wasn't as obvious.

-Having to use my left thumb to pull up my ghost/sparrow is really annoying, but I know that nothing can be done about that; minor nitpick. Do you other PS folk feel the same way, or wat?


TBH I kinda feel like this would have been the place for Kinect integration, if they'd had the time to do any. I know you don't use it, but still. Being able to say "go to orbit" or "go to X planet," etc. could be nice if done well.

I wonder why that prominent Kinect feature during last-gen disappeared almost entirely, when more games were starting to make use of it (mainly EA/Ubisoft titles, it seems). Or headset integration, yeah. The touchpad on the DS4 opened up tons of doors and possibilities that the Kinect could have kept up with easily, and yet it's still looking like a pointless gimmick. I think Microsoft killed Kinect by releasing an XBone without it, which is a Catch-22, since tons of people wouldn't have bought an Xbone if they had to pay extra for Kinect as well. That's a crappy situation, but developers aren't going to be working extra hard for a clearly niche platform (then again, we've yet to see how well Morpheus is received, but it looks very promising since third-party devs are going out of their way to integrate it)...


Forza Horizon 2 has a pretty slick voice-activated GPS that works very well.

It's up to developer creativity then. Not sure why Bungie doesn't integrate some voice commands, since all PS4 players with a headphone could have complete access, and it would add some needed value to the Kinect for Xfolk.

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Playing Destiny on Xbone (Part 2)...

by CruelLEGACEY @, Toronto, Friday, May 15, 2015, 19:46 (3724 days ago) @ stabbim

Seriously though... I dunno. Objectively speaking, the bumpers are stiffer on the XBone than the 360, but it never really bothered me. In Destiny or elsewhere.


It's not that they're stiffer, the problem is over half the surface area of the button doesn't actually work.

The Xbone Bumper buttons don't press straight in like most other controller buttons; they swing on a hinge like a door. If you press too close to the hinge, the button just doesn't move. So a lot of it depends on where your fingers naturally land on the button. If they land on the outer edges, you won't have any problems. But if they land on the inner edges of the button (as mine do), you'll have a horrible time getting the button to trigger.

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Crazy idea that might just work

by BeardFade ⌂, Portland, OR, Friday, May 15, 2015, 19:42 (3724 days ago) @ Korny

I had the right bumper stop working properly on my 360 controller a few months back. I opened up the controller, and noticed that the piece of plastic attached to the bumper wasn't consistently depressing the toggle. So, I used some epoxy to build up the plastic plunger a bit, and then sanded/filed it down to a point where I had increased the height of the plunger ~.5-1mm. It was enough to cause the plunger to trigger the toggle every time, but not so much that it was permanently depressed (my first attempted height was too much). I've never had a problem with the bumper since.

Not having first hand experience with the Xbox One controller, I'm not sure if a similar situation is taking place, but if you're a bit crafty and a DIY/fix-it-yourself kind of guy, you might try this solution to ensure the bumpers work when they should.

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No.

by uberfoop @, Seattle-ish, Friday, May 15, 2015, 22:53 (3724 days ago) @ BeardFade

The issue isn't the sensitivity or movement range, it's that depending on where you push it, it doesn't click at all. Because despite feeling like a button, it's a lever.

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Umm... No to you?

by BeardFade ⌂, Portland, OR, Friday, May 15, 2015, 23:07 (3724 days ago) @ uberfoop

The issue isn't the sensitivity or movement range, it's that depending on where you push it, it doesn't click at all. Because despite feeling like a button, it's a lever.

Unless the Xbox One is an entirely different design, you are the incorrect one. On the 360, your bumpers are, in fact, a single button pushed in by a single piece of plastic behind the bumper. The bumper has no lever action, unlike the triggers. In fact, part of the issue with the design is that the bumper is structurally weak towards the edge (where you likely use the bumper with the side of your finger), and thus it flexes just enough to not fully depress the button. I could depress it if I moved my finger all the way to the front of the bumper, but not on the side where I naturally push it. This is why I made the plunger longer, so that it would more easily depress the button.

I thought the fact that I opened one up, witnessed it with my own eyes, worked on, fixed it and put it back together would be verification enough that I knew what I was talking about.

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No Colonel Sanders, YOU'RE wrong.

by Korny @, Dalton, Ga. US. Earth, Sol System, Saturday, May 16, 2015, 01:52 (3724 days ago) @ BeardFade

Xbox One controllers are indeed different in design. The bumper is a clicky hinge rather than the simple button design of the 360.
It's extremely frustrating, but as has been pointed out, some people prefer this for some reason.

You simply can NOT use the XBone bumpers the same way as the 360 version, because they'll feel super stiff and uncomfortable. CruelLEGACEY pointed out why.

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Yep

by breitzen @, Kansas, Saturday, May 16, 2015, 03:17 (3724 days ago) @ Korny

Xbox One controllers are indeed different in design. The bumper is a clicky hinge rather than the simple button design of the 360.
It's extremely frustrating, but as has been pointed out, some people prefer this for some reason.

You simply can NOT use the XBone bumpers the same way as the 360 version, because they'll feel super stiff and uncomfortable. CruelLEGACEY pointed out why.

This is true. Personally I like the new design, but I think its because I have small hands so my finger naturally sit on the outer edge where you need to press. I can totally see someone with larger hands having problems with this (especially if they're new to the controller).

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Yep

by stabbim @, Des Moines, IA, USA, Saturday, May 16, 2015, 15:34 (3723 days ago) @ breitzen

This whole discussion really confuses me and I think I just figured out why. I just let my finger lay across the bumper and squeeze the whole thing, rather than pushing one specific spot. Both controllers work equally well for me, other than the XBone being a bit stiffer. It's not like I figured that technique out because I'm super clever or anything - it's just what I do without thinking about it.

So, the statement that you "cannot" use them the same might be true, but it depends how you were using the 360 in the first place, I think.

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I felt pretty much exactly like you when I upgraded

by ZackDark @, Not behind you. NO! Don't look., Friday, May 15, 2015, 19:56 (3724 days ago) @ Korny

-Anyone that went from playing it on the 360 to the One, or who jumps from PS4 to One, do you notice any oddness in looking around?

Yes. I had to change increase the sensitivity on the One to get remotely close to what I was used to on the 360.

- The bumpers. Oh God, the Bumpers...

Heh, I remember hating the bumpers with all my fury. It passed. I have no problems with the bumpers now and the 360 actually feels weird to me after all this time.


"Crush the blacks!" seems to be Microsoft's philosophy on contrast and brightness, and I'm perfectly fine with that. I always play on a lower brightness setting, and I actually like the cartoony coloration that the Xbone gives Destiny (Juicy, you could say).

Coming from the 360, which is basically pastel all the things, I welcomed the vibrant colors. But I am of opinion that the PS4 version looks the best of the bunch. At least you guys have that as consolation.

Also, anyone use third-party controllers for the Xbone? Any that you would recommend?

Do they even exist?

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