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Some Perks are about to get a lot more rare (Destiny)

by slycrel ⌂, Saturday, May 16, 2015, 20:47 (3723 days ago) @ CyberKN

Looking through the datadump at DestinyDB last night, it looks like a lot of the new reforgable weapons have had the available perks shuffled around. A few notable examples:

Handcannons can't roll "third eye" or "feeding frenzy"

Shotguns can't roll "hammer-forged". Actually, I can't find "hammer-forged" on any of the new weapons.

Scout rifles have had "Full-auto" added to pool of available perks. It has been removed from Pulse rifles.

Auto rifles can't roll "Spray and play", but "Outlaw" has been added. (This one seems really odd)

To clarify This only applies to NEW, REFORGABLE Weapons. For example, the ToO handcannon has Third-eye as a set perk, and all your old stuff will be unchanged.

I think these are all pretty good changes. They seem to clarify (some) what roles the weapons in general will play. The only real "nerf" change I think is feeding frenzy on hand-cannons. It is arguably better than outlaw in the general sense, though if you are hitting precision shots usually it's not going to be a huge problem with outlaw as a replacement.

An awful lot of people have been complaining about shotguns with hammer-forged, and for good reason in PvP. I think in PvE it's not a problem though.

Happy to hear full auto is added to the pool for scout rifles. For a faster firing scout that would be ideal and would make me think twice about using one.

Auto-rifles are in general just too weak... but assuming they were not (i.e. we are getting some with better impact) then spray and play could be considered overpowered, while outlaw is a faster reload at the cost of a precision kill... meaning that you only sometimes will get a fast reload instead of bullet-hosing and always getting one. Not by me, but I could see the theoretical justification. You know, if auto-rifles didn't suck in general. =)


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