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I think Destiny has a lot of UI issues, actually. (Destiny)

by General Vagueness @, The Vault of Sass, Thursday, May 21, 2015, 20:38 (3710 days ago) @ Kahzgul

I feel like lots of the user experience is very slick, but isn't intuitive at all. When you go to the character menu, you don't start at the far left tab. Rather, you start one over from that.

so?

You have to go to orbit before you can go to the mission select screen (the "director").

That's more of a structuring issue. Orbit is clearly the lobby, and either they can't find a way to eliminate the lobby or they don't want to.

To see your reputations, you have to mouse over a little pop down box.

What would you suggest?

The vault is only accessible from social areas.

I think this is a structuring thing too, having to do with what's loaded where and when.

The decisions about when to show you numbers (light level 24! Attack power 261!) vs. when not to (Increases weapon stability! slightly faster reload speed!) seem arbitrary and those numbers that are shown are presented without enough context. I still don't *know* what the interaction between attack power, character level, and armor value is. Also, why do monster levels in PvE work totally differently from player levels in PvP? Would it have been that hard to balance them? And why show me damage numbers at all when you refuse to show me total enemy HP? Oh, right - it's because you refuse to put DPS values in the game so without seeing my shot by shot damage ticks I'd never know if gun A was more effective than gun B.

I totally agree. What I'm getting increasingly annoyed by is perks that don't even show an increase or decrease in a bar, or even show the opposite of what their description says, so I don't even know what they actually do. I keep thinking they'll address it with the next update or the next one, but it's been 8 months and they haven't even acknowledged it.


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