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No Checkpoints on the new endgame activity is inexcusable (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, June 09, 2015, 14:20 (3696 days ago) @ DreadPirateWes

It's just different than the other content, so it is taking some getting used to. I want to know that my teammates can do it before I spend an hour on it. That's my new rule for PoE 35.

But the thing is, if it's your first time doing it, you aren't going to know what you are doing. You're probably not going to get it right away because the fight is complicated. Normally, you'd get there, experiment, find a strategy, and eventually do it. This is how it was with the raids.

But with no checkpoints, you have to start over. This means that unless you know exactly what to do, AKA are spoiled, then you are most likely going to waste time. And why would I play something if I'm just going to be told how to do it? Figuring it out yourself is basically the entire reason for playing the game.

That's not right. Old arcade games made you start over because they were never any longer than 35 minutes. PoE 35 is probably double that, if not more.

Step one: checkpoints after every round. Bungie can restrict these to only the same fireteam if they have some aversion to people mixing and matching like the raids.

Step Two: Rewards after every round, starting small, and ending big

Step Three: Skolas should always drop something


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