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Exactly (Destiny)

by Kahzgul, Wednesday, June 10, 2015, 06:03 (3694 days ago) @ squidnh3

Skill based matchmaking is bogus. It leads to bizarre forfeit-farming games where the other team doesn't even try for 50 games so that they can then have a cakewalk to undefeated land, as well as to an eventual 50% win scenario for players who always try their best. Some players (like me) who like to screw around from time to time will find that (a) screwing around isn't as fun because you're basically guaranteed a loss if you're not going 100% and (b) since you screw around sometimes, when you really put your gameface on you realize there's no need and you're not getting the challenge you want.

Right now, crucible is a good mix of "oh wow, these guys are good - let's play for reals," "holy smokes these guys are awesome, time to equip NLB and hope I get at least 1 troll kill," and "these guys are clearly ... uh... June Gloom Noobs? I guess it's time to level up Dragon's Breath while going for a melee kill streak of 5." I like that. I do wish the asshole announcer would stop telling me that I "misjudged my opponents" though - I'm not the one who said "I think I can beat those guys" before the game started.

I wish I could say the same for Iron Banner, but that's clearly "you're organized a team of 6 and can win" vs. "you're flying solo and the best you can hope for is to be on the bright side of the losing team." I seriously went 0-6 last night on my warlock and was a top player on my team several times. GRRRR.

Trials of Osiris seems to be a reasonable matching system, at least in the few games I've played of it.

One side note: Bungie needs to get better at matching you to different rooms. I've been beaten by over 8000 and been put into the same room again, only to leave, rejoin IB, and find that... I'm in the SAME ROOM. Wash, rinse, repeat. If players leave a room, do them a favor and give them a new lobby when they rejoin the event.


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