
Super Cheese; It's worse than you Thought (Destiny)
The grenade super cheese that was shown last week (using "grenade hits restore super energy" perks to get full super from a single grenade kill) is actually far, far worse than that. As a hunter using swarm grenade, you can grenade yourself in a corner to get as much as 60% of your super back almost instantly, with another 30%-ish coming back when the swarm detonates a few seconds later, all while taking barely half of your shields in damage.
This cheese is super effective on Trials of Osiris, and can potentially result in golden gun being active for every single round.
Plus side: If you scout the enemy team and see that they have a hunter with swarm grenade active, you can rush them to catch him sitting still with half of his health already gone.
Let's hope this is fixed soon.

This just in...
https://twitter.com/Bungie/status/610498811358679040
https://www.bungie.net/en/News/News?aid=13033
Looks like they're on it :)

I've tried it a dozen times, it never worked for me. :(
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I did it in the cosmodrome for lulz.
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Awesome!
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Super Cheese; It's worse than you Thought
that's hilarious that ANY grenade damage (even damage to yourself) counted towards super regen. I'm surprised it took this long to come to light. I wonder how many people have been using it this whole time before the community at large noticed?

Super Cheese; It's worse than you Thought
It's especially odd considering that the way the perk is SUPPOSED to work shouldn't be triggered by just doing damage to an enemy - it should be triggered only on kills.
As far as it taking so long to be noticed, it might not have always been like this. The problem might have been introduced by other changes somewhere along the way. It certainly wouldn't be the first time a change has had unintended effects.

Unintended effects
It's especially odd considering that the way the perk is SUPPOSED to work shouldn't be triggered by just doing damage to an enemy - it should be triggered only on kills.
As far as it taking so long to be noticed, it might not have always been like this. The problem might have been introduced by other changes somewhere along the way. It certainly wouldn't be the first time a change has had unintended effects.
I've had this thought for a while, but especially since they've introduced actual gunsmithing: the fact that this game hasn't "broken" more than it has is a pretty amazing accomplishment.
My mind boggles at all the systems, interactions, and possibilities that have to be accounted for.