Avatar

Unintended effects (Destiny)

by Kermit @, Raleigh, NC, Monday, June 15, 2015, 22:00 (3688 days ago) @ stabbim

It's especially odd considering that the way the perk is SUPPOSED to work shouldn't be triggered by just doing damage to an enemy - it should be triggered only on kills.

As far as it taking so long to be noticed, it might not have always been like this. The problem might have been introduced by other changes somewhere along the way. It certainly wouldn't be the first time a change has had unintended effects.

I've had this thought for a while, but especially since they've introduced actual gunsmithing: the fact that this game hasn't "broken" more than it has is a pretty amazing accomplishment.

My mind boggles at all the systems, interactions, and possibilities that have to be accounted for.


Complete thread:

 RSS Feed of thread