On the fence about The Taken King (Destiny)

by Dan de Board @, Friday, June 19, 2015, 19:29 (3685 days ago)

The Taken King looks like it will be a great addition to Destiny. The new subclasses look cool and what Bungie is saying sounds very promising. That said, I have one issue with The Taken King that are putting me on the fence about purchasing it at all and it is an entirely personal issue.

It's time.

When Destiny was on the way in, I had no problem dropping the money on a PS4, the game itself and the expansions. This is a game I wanted to play for a long time, as it promised me most of the things I wanted out of a video game. When it came out I took two days off from work to play it and I enjoyed it immensely. I still enjoy it immensely, but I feel like I lack the time to do it. Since I moved out from my parents, where I had all the time in the world to play games, I now have chores, a job, a social life and my significant other. And when I do have a long stretch of free-time, I almost feel obligated to play Destiny, to PvP, to finish bounties, to upgrade my guns and not play or do anything else in that spare time. Destiny is super fun and satisfying, but I don't want it to be the only thing I do.

Do you feel an obligation to spend your time playing Destiny or do you find ways to combat this? How do you manage your Destiny time compared to other hobbies? Is this stopping anyone else from wanting to purchase The Taken King?

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On the fence about The Taken King

by Xenos @, Shores of Time, Friday, June 19, 2015, 19:45 (3685 days ago) @ Dan de Board

Do you feel an obligation to spend your time playing Destiny or do you find ways to combat this? How do you manage your Destiny time compared to other hobbies? Is this stopping anyone else from wanting to purchase The Taken King?

I play a lot after each release, but if I ever think something along the lines of "I guess I should play Destiny..." I stop playing until it sounds fun to play. I've logged a lot of hours (700+) but very few of those have been me not enjoying the game, or playing when I would rather do something else. I know I'll probably put at least another 100 hours into Taken King, but I also know I won't be playing just to achieve an arbitrary goal (half my exotics are un-upgraded sitting in my vault).

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On the fence about The Taken King

by CruelLEGACEY @, Toronto, Friday, June 19, 2015, 19:46 (3685 days ago) @ Dan de Board

I think you're facing a transition that most of us go through at one point or another. As life moves on, many of us find ourselves with less spare time, more restrictions and/or responsibilities. Priorities change.

For me, I'm lucky enough to be in a place in my life where Destiny fits in quite nicely. I have a full time job, a wife, and an 18 month old daughter. My spare time during the day is exactly "0". Social life is equally non-existent. I make it out for a beer with friends once every 6 months or so. I haven't been to the movies since Man of Steel.

But every night, after I put my daughter to bed, after my wife goes to sleep, I have a bit of time to sit on the couch and play videogames. Over the past 9 months, "videogames" has morphed into "Destiny". It's just about all I play. Not to sound too corny, but it's because of the people here. I jump online, boot up Destiny, and I've got 15-20 friends online to have fun with. Destiny has become my "videogame time" as well as my "social time".

The rest of my life still takes priority. Anyone who plays with me on a regular basis has witnessed me suddenly vanishing from the game because my daughter has woken up in the middle of the night. But at a time in my life where routine has very much taken over, I consider myself lucky to be able to fit Destiny in to that routine in a way that doesn't interfere with my responsibilities.

Except for those nights where I stay up waaaaaay too late ;)

Opportunity cost

by yakaman, Friday, June 19, 2015, 20:32 (3684 days ago) @ Dan de Board

Do you feel an obligation to spend your time playing Destiny or do you find ways to combat this? How do you manage your Destiny time compared to other hobbies? Is this stopping anyone else from wanting to purchase The Taken King?

I have stopped playing Destiny because the opportunity cost (what else I could be doing with the time) became too great. Not only summer stuff and normal life, but other games. I just bought The Witcher 3 and will be diving into it in the next couple of weeks.

I found that I couldn't play just a little Destiny. Playing a little demands playing more, to get more loot, to get more ranking, to get more...whatever.

I think Xenos has it right - play until you don't feel like it, and stay away until you really feel it again.

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Opportunity cost

by Kermit @, Raleigh, NC, Friday, June 19, 2015, 20:35 (3684 days ago) @ yakaman

Do you feel an obligation to spend your time playing Destiny or do you find ways to combat this? How do you manage your Destiny time compared to other hobbies? Is this stopping anyone else from wanting to purchase The Taken King?


I have stopped playing Destiny because the opportunity cost (what else I could be doing with the time) became too great. Not only summer stuff and normal life, but other games. I just bought The Witcher 3 and will be diving into it in the next couple of weeks.

I found that I couldn't play just a little Destiny. Playing a little demands playing more, to get more loot, to get more ranking, to get more...whatever.

I think Xenos has it right - play until you don't feel like it, and stay away until you really feel it again.

I appreciated when, in that Giant Bomb interview, when Mark (or was it Luke?) described putting the character on the shelf for a while.

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On the fence about The Taken King

by Revenant1988 ⌂ @, How do I forum?, Friday, June 19, 2015, 20:41 (3684 days ago) @ Dan de Board

Do you feel an obligation to spend your time playing Destiny

You use the word obligation- if Destiny feels that way to you (or any video game for that matter) you should stop playing it for a bit.

To me, obligations aren't fun. They are something that I am required to do. Destiny or any other game should be fun or something you want to do, not something you feel you *need* to do in a compulsive way.

Basically, if you feel you are "obligated" to play Destiny and it begins to interfere with your responsibilities or health- stop playing.


Since you asked, I'm still on Destiny about once a week at this point, for a couple of hours to compete the nightfall or weekly strike. Occasionally I'll hop on for scheduled events with friends. I also make sure I play other games too.

Destiny is fun, but it is similar to gambling to me in a lot of ways. It is designed to get you to keep playing "just a little longer". That's not necessarily a bad thing, you just need to know when to say "I'm done for the day" ;)

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All of this.

by Malagate @, Sea of Tranquility, Friday, June 19, 2015, 21:28 (3684 days ago) @ CruelLEGACEY

I think you're facing a transition that most of us go through at one point or another. As life moves on, many of us find ourselves with less spare time, more restrictions and/or responsibilities. Priorities change.

For me, I'm lucky enough to be in a place in my life where Destiny fits in quite nicely. I have a full time job, a wife, and an 18 month old daughter. My spare time during the day is exactly "0". Social life is equally non-existent. I make it out for a beer with friends once every 6 months or so. I haven't been to the movies since Man of Steel.

But every night, after I put my daughter to bed, after my wife goes to sleep, I have a bit of time to sit on the couch and play videogames. Over the past 9 months, "videogames" has morphed into "Destiny". It's just about all I play. Not to sound too corny, but it's because of the people here. I jump online, boot up Destiny, and I've got 15-20 friends online to have fun with. Destiny has become my "videogame time" as well as my "social time".

The rest of my life still takes priority. Anyone who plays with me on a regular basis has witnessed me suddenly vanishing from the game because my daughter has woken up in the middle of the night. But at a time in my life where routine has very much taken over, I consider myself lucky to be able to fit Destiny in to that routine in a way that doesn't interfere with my responsibilities.

Except for those nights where I stay up waaaaaay too late ;)

Life morphs you, and much of it for me (and I suspect for everyone) is a struggle for maintaining a balance; achieving a wavelength they desire to operate on and sustaining that. Destiny strikes enough of the right notes that resonate with me on a gameplay level across activities; as well as fits in with the tempo of my life. It's lean and mean and it's not missing much for me. There are loads of experiences that I think can be built on top of what already exists, I play as much or as little as I want, and many of the people in this community are the part of my family that I have chosen for my life.

So there's that.

;]

follow the beam

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On the fence about The Taken King

by Kahzgul, Friday, June 19, 2015, 21:54 (3684 days ago) @ Dan de Board

The very small number of things in Destiny that are fun for me are *very* fun, but they also require hours upon hours of grindy, repetitive, not at all fun tasks that I've done tens of times in order for me to be at all competitive.

I think I got a week of solid, totally fun play out of HoW. That's... about 10 hours of playtime for me.

But now I'm in a rut where the only fun thing for me is ToO, which requires 2 friends willing to put in the time and effort, as well as LOTS of leveling up my gear, grinding for Etheric Light, etc... none of which is fun for me at all anymore.

Frankly, it's not worth it to me anymore. There are many games I have which I have not finished that are fun for me all of the time, as opposed to Destiny which is fun *if my friends are online, *if the right number of my friends are online, *if it's a specific day of the week, and *if I put in lots of not fun time in order to keep my character competitive. That's a hell of a lot of caveats on my free time.

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Opportunity cost

by Leviathan ⌂, Hotel Zanzibar, Friday, June 19, 2015, 21:59 (3684 days ago) @ yakaman

Do you feel an obligation to spend your time playing Destiny or do you find ways to combat this? How do you manage your Destiny time compared to other hobbies? Is this stopping anyone else from wanting to purchase The Taken King?


I have stopped playing Destiny because the opportunity cost (what else I could be doing with the time) became too great. Not only summer stuff and normal life, but other games. I just bought The Witcher 3 and will be diving into it in the next couple of weeks.

I found that I couldn't play just a little Destiny. Playing a little demands playing more, to get more loot, to get more ranking, to get more...whatever.

I think Xenos has it right - play until you don't feel like it, and stay away until you really feel it again.

I guess I have different experience than a lot of others here, but I actually find Destiny especially easy to play in short bursts. That's basically what I've been doing since December or something. It's my go-to game if I don't know what to play or don't have much time. I love that I can hop on, do a Strike or a couple of Crucible matches, or, if I'm tired, jack around on Patrol for a while and have fun while still being able to step away easily. Most of this year, my play sessions have probably just been an hour or so long (unless I've linked up with some DBOers). I'm always working towards leveling up some gear, sure, but it's just a background task over months.

I mean I haven't even unlocked Prison of Elders yet! Sheesh.

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This. It's what MMO's are made of.

by slycrel ⌂, Saturday, June 20, 2015, 00:07 (3684 days ago) @ CruelLEGACEY

- No text -

On the fence about The Taken King

by j41m3z @, Saturday, June 20, 2015, 00:58 (3684 days ago) @ Dan de Board

No obligation. Rarely find myself wanting to play other when two or three friends are on. That's usually game night on Saturdays with the Phantom Pikes. Mostly to listen to Avateur talk about itchy and scratchy and yelling when we're all loosing in Trials.

On the fence about The Taken King

by Avateur @, Saturday, June 20, 2015, 01:35 (3684 days ago) @ j41m3z
edited by Avateur, Saturday, June 20, 2015, 01:48

No obligation. Rarely find myself wanting to play other when two or three friends are on. That's usually game night on Saturdays with the Phantom Pikes. Mostly to listen to Avateur talk about itchy and scratchy and yelling when we're all loosing in Trials.

Replying to you, but directing the post toward Dan.

Same as far as no obligation on my part. Any obligation I feel is to stay connected with buddies from DBO and real life, get together at least once a week, game, have fun, get mad, laugh, yell, itch, scratch, destroy, get destroyed, and dance in trees. The game nights don't always consist of Destiny, either. It's the friends that keep me coming back. I mean, sure, I'd get on Destiny regardless at some point or another, but I've gone weeks at a time without touching it. Also, House of Wolves really upped the fun.

My only beef with Taken King is Bungie's (or Activision's, whoever, I don't care which) screwing people hard on the pricing in my opinion. Oh, you don't own the game or any of the DLC yet? Well, pay $60 and you can get everything, including Taken King!

But as for you... we see that you already purchased Destiny and the DLC. You've given us at least $95 already, assuming you've been a day one purchaser. How's $40 more sound for Taken King? I guess what we're saying is, go fuck yourself.

So, obligation. Don't feel obligated to play because of Destiny. Don't feel obligated because of Bungie or Activision. Play because you enjoy playing and because you have people you enjoy playing with, and even if it's just once a week for some game night, quality play time can totally trump quantity of play time. Peoples are busy. Once a week is awesome. If you can do more, great! If pricing is a thing, hold off and maybe it'll drop or something for the holidays.

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Same.

by Funkmon @, Saturday, June 20, 2015, 05:31 (3684 days ago) @ Avateur

Today, I was obliged to get on Destiny and take ESO out of my Xbox not because I felt like I had to do all my bounties, but because I saw my friends were on, and I've been on call for my parents this entire week so I have missed a lot of our normal playdates.

Now, I spent the time disgusting Stabbim with my stories and opinions, so it wasn't necessarily productive or anything, but you know.

I feel no binding contract to play Destiny, nor indeed do I feel one for ESO, a traditional MMO.

+1 to this

by snakegriffin ⌂, MD, Saturday, June 20, 2015, 15:04 (3684 days ago) @ yakaman

I don't have time, nor the will to put hundreds of hours into games that don't leave me feeling like I've accomplished something. I've had a lot of personal reflection time recently, and I have wasted a lot of my life being entertained, instead of *doing* something with that time. I haven't looked at how much time I put into Destiny, but I really don't think I want to know either. I got sucked into a game with no story and not much value/time ratio, and that's over now. This kind of game, while fun in spurts, is just not for me at this stage of my life.

I'll play Fallout 4, Halo 5, and probably Star Wars Battlefront, but even that seems like a pretty big time sink that I don't know if I can justify. Growing up is hard to do :) Doesn't mean I'm giving up games completely (come on, that would be pretty ridiculous), but I will be much more judicious about my time going forward.

Time is the only currency that really matters in life.

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This. It's what MMO's are made of.

by CruelLEGACEY @, Toronto, Saturday, June 20, 2015, 15:21 (3684 days ago) @ slycrel

Part of me really wishes I'd gotten into WoW back in its early days. But then the other part of me thinks I might not have accomplished any of the things I managed to get done over the past 12 years ;p

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It's basically a GotY edition, it's nothing new.

by Xenos @, Shores of Time, Saturday, June 20, 2015, 15:51 (3684 days ago) @ Avateur

My only beef with Taken King is Bungie's (or Activision's, whoever, I don't care which) screwing people hard on the pricing in my opinion. Oh, you don't own the game or any of the DLC yet? Well, pay $60 and you can get everything, including Taken King!

But as for you... we see that you already purchased Destiny and the DLC. You've given us at least $95 already, assuming you've been a day one purchaser. How's $40 more sound for Taken King? I guess what we're saying is, go fuck yourself.

I really don't see this as that big of a deal. The Collector's Edition, sure that's a big deal because the digital one costs the same as the physical without the physical loot, and includes rewards you can't get any other way so you have to buy it if you want "everything". But the pricing of The Taken King makes perfect sense. Destiny RIGHT NOW is $27 on Amazon, even with both expansions for $35, that's barely over $60 for the base game and the expansions. This is no different than companies coming out with a "Game of the Year" edition of the game. We got a year with the game (and I personally put more than 700 hours into the game), that's why we paid more. If I didn't think it was worth the ~$100 I already paid I certainly wouldn't buy The Taken King for $40, but since I do, I don't begrudge them enticing new people to buy the game with a lower price of entry.

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Oh, I didn't see that part. Yeah, I think this way too.

by Funkmon @, Saturday, June 20, 2015, 17:13 (3684 days ago) @ Xenos

- No text -

On the fence about The Taken King

by naturl selexion, Saturday, June 20, 2015, 17:26 (3684 days ago) @ Avateur

Oh, you don't own the game or any of the DLC yet? Well, pay $60 and you can get everything, including Taken King!

But as for you... we see that you already purchased Destiny and the DLC. You've given us at least $95 already, assuming you've been a day one purchaser. How's $40 more sound for Taken King? I guess what we're saying is, go fuck yourself.

I don't have a problem with the pricing. It will always be this way and it makes sense. You wouldn't expect a newcomer to the game, say five years from now, to pay a few hundred dollars to get up to speed would you?

Considering the number of hours you get out of the game it is a hell of a bargain. But if you want the absolute best deal, don't buy anything until year ten. Heck, year 11 would be even better.

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What about ODST? Haven't we been here before?

by Revenant1988 ⌂ @, How do I forum?, Saturday, June 20, 2015, 17:58 (3684 days ago) @ Avateur

My only beef with Taken King is Bungie's (or Activision's, whoever, I don't care which) screwing people hard on the pricing in my opinion. Oh, you don't own the game or any of the DLC yet? Well, pay $60 and you can get everything, including Taken King!

But as for you... we see that you already purchased Destiny and the DLC. You've given us at least $95 already, assuming you've been a day one purchaser. How's $40 more sound for Taken King? I guess what we're saying is, go fuck yourself.


In Halo 3's heydey, I had purchased all the available DLC at the time.

Then ODST was announced, and with it, a disc containing all the maps I had already paid for.

I don't recall being mad when the original $40 price went to $60.

I don't recall being mad that I was basically buying content twice. (For the record, I also wasn't mad when the heroic map pack went free, I was happy that more people would have it, though I'll admit I waited a tad longer to buy other DLC, in the hopes that it might be free a few months later)

So, without splitting hairs here and going as "apples to apples" as we reasonably can, isn't the Taken King pretty much the same deal as ODST from 2009?

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This. It's what MMO's are made of.

by slycrel ⌂, Saturday, June 20, 2015, 20:41 (3683 days ago) @ CruelLEGACEY

I lost about a year of my life to WoW. It was an amazing experience in the early days. So much good. it was a pseudo-alternate reality for me for a while.

That said, it caused problems for me in real life. I stopped being able to draw the line between in-game time and out of game time. There was a point where I was always thinking about WoW. Breaks at work? Check the community forums. Evenings with the wife and kids? I'd be thinking what I'd be doing later with the guild and how I'd advance.

Some of the biggest concerns I've had with the latest expansion is that there's too much to do in destiny now. That's a double-edged sword. Fortunately I'm now older and can skip the extras I'd like to do without too much heartburn. Realistically, destiny has turned into tuesday night nightfalls and thursday night raids for me, with some random other things sprinkled in. That's really just about right. Because if I did everything every week with all my characters it'd be easily 20-30 hours a week.

It's tough line to walk. Nights like Thursday are what make me keep coming back to Destiny. Ultimately it's about the people, doing fun things together. That's what keeps MMOs fun and fresh. The game, once newness and exploration of the mechanics wears off some, becomes something entertaining to do along the way.

ODST didn't come with Vanilla Halo 3, just the maps

by someotherguy, Hertfordshire, England, Saturday, June 20, 2015, 21:51 (3683 days ago) @ Revenant1988

- No text -

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ODST didn't come with Vanilla Halo 3, just the maps

by Revenant1988 ⌂ @, How do I forum?, Saturday, June 20, 2015, 22:43 (3683 days ago) @ someotherguy

Tomato tomahto.

Ignore campaign for two reasons:

1.) Destiny doesn't have one (LOL)

2.) The always online nature of Destiny essentially makes it equal to the maps gotten with ODST. They were paid content for online play. (ODST having the benefit of an offline mode non withstanding)


For me, the price and content are pretty much comparable.

The price of being an early adopter.

It's basically a GotY edition, it's nothing new.

by Avateur @, Tuesday, June 23, 2015, 01:44 (3681 days ago) @ Xenos

I really don't see this as that big of a deal. The Collector's Edition, sure that's a big deal because the digital one costs the same as the physical without the physical loot, and includes rewards you can't get any other way so you have to buy it if you want "everything". But the pricing of The Taken King makes perfect sense. Destiny RIGHT NOW is $27 on Amazon, even with both expansions for $35, that's barely over $60 for the base game and the expansions. This is no different than companies coming out with a "Game of the Year" edition of the game. We got a year with the game (and I personally put more than 700 hours into the game), that's why we paid more. If I didn't think it was worth the ~$100 I already paid I certainly wouldn't buy The Taken King for $40, but since I do, I don't begrudge them enticing new people to buy the game with a lower price of entry.

I refuse to believe that Taken King is somehow worth $40 alone, yet somehow the other two DLCs and the base game total to $20 in the overall $60 equation. Sorry dude.

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It's basically a GotY edition, it's nothing new.

by Xenos @, Shores of Time, Tuesday, June 23, 2015, 02:00 (3681 days ago) @ Avateur

I refuse to believe that Taken King is somehow worth $40 alone, yet somehow the other two DLCs and the base game total to $20 in the overall $60 equation. Sorry dude.

Then don't buy it.

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Twenty Dollars.

by narcogen ⌂ @, Andover, Massachusetts, Tuesday, June 23, 2015, 02:06 (3681 days ago) @ Avateur

I refuse to believe that Taken King is somehow worth $40 alone, yet somehow the other two DLCs and the base game total to $20 in the overall $60 equation. Sorry dude.

This is, however, exactly the case. The value in the original game and the two DLCs is not necessarily inherent; it's the time you had to play them (and level up and get gear) that people who buy the whole package with the launch of TTK don't get, not to mention all the legacy gear that the game doesn't drop any more (old vanguard and faction weapons, etc).

What it seems people want is something probably nobody on the other side wants-- which is a version with all the physical swag, and the new expansion, but not the old stuff. The value of that, though, as you've just mentioned, is $20. So at most that's all you'd save, and retailers would have to stock two collector's edition with only a $20 difference between them.

Easier to just throw in the old stuff and call it a freebie, especially given that you need them to play TTK anyway.

This is also only going to keep happening. Or do you think Destiny 2 players will be unable to access all the patrol areas in Destiny 1? Do we think Destiny 2 will feature an entirely separate method of advancing characters from level 1 to level 20, without any of the story content from Destiny 1? Or do we think that all Destiny players will be broken down to level 1 again?

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Fifty Dollars.

by narcogen ⌂ @, Andover, Massachusetts, Tuesday, June 23, 2015, 02:06 (3681 days ago) @ Revenant1988

My only beef with Taken King is Bungie's (or Activision's, whoever, I don't care which) screwing people hard on the pricing in my opinion. Oh, you don't own the game or any of the DLC yet? Well, pay $60 and you can get everything, including Taken King!

But as for you... we see that you already purchased Destiny and the DLC. You've given us at least $95 already, assuming you've been a day one purchaser. How's $40 more sound for Taken King? I guess what we're saying is, go fuck yourself.

In Halo 3's heydey, I had purchased all the available DLC at the time.

Then ODST was announced, and with it, a disc containing all the maps I had already paid for.

I don't recall being mad when the original $40 price went to $60.

... and then back down to $50 which was where it finally settled.

Twenty Dollars.

by Avateur @, Tuesday, June 23, 2015, 02:26 (3681 days ago) @ narcogen
edited by Avateur, Tuesday, June 23, 2015, 02:43

I refuse to believe that Taken King is somehow worth $40 alone, yet somehow the other two DLCs and the base game total to $20 in the overall $60 equation. Sorry dude.


This is, however, exactly the case. The value in the original game and the two DLCs is not necessarily inherent; it's the time you had to play them (and level up and get gear) that people who buy the whole package with the launch of TTK don't get, not to mention all the legacy gear that the game doesn't drop any more (old vanguard and faction weapons, etc).

What it seems people want is something probably nobody on the other side wants-- which is a version with all the physical swag, and the new expansion, but not the old stuff. The value of that, though, as you've just mentioned, is $20. So at most that's all you'd save, and retailers would have to stock two collector's edition with only a $20 difference between them.

Easier to just throw in the old stuff and call it a freebie, especially given that you need them to play TTK anyway.

This is also only going to keep happening. Or do you think Destiny 2 players will be unable to access all the patrol areas in Destiny 1? Do we think Destiny 2 will feature an entirely separate method of advancing characters from level 1 to level 20, without any of the story content from Destiny 1? Or do we think that all Destiny players will be broken down to level 1 again?

Thanks for the well thought out reply. I prefer response like these to the obvious ones of "don't buy it then" like I hadn't already figured that out. It's like discussing things on principle or value is not allowed or something. Well, unless of course it involves swag. Then everyone goes crazy.

I suppose my overall issue is with the price of Taken King itself. I'm not convinced that Dark Below or House of Wolves were worth $20 each (or $35 in the bundle). I get that we're potentially talking hours played, but I wouldn't be surprised if Activision was primarily looking at pricing based on amount of content. I'm not really expecting it to be worth 2/3 the price of the original version of Destiny, you know? Essentially, Destiny 2 will launch, I assume that will be $60, yet somehow this thing is worth 2/3 of that brand new price for a game that may offer an insane amount of content (assuming it kicks last gen away). I feel like this is similar to ODST, which also had a ridiculously inflated price at launch, was justified by fans (along with the "don't buy it then" crowd), but the fact of the matter is, it wasn't worth the actual price in relation to, say, Halo 3 itself.

But we've been there and done that, right? What I like about your post here is you got me thinking with regards to Destiny 2. You bring up a really good point there, and you're probably spot on. My only real argument is that there's the potential for a situation that one saw in Mass Effect. You may be able to transfer your character and things over, but who knows if the level system will stay the same (so as to allow new characters to experience all of the new stuff and places. For all we know, these old locations from Destiny 1 will be gone. Maybe all of a sudden we're hanging out in Old Chicago primarily for whatever reason, or the dark side of the Moon, to name a few random examples).

But you are probably right as far as how this is going to keep happening. Their DLC and overall pricing structure appears to be set, even if I don't think the cost is right or necessarily fair. I think Activision knows that, and I think they know that new people are going to buy it anyway, and current people who enjoy Destiny will suck it up and deal with the $40 price point regardless since they enjoy the game. But yo, thanks for discussing without obvious ultimatums.

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Twenty Dollars.

by Xenos @, Shores of Time, Tuesday, June 23, 2015, 02:43 (3681 days ago) @ Avateur

I was not trying to be rude, it just seems like you still plan on buying it even after seeing the pricing structure for the previous year of Destiny. If you really don't think what you already played isn't worth the price you already paid, I'm not really sure what the issue is, pass on the rest of the content. It seems that from plenty of places (not just here, but Reddit, or Bungie.net) that the vast majority of people think that the price of Destiny and the original season pass was worth it. $40 is expensive for an expansion, but even if it was only twice the content of TDB or HoW it would fit into the already established pricing scheme, and from the original slide about the expansion they have planned it looks like the amount of content is going to be closer to 3-4x the amount of content in either of the other expansions, so where is the discrepancy in pricing?

Twenty Dollars.

by Claude Errera @, Tuesday, June 23, 2015, 02:49 (3681 days ago) @ Avateur

I feel like this is similar to ODST, which also had a ridiculously inflated price at launch, was justified by fans (along with the "don't buy it then" crowd), but the fact of the matter is, it wasn't worth the actual price in relation to, say, Halo 3 itself.

See - you get annoyed when people say "don't buy it then" to you... but you're totally okay making statements like "teh fact of the matter is, it wasn't worth the actual price". (It's irrelevant what you put that in relation to... worth is inherently a subjective thing, and facts don't enter into it.)

I wish you could see the parallels, and adjust your arguments accordingly. (I've been wishing that for years, though, and asking for that for years, and I've never gotten a response, so...)

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Twenty Dollars.

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, June 23, 2015, 03:05 (3681 days ago) @ Avateur
edited by Ragashingo, Tuesday, June 23, 2015, 03:09

I suppose my overall issue is with the price of Taken King itself. I'm not convinced that Dark Below or House of Wolves were worth $20 each (or $35 in the bundle). I get that we're potentially talking hours played, but I wouldn't be surprised if Activision was primarily looking at pricing based on amount of content. I'm not really expecting it to be worth 2/3 the price of the original version of Destiny, you know? Essentially, Destiny 2 will launch, I assume that will be $60, yet somehow this thing is worth 2/3 of that brand new price for a game that may offer an insane amount of content (assuming it kicks last gen away). I feel like this is similar to ODST, which also had a ridiculously inflated price at launch, was justified by fans (along with the "don't buy it then" crowd), but the fact of the matter is, it wasn't worth the actual price in relation to, say, Halo 3 itself.

I'd say that's a pretty valid concern. I'd more or less agree that the first two DLC's were overpriced at a combined total of $40... though perhaps not so much at $35 when they came as part of my Ghost Edition. On the other hand, I don't think we know enough about the size of The Taken King to really judge it's potential worth yet and what we do know already places it well above the meager size of The Dark Below and House of Wolves.

At this point we do know or can guess that The Taken King has a major new Destination (Oryx's Dreadnaught), several new Story Missions (all of which I'd expect to be of higher quality than most seen in Destiny's primary campaign), six Strikes (right now Bungie is saying it will have "a bunch" of new Strikes without specifying an exact number so I'm making one up), a new Raid, new enemy types that appear to actually have new behaviors, some major UI overhauls (seems there's going to be a whole page for tracking missions and bounties now instead of having them lumped into the Inventory page, for instance), and possibly overhauls to the Light Level system and the weapon / vendor system (in the ViDoc they say that there's cool new weapon stuff they aren't even talking about yet and we've already got a thread floating around about the possibility of removing the "pain" of the Light Level system all together).

How much should that be worth, in your estimation?


But we've been there, and done that, right? What I like about your post here is you got me thinking with regards to Destiny 2. You bring up a really good point there, and you're probably spot on. My only real argument there is for the potential situation that one saw in Mass Effect. You may be able to transfer your character and things over, but who knows if the level system will stay the same (so as to allow new characters to experience all of the new stuff and places. For all we know, these old locations from Destiny 1 will be gone. Maybe all of a sudden we're hanging out in Old Chicago primarily for whatever reason, or the dark side of the Moon, to name a few random examples).

Assuming there is a Destiny 2 and not just a steady stream of DLCs. What if they just gave the last-gen people a year's warning and then shut down the last-gen servers and Destiny just stayed Destiny, always expanding and never "losing" past content? There is precedent for this kind of thing in the MMO world. EVE Online, for instance, has been running for years and years with massive content updates and balance overhauls but has never have a 2 in the same way Halo did.

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Twenty Dollars.

by Funkmon @, Tuesday, June 23, 2015, 03:14 (3681 days ago) @ Avateur

Thanks for the well thought out reply. I prefer response like these to the obvious ones of "don't buy it then" like I hadn't already figured that out. It's like discussing things on principle or value is not allowed or something. Well, unless of course it involves swag. Then everyone goes crazy.

Wait. So why are we talking about it if not in regards to a purchase decision? Honest question.

Twenty Dollars.

by Avateur @, Tuesday, June 23, 2015, 03:44 (3681 days ago) @ Claude Errera
edited by Avateur, Tuesday, June 23, 2015, 03:50

I feel like this is similar to ODST, which also had a ridiculously inflated price at launch, was justified by fans (along with the "don't buy it then" crowd), but the fact of the matter is, it wasn't worth the actual price in relation to, say, Halo 3 itself.


See - you get annoyed when people say "don't buy it then" to you... but you're totally okay making statements like "teh fact of the matter is, it wasn't worth the actual price". (It's irrelevant what you put that in relation to... worth is inherently a subjective thing, and facts don't enter into it.)

Personal worth and economic worth are two different things in a market with pricing schemes that are set by publishers. I'm not talking about whether you or I felt that ODST was worth every penny. I'm not talking about whether you or I feel like Destiny itself is worth $1,000 based on our time playing it. Your own motivations whenever you reply to me doesn't change the economics, but you already know that. I'm talking about a video game's price in relation to another in real economic terms. ODST's pricing structure wasn't correct in relation to Halo 3's. I never spoke of or implied personal worth, especially when talking directly about whoever is actually setting the prices.

And big corporations have a history of "funny" pricing. I mean, Microsoft priced its Windows 98 upgrades at $89 even though it found that $49 was more than sufficient to get a profit. The upgrade definitely wasn't worth the $89, but Microsoft figured that they could probably get away with going for maximum profit in a market that they pretty much dominated (granted, they were wrong about that one in the end). Btw, I'm fully aware I'm discussing monopoly right now. And why?

Microsoft probably figured that they could get away with charging more than what ODST was truly worth charging for. A campaign you can beat on the hardest difficulty in three hours without speedrunning? The name itself implies it's an expansion of Halo 3? But if people want their Halo, they'll pay more than an expansion's price (based in comparison to relative expansion pricing within the video game market at the time). They clearly happened to be right based on sales! Oops to the consumer, though, right? But, as you're talking about, subjectively, who knows how many people thought it was worth every penny (or more)! Good for Microsoft, I guess. Consumers get suckered all the time. It sucks when consumers don't even question it, or just outright allow it. Other times, consumers can't do anything other than vote with their wallets (ideally), right? But again, that personal worth thing you're talking about is the subjective part that you're trying to make this about. I haven't been talking about that at all. I'm talking the actual pricing done by the corporation(s).

I wish you could see the parallels, and adjust your arguments accordingly. (I've been wishing that for years, though, and asking for that for years, and I've never gotten a response, so...)

I can't tell if you're being purposely or accidentally ironic with "never". Either way, very ironic.

Twenty Dollars.

by Avateur @, Tuesday, June 23, 2015, 03:50 (3681 days ago) @ Xenos

I was not trying to be rude, it just seems like you still plan on buying it even after seeing the pricing structure for the previous year of Destiny. If you really don't think what you already played isn't worth the price you already paid, I'm not really sure what the issue is, pass on the rest of the content. It seems that from plenty of places (not just here, but Reddit, or Bungie.net) that the vast majority of people think that the price of Destiny and the original season pass was worth it. $40 is expensive for an expansion, but even if it was only twice the content of TDB or HoW it would fit into the already established pricing scheme, and from the original slide about the expansion they have planned it looks like the amount of content is going to be closer to 3-4x the amount of content in either of the other expansions, so where is the discrepancy in pricing?

Many surely felt that the pricing structure was worth it. I'm not talking about the personal worth part of this. I'm talking about the Bungie/Activision pricing point of this. From the word go here at DBO and places like Reddit, Bungie.net, IGN, etc., there have been plenty of debates about how people feel like they bought a game that wasn't complete, or not what it was marketed to be. Even as the DLC came out, people were wondering why they felt like a lot of it should have been in at launch, or like it wasn't enough. That's the subjectivity, sure.

The $20 price point was set by Activision outright before the game even came out. Who knew what type of content or how much would be included. Unfortunately, people will pre-order and buy and give their money away with no guarantees in this day and age. And the corporations continue to do this stuff because the consumers are all too willing to just hand away their money. It sucks on both ends.

So, while the pricing scheme itself has already been established, I'm questioning whether the scheme was proper to begin with. I'm also questioning whether the new $40 price point for the next expansion makes sense in relation to both the base game, or the expected $60 future price point of Destiny 2 (especially in the event that Destiny 2 blows away content expectations in relation to everything that came before by virtue of dropping last-gen consoles). This is all speculative, but based on the actual video game market pricing system, I don't think there's any reason to suspect that Destiny 2 won't be $60. I can't help but feel like they should be pricing Taken King below $40 at this point considering what's already come out and what will come in the future. Too much disparity, I think.

Twenty Dollars.

by Avateur @, Tuesday, June 23, 2015, 04:04 (3681 days ago) @ Funkmon

Wait. So why are we talking about it if not in regards to a purchase decision? Honest question.

The most direct answer to your question is: Why not talk about it, purchase decision or otherwise? Just because it is most likely a given that you or myself or someone else are going to purchase something, that doesn't mean it can't be discussed.

And it is in regards to a purchasing decision. A lot of changes to Destiny have come from Bungie reading forums and adjusting. Price schemes can be adjusted if there's backlash. Sometimes, just having a discussion can be beneficial for others who have yet to make a purchasing decision, especially where price is a potential problem. I mean, all of a sudden a Luke Smith interview pops up, and peoples' future purchasing decisions become less secure. The threads alone could make or break whether or not they purchase something.

Twenty Dollars.

by Avateur @, Tuesday, June 23, 2015, 04:19 (3681 days ago) @ Ragashingo

I'd say that's a pretty valid concern. I'd more or less agree that the first two DLC's were overpriced at a combined total of $40... though perhaps not so much at $35 when they came as part of my Ghost Edition. On the other hand, I don't think we know enough about the size of The Taken King to really judge it's potential worth yet and what we do know already places it well above the meager size of The Dark Below and House of Wolves.

At this point we do know or can guess that The Taken King has a major new Destination (Oryx's Dreadnaught), several new Story Missions (all of which I'd expect to be of higher quality than most seen in Destiny's primary campaign), six Strikes (right now Bungie is saying it will have "a bunch" of new Strikes without specifying an exact number so I'm making one up), a new Raid, new enemy types that appear to actually have new behaviors, some major UI overhauls (seems there's going to be a whole page for tracking missions and bounties now instead of having them lumped into the Inventory page, for instance), and possibly overhauls to the Light Level system and the weapon / vendor system (in the ViDoc they say that there's cool new weapon stuff they aren't even talking about yet and we've already got a thread floating around about the possibility of removing the "pain" of the Light Level system all together).

How much should that be worth, in your estimation?

I would argue that changing the missions/bounties, weapon/vendor system, and the light level system overhaul are things we've already paid for. They already exist. If Bungie finds that they are not working, or that they should be improved, that's a thing that they should be upgrading just to make the game better and to keep people playing. New people purchasing the game benefit immediately. They're updates, not something that we pay for. I bought StarCraft II once. It's constantly being tweaked, balanced, and adjusted. That's not something I or anyone else continues to purchase.

If I'm paying for something, it should be literal new content (hence the expansion part of this). In relation to the base game, a potential future base game, and previous DLC, especially in relation to other games/DLCs/expansions, the pricing doesn't appear to be "correct". As far as estimation goes, it's all out of whack at this point because, like you said, Taken King could have a boatload of new content. That may, unfortunately and retroactively, really call into question the previous DLC price points.


But we've been there, and done that, right? What I like about your post here is you got me thinking with regards to Destiny 2. You bring up a really good point there, and you're probably spot on. My only real argument there is for the potential situation that one saw in Mass Effect. You may be able to transfer your character and things over, but who knows if the level system will stay the same (so as to allow new characters to experience all of the new stuff and places. For all we know, these old locations from Destiny 1 will be gone. Maybe all of a sudden we're hanging out in Old Chicago primarily for whatever reason, or the dark side of the Moon, to name a few random examples).


Assuming there is a Destiny 2 and not just a steady stream of DLCs. What if they just gave the last-gen people a year's warning and then shut down the last-gen servers and Destiny just stayed Destiny, always expanding and never "losing" past content? There is precedent for this kind of thing in the MMO world. EVE Online, for instance, has been running for years and years with massive content updates and balance overhauls but has never have a 2 in the same way Halo did.

Big time holy shit moment reading that just now, because I hadn't considered that. I wonder if that's what they'll do. My thought process is that they won't because it's on console and not PC. I also doubt they'd drop the 360/PS3 crowd entirely. They'd just be flat out shut off from the next part. Time will tell on this one, but that's excellent food for thought.

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Twenty Dollars.

by Funkmon @, Tuesday, June 23, 2015, 04:34 (3681 days ago) @ Avateur

Wait. So why are we talking about it if not in regards to a purchase decision? Honest question.


The most direct answer to your question is: Why not talk about it, purchase decision or otherwise? Just because it is most likely a given that you or myself or someone else are going to purchase something, that doesn't mean it can't be discussed.

And it is in regards to a purchasing decision. A lot of changes to Destiny have come from Bungie reading forums and adjusting. Price schemes can be adjusted if there's backlash. Sometimes, just having a discussion can be beneficial for others who have yet to make a purchasing decision, especially where price is a potential problem. I mean, all of a sudden a Luke Smith interview pops up, and peoples' future purchasing decisions become less secure. The threads alone could make or break whether or not they purchase something.

Well, I guess I just don't understand what's going on. I'm going to quit reading these threads.

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On the fence about The Taken King

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 05:02 (3681 days ago) @ naturl selexion

Hours per dollar is not a good metric by which to judge value, since not all hours spent with games are equal. A better measure is "awesome per second". Lots of games fare way better than destiny in that department, but only because there's a bunch of shit between destiny's high awesome per second parts.

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Pricing, Episodic Content, and MMOs

by narcogen ⌂ @, Andover, Massachusetts, Tuesday, June 23, 2015, 06:12 (3681 days ago) @ Avateur
edited by narcogen, Tuesday, June 23, 2015, 06:20

I suppose my overall issue is with the price of Taken King itself. I'm not convinced that Dark Below or House of Wolves were worth $20 each (or $35 in the bundle). I get that we're potentially talking hours played, but I wouldn't be surprised if Activision was primarily looking at pricing based on amount of content. I'm not really expecting it to be worth 2/3 the price of the original version of Destiny, you know?

The principle of volume discounting would seem to suggest that the more content you buy at once, and the higher an aggregate price one pays for that content, the price per unit of content, whether that be "levels" or "hours played" or any other metric, goes down.

So Destiny launched for $60 in the standard editions and featured four planetary patrol locations, 20 story levels, five strikes, and one raid.

The expansion pass, which was Dark Below and House of Wolves combined, cost $60.

The Digital Guardian edition included the vanilla content and both expansions for $90, a discount of $10.

The Dark Below included no new patrol areas, three story missions (plus a quest chain done during patrols and missions with a one-room encounter at the end of it), one strike, and one raid. (I'm excluding PlayStation exclusives, here and elsewhere.)

House of Wolves also had no new patrols, but five story missions, one strike, and Prison of Elders instead of a new raid.

Both expansions cost the same; whether one has more content than the other probably depends on whether you like story missions or raids, and how well you like Prison of Elders. If we weight all content items equally-- patrols, story missions, strikes, and raids-- which I will admit is not really nuanced enough, but might yield some useful perspectives-- then we get this:

Vanilla Destiny: 4 patrols, 20 stories, 5 strikes, 1 raid, 6 subclasses. 36 items, $60, $1.66 per item.
Dark Below: 0 patrols, 3 stories, 1 strike, 1 raid, 0 subclasses. 5 items, $20, $4 per item.
House of Wolves 0 patrols, 5 stories, 1 strike, 0 raid, 1 prison, 0 subclasses. (PoE is "not a raid" but you have to count it somehow.). 7 items, $20, $2.85 per item.

Expansion Pass combining the two expansions: 12 items, $40, $3.33 per item.

For people who already own everything, Taken King costs the same as the Expansion Pass. If it were to maintain the same price per item as the expansion pass, it would have the same number of items. We already know it has at least one raid. I've seen a thread on reddit that claims 32 "quests" (not sure if that is 32 story missions, quest chains, overgrown bounties, or some mix of the above, or just the 28 stories we have to date, plus four new ones) and possibly two raids. There should be at least one strike everybody gets plus a Sony exclusive; perhaps more. So if The Taken King is any bigger, in terms of mission items, than the content of the expansion pass was, then the per-item price is dropping closer to what the price was in the original game.

And the per-item price for the bundles will be even lower, and has to be. I don't imagine that a new player starting World of Warcraft would have to buy the original game plus all expansions at their launch prices-- in fact, they have a free starter edition, then you pay for the latest expansion that raises the level cap. So new WoW players are usually only buying the latest expansion, and they get the base game, including all the previous content, for absolutely free. Of course they are paying a subscription fee; the best deal for a year of play seems to be two six month blocks for $13 each, $26 for a year. The base expansion costs $30 and the "deluxe" edition with in-game perks is $50. So the first year for a WoW player these days is between $26 and $76; for a Destiny player, that would be $200 and up ($90 for digital guardian, $40 for Taken King, $50 for Xbox Live.

(Live is sold as high as $60 and down as far as the low $40s, but also includes access to multiplayer for other titles you might own, so the comparison isn't entirely apt.)

Still, it has to be said that compared to WoW, the price of play for a year is higher for Destiny, and arguably contains less content.

All I could say is that the price per unit of content across the expansions is not necessarily that inconsistent between the vanilla game, the first two expansions, and the latest one. Once we know exactly how many stories and strikes it has, we'll know better-- plus one has to account for stuff like new subclasses as well. If I could those equally to the other items, then TK could have as few as 9 new items (stories, strikes, patrols) and still have a per-item price cheaper than the expansion pass.

If the reddit thread above is right about the number of "quests" and those count as items, then TK would have 32 quests, 1 raid, at least 1 strike, and 3 new subclasses, for a total of 37 items-- one more than vanilla Destiny for $20 cheaper.

The Legendary Edition, of course, then is the best deal, because it includes all items up to and including Taken King for the same price as vanilla Destiny at launch. The vanilla game plus the first two expansions is 48 items. If TK is as big as Dark Below and House of Wolves put together-- 12 items, which would be 1 raid, three subclasses, and 8 other items made up of strikes, stories, quests and patrols-- that would bring the total to 60 items for $60, a price of $1 per item!

There may be lots of ways Bungie can show respect for long-time fans, but kickbacks are not going to be among them. New players are going to get the better deals. As usual, the longer you wait, the better the prices get. And for those whom price alone is insufficient incentive, there will be perks, probably ones the rest of us can't get. I think "not everybody can have everything" is pretty much a guiding principle for Destiny in all areas of its design. Because if you can have everything, then eventually all the best players have all the same things, which means less variety, and also that you're done playing.

Essentially, Destiny 2 will launch, I assume that will be $60, yet somehow this thing is worth 2/3 of that brand new price for a game that may offer an insane amount of content (assuming it kicks last gen away). I feel like this is similar to ODST, which also had a ridiculously inflated price at launch, was justified by fans (along with the "don't buy it then" crowd), but the fact of the matter is, it wasn't worth the actual price in relation to, say, Halo 3 itself.

Quality counts for something. I would take ODST at $60 (or at $50, the actual price they charged for it) over Reach at $60 or Halo 4 at any price at all. Would I have been happier with an expansion-like $40? Sure!


But we've been there and done that, right? What I like about your post here is you got me thinking with regards to Destiny 2. You bring up a really good point there, and you're probably spot on. My only real argument is that there's the potential for a situation that one saw in Mass Effect. You may be able to transfer your character and things over, but who knows if the level system will stay the same (so as to allow new characters to experience all of the new stuff and places. For all we know, these old locations from Destiny 1 will be gone. Maybe all of a sudden we're hanging out in Old Chicago primarily for whatever reason, or the dark side of the Moon, to name a few random examples).

They can't really do what they did with Mass Effect. You can break a solo character back down to zero the way ME2 did and then make them relevel because there's nobody to compare yourself to, and nobody you need to play with. Destiny 2 will need to figure out a way to put new players into the system as well as respect earlier players' investments somehow. Given that weapons and gear have level minimums, I'm not sure there's a simple way of letting characters brought into Destiny 2 the ability to access old armor and weapons and also reset everybody's level.

I think it is more likely that Destiny 1 just gets bundled with Destiny 2, meaning new players will say "hey great, free game" and older players will once again complain about being "forced to repurchase content" when there's some new collectors/legendary/whatever edition that contains some plastic or digital gubbins that they simply must have, but can't be unbundled from the package that includes stuff they already have.


But you are probably right as far as how this is going to keep happening. Their DLC and overall pricing structure appears to be set, even if I don't think the cost is right or necessarily fair. I think Activision knows that, and I think they know that new people are going to buy it anyway, and current people who enjoy Destiny will suck it up and deal with the $40 price point regardless since they enjoy the game. But yo, thanks for discussing without obvious ultimatums.

I think it may be a bit high. In fact, what I do end up thinking quite a bit these days is that no matter how one measures it, the amount of content Bungie is now producing, compared to the size of their development teams, seems to be declining. Part of this is industry-wide and driven by higher audiovisual fidelity. Part of it, though, I can't account for. Whether you measure content in playing time, art assets, or square meters of geometry, big RPGs and MMOs like WoW, Elder Scrolls games, Elder Scrolls Online, and the upcoming Fallout 4 are simply delivering more over similar timeframes, with smaller teams. I was pretty surprised to hear Bethesda say at E3 this year that their primary team-- the team that made Fallout 3, then Skyrim, and now Fallout 4-- is about 100 people, or about 1/3 the size of Bungie. Now, graned-- they are not now, and never have, done multiplayer, which is certainly a big difference, but I'm unsure if it can completely account for the difference.

Those games always had more content, but also gameplay deficiencies compared to pure action games like Halo and Destiny. However they appear to be signaling that they understand they can't do that anymore, and that just like Destiny is an FPS with MMORPG elements, Fallout 4 is going to be an RPG with a competent and not clumsy FPS inside of it.

I'd like to see Destiny-like networking features in a Fallout or Elder Scrolls game (not the full ride MMO stuff that is in ESO). I wonder if another 200 employees would do it, and if they could do it with less, I sort of wonder whether Bungie has gotten bigger than it needs to be.

I think episodic content like this is hard to do. Valve tried to do it and mostly failed because they couldn't stick to a schedule. Bungie is sticking to the schedule, but some players are finding the installments less nourishing than they want. I think part of it is that the only way to stick to a rigorous schedule is to make content in advance and withhold it, the way TV shows used to be made before binge-watching and day-one content bombs became a thing. I think it's possible that when all is said and done, the broad story arc of Destiny may approach that of Halo 1-3. It may be a bit watered down to account for the necessity of multiple heroes, but part of the dissatisfaction now is that the product is incomplete more or less by design, and there is a premium to be paid for drip-feed content.

I guess I'm more amenable to it because I practically asked for it. I wanted a Bungie subscription service where I'd pay a bit more to get game content at a more regular pace, rather than playing 10-12 story levels 2-3 times over during a month or so, and then waiting 3 years for new content. (PVP is not my thing.)

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Twenty Dollars.

by Vortech @, A Fourth Wheel, Tuesday, June 23, 2015, 06:32 (3681 days ago) @ Avateur
edited by Vortech, Tuesday, June 23, 2015, 06:41

Personal worth and economic worth are two different things in a market with pricing schemes that are set by publishers.

I'm not convinced they are things at all let alone different things. They are not economic terms I am familiar with in this context and I can't discern what you mean when you use them.

I'm not talking about whether you or I felt that ODST was worth every penny. I'm not talking about whether you or I feel like Destiny itself is worth $1,000 based on our time playing it. Your own motivations whenever you reply to me doesn't change the economics, but you already know that. I'm talking about a video game's price in relation to another in real economic terms.

Please point out the real economic terms in this post. ("economic*" and "Price*" do not count.)

ODST's pricing structure wasn't correct in relation to Halo 3's. I never spoke of or implied personal worth, especially when talking directly about whoever is actually setting the prices.

And big corporations have a history of "funny" pricing. I mean, Microsoft priced its Windows 98 upgrades at $89 even though it found that $49 was more than sufficient to get a profit.

I've heard of a for-profit corp. I've heard of a not-for-profit corp. I have not heard of this Only just enough to barely make a profit corp. It's quite a difficult high wire act and for literally the smallest of rewards.

Microsoft probably figured that they could get away with charging more than what ODST was truly worth charging for.

Everything is "truly worth charging for" the most that people in aggregate will pay for it. Your divine granted sense of objective value not withstanding, the value of things is absolutely a reflection of how much people value it. Your paragraph is all nonsense to me. I truly can't figure out what it means (I used the word truly there so you know i'm making important unassailable points.)

A campaign you can beat on the hardest difficulty in three hours without speedrunning? The name itself implies it's an expansion of Halo 3? But if people want their Halo, they'll pay more than an expansion's price (based in comparison to relative expansion pricing within the video game market at the time). They clearly happened to be right based on sales! Oops to the consumer, though, right?

No. Wrong. As you seem to know based on the very next sentence.

But, as you're talking about, subjectively, who knows how many people thought it was worth every penny (or more)! Good for Microsoft, I guess.

Yes. Good for MS. And good for consumers. Both got the benefit of their bargain. Both are happy.

Consumers get suckered all the time.

Wait, what? how is buying something worth every penny getting suckered? How many people are writing your post at the same time? Am I having an aphasia?

It sucks when consumers don't even question it, or just outright allow it. Other times, consumers can't do anything other than vote with their wallets (ideally), right? But again, that personal worth thing you're talking about is the subjective part that you're trying to make this about. I haven't been talking about that at all. I'm talking the actual pricing done by the corporation(s).

What you seem to be talking about, as far as I can tell is whether you, and anyone who agrees with you, think the pricing was right. Your confidence does not make something objective. Pointing to the specific items to which you have assigned value does not make this objective. Different people value things in different ways and thus ends the objective truth of this area. Explaining your way of valuing things in no way means it is correct.

Your pity for those of us poor suckers who were just too stupid about real economic terms to understand that we shouldn't have been happy with our Oops game purchase is narcissism and arrogance masquerading as concerned science. Knock it off.

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Pricing, Episodic Content, and MMOs

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 07:10 (3681 days ago) @ narcogen

Pricing has nothing to do with the issues people are having. It could cost 20 bucks and still have the same problem: Bungie is not offering the extra stuff without having to buy the bundle of games you already own. Make a special edition of just the taken king with the emotes and class items and whatnot, and the problem is solved. It could cost 200 bucks and I'd buy it just for the raid presumably designed by Luke.

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Twenty Dollars.

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, June 23, 2015, 16:34 (3681 days ago) @ Avateur

I would argue that changing the missions/bounties, weapon/vendor system, and the light level system overhaul are things we've already paid for. They already exist. If Bungie finds that they are not working, or that they should be improved, that's a thing that they should be upgrading just to make the game better and to keep people playing. New people purchasing the game benefit immediately. They're updates, not something that we pay for. I bought StarCraft II once. It's constantly being tweaked, balanced, and adjusted. That's not something I or anyone else continues to purchase.

I think you are already getting what you are arguing for. Destiny has received a lot of changes and updates to its existing systems, has gotten multiple weapon and gameplay balance passes, and has even gotten a few significant new features all through unpaid updates. Bungie has even given players who did not pay for the expansions bits of new content here and there. Going forward, I would also expect that all Destiny players will benefit from whatever changes to the weapon vendors, light levels, and UI come along with The Taken King.

Oh, that's easy.

by Earendil, Tuesday, June 23, 2015, 17:29 (3681 days ago) @ Cody Miller

Make a special edition of just the taken king with the emotes and class items and whatnot, and the problem is solved. It could cost 200 bucks and I'd buy it just for the raid presumably designed by Luke.

I'll sell you all those things for less than $200! Say, $80? And I promise it won't include things you've paid for like Destiny and the expansions.

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