Stay strong, duck. (Destiny)
by petetheduck, Sunday, June 21, 2015, 17:21 (3682 days ago)
I am genuinely excited about the Taken King. To the point that I considered creating a Hunter and Titan again. Even started a Hunter briefly before I realized.. what am I doing.
Then considered starting redundant Warlocks, but quickly realized the slippery slope I was starting down.
Bad duck. One character in Destiny.
I think the problem that I'm having is that so much of the House of Wolves requires a party, and I'm not sure when I'll be playing so organizing stuff hasn't been happening. Creating a new character gives me something to do that I can do alone.
:\

Stay strong, duck.
by General Vagueness , The Vault of Sass, Sunday, June 21, 2015, 17:38 (3682 days ago) @ petetheduck
I am genuinely excited about the Taken King. To the point that I considered creating a Hunter and Titan again. Even started a Hunter briefly before I realized.. what am I doing.
Then considered starting redundant Warlocks, but quickly realized the slippery slope I was starting down.
Bad duck. One character in Destiny.
I think the problem that I'm having is that so much of the House of Wolves requires a party, and I'm not sure when I'll be playing so organizing stuff hasn't been happening. Creating a new character gives me something to do that I can do alone.
:\
What exactly is the problem? If you can have fun with the other classes and you're not running multiples of one class, why wouldn't you have two or all three?
Stay strong, duck.
by petetheduck, Sunday, June 21, 2015, 18:01 (3682 days ago) @ General Vagueness
I am genuinely excited about the Taken King. To the point that I considered creating a Hunter and Titan again. Even started a Hunter briefly before I realized.. what am I doing.
Then considered starting redundant Warlocks, but quickly realized the slippery slope I was starting down.
Bad duck. One character in Destiny.
I think the problem that I'm having is that so much of the House of Wolves requires a party, and I'm not sure when I'll be playing so organizing stuff hasn't been happening. Creating a new character gives me something to do that I can do alone.
:\
What exactly is the problem? If you can have fun with the other classes and you're not running multiples of one class, why wouldn't you have two or all three?
I am genuinely excited about the Taken King. To the point that I considered creating a Hunter and Titan again. Even started a Hunter briefly before I realized.. what am I doing.
Then considered starting redundant Warlocks, but quickly realized the slippery slope I was starting down.
Bad duck. One character in Destiny.
I think the problem that I'm having is that so much of the House of Wolves requires a party, and I'm not sure when I'll be playing so organizing stuff hasn't been happening. Creating a new character gives me something to do that I can do alone.
:\
What exactly is the problem? If you can have fun with the other classes and you're not running multiples of one class, why wouldn't you have two or all three?
Stay strong, duck.
by petetheduck, Sunday, June 21, 2015, 18:47 (3682 days ago) @ Funkmon
> > > > I am genuinely excited about the Taken King. To the point that I considered creating a Hunter and Titan again. Even started a Hunter briefly before I realized.. what am I doing.
[quote][quote][quote][quote]
Then considered starting redundant Warlocks, but quickly realized the slippery slope I was starting down.
Bad duck. One character in Destiny.
I think the problem that I'm having is that so much of the House of Wolves requires a party, and I'm not sure when I'll be playing so organizing stuff hasn't been happening. Creating a new character gives me something to do that I can do alone.
:\[/quote][/quote][/quote][/quote]
[quote][quote][quote]
What exactly is the problem? If you can have fun with the other classes and you're not running multiples of one class, why wouldn't you have two or all three?[/quote][/quote][/quote]

+1 for original content :D
by SteelGaribaldi , Sol system, Sunday, June 21, 2015, 18:49 (3682 days ago) @ petetheduck
- No text -

Are you going to answer GV's question? I'm curious too.
by Funkmon , Sunday, June 21, 2015, 18:54 (3682 days ago) @ petetheduck
- No text -
he's answered it in the past.
by Claude Errera , Sunday, June 21, 2015, 19:53 (3682 days ago) @ Funkmon
Turns out the ability to have multiple characters, but not feel obligated to keep those multiple characters on the cutting edge, is not a universally-held one.
he's answered it in the past.
by petetheduck, Sunday, June 21, 2015, 20:04 (3682 days ago) @ Claude Errera
Turns out the ability to have multiple characters, but not feel obligated to keep those multiple characters on the cutting edge, is not a universally-held one.
Also this:
I think the problem that I'm having is that so much of the House of Wolves requires a party, and I'm not sure when I'll be playing so organizing stuff hasn't been happening. Creating a new character gives me something to do that I can do alone.
Guess it wasn't worded clearly, so I'll try again:
The content I want to play, I haven't been able to play because it can't be played solo and I've been a mess with scheduling things lately.
Sure, I can go and create these other characters again just to have something I could actually do by myself, but I really don't enjoy them. If I did, I wouldn't have deleted them in the first place (that, and yes, they felt like an obligation to me. I'm getting better at that, but I'm not the only one who has posted here lately about Destiny play ending up a tiny bit unhealthy at times).
he's answered it in the past.
by Claude Errera , Sunday, June 21, 2015, 20:41 (3682 days ago) @ petetheduck
Sure, I can go and create these other characters again just to have something I could actually do by myself, but I really don't enjoy them. If I did, I wouldn't have deleted them in the first place (that, and yes, they felt like an obligation to me. I'm getting better at that, but I'm not the only one who has posted here lately about Destiny play ending up a tiny bit unhealthy at times).
Sorry - didn't mean to imply this was a weakness on your part. The fact that you RECOGNIZED that having them meant having an obligation to maintain them puts you in a better position than someone who feels that way, is bitter about the time constraints, but can't seem to step off the treadmill. ;)

he's answered it in the past.
by Funkmon , Sunday, June 21, 2015, 21:55 (3682 days ago) @ Claude Errera
Sure, I can go and create these other characters again just to have something I could actually do by myself, but I really don't enjoy them. If I did, I wouldn't have deleted them in the first place (that, and yes, they felt like an obligation to me. I'm getting better at that, but I'm not the only one who has posted here lately about Destiny play ending up a tiny bit unhealthy at times).
Sorry - didn't mean to imply this was a weakness on your part. The fact that you RECOGNIZED that having them meant having an obligation to maintain them puts you in a better position than someone who feels that way, is bitter about the time constraints, but can't seem to step off the treadmill. ;)
Yeah, that makes sense to me. A lot of the negative comments about Destiny are "ugh, there's nothing to do and I have to play 3 hours a day!"
I understand now, I just wasn't privy to whenever he said it last.

he's answered it in the past.
by General Vagueness , The Vault of Sass, Sunday, June 21, 2015, 21:45 (3682 days ago) @ petetheduck
Turns out the ability to have multiple characters, but not feel obligated to keep those multiple characters on the cutting edge, is not a universally-held one.
Also this:I think the problem that I'm having is that so much of the House of Wolves requires a party, and I'm not sure when I'll be playing so organizing stuff hasn't been happening. Creating a new character gives me something to do that I can do alone.
I thought you meant that was what was tempting you. My confusion was why it would be a temptation thing rather than just having them all to begin with (especially since you actually already want to).
Guess it wasn't worded clearly, so I'll try again:
The content I want to play, I haven't been able to play because it can't be played solo and I've been a mess with scheduling things lately.
Sure, I can go and create these other characters again just to have something I could actually do by myself, but I really don't enjoy them. If I did, I wouldn't have deleted them in the first place (that, and yes, they felt like an obligation to me. I'm getting better at that, but I'm not the only one who has posted here lately about Destiny play ending up a tiny bit unhealthy at times).
I kind of understand that. I used to have self-control issues too and gaming too much is one of the things that made me put a damper on what I do, and I still game too much sometimes.

he's answered it in the past.
by General Vagueness , The Vault of Sass, Sunday, June 21, 2015, 21:42 (3682 days ago) @ Claude Errera
Turns out the ability to have multiple characters, but not feel obligated to keep those multiple characters on the cutting edge, is not a universally-held one.
Well even if you do feel like you have to keep them all at the top, it's not like it's hard, you just play and receive stuff or buy stuff. You don't even need to play as your other characters to get class-specific armor for them. The only way I can see it would be a problem is if you don't like Destiny's grind, and if you don't like that then you probably already checked out.

Destiny: No Lone Wolves Allowed.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Sunday, June 21, 2015, 18:05 (3682 days ago) @ General Vagueness
- No text -

This is my major gripe with HoW.
by Kahzgul, Sunday, June 21, 2015, 18:26 (3682 days ago) @ INSANEdrive
- No text -
But yeah, the endgame stuff for solo players is basically non existent, except for base level PoE...which is way more than the other two had.
Vanilla Destiny had level 24 strikes, daily mission.
TDB had level 26 strikes, daily mission, and later, the weekly heroic.
HoW had level 28 strikes, the daily mission, the weekly heroic, and Prison of Elders.
So, HoW has extra stuff the others didn't have, plus more opportunity for legendary loot from the queen chests, plus rerolling allows the loot to be as good as possible, allowing Solo players more access to the best loot, and non elemental guardian helping burns helps players without raid guns do better on nightfalls Solo.
I don't know why you would have a problem with the expansion with the most, best stuff for solo players. It's a Destiny issue, but it's definitely not a HoW issue.

On perks
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 21, 2015, 20:56 (3682 days ago) @ Funkmon
I think overall, the decision to include ascension in tandem with the new perks is a major drawback.
The new perks simply aren;t as good. I'm talking about the perks that increase stats like range, stability, mag size, etc. They are even represented by an arrow pointing up, next to another pointing down. There are tradeoffs. Get more range, but you get less stability. Get more stability, but you get a smaller mag. Etc.
No field scout on HoW Scout Rifles instantly makes any legendary scout rifle in HoW not worth having, unless perhaps it's a ToO / PoE elemental primary. This is true because we have great Scouts like VoC, Fang of Ir Yut, Ghaleon's Demise, etc that have great stats and field scout. New ones can't compete, and if you can upgrade you old ones…
No new fusion rifle can even come close to my Purifier VII, Calming, or Plan C.
The Messenger, while a good pulse rifle, is just a slightly worse version of Three Little Words. Again, elemental is the only saving grace (or if you don't like TLW's sights or something).
The only new Legendary gun that I really like and use over old stuff now is BTRD-345, since its stats are incredible.
Granted, having perks be tradeoffs would have been the right choice from the start, but they didn't do that. So you have to keep going with that, or else you get what we have now: HoW Legendaries that are moted immediately since they cannot match up to what we already have.
Granted, having perks be tradeoffs would have been the right choice from the start, but they didn't do that. So you have to keep going with that, or else you get what we have now: HoW Legendaries that are moted immediately since they cannot match up to what we already have.
I'm glad you made that last point. I was about to say the same thing. I actually really like the idea of weapon "customizations" rather than "perks". I think the HoW modifiers with trade offs are a great way to offer choice while keeping things balanced. But as you say, this only works if all weapons across the entire game are handled consistently.

On perks
by General Vagueness , The Vault of Sass, Sunday, June 21, 2015, 22:09 (3682 days ago) @ Cody Miller
edited by General Vagueness, Sunday, June 21, 2015, 22:20
I think overall, the decision to include ascension in tandem with the new perks is a major drawback.
The new perks simply aren;t as good. I'm talking about the perks that increase stats like range, stability, mag size, etc. They are even represented by an arrow pointing up, next to another pointing down. There are tradeoffs. Get more range, but you get less stability. Get more stability, but you get a smaller mag. Etc.
No field scout on HoW Scout Rifles instantly makes any legendary scout rifle in HoW not worth having, unless perhaps it's a ToO / PoE elemental primary. This is true because we have great Scouts like VoC, Fang of Ir Yut, Ghaleon's Demise, etc that have great stats and field scout. New ones can't compete, and if you can upgrade you old ones…
No new fusion rifle can even come close to my Purifier VII, Calming, or Plan C.
The Messenger, while a good pulse rifle, is just a slightly worse version of Three Little Words. Again, elemental is the only saving grace (or if you don't like TLW's sights or something).
The only new Legendary gun that I really like and use over old stuff now is BTRD-345, since its stats are incredible.
Granted, having perks be tradeoffs would have been the right choice from the start, but they didn't do that. So you have to keep going with that, or else you get what we have now: HoW Legendaries that are moted immediately since they cannot match up to what we already have.
All the old perks are still there though, and now they're available on all the new guns; at worst, the new perks are expendable, but the new guns are fine, and in fact better because you can get almost any combination of superior perks on them without having to wait for new ones to drop and hoping they turn out better.
Plus as you alluded to some of the new weapons have base stats that go beyond what existed before or match up with gear that was previously rare (case in point: Ill Will, Party Crasher +1, Matador 64).
Along with that, I think you're ignoring the interplay of perks. A lot of people like to have that one that reduces magazine size but buffs another stat along with final round and/or luck in the chamber (mainly on hand cannons and shotguns), because that means more rounds that do extra damage. I bet there are also people using some of the up-down perks to boost stats they care about and lowering stats they don't. It's similar to how some perks for rocket launchers (that go in the left column) give a big hit to stability and a noticeable boost to velocity or blast radius or both, and end up being the ones you really want, because stability doesn't really matter on rocket launchers. An example of this in action would be using a perk that lowers stability but raises another stat on a gun with a really low rate of fire, because the wait time between shots is long enough to adjust for even the wildest kick it can give you.

On perks
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 21, 2015, 22:26 (3682 days ago) @ General Vagueness
You are not correct. The old perks are not still there. You cannot get them on new legendariles. You cannot get field scout on a scout rifle anymore. You cannot get send it on a hand cannon anymore.

Yep. You couldn't get FS on a scout rifle in TDB either. :(
by Funkmon , Monday, June 22, 2015, 00:12 (3682 days ago) @ Cody Miller
- No text -

On perks
by stabbim , Des Moines, IA, USA, Monday, June 22, 2015, 14:07 (3681 days ago) @ Cody Miller
This is true, and is exactly why I ascended my Shadow Price. Show me a new AR that can match Shadow Price's stats AND have 42 rounds per mag, and I'll show you my surprised face.

The PoE auto rifle is a field scout Shadow Price.
by Funkmon , Monday, June 22, 2015, 16:47 (3681 days ago) @ stabbim
I still prefer my Vanquisher to it because I got lucky with the stability perks, but the PoE one is functionally identical.

On perks
by General Vagueness , The Vault of Sass, Tuesday, June 23, 2015, 15:46 (3680 days ago) @ Cody Miller
You are not correct. The old perks are not still there. You cannot get them on new legendariles. You cannot get field scout on a scout rifle anymore. You cannot get send it on a hand cannon anymore.
I'd like to see a citation on that. I've gotten plenty of old perks on new weapons. I know certain perks won't show up on just any weapon, but I'm pretty sure that's always been the case.

On perks
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 15:56 (3680 days ago) @ General Vagueness
edited by Cody Miller, Tuesday, June 23, 2015, 16:00
You are not correct. The old perks are not still there. You cannot get them on new legendariles. You cannot get field scout on a scout rifle anymore. You cannot get send it on a hand cannon anymore.
I'd like to see a citation on that. I've gotten plenty of old perks on new weapons. I know certain perks won't show up on just any weapon, but I'm pretty sure that's always been the case.
Dude, there are CERTAIN OLD PERKS no longer available on regular legendaries. Of course you can get the old perks they kept. Many were flat out replaced. Trials / PoE weapons can have some of these old perks, but not regular legendaries.
Load up Destinydb, and look at the perks available on regular legendary Scout rifles from House of Wolves. Field Scout is gone. Just one example.

On perks
by General Vagueness , The Vault of Sass, Tuesday, June 23, 2015, 16:12 (3680 days ago) @ Cody Miller
You are not correct. The old perks are not still there. You cannot get them on new legendariles. You cannot get field scout on a scout rifle anymore. You cannot get send it on a hand cannon anymore.
I'd like to see a citation on that. I've gotten plenty of old perks on new weapons. I know certain perks won't show up on just any weapon, but I'm pretty sure that's always been the case.
Dude, there are CERTAIN OLD PERKS no longer available on regular legendaries. Of course you can get the old perks they kept. Many were flat out replaced. Trials / PoE weapons can have some of these old perks, but not regular legendaries.
Load up Destinydb, and look at the perks available on regular legendary Scout rifles from House of Wolves. Field Scout is gone. Just one example.
Well I never noticed anything missing. Being able to get most of the old perks (I'm pretty sure almost all of them) means that part of your argument is mostly not true, and it doesn't address the ability to get almost any perks on almost any legendary just by spending some resources and time, or new weapons with better stats than old ones, or the interplay of perks.

No, he is right.
by Funkmon , Tuesday, June 23, 2015, 16:17 (3680 days ago) @ General Vagueness
edited by Funkmon, Tuesday, June 23, 2015, 16:20
Notably, field scout is gone. Perfect balance is gone. No more full auto on pulse rifles. Hammer forged is gone. I think Flared magwell is too. Send it on HCs is also out.
The big killer is combos. No outlaw/crowd control. No outlaw/firefly. No headseeker/reactive reload.
These were basically the best combos and the best, most important perks. So, while the number is seemingly small, these were the perks on guns people KEPT.

You only read the subject, didn't you?
by narcogen
, Andover, Massachusetts, Sunday, June 21, 2015, 23:05 (3682 days ago) @ Cody Miller
- No text -

You only read the subject, didn't you?
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 21, 2015, 23:09 (3682 days ago) @ narcogen
Nope. It was mostly not about that but why waste an opportunity to derail a thread with theory discussion?

You only read the subject, didn't you?
by General Vagueness , The Vault of Sass, Tuesday, June 23, 2015, 15:47 (3680 days ago) @ Cody Miller
Nope. It was mostly not about that but why waste an opportunity to derail a thread with theory discussion?
You're right, otherwise people might think you don't have a one-track mind and don't want to insert yourself into every discussion ever.

This is my major gripe with Destiny
by Spec ops Grunt , Broklahoma, Monday, June 22, 2015, 03:04 (3682 days ago) @ Kahzgul
The game lacks solo content and it seems to not be on Bungie's radar at all

This is my major gripe with Destiny
by MacAddictXIV , Seattle WA, Monday, June 22, 2015, 12:04 (3681 days ago) @ Spec ops Grunt
The game lacks solo content and it seems to not be on Bungie's radar at all
I understand this. But at the same time, Bungie has stated over and over again, that they made this game to play with friends. Don't get me wrong, I would love to have more solo content, but I also understand that Bungie would have to put resources into that instead of a really awesome raid or multiplayer maps.
It's a trade off and Bungie at least has a clear goal in mind.

This is my major gripe with Destiny
by Kermit , Raleigh, NC, Monday, June 22, 2015, 14:03 (3681 days ago) @ MacAddictXIV
The game lacks solo content and it seems to not be on Bungie's radar at all
I understand this. But at the same time, Bungie has stated over and over again, that they made this game to play with friends. Don't get me wrong, I would love to have more solo content, but I also understand that Bungie would have to put resources into that instead of a really awesome raid or multiplayer maps.It's a trade off and Bungie at least has a clear goal in mind.
Yep. Having just created and ranked up a new character basically on my own, I can say Bungie did create a decent solo game, but ranking up a new character is one of the few ways to experience it. You can do matchmaking activities with randoms, but you might, as I did last night, get nasty messages because I did not revive people when I was the last guardian standing. (Hey dude, I was flawless and with every shot inflicted thousands of damage points on the boss, so there's that!)
I really like immersion in games, and Destiny is an immersive world except for the social part (because as humans we can't help but chatter about whatever). I still find new rooms and caves--the environments are stunning. I love the social aspect, and wouldn't give it up, but I grew up as an only child who could occupy myself for hours with a few action figures and my imagination. I realized a long time ago that I like to do the same with video games, e.g., "Okay, Kermit [Master Chief, Faith, Gordon or whoever], today the stakes are real. My life matters, the NPC's lives matter,and the world is counting on you." It's not as easy to use Destiny to roleplay in this way.
One of things I hope they implement across the board is optional matchmaking that can be turned on at any point. You tackle a mission you think you might be able to handle, then you realize you can't. You're pinned down, and you send out a beacon, and matchmaking kicks in. Suitable guardians patrolling nearby can see it and join you. Your activity essentially becomes a public event. Wouldn't that be cool?

This is my major gripe with Destiny
by Ragashingo , Official DBO Cryptarch, Monday, June 22, 2015, 14:28 (3681 days ago) @ Kermit
Yes. That would be awesome. As some have noted giving people a way to turn OFF matchmaking is too dangerous. It risk depriving match made activities like Strikes of the amount of players needed to function smoothly and quickly. But, an option to turn it ON when you are stuck, a Distress Beacon or whatever, could led Destiny a social feel it doesn't always have. I've been save by random Guardians during hard public events and have saved others, but the ability to have some influence and not rely on random luck is a pretty cool idea. And on the other end I could choose (and be rewarded for) helping a fellow Guardian out of a jam.
Heh. I'm kinda excited by this even though we have no real idea whatsoever of its even possible. :)

This is my major gripe with Destiny
by Kermit , Raleigh, NC, Monday, June 22, 2015, 14:33 (3681 days ago) @ Ragashingo
Yes. That would be awesome. As some have noted giving people a way to turn OFF matchmaking is too dangerous. It risk depriving match made activities like Strikes of the amount of players needed to function smoothly and quickly. But, an option to turn it ON when you are stuck, a Distress Beacon or whatever, could led Destiny a social feel it doesn't always have. I've been save by random Guardians during hard public events and have saved others, but the ability to have some influence and not rely on random luck is a pretty cool idea. And on the other end I could choose (and be rewarded for) helping a fellow Guardian out of a jam.
Heh. I'm kinda excited by this even though we have no real idea whatsoever of its even possible. :)
The more I think about it, the more I like it, too! Well, Veegie reads us. There's hope.

This is my major gripe with Destiny
by stabbim , Des Moines, IA, USA, Monday, June 22, 2015, 14:42 (3681 days ago) @ Ragashingo
I can't think of any technical reason that it wouldn't be possible. There might be reasons that Bungie would need to trade-off other things to do it (either due to limited computing resources, or development time, or whatever). But other than having to give up other features, I don't think there's any reason it's not doable - I mean, it would only use technologies that already exist.

This is my major gripe with Destiny
by Kahzgul, Monday, June 22, 2015, 15:57 (3681 days ago) @ Kermit
One of things I hope they implement across the board is optional matchmaking that can be turned on at any point. You tackle a mission you think you might be able to handle, then you realize you can't. You're pinned down, and you send out a beacon, and matchmaking kicks in. Suitable guardians patrolling nearby can see it and join you. Your activity essentially becomes a public event. Wouldn't that be cool?
That would be goddamn awesome! I really hope this becomes a thing.

This exists in Elder Scrolls online.
by Funkmon , Monday, June 22, 2015, 16:53 (3681 days ago) @ Kermit
I have never used it because I don't like people, but it exists. The question is, is it possible to implement with Destiny's set up? It sure would be swell! Even if it was a ping all friends playing this game right now button, so we see "Funkmon needs help on *mission or whatever*" pop up at the bottom line contacting Destiny servers is on, that would be swell. My primary motivator for playing this game is friends anyway, I'd help whenever I could.

This exists in Elder Scrolls online.
by Kermit , Raleigh, NC, Monday, June 22, 2015, 17:14 (3681 days ago) @ Funkmon
I have never used it because I don't like people, but it exists. The question is, is it possible to implement with Destiny's set up? It sure would be swell! Even if it was a ping all friends playing this game right now button, so we see "Funkmon needs help on *mission or whatever*" pop up at the bottom line contacting Destiny servers is on, that would be swell. My primary motivator for playing this game is friends anyway, I'd help whenever I could.
I'd take this option, too, but for making Destiny more like how it was initially described, I like the active in-game option best. Of course, they first need to solve the problem of you not being able to join the person standing beside you in the Cosmodrome without going to orbit.

I want speech bubbles in social spaces
by slycrel , Monday, June 22, 2015, 18:46 (3681 days ago) @ Kermit
that you can toggle on or off. Then you could at least act like you could communicate with people in-game, even if the speech bubbles were kind of announcement-based status updates rather than full on instant messaging. kind of a personal MOTD that you could set. As it is, I occasionally get random invites from the reef/tower anyhow, with no communication as to why.

I want speech bubbles in social spaces
by Kermit , Raleigh, NC, Monday, June 22, 2015, 19:12 (3681 days ago) @ slycrel
that you can toggle on or off. Then you could at least act like you could communicate with people in-game, even if the speech bubbles were kind of announcement-based status updates rather than full on instant messaging. kind of a personal MOTD that you could set. As it is, I occasionally get random invites from the reef/tower anyhow, with no communication as to why.

This exists in Elder Scrolls online.
by Ragashingo , Official DBO Cryptarch, Monday, June 22, 2015, 20:58 (3681 days ago) @ Kermit
I have never used it because I don't like people, but it exists. The question is, is it possible to implement with Destiny's set up? It sure would be swell! Even if it was a ping all friends playing this game right now button, so we see "Funkmon needs help on *mission or whatever*" pop up at the bottom line contacting Destiny servers is on, that would be swell. My primary motivator for playing this game is friends anyway, I'd help whenever I could.
I'd take this option, too, but for making Destiny more like how it was initially described, I like the active in-game option best. Of course, they first need to solve the problem of you not being able to join the person standing beside you in the Cosmodrome without going to orbit.
I'm not sure how easy it is to fix the go to orbit thing. If I understand correctly, based on that networking talk a while back, you can kind of think of that person beside you as playing Two Betrayals while you play Assault on the Control Room. There are stretches of the two levels where the two of you might be able to follow each other just fine, say across the side by side bridges, but even if you ignored all the enemy differences between the two levels, eventually one of you will come across a locked door that opens on Assault on the Control room but has no scripting and so remains shut for Two Betrayals.
In Halo, if you want that door to open you need to stop playing and load the other mission. Destiny, for all it's wonder and advancements, probably works the same way. While you are in a public area the two of you share the same mission scripting but when you cross into your mission's Darkness Zone you are now running the scripting for your particular mission and your friend isn't. And since Destiny is a lot like Halo, engine wise, the only (current) solution is to stop playing (go to orbit) and reload the mission. That's a bit simplified from what I think is actually going on, but I hope it gets the point across. Destiny, like Halo, probably can't load new mission specific scripting without exiting the player from the simulation.
That said, I want a distress beacon feature even if I still have to hit orbit. :)
The game lacks solo content and it seems to not be on Bungie's radar at all
I understand this. But at the same time, Bungie has stated over and over again, that they made this game to play with friends. Don't get me wrong, I would love to have more solo content, but I also understand that Bungie would have to put resources into that instead of a really awesome raid or multiplayer maps.It's a trade off and Bungie at least has a clear goal in mind.
They made a game to play with 5 friends, and then HoW turned it into a game with 2 friends. The result is that the first 3 members of my core group of gaming friends log on and form a fireteam. Then someone else logs on, sees the fireteam is full, and logs off. Repeat 2 more times. Since I don't get finished putting my kid to bed until 8 pm at the earliest, I'm now stuck on the outside every night, which means solo play. And the game I used to play with my friends is now a game where I listen to my friends play in chat while I sit on the sidelines, and that sucks. It really, really sucks.

But how many friends?
by Ragashingo , Official DBO Cryptarch, Monday, June 22, 2015, 14:37 (3681 days ago) @ Kahzgul
Interesting. I've always seen Destiny as a three player game with a pair of modes that allow (Crucible) or need (Raids) six players. Oddly, I've recently found it far easier to gather six for a raid that three for a PoE run... I think it's because PoE requires "too large" of a time commitment.
What do you want to see happen to help you play with your friends again? Up PoE to six players? More Raids? A six player ToO variant?

But how many friends?
by stabbim , Des Moines, IA, USA, Monday, June 22, 2015, 14:48 (3681 days ago) @ Ragashingo
I suppose it just depends who you play with. I happen to have a group of about 4 people (including myself) who I used to run Mass Effect 3 with constantly. When Destiny first started out, I would often have situations where the 3 of them would be on before me and get together, and I'd be the odd man out. Of course, since then a couple of them have stopped playing Destiny frequently, and I've started playing with other people from DBO a lot more, so it's not as much of an issue.
Interesting. I've always seen Destiny as a three player game with a pair of modes that allow (Crucible) or need (Raids) six players. Oddly, I've recently found it far easier to gather six for a raid that three for a PoE run... I think it's because PoE requires "too large" of a time commitment.
What do you want to see happen to help you play with your friends again? Up PoE to six players? More Raids? A six player ToO variant?
You know, I hadn't really thought about it. I guess the main problem is that the strike playlists and crucible used to be my go-to activities if I couldn't form a party, but now both feel very tired and boring, so I have zero desire to do them. Then, the one activity that I do enjoy (ToO) requires top tier gear to be truly competitive, and I need to farm etheric light for that, but because I'm basically locked out of PoE parties during the week (and because they take so damn long AND because I just don't really like PoE that much) I feel like I have these chores to do in order to be able to play the fun stuff on the weekends.
So the problem isn't necessarily that I can't form a party, now that I think about it more, but is more that I need to form a party for activities that aren't fun for me in order to deliver top tier performance on the weekends for the activity that is fun. And I hate feeling like I'm gimping my team because my gear isn't good enough (see my older posts on CE hardmode at level 31 because I could only ever get 2 pieces of CE armor to drop).
I guess that if I really want to ToO, I'll buckle down and schedule something for PoE to get some etheric light. But damn, I just don't have fun doing PoE at all. FPS bullet hell is not my cup of tea. At this point, I think I'll probably play some other game that's fun all of the time instead of Destiny, which is only fun a portion of the time.

But how many friends?
by stabbim , Des Moines, IA, USA, Monday, June 22, 2015, 16:32 (3681 days ago) @ Kahzgul
Plug for both of the newer Wolfenstein games. I just started playing The Old Blood and it's pretty excellent.

But how many friends?
by Kermit , Raleigh, NC, Monday, June 22, 2015, 15:02 (3681 days ago) @ Kahzgul
The game lacks solo content and it seems to not be on Bungie's radar at all
I understand this. But at the same time, Bungie has stated over and over again, that they made this game to play with friends. Don't get me wrong, I would love to have more solo content, but I also understand that Bungie would have to put resources into that instead of a really awesome raid or multiplayer maps.It's a trade off and Bungie at least has a clear goal in mind.
They made a game to play with 5 friends, and then HoW turned it into a game with 2 friends. The result is that the first 3 members of my core group of gaming friends log on and form a fireteam. Then someone else logs on, sees the fireteam is full, and logs off. Repeat 2 more times. Since I don't get finished putting my kid to bed until 8 pm at the earliest, I'm now stuck on the outside every night, which means solo play. And the game I used to play with my friends is now a game where I listen to my friends play in chat while I sit on the sidelines, and that sucks. It really, really sucks.
Does it really, really suck when your friends don't magically show up at the same restaurant you decided to go at the last minute? And hey, if you have or had five friends who were consistently there whenever you logged on ready to raid, you're ahead of me and most other people. I'm a bit incredulous that you're stuck on the outside EVERY night or that finding two people to play with is harder than five, but okay.
I think a lot of people struggle with the idea that a gaming session is something worth planning and scheduling, like it is going to a show or any number of other enjoyable social activities. I've said before that some of non-DBO friends don't seem to get it, responding to attempts to plan things with "Yeah, I might be on then." I understand adult responsibilities, but for activities that require a certain headcount, that means you don't usually get to do that activity unless you can commit to the thing ahead of time. Expecting it to work out any other way strikes me as almost childishly naive.
As for myself, I don't assume I'm going to be able to do anything in Destiny that requires other players unless I've planned it ahead (usually using the Fireteam builder) and even then, it's not a sure thing. My alternative strategy for three-man activities is to send messages to people not in a raid (or arena) 10 to 15 minutes before I'm ready to start. For strikes that can work, but common sense dictates it wouldn't be as effective for more time-intensive activities.
Kermit
Amen, this right here
by Earendil, Monday, June 22, 2015, 15:20 (3681 days ago) @ Kermit
I think a lot of people struggle with the idea that a gaming session is something worth planning and scheduling, like it is going to a show or any number of other enjoyable social activities. I've said before that some of non-DBO friends don't seem to get it, responding to attempts to plan things with "Yeah, I might be on then." I understand adult responsibilities, but for activities that require a certain headcount, that means you don't usually get to do that activity unless you can commit to the thing ahead of time. Expecting it to work out any other way strikes me as almost childishly naive.
As a married guy without kids yet, a hundred times this. I think the problem many of us still face is that gaming is not seen by others as a social activity with the same social consequences for canceling.
Take these two conversations:
Other people - "Hey, want to grab lunch with us?"
Earendil - "I'd love to, but I'm grabbing a drink with my brother"
Other people - "Hey, want to grab lunch with us?"
Earendil - "I'd love to, but I'm playing video games with my brother"
Perhaps you and I can see those as equal social responsibilities, but many people do not. They don't understand why you can't just not play video games and accept their invitation. They may respect the fact that you game, the same way they respect that you watch TV. But like TV, it's not (often) seen as a social activity that is a valid excuse for not hanging out. To my Wife's credit, she is slowly coming around to the idea. She still has a hard time responding to other couples when they ask us to do something, and her response has to be "We can't, my husband is busy gaming tonight".

Amen, this right here
by MacAddictXIV , Seattle WA, Monday, June 22, 2015, 15:33 (3681 days ago) @ Earendil
I think a lot of people struggle with the idea that a gaming session is something worth planning and scheduling, like it is going to a show or any number of other enjoyable social activities. I've said before that some of non-DBO friends don't seem to get it, responding to attempts to plan things with "Yeah, I might be on then." I understand adult responsibilities, but for activities that require a certain headcount, that means you don't usually get to do that activity unless you can commit to the thing ahead of time. Expecting it to work out any other way strikes me as almost childishly naive.
As a married guy without kids yet, a hundred times this. I think the problem many of us still face is that gaming is not seen by others as a social activity with the same social consequences for canceling.
I think gaming (more genres than others) is moving more into this. Either that or I'm getting older games for me is moving more into that. It's a social commitment. And with all commitment, there usually involves planning.
Take these two conversations:
Other people - "Hey, want to grab lunch with us?"
Earendil - "I'd love to, but I'm grabbing a drink with my brother"Other people - "Hey, want to grab lunch with us?"
Earendil - "I'd love to, but I'm playing video games with my brother"
On a side note, as the brother in these examples, I prefer both at the same time... Just sayin'

Amen, this right here
by General Vagueness , The Vault of Sass, Tuesday, June 23, 2015, 16:02 (3680 days ago) @ Earendil
As a married guy without kids yet, a hundred times this. I think the problem many of us still face is that gaming is not seen by others as a social activity with the same social consequences for canceling.
Take these two conversations:
Other people - "Hey, want to grab lunch with us?"
Earendil - "I'd love to, but I'm grabbing a drink with my brother"Other people - "Hey, want to grab lunch with us?"
Earendil - "I'd love to, but I'm playing video games with my brother"Perhaps you and I can see those as equal social responsibilities, but many people do not. They don't understand why you can't just not play video games and accept their invitation. They may respect the fact that you game, the same way they respect that you watch TV. But like TV, it's not (often) seen as a social activity that is a valid excuse for not hanging out. To my Wife's credit, she is slowly coming around to the idea. She still has a hard time responding to other couples when they ask us to do something, and her response has to be "We can't, my husband is busy gaming tonight".
That's why you don't specify, you just say you have plans, or "a prior obligation" if the pressure is on.

But why not specify?
by red robber , Crawfish Country, Monday, June 29, 2015, 14:55 (3674 days ago) @ General Vagueness
As a married guy without kids yet, a hundred times this. I think the problem many of us still face is that gaming is not seen by others as a social activity with the same social consequences for canceling.
Take these two conversations:
Other people - "Hey, want to grab lunch with us?"
Earendil - "I'd love to, but I'm grabbing a drink with my brother"Other people - "Hey, want to grab lunch with us?"
Earendil - "I'd love to, but I'm playing video games with my brother"Perhaps you and I can see those as equal social responsibilities, but many people do not. They don't understand why you can't just not play video games and accept their invitation. They may respect the fact that you game, the same way they respect that you watch TV. But like TV, it's not (often) seen as a social activity that is a valid excuse for not hanging out. To my Wife's credit, she is slowly coming around to the idea. She still has a hard time responding to other couples when they ask us to do something, and her response has to be "We can't, my husband is busy gaming tonight".
That's why you don't specify, you just say you have plans, or "a prior obligation" if the pressure is on.
Why can't we just say "sorry, I'm playing video games"? I've thought about my gaming habits for a while now. I do play more since destiny came out, for long blocks at a time. I thought, why would I essentially sit here for 6 or 8 hours on a saturday playing games?
Then I reflected on a few of my other hobbies. I've always been a pretty avid hunter, usually still hunting for deer. "Still" hunting meaning you sit still for the entire time. Usually in a stand or blind. I can spend up to 10 hours in a stand, with only a snack and some water waiting, staring into the woods. And no one ever questions me about that (Note: I'm from the boonies). How is that really any different/better for me. Yes I get some exercise walking out to my stand, (It's about a 2 mile slog through the swamp, but if I had an ATV it would only be 10ft climb). Yes I get some fresh air and sunshine, but it's not very active physically or mentally. At least when I'm gaming, my mind is in a constant mode of problem solving or strategery. And I can get up to eat, do a chore, stretch my legs, pee. Hunting is all about being super quiet and still so as not to spook the animals. Even a quick head turn can ruin an outing.
TL;DR Gaming is not something you should have to justify or be ashamed of.
The game lacks solo content and it seems to not be on Bungie's radar at all
I understand this. But at the same time, Bungie has stated over and over again, that they made this game to play with friends. Don't get me wrong, I would love to have more solo content, but I also understand that Bungie would have to put resources into that instead of a really awesome raid or multiplayer maps.It's a trade off and Bungie at least has a clear goal in mind.
They made a game to play with 5 friends, and then HoW turned it into a game with 2 friends. The result is that the first 3 members of my core group of gaming friends log on and form a fireteam. Then someone else logs on, sees the fireteam is full, and logs off. Repeat 2 more times. Since I don't get finished putting my kid to bed until 8 pm at the earliest, I'm now stuck on the outside every night, which means solo play. And the game I used to play with my friends is now a game where I listen to my friends play in chat while I sit on the sidelines, and that sucks. It really, really sucks.
Does it really, really suck when your friends don't magically show up at the same restaurant you decided to go at the last minute? And hey, if you have or had five friends who were consistently there whenever you logged on ready to raid, you're ahead of me and most other people. I'm a bit incredulous that you're stuck on the outside EVERY night or that finding two people to play with is harder than five, but okay.I think a lot of people struggle with the idea that a gaming session is something worth planning and scheduling, like it is going to a show or any number of other enjoyable social activities. I've said before that some of non-DBO friends don't seem to get it, responding to attempts to plan things with "Yeah, I might be on then." I understand adult responsibilities, but for activities that require a certain headcount, that means you don't usually get to do that activity unless you can commit to the thing ahead of time. Expecting it to work out any other way strikes me as almost childishly naive.
As for myself, I don't assume I'm going to be able to do anything in Destiny that requires other players unless I've planned it ahead (usually using the Fireteam builder) and even then, it's not a sure thing. My alternative strategy for three-man activities is to send messages to people not in a raid (or arena) 10 to 15 minutes before I'm ready to start. For strikes that can work, but common sense dictates it wouldn't be as effective for more time-intensive activities.
Kermit
Kermit, the restaurant example is insulting and I'm guessing you knew it when you wrote it. Of course you don't go to a restaurant expecting your friends to just be there, even if that restaurant is Cheers and your friend is Norm.
There's nothing last minute about my game time. I'm on by 8:30 pm, every Monday, Tuesday, Wednesday, and Thursday. But of the four active players in my old raid group, that's the latest log on time. The other three guys have a party up by 6:00, usually. Now maybe I'm weird in that I really only game with people with whom I'm also friends in real life (or friends of friends), but I like that I actually know all of these guys and we all hang out together on the outside as well. I don't want to play with randoms; I want to play with my friends.
Back in the days of raids as endgame, it was reliable that there would be 6 of us online, so "casually" forming two 3-man groups was no big deal. HoW shook up this dynamic and I've clearly had trouble adjusting from the old methods that the earlier Destiny endgame ingrained into me.
Nowadays, I really don't enjoy most of Destiny, so anything that's a solo activity means that I'm logging off to play something else instead. Even PoE I'm not really a fan of. ToO I've been really, really enjoying (and scheduling a team for), but to be maximally competitive at ToO I need to get Etheric Light, which means PoE, which takes so long that my group only gets 1 done per night, and since I'm the last one online I'm the odd man out.
I'm not about to start neglecting my kid in order to be online earlier, so HoW has lost its shine for me and the problem is that it lacks compelling single-player or matchmade activities for me. I'm not saying this is THE problem with HoW that everyone should agree with me on, or that this isn't a problem that Destiny always had, but I stand by my statement that a lack of solo endgame is my biggest gripe with HoW.
I want to play with my friends, but I can't most nights, and playing alone just is boring to me.

But how many friends?
by Kermit , Raleigh, NC, Monday, June 22, 2015, 16:48 (3681 days ago) @ Kahzgul
The game lacks solo content and it seems to not be on Bungie's radar at all
I understand this. But at the same time, Bungie has stated over and over again, that they made this game to play with friends. Don't get me wrong, I would love to have more solo content, but I also understand that Bungie would have to put resources into that instead of a really awesome raid or multiplayer maps.It's a trade off and Bungie at least has a clear goal in mind.
They made a game to play with 5 friends, and then HoW turned it into a game with 2 friends. The result is that the first 3 members of my core group of gaming friends log on and form a fireteam. Then someone else logs on, sees the fireteam is full, and logs off. Repeat 2 more times. Since I don't get finished putting my kid to bed until 8 pm at the earliest, I'm now stuck on the outside every night, which means solo play. And the game I used to play with my friends is now a game where I listen to my friends play in chat while I sit on the sidelines, and that sucks. It really, really sucks.
Does it really, really suck when your friends don't magically show up at the same restaurant you decided to go at the last minute? And hey, if you have or had five friends who were consistently there whenever you logged on ready to raid, you're ahead of me and most other people. I'm a bit incredulous that you're stuck on the outside EVERY night or that finding two people to play with is harder than five, but okay.I think a lot of people struggle with the idea that a gaming session is something worth planning and scheduling, like it is going to a show or any number of other enjoyable social activities. I've said before that some of non-DBO friends don't seem to get it, responding to attempts to plan things with "Yeah, I might be on then." I understand adult responsibilities, but for activities that require a certain headcount, that means you don't usually get to do that activity unless you can commit to the thing ahead of time. Expecting it to work out any other way strikes me as almost childishly naive.
As for myself, I don't assume I'm going to be able to do anything in Destiny that requires other players unless I've planned it ahead (usually using the Fireteam builder) and even then, it's not a sure thing. My alternative strategy for three-man activities is to send messages to people not in a raid (or arena) 10 to 15 minutes before I'm ready to start. For strikes that can work, but common sense dictates it wouldn't be as effective for more time-intensive activities.
Kermit
Kermit, the restaurant example is insulting and I'm guessing you knew it when you wrote it. Of course you don't go to a restaurant expecting your friends to just be there, even if that restaurant is Cheers and your friend is Norm.
No insult intended. You described a scenario that I thought was analogous, but my point is that yes, maybe a group of friends' habits coincide to make planning social events unnecessary. (Everyone goes to Cheers at 9 p.m. This is also why college can be such a social nirvana--everyone is there by default!) That said, my experience in life is that such regular serendipity is short-lived. Things change. I find your response hyperbolic, but it wouldn't be the first time.
There's nothing last minute about my game time. I'm on by 8:30 pm, every Monday, Tuesday, Wednesday, and Thursday. But of the four active players in my old raid group, that's the latest log on time. The other three guys have a party up by 6:00, usually. Now maybe I'm weird in that I really only game with people with whom I'm also friends in real life (or friends of friends), but I like that I actually know all of these guys and we all hang out together on the outside as well. I don't want to play with randoms; I want to play with my friends.
That's very luxurious. At no time in my life have I had five real-life friends I hang out with regularly who I also game with regularly. That must really, really suck for me.
What you want socially is different than what you have. Been there, so I understand. For most of my gaming life I had one other friend who I gamed with with any consistency. I decided to change that a while back. Now it's a rare Raid where I haven't met at least one other person on the team. Not the same as real-life friends who I can hang out with, but I'll take it.
Back in the days of raids as endgame, it was reliable that there would be 6 of us online, so "casually" forming two 3-man groups was no big deal. HoW shook up this dynamic and I've clearly had trouble adjusting from the old methods that the earlier Destiny endgame ingrained into me.
The way it was sounds awesome. Nice work if you can get it. Don't know your gamertag, but if it's Kahzgul, I've never seen you playing with the numerous DBOers on my friends list. Maybe branching out would bring new experiences? Sign up for an event you think you'll be able to join. Most start after 9 EST. You might even make new friends!
Nowadays, I really don't enjoy most of Destiny, so anything that's a solo activity means that I'm logging off to play something else instead. Even PoE I'm not really a fan of. ToO I've been really, really enjoying (and scheduling a team for), but to be maximally competitive at ToO I need to get Etheric Light, which means PoE, which takes so long that my group only gets 1 done per night, and since I'm the last one online I'm the odd man out.
Maybe this is your complaint. I took issue with what I thought was a "no one to play with" complaint. I generally think people making that complaint need to take more responsibility for solving the problem.
I'm not about to start neglecting my kid in order to be online earlier, so HoW has lost its shine for me and the problem is that it lacks compelling single-player or matchmade activities for me. I'm not saying this is THE problem with HoW that everyone should agree with me on, or that this isn't a problem that Destiny always had, but I stand by my statement that a lack of solo endgame is my biggest gripe with HoW.
I want to play with my friends, but I can't most nights, and playing alone just is boring to me.
Your experience being a father is infinitely more worthwhile than playing Destiny, and I'd never suggest otherwise. Destiny is a game geared towards playing with others. If you want to play it with friends, you've got two options a) adjust your schedule (not possible) or b) make new friends (very possible).
If I misunderstood your original complaint, I apologize.
Thanks for the explanations.
My gamertag on PSN is, indeed, Kahzgul. I may not be on tonight (the wife has the night off for the first time in several years), but I'll definitely be on around 8:30 pm, PST, tomorrow. I'll check out the event scheduler and see if I can't do a thing with some DBO people (it's my first time; please be gentle).
Cheers!

No worries, Kermit :)
by Kermit , Raleigh, NC, Monday, June 22, 2015, 18:56 (3681 days ago) @ Kahzgul
edited by Kermit, Monday, June 22, 2015, 19:02
Thanks for the explanations.
My gamertag on PSN is, indeed, Kahzgul. I may not be on tonight (the wife has the night off for the first time in several years), but I'll definitely be on around 8:30 pm, PST, tomorrow. I'll check out the event scheduler and see if I can't do a thing with some DBO people (it's my first time; please be gentle).
Cheers!
Here's what I usually run: Co-op Night on the Xbox (of no interest to you). Deeply Flawed Raiders on the PS4 (Thursdays at 9 EST). The post for that usually goes up on Wednesday.
I understand that the latter is a conflict for you, but being on the west coast seems to be large advantage for playing on the PS4. The most active players here play later than I do.
Sent a friend invite regardless. If you're ever on earlier than normal (and your REAL friends aren't around ;)), let's play.
Kermit
Thanks for the explanations.
My gamertag on PSN is, indeed, Kahzgul. I may not be on tonight (the wife has the night off for the first time in several years), but I'll definitely be on around 8:30 pm, PST, tomorrow. I'll check out the event scheduler and see if I can't do a thing with some DBO people (it's my first time; please be gentle).
Cheers!
Here's what I usually run: Co-op Night on the Xbox (of no interest to you). Deeply Flawed Raiders on the PS4 (Thursdays at 9 EST). The post for that usually goes up on Wednesday.I understand that the latter is a conflict for you, but being on the west coast seems to be large advantage for playing on the PS4. The most active players here play later than I do.
Sent a friend invite regardless. If you're ever on earlier than normal (and your REAL friends aren't around ;)), let's play.
Kermit
Got the invite :)
Spent my night tonight hunting ghosts while I listened to my buddies play ToO... /sigh.
Odds of me being online prior to 8 pm PST are very, very slim as my kid doesn't go to bed until then. Usually I'm not on until around 8:30 because the kid loves story time (which obviously means Destiny is out... there's no story!).

No worries, Kermit :)
by Speedracer513 , Dallas, Texas, Tuesday, June 23, 2015, 15:22 (3680 days ago) @ Kahzgul
Odds of me being online prior to 8 pm PST are very, very slim as my kid doesn't go to bed until then. Usually I'm not on until around 8:30 because the kid loves story time (which obviously means Destiny is out... there's no story!).
The PS4 DBO crew tends to be most active between 8pm - 10:30pm PST. Heck, Cruel doesn't even start playing until 9:30 PST (and he's on the East Coast!!), so there is almost always enough people to get a raid going, or a few people that are willing to run PoE or Trials around that time.

But how many friends?
by General Vagueness , The Vault of Sass, Tuesday, June 23, 2015, 16:01 (3680 days ago) @ Kermit
Does it really, really suck when your friends don't magically show up at the same restaurant you decided to go at the last minute? And hey, if you have or had five friends who were consistently there whenever you logged on ready to raid, you're ahead of me and most other people. I'm a bit incredulous that you're stuck on the outside EVERY night or that finding two people to play with is harder than five, but okay.
It might a psychological thing. He mentioned people seeing full fireteams and logging off. That doesn't surprise me. Meanwhile, I've seen people sit in a partly-full co-op or multiplayer lobby waiting for the last person or two to join for an hour before.
I think a lot of people struggle with the idea that a gaming session is something worth planning and scheduling, like it is going to a show or any number of other enjoyable social activities. I've said before that some of non-DBO friends don't seem to get it, responding to attempts to plan things with "Yeah, I might be on then." I understand adult responsibilities, but for activities that require a certain headcount, that means you don't usually get to do that activity unless you can commit to the thing ahead of time.
Who wants to do that though? I'll do it, there's years of evidence to back that up, but it would be nice to not have to. Scheduling things and gathering people is work, or at the very least it's boring, and games are supposed to let you get away from work and have fun. It's not just responsibilities either, people might not want to be obligated to do your thing instead of some other leisure activity they might feel like doing at that time.

But how many friends?
by Kermit , Raleigh, NC, Monday, June 29, 2015, 14:15 (3674 days ago) @ General Vagueness
edited by Kermit, Monday, June 29, 2015, 14:24
I think a lot of people struggle with the idea that a gaming session is something worth planning and scheduling, like it is going to a show or any number of other enjoyable social activities. I've said before that some of non-DBO friends don't seem to get it, responding to attempts to plan things with "Yeah, I might be on then." I understand adult responsibilities, but for activities that require a certain headcount, that means you don't usually get to do that activity unless you can commit to the thing ahead of time.
Who wants to do that though? I'll do it, there's years of evidence to back that up, but it would be nice to not have to. Scheduling things and gathering people is work, or at the very least it's boring, and games are supposed to let you get away from work and have fun. It's not just responsibilities either, people might not want to be obligated to do your thing instead of some other leisure activity they might feel like doing at that time.
Many other worthwhile social activities don't pivot on happenstance and whether you feel like it at the moment. Why shouldn't social activities within the context of gaming also require a bit a planning and commitment? The benefits outweigh the costs to my mind.
But how many friends?
by someotherguy, Hertfordshire, England, Monday, June 22, 2015, 21:35 (3681 days ago) @ Kahzgul
I too have this problem, except we cut down to a group of 4 back in April. Didn't matter at the time cause we could happily 4-man the raids (VoG Hard and Crota normal at least). Now even if we're all on at the same time, someone gets left out.

This is my major gripe with Destiny
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 14:31 (3680 days ago) @ Spec ops Grunt
The game lacks solo content and it seems to not be on Bungie's radar at all
I have a friend who doesn't really have any online friends, and is always texting me asking me questions about the game. Basic stuff like what Etheric Light is, how to get it solo (I told him Iron banner's the only way), what to do with shards and energy now (he didn't know the speaker can now exchange them) and what he can do in the game by himself.
It became kind of apparent that lots of this stuff is both not explained well in terms of instructions, or else is not very 'discoverable'. We know it because we read the updates and all the forums and stuff, but he didn't even know what a treasure key did!
I see why the lone wolves can get a bit overwhelmed. Bungie could legitimately make it a bit easier to meet people to do higher level content with. Not matchmaking, but just a better way to make those friends without going to DBO or /r/fireteams.

This is my major gripe with Destiny
by Kahzgul, Tuesday, June 23, 2015, 15:04 (3680 days ago) @ Cody Miller
The game lacks solo content and it seems to not be on Bungie's radar at all
I have a friend who doesn't really have any online friends, and is always texting me asking me questions about the game. Basic stuff like what Etheric Light is, how to get it solo (I told him Iron banner's the only way), what to do with shards and energy now (he didn't know the speaker can now exchange them) and what he can do in the game by himself.It became kind of apparent that lots of this stuff is both not explained well in terms of instructions, or else is not very 'discoverable'. We know it because we read the updates and all the forums and stuff, but he didn't even know what a treasure key did!
I see why the lone wolves can get a bit overwhelmed. Bungie could legitimately make it a bit easier to meet people to do higher level content with. Not matchmaking, but just a better way to make those friends without going to DBO or /r/fireteams.
Agreed.
This game required you to have an internet browser pointed at Bungie's website in order to get the lore, the updates, and the explanations of new content. I hate that about the lore, but the updates... That would be standard practice if the game included any text like "for balance changes and new content, go to bungie.net" when updates happened.
In general, the game does a horrible job of guiding players through the game. You kind of have to know what's going on already.
Like: In the game, is there *any* actual explanation of enemy shields and that they take more damage from like colored sources? I don't recall one, and it's a counter-intuitive system. If I see someone with a flame shield, my assumption would be that it protects from flame, not takes extra damage from it.
I had already beaten the game before I ever realized that Big circle missions were "main 'story'" and small circles were "side missions." The game never explained that, either.
The tangible impact of many of the item properties such as "light and snappy" or "handles beautifully" are never indicated or explained in-game (though you can generally get a feel for them as you play).
All of these things contribute to what makes the game feel "incomplete" as I often say, and requiring that you log on to a website to get basic information about the game feels, to me, like a cop-out.

!!!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 15:11 (3680 days ago) @ Kahzgul
I had already beaten the game before I ever realized that Big circle missions were "main 'story'" and small circles were "side missions." The game never explained that, either.
And I just learned this now from you ;-)
I had already beaten the game before I ever realized that Big circle missions were "main 'story'" and small circles were "side missions." The game never explained that, either.
And I just learned this now from you ;-)
Then again, Cody only learned that you could stand on the pillars in the Vault of Glass and be relatively safe from the supplicants months after we got the Flawless Raider trophy and he had run VoG at least 40-50 times.
- No text -