
Income inequality in Destiny (Destiny)
This really surprised me, although I'm a little taken aback that it did.
I was playing with someone, who was telling me that she had only ever seen one piece of etheric light, and that was from a nightfall drop. Later that day, someone told me he was sitting on 40 etheric light in the vault. After he's already used a bunch to upgrade stuff. I'm in the middle.
That's a pretty huge difference, and I was really surprised to hear that there are players who have barely seen all of this new stuff. To me the path to etheric light seems crystal clear! But I guess it's not. I just wonder about the experiences of the players with none…
So if you're poor, tell me about how the game feel and works for you.

Income inequality in Destiny
Never even seen etheric light. That said, I haven't done a lot of Nightfalls since HoW and I haven't played any of the other game modes that drop EL yet.
-- Steve only recently got characters to level 33, and he's not 1337 enough to play the Prison while underpowered by two levels. (Or the Trials at all, for that matter.)
Income inequality in Destiny
This really surprised me, although I'm a little taken aback that it did.
I was playing with someone, who was telling me that she had only ever seen one piece of etheric light, and that was from a nightfall drop. Later that day, someone told me he was sitting on 40 etheric light in the vault. After he's already used a bunch to upgrade stuff. I'm in the middle.
That's a pretty huge difference, and I was really surprised to hear that there are players who have barely seen all of this new stuff. To me the path to etheric light seems crystal clear! But I guess it's not. I just wonder about the experiences of the players with none…
So if you're poor, tell me about how the game feel and works for you.
I've gotten two Etheric Light drops from PoE, and 4 from Iron Banner. That's it.
I don't play ToO (I don't enjoy it), and the crew I normally play with doesn't really enjoy higher-level PoE, so I'm left with very few options for the material. On the one hand, I don't NEED huge amounts of it (I've gotten both characters to level 34, and my Fatebringer is 365)... but on the other, there are a whole bunch of weapons and armor I'd LIKE to be able to use and still remain in top form.
::shrug::
I do two Nightfalls a week, but have not received any Etheric Light drops from any of the 10 runs since HoW dropped. I thought that would be my primary Etheric Light source... turns out I'm wrong. :)

Income inequality in Destiny
I've only recently received one piece of etheric light via winning PoE lvl 34. Mind you I haven't been doing many nightfalls. I've played a bit of ToO, but only gotten to 5 wins. So I don't know if I just haven't been trying hard enough or what.

I find it instructive that you call it 'Income' inequality
This really surprised me, although I'm a little taken aback that it did.
I was playing with someone, who was telling me that she had only ever seen one piece of etheric light, and that was from a nightfall drop. Later that day, someone told me he was sitting on 40 etheric light in the vault. After he's already used a bunch to upgrade stuff. I'm in the middle.
That's a pretty huge difference, and I was really surprised to hear that there are players who have barely seen all of this new stuff. To me the path to etheric light seems crystal clear! But I guess it's not. I just wonder about the experiences of the players with none…
So if you're poor, tell me about how the game feel and works for you.
I've seen 4 or 5 pieces so far. One from nightfall and a couple from PoE 34. Maybe 1 from Iron Banner? I play maybe 3-4 hours a week, whatever seems fun at the time; mostly that's been 28 PoE or control when I'm on my own, and 32/34 PoE and Nightfall with friends. Rewards aren't something I actively pursue, so if whatever sounds fun yields EL, that's how I get it.

I can't say that much
I mean, I don't have, have never had, and have never seen anyone else get, Etheric Light. But that's because I haven't been able to play this game barely at all since HoW launched, haha, hah, ah... (Is the easy route towards it just armor from the Level 32 POE to gear up for the higher levels and TOO, and hoping for some goodies from Nightfalls, by the way?)
But I do actually have something to contribute, I think, based on my prior experience with the Raids.
I never did the Vault until I was level 31. Having played the Vault at lower levels, more on par with the actual difficulty, due to alts, I'm confident that I could have done it before TDB, with a good group to teach me, anyways.
There wasn't a barrier to entry to the Raid that I couldn't surpass, in retrospect. But it sure felt like there was one. I think that could explain some of what's going on? A high level activity that you can't matchmake for is difficult to set up for, but if you find the right tools, it's not so bad; but what it is, regardless, is intimidating. At least until you try it. Moreso in the case of a Raid, but anything that's actively an overleveled challenge no matter what is too, and as I understand it, that level of POE is the only concrete way of getting an Etheric Light for certain, aside from Iron Banner, which is also discouraging to the right people, I imagine, even beyond those who just don't like PvP.
Total etheric light isn't the metric
I was playing with someone, who was telling me that she had only ever seen one piece of etheric light, and that was from a nightfall drop. Later that day, someone told me he was sitting on 40 etheric light in the vault. After he's already used a bunch to upgrade stuff. I'm in the middle.
We want to know etheric light per hours played. The vast majority of the "stuff" you get is based on trading "time" for it. If you've played 5 hours since HoW and have 5 etheric light, you're rich. If you've played 100 hours and have 10 etheric light, you're consequently poor.
I think the consequence to "not getting" etheric light is how much of your time you spend playing underleveled. If you hardly play, you won't spend all that much time playing below par.
I personally have about 10 etheric light, and have put in 6-10 hours a week since HoW was released. If anyone knows of a good way to figure out exactly how many game play hours a player has done since a particular date, let me know and i"ll look that up.

None on the Xbox ...
Four on the PS4. One from Nightfall, and three from Iron Banner.
I've yet to do a level-34 POE on either platform, but I guess that's obvious.

Income inequality in Destiny
i think you get Etheric light from the 34 PoE too, so you'd only be down by one level. Also, the armor Variks sells is already at 42 light, doesn't have to be ascended.

Income inequality in Destiny
I don't play ToO (I don't enjoy it),
Trials is by far the best way to earn etheric light I think. You get three by going to the lighthouse, but even if you go 8-3 or something, you'll still get two. I've gotten 5 so far this week from trials runs, and I still have another character to do.
PoE is much more work for the two light you get, at least in my experience. In part because one of those has to come from a Skolas kill :-p
The best rewards seem really highly skewed towards PvP in HoW.

Income inequality in Destiny
Not sure exactly how many Etheric Light I've earned since HoW...
I've been to the lighthouse 6 times, so that's 18 right there. Maybe 3 or 4 from Prison of Elders, 1 from a nightfall, 3 from Iron Banner, and another from my 5 wins in Trials last night. Somewhere around 26-27 total.
So I consider myself one of the lucky ones who's been able to earn Etheric Light at a decent rate. I don't really need any more. All 3 of my characters have several different armor combinations that will get them to 34. Between the Etheric Light I've already earned and the weapons I've received from Trials of Osiris and Prison of Elders, I've got a great selection of 365 weapons. I'd still like to ascend a few more pieces of my favorite Legendary gear, but none of it feels crucial to me. If I never got another piece of Etheric Light, I would be just fine.
Which coincidentally has killed any motivation to play Prison of Elders ever again, and taken the urgency away from Trials of Osiris as well... I enjoy the game mode a lot, so I'll still play it. Which is actually a really nice feeling :)

Income inequality in Destiny
2 from iron banner, maybe 5 from PoE. None from Nightfall, and I've not been able to get past 3 wins in ToO, so nothing there.
Calling a random process "unequal" is a misnomer. I'm pretty sure we would get a normal distribution if the players could chart it.

Income inequality in Destiny
I've gotten lucky on etheric light, I think I've had 10ish total. 2 from nightfalls (I've run 3 per week since HoW came out), 2 from IB, 1 from lvl 35 PoE, the rest from lvl 34 PoE, which is unlikely more than 4. Oh, and 2 from Trials the second week when guardian, theeChaos and I went 8-1, the only "good" run I've had in there. =)
Servers are apparently down for maintenance, from memory I've upgraded:
A.1F-19x (first purchase, of course)
TDYK
Timur's Lash
Found Verdict
Hunger of Crota
x2 crota raid boots for my titan and warlock.
vault headpiece and chest for my warlock.
I really wish that, rarely, legendary engrams could drop etheric light or light level 42 pieces. Every time I get a legendary boot engram I cringe -- they won't have heavy weapon ammo on them, so they're garbage before I start.

Income inequality in Destiny
I've earned 2, I think. Both from Iron Banner. Perhaps foolishly, I used them to upgrade guns instead of armor. I've never gotten past 4 wins in ToO and I've never completed a 34 or 35 PoE. Nightfalls like to give me strange coins and bad legendaries.
It's disappointing. I play the game quite often, but I have a hell of a time getting friends to run PoE with me (plus I don't really like PoE). The result is that when I go into ToO, which I enjoy, I don't have quite the optimal gear or the best guns or whatever, so I'm not operating at maximum capacity. The more that time goes on, the more these ToO champions with bajillions of Etheric Light will be able to have totally ideal armor setups while I'm still using what I can scrounge together (all + strength gear, gee thanks Variks).
I don't really feel locked out of any activities because of it, but I certainly feel like it reduces my choices when it comes to ToO builds.

agreed -- PvP has easily the best rewards for the time.
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Income inequality in Destiny
I stopped getting EL this week. It was a Pest Control Matrix(already own) and Nothing Manacles(already own).
Now what I want to talk about is weapon parts.
I get rare weapons and I have to waste an entire day(usually MORE than that) of bounties to fill the damn bar up to get 3 or 4 weapon parts. The launch and E1 weapons all require a good 64 weapon parts to fully upgrade. I thought the 5 wp price for the E2 weapons was nice--until I realized EVERY upgrade required 5 wp's. So you end up spending just as much as the normal ones. Sad.

PvP doesn't give you Shank Burn though
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Income inequality in Destiny
Well, for starters, PvP players have pathways to it both through Iron Banner and Trials. If you're a person who doesn't do PvP, the only guaranteed path is Prison of Elders. And putting a team together to run 34 and/or 35 isn't something everyone finds doable on a regular basis. I've only just this week gotten to a point where I could find the right people to get 34 done, and had 3 characters myself who were 33/34. Have not even attempted 35 yet.
So, I don't think it's so much that the path(s) aren't clear. It's just that not everyone finds it easy to trek down all those paths regularly.
There's also just the sheer randomness of Nightfall drops. Personally, I've only SEEN it happen twice. Only one of those times did it happen to ME. And I've run 3 nightfalls per week, every week, since HoW dropped. On the other side of the coin, I happen to know someone on this forum (because he posted it) has gotten almost nothing BUT etheric light from Nightfalls lately.
Also, nice job thinking of a less inflammatory way to start conversations.

Does give you decent Void primaries, though
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Shank Burn > Void Scout Rifle (insert troll face here)
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Income inequality in Destiny
Yes, you can. And the 34 is doable as a 33, if you have one or two teammates who are at 34. This week's 34 is especially easy with Gjallarhorn spam, so if you're looking to get it done to get leveled up, right now is your opportunity.

6 from IB. That's it.
Definitely feel like they should have made it more available, similar to the availability of Motes of Light and Strange Coins.

Sure, laugh away
Laugh until the Taken Shanks turn out to be the Devil Incarnate.

Is this where I call for the proletariat to unite?
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What if...
... Xur sold Etheric light? I think that might help "open up" Destiny's end game in a positive way.
From what I've been reading here and on other forums, it seems to me like both end game activities in House of Wolves are a bit too demanding for a large portion of the community. Not only are the activities extremely challenging, but they are also very time consuming. In a strange way, I find it significantly more difficult to put together a group for Trials of Osiris or level 35 PoE than it is to throw together a raid group. As complex as the raids are, the nature of a 6-player activity means that there is more room for 2 or 3 experienced players to help some newer players out, and still finish the activity in an hour or so. Back in the early days of Crota's End, I would join LFG groups on a regular basis. I'd get together with 5 randoms, blast through the raid in 30 minutes, and earn some of the best rewards in the game. That simply isn't possible with ToO or PoE.
So perhaps if Xur sold etheric light, it would give more players a way to slowly upgrade their stuff and reach a point where they're more comfortable diving in to ToO and/or PoE.

I've never "come across" it
each piece of EL I've gotten was earned clearly from cause and effect. I've had about 6-7 EL, two from IB's ranks and all the others from each week's lvl 34 PoE. I didn't figure it was much up to chance or luck. Everytime I've gotten it was from an activity expected to drop it.

Sure, laugh away
I always joke that Shanks are the most evil thing around on an arc nightfall mission. They become one of the only things I fear lol.

I can't say that much
Moreso in the case of a Raid, but anything that's actively an overleveled challenge no matter what is too, and as I understand it, that level of POE is the only concrete way of getting an Etheric Light for certain, aside from Iron Banner, which is also discouraging to the right people, I imagine, even beyond those who just don't like PvP.
Just to clarify, the level 34 PoE does give etheric light as a guaranteed reward. A fair number of people seem to be under the impression that only the 35 does, for some reason.

Dem Solar shields.
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Income inequality in Destiny
Calling a random process "unequal" is a misnomer. I'm pretty sure we would get a normal distribution if the players could chart it.
If you only account for the random drops (like nightfall), then yes. However, certain modes are either not doable or just unappealing for some players. That's got to skew things a bit.

What if...
This is a great idea actually. Have Xur sell one per week per character and you can still slow people down but not eventually allow people to fully upgrade their stuff.

Don't lvl those up -- run dragon strikes
Usually you get 2-3 weapon parts for blues. Each strike should net you 1-4 greens and 2-4 blues in 10-15 minutes. And you can screw around and have fun while playing, trying out new weapons/perk combos, and glimmer farming. Also there's a 3-4% chance of an exotic dropping and new ships/legendaries probably 10-15% of the time. Don't sweat levelling those up much, just strike playlist it.

What if...
As an alternate idea, instead of locking out per character or per account, they could just have it cost a very high amount of glimmer or strange coins. I suppose the exact gating mechanism doesn't matter much.

Say hello to my little VoC
Of course, now that Arc primaries are finally raining on me, I might die a lot more often to them...

Income inequality in Destiny
i think you get Etheric light from the 34 PoE too, so you'd only be down by one level. Also, the armor Variks sells is already at 42 light, doesn't have to be ascended.
Yes I'd only be down one level... now that I've finally gotten to 33. When I was scoping my options, though, I was a 32 and I'm not "pro" enough to work with a -40% damage modifier.
-- Steve got to 33 with an Armor Core, and is going to try to get to 34 via core drops unless he weakens and decides to leech off some other, better players before then. :)

A huge amount of it is also level.
Until you hit 34, you have no guaranteed etheric light drop, and the game is very difficult. Then you get, at most for practical purposes, 3 a week. Now, by now you should have gotten enough armor cores to have a 450 strength character at level 34, but only if you can play the 32 every week. Qodron was basically unpossible, and if you missed a week you're in rough shape.
ToO is, by its very nature, extremely difficult for players who aren't pvp monsters. At this point, the only teams bothering are quite good, so just to hit 6 wins and get that first drop is very hard, sometimes insurmountable.
I think soon we'll see quite a bit less income equality as virtually everyone hits 34 who is equipped to do the endgame.

I think this is the intent...
...do lvl 32 a few times, get some armor cores, lvl up to 34, start getting better weapons/etheric light to fill in the gaps. (i.e. replace all that strength gear! heh)

I can't say that much
Oh, thanks.
I looked at the rewards online and it lied to me, apparently.
Oh yeah, that's another thing-- misinformation. For the longest time I thought Normal mode Vault ramped all the way level thirty because that's what random folks were telling me. I think some stuff here is what cleared that up.

Exactly. The most hardcore can get 15 a week.
For the most intense players, you get a guaranteed 3 from POE, and at least 6 from Trials. I imagine it would be a triodal distribution where we have one peak at like 1.3 per week, a slight dip, another at around 3, a very large dip, and a smaller curve at 10.
Recent success with LFG for Prison of Elders
Back in the early days of Crota's End, I would join LFG groups on a regular basis. I'd get together with 5 randoms, blast through the raid in 30 minutes, and earn some of the best rewards in the game. That simply isn't possible with ToO or PoE.
My gaming schedule doesn't really mesh well with too many DBOers (late late PT), so I LFG a lot. You can complete the whole prison in right around 30 minutes now with randoms. The general LFG population is getting much better at the prison now that we've seen all the bosses (we have, right?). I even pressed my luck this week and tried a LFG 35... we completed it with only one wipe! Granted, I was picky about my post (only wanted experienced ppl), but it was pretty amazing. It did take over an hour -- the 35 will never be quick.
TLDR: To all those seeking etheric light and don't like PvP, use LFG for Prison of Elders 34!

A huge amount of it is also level.
Until you hit 34, you have no guaranteed etheric light drop, and the game is very difficult. Then you get, at most for practical purposes, 3 a week. Now, by now you should have gotten enough armor cores to have a 450 strength character at level 34, but only if you can play the 32 every week. Qodron was basically unpossible, and if you missed a week you're in rough shape.
ToO is, by its very nature, extremely difficult for players who aren't pvp monsters. At this point, the only teams bothering are quite good, so just to hit 6 wins and get that first drop is very hard, sometimes insurmountable.
I think soon we'll see quite a bit less income equality as virtually everyone hits 34 who is equipped to do the endgame.
For the first time in his life, Funkmon is correct. :P
And to add to that first paragraph about PoE, if you're like me and did NOT buy all the armor right away, you're even further behind on level. Now, to be fair, I knew that would happen when I elected not to buy the armor initially, due to the stupid stat distribution. I knowingly opted out of leveling up quickly in favor of waiting - the logic being that I could hang on to the armor cores I already had, do less work overall, and (hopefully) end up with character builds I would actually keep. And it's working - I am, slowly, obtaining armor sets that I like. But it's put me behind.

I can't say that much
Oh, thanks.
I looked at the rewards online and it lied to me, apparently.
Oh yeah, that's another thing-- misinformation. For the longest time I thought Normal mode Vault ramped all the way level thirty because that's what random folks were telling me. I think some stuff here is what cleared that up.
The "advisor" section on BNet also outright lies about the modifiers for each round of that week's PoE

Re: weapon parts: Trials of Osiris solves the shortage.
You get unlimited legendary guns from Trials if you hit 7 wins. So every week I've been blowing 100% of my glimmer on buying them at 500 glimmer a pop, then dismantling them. You get 3-4 parts per gun, which is a decent ROI.
This is a very rare occurrence for a lot of us, so if you get there, make sure you take advantage of the unlimited guns!

I think this is the intent...
FYI, Variks is finally starting to sell things with other stats. A couple of the gauntlets this week have intellect (one class' item still has strength - I forget which one).

Re: weapon parts: Trials of Osiris solves the shortage.
You get unlimited legendary guns from Trials if you hit 7 wins. So every week I've been blowing 100% of my glimmer on buying them at 500 glimmer a pop, then dismantling them. You get 3-4 parts per gun, which is a decent ROI.
This is a very rare occurrence for a lot of us, so if you get there, make sure you take advantage of the unlimited guns!
Going to be exploiting this tonight. I have 2 of those queen's crystal consumables to burn as well.

That's pretty much what I was thinking
As an alternate idea, instead of locking out per character or per account, they could just have it cost a very high amount of glimmer or strange coins. I suppose the exact gating mechanism doesn't matter much.
I was picturing Etheric Light showing up right along the top row of Xur's junk, next to the weapons, armor, and engrams. I think it would need to be expensive (30 coins, 50 motes, whatever) but should be available every week nonetheless. By selling it in exchange for a currency like Coins or Motes, players would be able to work towards it by playing almost any activity in the game. Slowly, but they could still be making constant progress.

Warlock, I checked...
...that's the one I care most about. heh.

I took the opposite approach...
... as I found that early on in my destiny career I was getting advice on par with "level matters, then weapons, then stats". This isn't as true for ToO and such, but in general I think holds true. level > all else. I think it's still good advice.

same here
... as I found that early on in my destiny career I was getting advice on par with "level matters, then weapons, then stats". This isn't as true for ToO and such, but in general I think holds true. level > all else. I think it's still good advice.
The way I see it, level is pretty much the main thing that gates you from activities in the game. A level 33 guardian with ideal stats is going to have a much tougher time with 34 PoE than a level 34 guardian, regardless of their stats.
So I focused on hitting level 34 ASAP, since that would allow me to participate in all of Destiny's activities, therefore earning Etheric Light and other gear more quickly.

Good to hear!
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I took the opposite approach...
That's fine for you. Personally, I wasn't willing to put in the effort to run 32 PoE once per character to get armor, only to do it AGAIN when the armor I wanted showed up.
No one's arguing that level doesn't matter. But my time matters, too. And it's not infinite.

I took the opposite approach...
That's fine for you. Personally, I wasn't willing to put in the effort to run 32 PoE once per character to get armor, only to do it AGAIN when the armor I wanted showed up.
No one's arguing that level doesn't matter. But my time matters, too. And it's not infinite.
Not saying you're way isn't best for you, just saying that in my case, buying the PoE armor WAS the faster way to go because I could then get Etheric Light sooner and use it to level up the armor I wanted to use sooner. I had all 3 characters out of PoE armor and into the armor I actually wanted to use by the start of week 3, I believe.

Varikis obviously hates us...
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Ah, that's the difference too...
I prioritized my characters by preference. I'd much rather play my warlock than my other characters. So first my warlock got all the upgrades. Then, once he was 34 (beginning of week 2 IIRC due to exotics and an etheric light), I focused on my titan. The next week my titan was up to 34 as that's my second choice. It helped that I used an etheric light for boots for my warlock, so he was 2 armor cores (x2 lvl 32 PoE runs). My titan was basically 3 lvl 32 PoE runs. Over 3 weeks, running it about twice a week, I've had no shortage of armor cores to spend where they made sense.
My hunter is technically 33.5 right now -- because 33.5 is fine for my hunter. I run him much less than my titan or warlock. I could hit 34 with him but I just don't really care to. I'm not running x3 of anything per week but nightfalls right now so I don't feel a great need to be fully upgraded with everyone already. I mean, if I rushed that, what am I going to do for the next 90 days before the next expansion? :D
3?
Are you saying one per character, for 3 characters? Or that there's a way to get 3 EL on a single character from PoE in a week? (The latter seems incorrect; the max seems to be 2.)

3?
Are you saying one per character, for 3 characters? Or that there's a way to get 3 EL on a single character from PoE in a week? (The latter seems incorrect; the max seems to be 2.)
The math does seem off.
Per Character:
1 EL from 34 PoE
1 EL from 35 PoE
3 EL from Flawless ToO.
I miss raiding :(

Income inequality in Destiny
The best rewards seem really highly skewed towards PvP in HoW.
This has been my experience for the entire game. It irks me that some of the really cool stuff is locked to PvP and in the case of HoW, that is Trials. Now I've tried going into the trials 3 times with random groups found on LFG and with friends. Never gotten a single win except for the one you can get with the buff. PvP skills easily transfer over and you can easily do everything in PvE, but it doesn't work the other way around.
I would add that while I'm not swimming in etheric light like some people are, I think I've gotten around 4 or 5 from PoE and 3 from Iron Banner.

Math not off. Talking easy light. Max POE 6, easy POE 3.
Max Trials etheric light 9, "easy" trials etheric light 6.
For all three dudes.
Words were bad, math was good.

Math not off. Talking easy light. Max POE 6, easy POE 3.
Max Trials etheric light 9, "easy" trials etheric light 6.
I wouldn't call any trials "easy", but that's just me.

Income inequality in Destiny
I unlocked Prison of Elders yesterday so yeah, no Etheric Light here.
I always lingered around 20 or so Ascendant Energy, and 0 Ascendant Shards. Shards were like gold. If I found enough to finally upgrade something, they'd be gone and I'd be right back to panning the rivers for more. I usually could get enough Strange Coins to get something every other week from Xur without much effort.
My secondary character, a Titan, has like 2 Plasteel plating, while my Hunter has over 300 Sapphire Wire.
Definitely not a rich man in the Destiny universe.
Income inequality in Destiny
My secondary character, a Titan, has like 2 Plasteel plating, while my Hunter has over 300 Sapphire Wire.
Definitely not a rich man in the Destiny universe.
I had this problem with my secondary when I first made it (because the secondary received all sorts of gear that had built up on the primary for months, but hadn't been leveled) - I solved it this way:
Every single decoherent engram I get (blue, purple, whatever) goes to the secondary, no matter where it was collected. (Use the app or DIM to make transfers easy as you get them.) They will decode to crap - as they do now - but the armor provides material for the character that shards it. If your Hunter decrypts them, you get more Sapphire Wire (which you don't really need). If your Titan decrypts them, you get the Plating you crave. It's STILL not enough - but things go MUCH faster than if you didn't do this.

I did the same.
I did it in advance of starting my final character--had a vault full of engrams. I also decrypted them every time I reached a new level. They tended to decrypt to something a level or two higher than where I was. By doing it all along I had new stuff I could begin using after every level past ten.

Income inequality in Destiny
I would trade it all for a "Game Over" screen.
Whoa.
I would trade it all for a "Game Over" screen.
Heh.
I'd love a wallet like that. :)
(I'd be sad if I got a Game Over screen, though.)

Void Scout with Shank Burn is the dream.
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Income inequality in Destiny
There. Now hand it over.

Whoa.
I spent about 250 motes of light when xur was here trying to get the robes for my warlock from the chest engram. Didn't get it.

Ditto.
it was closer to 322 for me, though.

Ditto.
it was closer to 322 for me, though.
380 for me. I got some better rolls on chests I already have, but still no robes.

I took the opposite approach...
Not saying you're way isn't best for you, just saying that in my case, buying the PoE armor WAS the faster
I agree, in terms of getting to 34 by the earliest date possible, that method is faster. Never said it wasn't. It's just that it's more time spent, for the same end goal. If you were going to play that much anyway (and I suspect you were), great - go for it.

Well, thanks.
I had this problem with my secondary when I first made it (because the secondary received all sorts of gear that had built up on the primary for months, but hadn't been leveled) - I solved it this way:
Every single decoherent engram I get (blue, purple, whatever) goes to the secondary, no matter where it was collected. (Use the app or DIM to make transfers easy as you get them.) They will decode to crap - as they do now - but the armor provides material for the character that shards it. If your Hunter decrypts them, you get more Sapphire Wire (which you don't really need). If your Titan decrypts them, you get the Plating you crave. It's STILL not enough - but things go MUCH faster than if you didn't do this.
...Now I feel like an idiot for never thinking of this.
Oh thank God. I'm finally free!
Ha, right. Then who would be our resident hoarder?

+2
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Easy for the most hardcore players, as stated.
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Occupy Destiny
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Income inequality in Destiny
I've seen 3, but I also know that these things can go in streaks and I really have not been playing enough to even out the odds. That said, I have been playing as much as many people will ever be able so that sucks for them. This is not news that Destiny rewards large time commitments, though, right?
Well, thanks.
I had this problem with my secondary when I first made it (because the secondary received all sorts of gear that had built up on the primary for months, but hadn't been leveled) - I solved it this way:
Every single decoherent engram I get (blue, purple, whatever) goes to the secondary, no matter where it was collected. (Use the app or DIM to make transfers easy as you get them.) They will decode to crap - as they do now - but the armor provides material for the character that shards it. If your Hunter decrypts them, you get more Sapphire Wire (which you don't really need). If your Titan decrypts them, you get the Plating you crave. It's STILL not enough - but things go MUCH faster than if you didn't do this.
...Now I feel like an idiot for never thinking of this.
lol - I didn't think of it either; someone here posted it as a suggestion. I wasted a ton of them too, before I read it. :)
Welcome to the Clueless Club. Drinks are on the house.

Don't lvl those up -- run dragon strikes
Usually you get 2-3 weapon parts for blues. Each strike should net you 1-4 greens and 2-4 blues in 10-15 minutes. And you can screw around and have fun while playing, trying out new weapons/perk combos, and glimmer farming. Also there's a 3-4% chance of an exotic dropping and new ships/legendaries probably 10-15% of the time. Don't sweat levelling those up much, just strike playlist it.
Sorry, I'm kinda confused--are you saying I leave some slots empty(I need someone to help me clean my vault), pick up weapons and delete them as I get them? Or do I just use THOSE to level up and then dismantle?

Don't lvl those up -- run dragon strikes
I'm saying blue engrams give you class materials or weapons parts. usually 2-3 each. So yes, leave some slots open and dismantle the greens, and later go back to the tower and dismantle the blues. It helps quite a bit.
I ran 6 dragon strikes this evening and walked away with ~15 blue engrams, 5 legendaries and a ship. That's high on legendaries, but on par with my regular experiences.

Income inequality in Destiny
Hammer has the blacksmith shader on. Ironic.

Don't lvl those up -- run dragon strikes
To save space, don't even pick up blue engrams that drop on the ground. They'll show up in your mailbox later. Just grab any greens you see and dismantle them asap.

LOL
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Question for Cyber
Every single decoherent engram I get (blue, purple, whatever) goes to the secondary, no matter where it was collected. (Use the app or DIM to make transfers easy as you get them.) They will decode to crap - as they do now - but the armor provides material for the character that shards it. If your Hunter decrypts them, you get more Sapphire Wire (which you don't really need). If your Titan decrypts them, you get the Plating you crave. It's STILL not enough - but things go MUCH faster than if you didn't do this.
If you can get infinite weapon parts by buying the Trials of Osiris weapon reward repeatedly and dismantling, can you do the same for the Armor?

I assume so.
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Game Over, man
I would trade it all for a "Game Over" screen.
Heh.I'd love a wallet like that. :)
(I'd be sad if I got a Game Over screen, though.)
Me, too.
With Halo and other games, even long ones, if I'm enjoying myself, I play in a manner to deliberately postpone getting the ending. I'll stop playing early, I'll do side missions, whatever. If I like the game, I don't want it to end. That's why I like what they've done with Destiny in general. Repeating Destiny missions and strikes is no more repetitive than doing Halo missions over again, and I can count on Bungie to deliver new wrinkles every week (bounties, quests) and new missions every few months.
I'm okay with that. Plus, co-op is a central part of the vision, and PVP is mostly optional. Suits me fine.