
This is a promise (Destiny)
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 12:55 (3536 days ago)
Bookmark this thread and hold me to it. I love a whole lot about Destiny. I love the people from here I play with. But if Bungie EVER sells any cosmetics for money or otherwise adds microtransactions of any sort, I will delete all my characters, Hawkmoon be damned, and return in 9 years to see their next project. There's talk of this. Don't make me do it. Don't be stupid guys. I want to play your game and give you money, but not if it contains shit like that.

----Line in the sand----
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, June 23, 2015, 13:00 (3536 days ago) @ Cody Miller
- No text -
Couldn't you just eat a sock or something?
by someotherguy, Hertfordshire, England, Tuesday, June 23, 2015, 13:02 (3536 days ago) @ Cody Miller
I feel like this is something Bungie would feel pretty strongly about. At least I hope so. But then, Activision.

:/
by ZackDark , Not behind you. NO! Don't look., Tuesday, June 23, 2015, 13:09 (3536 days ago) @ Cody Miller
Is this really necessary?
I mean, what's wrong with selling cosmetics? And I don't mean that only as a rhetoric. What do you honestly think is wrong with cashing in on cosmetics?

:/
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 13:26 (3536 days ago) @ ZackDark
Is this really necessary?
I mean, what's wrong with selling cosmetics? And I don't mean that only as a rhetoric. What do you honestly think is wrong with cashing in on cosmetics?
1. It's abhorrent creatively.
2. One they go in, they will never come out and only get worse.
Better to just jump ship at that point.
Is this really necessary?
I mean, what's wrong with selling cosmetics? And I don't mean that only as a rhetoric. What do you honestly think is wrong with cashing in on cosmetics?
1. It's abhorrent creatively.
I might just be playing devil's advocate here, but - explain yourself. I could argue that cosmetic microtransactions actually foster creativity and give more options to be unique... and creative... with cosmetic things that don't affect the game itself at all.
I wonder if Bungie also hates the idea of microtransactions, and that's why the new emotes are only coming as part of a collector's edition or whatever. Perhaps that was the only alternative Activision would agree to.

:/
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 13:44 (3536 days ago) @ stabbim
I wonder if Bungie also hates the idea of microtransactions, and that's why the new emotes are only coming as part of a collector's edition or whatever. Perhaps that was the only alternative Activision would agree to.
I simply don't understand why different 'versions' of the game are offered at all. This is your masterwork. Your art. Everybody should get the best version of it. What is wrong with what Bungie did with Halo 3? Everybody gets the same game, but if you pay more you get more non game extras. It boggles my mind, because you get tiered pricing and nobody gets pissed off.
Opportunity cost.
by General Battuta, Tuesday, June 23, 2015, 15:51 (3536 days ago) @ Cody Miller
Leaving money on the table is a good way to drive yourself nuts. When you're financially secure, you can make better art — you can use your money on benefits, you can push back releases to avoid crunch, you can invest in marketing that yields more sales. And the market seems to want cosmetic microtransactions
As long as the 'buy me' presentation is unintrusive, I don't mind cosmetic microtransactions one bit. But the trick is implementing them in a way that doesn't detract from the game experience. Counter-Strike GO handles them pretty well, I think.

I feel like I wandered into a Mary Kay pitch.
by Vortech , A Fourth Wheel, Tuesday, June 23, 2015, 17:58 (3536 days ago) @ ZackDark
- No text -
Well, uhm, cya I guess.
by CougRon, Auburn, WA, USA, Tuesday, June 23, 2015, 13:55 (3536 days ago) @ Cody Miller
- No text -
If that is all it took to get rid of you they'd have done it 5 years ago.
I don't know why you are bringing this up, though. There is no official talk of this at all. It's just weirdos suggesting it.
That said, this is EXACTLY what they are doing, just bundling them.

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 14:22 (3536 days ago) @ Funkmon
If that is all it took to get rid of you they'd have done it 5 years ago.
I don't know why you are bringing this up, though. There is no official talk of this at all. It's just weirdos suggesting it.
That said, this is EXACTLY what they are doing, just bundling them.
And that's what I hope they keep doing. :-)

Don't tempt them!
by Leviathan , Hotel Zanzibar, Tuesday, June 23, 2015, 14:32 (3536 days ago) @ Cody Miller
If that is all it took to get rid of you they'd have done it 5 years ago.
I don't know why you are bringing this up, though. There is no official talk of this at all. It's just weirdos suggesting it.
That said, this is EXACTLY what they are doing, just bundling them.
And that's what I hope they keep doing. :-)
...So it's not "selling cosmetics for money" that bothers you, it's just how they package them apparently.

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 14:34 (3536 days ago) @ Leviathan
...So it's not "selling cosmetics for money" that bothers you, it's just how they package them apparently.
In some sense. If not, I'd be barred from any new game at all essentially, since they all have preorder bonuses now.

Don't tempt them!
by Speedracer513 , Dallas, Texas, Tuesday, June 23, 2015, 14:39 (3536 days ago) @ Cody Miller
...So it's not "selling cosmetics for money" that bothers you, it's just how they package them apparently.
In some sense. If not, I'd be barred from any new game at all essentially, since they all have preorder bonuses now.
So, what's so bad about it then? I, personally, would much rather have the option to individually buy - or ignore - cosmetic items that don't affect the game at all. I have a really hard time understanding why someone would think that is a wholly unacceptable way to offer things that some people care about but others obviously don't...?
Better cosmetic than pay-to-win
by someotherguy, Hertfordshire, England, Tuesday, June 23, 2015, 14:47 (3536 days ago) @ Speedracer513
But even better to have neither.

Better cosmetic than pay-to-win
by Speedracer513 , Dallas, Texas, Tuesday, June 23, 2015, 14:58 (3536 days ago) @ someotherguy
But even better to have neither.
I'll disagree.
Absolutely, pay-to-win is bad - and totally warrants any community backlash.
However, having microtransactions for purely cosmetic items is not only a perfectly reasonable business strategy, but it offers a pure free-market habitat where people that want shiny things can get their shiny things and the creators of those shiny things get compensated for the value of their art. People that don't want the shiny things (that don't affect their game at all) can continue to ignore the side market. I fail to see a loser in this scenario. That said, I am very interested to hear counter-arguments and reasons/examples where cosmetic transactions are harmful.

Better cosmetic than pay-to-win
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 15:02 (3536 days ago) @ Speedracer513
But even better to have neither.
I'll disagree.Absolutely, pay-to-win is bad - and totally warrants any community backlash.
Exp bonuses on the exclusive class items border on pay to win, don't they? Class items are not purely cosmetic in TTK. Exp isn't cosmetic like it was in Halo 3, it directly affects your skills and guns in Destiny.

*Reach
by CyberKN
, Oh no, Destiny 2 is bad, Tuesday, June 23, 2015, 15:07 (3536 days ago) @ Cody Miller
- No text -
In full price games? Not cool.
by someotherguy, Hertfordshire, England, Tuesday, June 23, 2015, 15:07 (3536 days ago) @ Speedracer513
If a game is a budget title or Free-To-Play and you want to sell me cosmetics? Cool. I might even buy some to help fund your continued support of the product. I'm against microtransactions in full-price, retail games though. One or the other, not both.

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 14:57 (3536 days ago) @ Speedracer513
...So it's not "selling cosmetics for money" that bothers you, it's just how they package them apparently.
In some sense. If not, I'd be barred from any new game at all essentially, since they all have preorder bonuses now.
So, what's so bad about it then? I, personally, would much rather have the option to individually buy - or ignore - cosmetic items that don't affect the game at all. I have a really hard time understanding why someone would think that is a wholly unacceptable way to offer things that some people care about but others obviously don't...?
I'm not sure I have a GREAT answer for you, but I think it boils down to having the artistic integrity to make sure everybody who buys your game has access to your best work as a developer. Your game is your art. Everything in it should be important. I'd hate to go to a film and not see that one super cool slow mo action explosion shot because the theater chain didn't enter into a deal with the studio, or I didn't buy a premium ticket. I'm sure George Miller would hate that too. Yet, that's essentially what developers are allowing nowadays.

Don't tempt them!
by Speedracer513 , Dallas, Texas, Tuesday, June 23, 2015, 15:10 (3536 days ago) @ Cody Miller
...So it's not "selling cosmetics for money" that bothers you, it's just how they package them apparently.
In some sense. If not, I'd be barred from any new game at all essentially, since they all have preorder bonuses now.
So, what's so bad about it then? I, personally, would much rather have the option to individually buy - or ignore - cosmetic items that don't affect the game at all. I have a really hard time understanding why someone would think that is a wholly unacceptable way to offer things that some people care about but others obviously don't...?
I'm not sure I have a GREAT answer for you, but I think it boils down to having the artistic integrity to make sure everybody who buys your game has access to your best work as a developer. Your game is your art. Everything in it should be important. I'd hate to go to a film and not see that one super cool slow mo action explosion shot because the theater chain didn't enter into a deal with the studio, or I didn't buy a premium ticket. I'm sure George Miller would hate that too. Yet, that's essentially what developers are allowing nowadays.
Yeah, obviously it can be implemented very poorly. If the developer were to continue to charge a "full" price for a game that is missing basic (or even a "reasonable" amount of) cosmetics, and then wants to charge for each "add-on", that is a very poor way to do it and we should all vote with our money by saying that is unacceptable.
But when you have a quite vast world, with a vast selection of cosmetics already, I see nothing wrong with offering some unique things for a small fee.
And then we can get into the whole discussion of allowing the community to make (and sell for a small amount) their own class items and shaders. Valve has a long history of doing this the right way. Microtransactions for DOTA go towards funding community events and tournaments. There are even (a small amount of) TF2 community members than have been able to make a living off designing and selling hats! Yet, there has been zero amount of harm inflicted on the game of TF2 itself by having the hat market.
Microtransactions can be bad and often are - but that is more due to the implementation and not any inherent characteristic of their nature. I have faith that (a) if Bungie were to implement microtransactions, they would do so in a non-evil manner, and (b) their longstanding history of listening to their community would ensure that if the first implementation is less than optimal, it would continue to be improved until most of their community finds it acceptable.

Don't tempt them!
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, June 23, 2015, 16:03 (3536 days ago) @ Cody Miller
...So it's not "selling cosmetics for money" that bothers you, it's just how they package them apparently.
In some sense. If not, I'd be barred from any new game at all essentially, since they all have preorder bonuses now.
So, what's so bad about it then? I, personally, would much rather have the option to individually buy - or ignore - cosmetic items that don't affect the game at all. I have a really hard time understanding why someone would think that is a wholly unacceptable way to offer things that some people care about but others obviously don't...?
I'm not sure I have a GREAT answer for you, but I think it boils down to having the artistic integrity to make sure everybody who buys your game has access to your best work as a developer. Your game is your art. Everything in it should be important. I'd hate to go to a film and not see that one super cool slow mo action explosion shot because the theater chain didn't enter into a deal with the studio, or I didn't buy a premium ticket. I'm sure George Miller would hate that too. Yet, that's essentially what developers are allowing nowadays.
Bad explanation...
I get what you're saying, but implemented well, cosmetic microtransactrions are akin to being able to buy "Making of" content for the film, not paying for scenes in the film itself. And if a film is geat, and you love it, wouldn't that make an "extended" or "Director's Cut" a violation of your "artistic integrity"?
I could buy the Blu-Ray and get all of the bonus content, but what if I already had the film, and only wanted the Director's commentary? Would it be wrong for the studio to offer that as an individual purchase?

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 16:17 (3536 days ago) @ Korny
And if a film is geat, and you love it, wouldn't that make an "extended" or "Director's Cut" a violation of your "artistic integrity"?
It is usually the opposite, as the Director's Cut is done to preserve the integrity of the filmmaker's original vision, and is a version not constrained by anything other than what the original creative team wanted. The fact that some extended cuts and director's cuts are worse than the theatrical doesn't really negate that principle.
I could buy the Blu-Ray and get all of the bonus content, but what if I already had the film, and only wanted the Director's commentary? Would it be wrong for the studio to offer that as an individual purchase?
Not really, because the commentary is completely separate from the film.

Don't tempt them!
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, June 23, 2015, 17:16 (3536 days ago) @ Cody Miller
And if a film is geat, and you love it, wouldn't that make an "extended" or "Director's Cut" a violation of your "artistic integrity"?
It is usually the opposite, as the Director's Cut is done to preserve the integrity of the filmmaker's original vision, and is a version not constrained by anything other than what the original creative team wanted. The fact that some extended cuts and director's cuts are worse than the theatrical doesn't really negate that principle.
I wouldn't say "usually". "Director's/extended" cuts are more of the Studio's thing than the director's. Look at all of the different "cuts" of Blade Runner, or the fact that despite an hour being cut from Pacific Rim, we won't be getting a director's cut (and it took well over a decade for Del Toro's film "Mimic" to get a "Director's Cut" that he had wanted to be able to make since the film first released, and even then, he was only somewhat happy with what the studio put back in).
I could buy the Blu-Ray and get all of the bonus content, but what if I already had the film, and only wanted the Director's commentary? Would it be wrong for the studio to offer that as an individual purchase?
Not really, because the commentary is completely separate from the film.
But you usually have to watch the film while listening to the Commentary. You can't fully enjoy it without the film. Inversely, you can't get "the most" out of the film experience without listening to the commentary (and watching all of the "making of" footage). So by your logic, studios are wrong for not including all of this in the theatrical release.
But cutting it down to what you said, cosmetic DLC made by a smaller group is completely separate from the existing content in the game. It doesn't hurt you that Bungie offers this tidbit separately from what's already in the game.

Don't tempt them!
by Leviathan , Hotel Zanzibar, Tuesday, June 23, 2015, 14:57 (3536 days ago) @ Speedracer513
...So it's not "selling cosmetics for money" that bothers you, it's just how they package them apparently.
In some sense. If not, I'd be barred from any new game at all essentially, since they all have preorder bonuses now.
So, what's so bad about it then? I, personally, would much rather have the option to individually buy - or ignore - cosmetic items that don't affect the game at all. I have a really hard time understanding why someone would think that is a wholly unacceptable way to offer things that some people care about but others obviously don't...?
Yeah, same here. I didn't want to buy the Arkham City fancy edition that came with a bunch of crap + bonus skins (a package I think Cody would be cool with if I understand correctly), but I DID buy the bonus skins on their own (which Cody is against) when they went on sale later because I really wanted to play as Batman Beyond.
I don't get why giving the consumer more options is a bad thing. It helped me out in this situation. :/

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 15:00 (3536 days ago) @ Leviathan
I don't get why giving the consumer more options is a bad thing. It helped me out in this situation. :/
The answer is because games are art, and art is the product of the artist. Being able to mix and match what's in that art goes directly against the integrity of the work and the statement. Everybody should get the same game. I am sure you would be less than thrilled if someone only got a portion of your illustrations, rather than the whole thing as you intended it to be seen.

Don't tempt them!
by MacAddictXIV , Seattle WA, Tuesday, June 23, 2015, 15:24 (3536 days ago) @ Cody Miller
I don't get why giving the consumer more options is a bad thing. It helped me out in this situation. :/
The answer is because games are art, and art is the product of the artist. Being able to mix and match what's in that art goes directly against the integrity of the work and the statement. Everybody should get the same game. I am sure you would be less than thrilled if someone only got a portion of your illustrations, rather than the whole thing as you intended it to be seen.
I think what Levi is trying to say is, that for the artist, micro-transactions are a better chance of the artists illustrations to get out into the world. At least in the example he gave, which I understand.
For the case of the CE editions of the Taken King. I'm most likely never going to experience the new dance moves because I don't want to pay for the full package deal. If there was a micro transaction for JUST the dance move for the titan, I might buy it. That, in my case is a better chance for the artist to get their work out into the world.
I also understand that point that was made that micro-transactions are very much so a lot of profit for a little work. But in reality, if people are willing to pay it, that commercialism right there.
For the case of the CE editions of the Taken King. I'm most likely never going to experience the new dance moves because I don't want to pay for the full package deal. If there was a micro transaction for JUST the dance move for the titan, I might buy it. That, in my case is a better chance for the artist to get their work out into the world.
I'm just going to have unoudid stand in front of me and dance while switching up the moves. Then I will walk in a circle around him.
Then I am going to get Cougron to load up his warlock so I can watch that dance for a little bit. Then I will have solid dancing experience.
For the case of the CE editions of the Taken King. I'm most likely never going to experience the new dance moves because I don't want to pay for the full package deal. If there was a micro transaction for JUST the dance move for the titan, I might buy it. That, in my case is a better chance for the artist to get their work out into the world.
I'm just going to have unoudid stand in front of me and dance while switching up the moves. Then I will walk in a circle around him.Then I am going to get Cougron to load up his warlock so I can watch that dance for a little bit. Then I will have solid dancing experience.
That works too :)

I will dance if you want me to
by unoudid , Somewhere over the rainbow, Tuesday, June 23, 2015, 15:36 (3536 days ago) @ Funkmon
- No text -

Will you leave your friends behind?
by Vortech , A Fourth Wheel, Tuesday, June 23, 2015, 18:04 (3536 days ago) @ unoudid
- No text -

We can dance on the xbone
by unoudid , Somewhere over the rainbow, Tuesday, June 23, 2015, 18:23 (3536 days ago) @ Vortech
I'm prepping myself to fully switch to the xbone once TTK launches. I don't feel like purchasing yet another copy of destiny for the 360. Hopefully my 360 buddies decide to make the switch. You know who I'm looking at....

360 4 LYFE.
by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, June 23, 2015, 18:24 (3536 days ago) @ unoudid
I'm prepping myself to fully switch to the xbone once TTK launches. I don't feel like purchasing yet another copy of destiny for the 360. Hopefully my 360 buddies decide to make the switch. You know who I'm looking at....
Way too broke right now.

Come to the xbone. There is cake.
by MacAddictXIV , Seattle WA, Tuesday, June 23, 2015, 18:27 (3536 days ago) @ iconicbanana
- No text -

360 4 LYFE.
by Ragashingo , Official DBO Cryptarch, Tuesday, June 23, 2015, 18:33 (3536 days ago) @ iconicbanana
I'm prepping myself to fully switch to the xbone once TTK launches. I don't feel like purchasing yet another copy of destiny for the 360. Hopefully my 360 buddies decide to make the switch. You know who I'm looking at....
Way too broke right now.
Ditto. Plus I apparently missed the Collector's Edition so now I'm kinda sad. :(

Operation Donation needs to happen
by unoudid , Somewhere over the rainbow, Tuesday, June 23, 2015, 18:43 (3536 days ago) @ Ragashingo
- No text -

360 4 LYFE.
by RaichuKFM , Northeastern Ohio, Tuesday, June 23, 2015, 18:45 (3536 days ago) @ iconicbanana
Same. I mean, I don't even have power at the moment, and the library doesn't give out free Xbox Ones.

Just shoot Hard Light for power ;)
by unoudid , Somewhere over the rainbow, Tuesday, June 23, 2015, 18:48 (3536 days ago) @ RaichuKFM
- No text -

We can dance on the xbone
by Vortech , A Fourth Wheel, Tuesday, June 23, 2015, 18:45 (3536 days ago) @ unoudid

Don't tempt them!
by RaichuKFM , Northeastern Ohio, Tuesday, June 23, 2015, 15:38 (3536 days ago) @ Cody Miller
Are you against alternate endings, then?
It seems odd to argue that, somehow, a different outfit to put onto Batman, or an alternate set of dance moves for your hero, is against artistic integrity. They're new content, that cost money to make. They didn't exist when the main game was made, so there's no argument that they should have been included for free from the start. If Bungie wants to sell them for money, well, that's just economy. They're not an artistic statement, not really. They're cosmetics. They don't effect the point of the game.
Wanting to be able to play as a chicken in a suit in Minecraft on 360 has nothing, bar nothing, to do with the artistic integrity or message of anyone, or anything. I just thought it was amusing, and my brother wanted other stuff in the skin pack, so it was worth paying for it, because it was cheap. If that makes sense?
And, why is offering them separately worse than offering them in a bundle? If you want to make a big statement, well, why is this bundle not encouraging the same wrath? Is it about integrity, which should imply that the bundle is also a rankle? Or is it about bad business practices, in which case, what's the problem with the practice, again?

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 15:43 (3536 days ago) @ RaichuKFM
Are you against alternate endings, then?
Yes, 100%.
And, why is offering them separately worse than offering them in a bundle? If you want to make a big statement, well, why is this bundle not encouraging the same wrath? Is it about integrity, which should imply that the bundle is also a rankle? Or is it about bad business practices, in which case, what's the problem with the practice, again?
Any time players' games come with different stuff out the gate, it's a compromise of your art. Some is acceptable and necessary, such as allowing players to lower detail setting on PC, or missing features in a port for example. Just like a film being released on DVD or seen on TV. But this fiasco largely is not necessary, even if ironically, someone bumping their settings down to low has a bigger impact on their experience than a class item.

Don't tempt them!
by Leviathan , Hotel Zanzibar, Tuesday, June 23, 2015, 15:39 (3536 days ago) @ Cody Miller
I don't get why giving the consumer more options is a bad thing. It helped me out in this situation. :/
The answer is because games are art, and art is the product of the artist. Being able to mix and match what's in that art goes directly against the integrity of the work and the statement. Everybody should get the same game. I am sure you would be less than thrilled if someone only got a portion of your illustrations, rather than the whole thing as you intended it to be seen.
I don't think your examples line up with bonus skins. Exclusive levels or something like that? I'd totally agree with you. Bonus skins, to me, are more like coming out with alternative covers for your comic or something. You let the audience decide which one they like better, as people have different preferences, and it doesn't interfere with the actual comic inside. Some people don't even care about the cover - some see it as a commercial distortion of the true art inside.
I don't believe giving the audience options, as long as the core art is the same, is always bad. Referring to your example in a post above, some creators actually see 3D and 2D as different versions of the same thing, one not necessarily better than the other -just different- and thus offer both versions for whichever the viewer would best enjoy.
Personally, I don't go to the theater anymore because I rarely ever have a good experience. People are talking or texting, the film isn't in focus, it's so packed I'm in a shitty seat and hurting my neck the whole time, and so on. I usually leave flustered and wasn't able to immerse myself into the film. With Blu-rays and technology today, I have a better quality experience at home and don't have to deal with a distracting audience (other than my dog trying to figure out what the direwolves are saying). But if an author had absolute control over their film and say, never released their film on home video, I wouldn't be able to appreciate it as best as I could have if they had given me some options.
Connecting this back to my illustrations - I offer my comics in digital and print. I personally prefer print, but I understand a lot of people enjoy digital, and so I like having it as an option for them. As much as I want them to enjoy the same story, I have to draw a line somewhere. I can't sit and turn the pages for them or command them not to sit upside down on their couch and read it while monkeys dance around them trying to distract them. If my actual content is there, I'm fine with the audience choosing how they consume it.
Bonus skins, at least in a game like Destiny where we create our character, doesn't feel like it interferes with the core art. It feels more peripheral and up to the individual preferences. Really, none of our analogies work for this. It's a different medium with different aspects, especially a game where you play as 'your Guardian'.
If we were to somehow create a perfect analogy of this situation in comics, we'd have to imagine some futuristic online comic where the reader gets to customize the main character and then they appear like that in every panel. Let's say I was making this comic. I make a bunch of options for that character, make the rest of the story, and then release it. Later on I decided to make some more options for the character but don't alter the story at all. I don't think it would bother me at all artistically. It's just more options for more money, in addition to the options I already sold with the core book. It's additional content - not missing or interfering content, like new forward and cover in re-released novel. The audience can choose whether they want or need that additional content.

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 15:50 (3536 days ago) @ Leviathan
Connecting this back to my illustrations - I offer my comics in digital and print. I personally prefer print, but I understand a lot of people enjoy digital, and so I like having it as an option for them. As much as I want them to enjoy the same story, I have to draw a line somewhere. I can't sit and turn the pages for them or command them not to sit upside down on their couch and read it while monkeys dance around them trying to distract them. If my actual content is there, I'm fine with the audience choosing how they consume it.
I've said elsewhere, but perhaps for someone starting like you, or for films, such compromises are of commercial necessity. Most films today can't make money without TV and DVD. That compromise is necessary for the thing to exist at all.
But remember, Destiny is only being played one way on one of four specific consoles. No compromise beyond the awful low res visuals of last gen is necessary for Destiny to exist (and I would even say it would have existed just fine without last gen, which made up a small portion of overall sales).
This is not a necessary compromise.

Don't tempt them!
by Leviathan , Hotel Zanzibar, Tuesday, June 23, 2015, 16:19 (3536 days ago) @ Cody Miller
Connecting this back to my illustrations - I offer my comics in digital and print. I personally prefer print, but I understand a lot of people enjoy digital, and so I like having it as an option for them. As much as I want them to enjoy the same story, I have to draw a line somewhere. I can't sit and turn the pages for them or command them not to sit upside down on their couch and read it while monkeys dance around them trying to distract them. If my actual content is there, I'm fine with the audience choosing how they consume it.
I've said elsewhere, but perhaps for someone starting like you, or for films, such compromises are of commercial necessity. Most films today can't make money without TV and DVD. That compromise is necessary for the thing to exist at all.But remember, Destiny is only being played one way on one of four specific consoles. No compromise beyond the awful low res visuals of last gen is necessary for Destiny to exist (and I would even say it would have existed just fine without last gen, which made up a small portion of overall sales).
This is not a necessary compromise.
I always find it weird when you reply to one part of my post then ignore the major point - my futuristic comic example...
But I doubt we can continue down this road since I don't consider my multiple formats a compromise at all. It's an opportunity for readers I may not have been able to get elsewhere, while keeping my story the same.
I've read interviews with directors who actually see the theater as the deviating form and home video as the ultimate version they're envisioning as that's the version that will last with people and be the way future viewers discover their film.
And Destiny is being played an infinite number of ways on four consoles! You and I play it VERY differently, we've confirmed that. Some people don't care what their Guardian looks like, some people do. An optional cosmetic DLC probably wouldn't even affect your game at all if you weren't interested.
Games, especially sandbox, create-your-character games, just don't fit in with your examples of static films, etc. They are so dependent on the personal experience. That's why I created that futuristic, customize comic analogy.
And, as someone who wouldn't have played Destiny without the last gen, I greatly appreciate that opportunity since I had heaps and heaps of fun on it and it looked great!

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 16:24 (3536 days ago) @ Leviathan
Games, especially sandbox, create-your-character games, just don't fit in with your examples of static films, etc.
But they do. At some point, the game is executing static code. Your game is a static finished thing. The rules are set in stone until you change them with a patch or something. So what if players can play in different ways? That's the whole point of a video game. Maybe I just don't understand your point, which is why I didn't respond to you futuristic comic, aka, a video game.

Don't tempt them!
by RaichuKFM , Northeastern Ohio, Tuesday, June 23, 2015, 16:39 (3536 days ago) @ Cody Miller
The difference being, in a game, you can (for example) get different endings based on what you do. Which is a thing you dislike existing in movies.
Therefore, games are different than movies when it comes to your arguments about art and creative integrity, because of the fact that games are interactive in ways that movies generally aren't.
Which was what Leviathan was saying the difference was.
:/

Don't tempt them!
by Leviathan , Hotel Zanzibar, Tuesday, June 23, 2015, 16:47 (3536 days ago) @ Cody Miller
Games, especially sandbox, create-your-character games, just don't fit in with your examples of static films, etc.
But they do. At some point, the game is executing static code. Your game is a static finished thing. The rules are set in stone until you change them with a patch or something. So what if players can play in different ways? That's the whole point of a video game. Maybe I just don't understand your point, which is why I didn't respond to you futuristic comic, aka, a video game.
Hmmm... Yeah, let me try more way to explain, then I give up for now. :)
Since films or comics cannot be interacted with in the way that a game can, it's easier to set down stricter lines of 'how this thing should be enjoyed', a.k.a. an element of artistic integrity.
Since players can play in different ways, and like you say, that's the point of the medium, it is a lot harder to say 'this thing should be enjoyed this way' as there is perhaps an infinite numbers of ways for it to be enjoyed. You could speed-run through Halo or you could pretend to be the Master Chief. If later on Bungie created a DLC that improved your speed-running but it didn't effect my ability to be the Master Chief, it's not compromising artistic integrity to me, it's giving optional content for those that are interested. I wouldn't have to spend money on it because I'm not interested in speed-running and it wouldn't feel like my game was missing anything.
So if you are not interested in some shader or something, and I am, it would be less like you're missing a scene of a static movie and more like I'm getting a blu-ray with a cover I like better. But like I said, that analogy doesn't work perfectly, due to the differences of the medium - that inherent freedom and potential given in a game.

Don't tempt them!
by Ragashingo , Official DBO Cryptarch, Tuesday, June 23, 2015, 17:47 (3536 days ago) @ Cody Miller
Games, especially sandbox, create-your-character games, just don't fit in with your examples of static films, etc.
But they do. At some point, the game is executing static code. Your game is a static finished thing. The rules are set in stone until you change them with a patch or something. So what if players can play in different ways? That's the whole point of a video game. Maybe I just don't understand your point, which is why I didn't respond to you futuristic comic, aka, a video game.
That's absurd. Every time I play something different happens. A game doesn't execute its code front to back like a movie displays its frames. It responds and changes depending on what I do. Your view of things would make my entire life a static finished thing since the laws of the universe don't change. So what if you and I live in different ways, right?
Again, completely absurd.

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 17:54 (3536 days ago) @ Ragashingo
That's absurd. Every time I play something different happens. A game doesn't execute its code front to back like a movie displays its frames. It responds and changes depending on what I do.
Yes. That is the whole point of a video game. But the code itself is burned on the disc in a specific way. The rules for how the game responds to a given input are fixed.

Don't tempt them!
by RaichuKFM , Northeastern Ohio, Tuesday, June 23, 2015, 17:56 (3536 days ago) @ Cody Miller
You're being purposely obtuse, right?
How many times does one have to explain that that doesn't actually validate your point, before you stop parroting it and acting like your point is validated, exactly?

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 18:25 (3536 days ago) @ RaichuKFM
You're being purposely obtuse, right?
How many times does one have to explain that that doesn't actually validate your point, before you stop parroting it and acting like your point is validated, exactly?
The original objection was that every time you play a video game, something different happens, whereas a film is the same every time. That then, is why video games are somehow different as fixed works of art. I responded that that is untrue, because video games are just as fixed as a film. There are explicit rules such that any set of inputs and conditions produces the same output every time. A game disc is just as 'fixed' as a DVD movie disc. In fact DVDs are interactive too; you can fast forward, rewind, play specific chapters, etc. But interactivity does not change the nature of the finished product itself when it comes to art.

Don't tempt them!
by Vortech , A Fourth Wheel, Tuesday, June 23, 2015, 18:54 (3536 days ago) @ Cody Miller
This seems like a distinction without a difference. Otherwise, micro transactions that unlocked on disc content would be perfectly acceptable if I carried this reasoning out to the full extent. In fact, if we're going to be vague about what inputs are and what effect they have why not just consider paying money one of the inputs that unlocks a result for everyone who plays the game? The point they and now I am making is that games are a funny artistic medium in that their interactivity makes it impossible to talk about a specific intent of the creator for the Experiance of the audience because it is more accurately thought of as a partnership. This has long been a problem. The "games are not art" stuff Rodger Ebert put out there basically boiled down to not accepting art as interactive. I can see the counter argument that the creator had an intended "right" way to play, but I don't buy it and if that were so a computer playing Mario is the highest form of the art, which I would prefer not to be true.
I understand if the payments makes you uncomfortable. But I don't see the distinction based on the arguments you are making. In fact, if we're going to be vague about what inputs are and what effect they have why not just consider paying money one of the inputs that unlocks and result for everyone who plays the game?
There are things you don't like but can't (at least so far) come up with consistent logical reasons why. That' s fine. We all have things like that. But it's useful to be able to identify them, which you basically did up thread with the DLC exclusives and Tibet shaders and all other examples. Now just let it be that?

Don't tempt them!
by Ragashingo , Official DBO Cryptarch, Tuesday, June 23, 2015, 18:09 (3536 days ago) @ Cody Miller
You know what, I don't even know what argument you are attempting to make anymore.
Don't tempt them!
by Claude Errera , Tuesday, June 23, 2015, 19:57 (3536 days ago) @ Cody Miller
I don't get why giving the consumer more options is a bad thing. It helped me out in this situation. :/
The answer is because games are art, and art is the product of the artist. Being able to mix and match what's in that art goes directly against the integrity of the work and the statement. Everybody should get the same game. I am sure you would be less than thrilled if someone only got a portion of your illustrations, rather than the whole thing as you intended it to be seen.
If a game is being made by one person, I'd totally agree with you here.
But games (and this game in particular) are made by huge studios - and I really, really doubt that all of the hundreds of people who've contributed to the awesome product that is Destiny has the same artistic vision.
There is no monolith 'statement' that Destiny is making - it makes LOTS of statements. Some of them might say "we'd love it if you enjoyed our core experience" and some say "hey, isn't this shader cool? We know not everyone thinks so, and we don't want to force it on the character we said you could make your own... but we thought we'd make it available to folks who absolutely love it."
You're even okay with that, if I've understood your prior arguments. What you're NOT okay with is when they decide to put a price tag on it.
I think that's where we'll always disagree.

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 20:04 (3536 days ago) @ Claude Errera
Films are made by just as large a team as games, yet we have no problem attributing artistic agency to the director. Similarly, Destiny has a project lead. Jason if I'm not mistaken. I don't see the two as any different.
Don't tempt them!
by Claude Errera , Tuesday, June 23, 2015, 20:06 (3536 days ago) @ Cody Miller
Films are made by just as large a team as games, yet we have no problem attributing artistic agency to the director. Similarly, Destiny has a project lead. Jason if I'm not mistaken. I don't see the two as any different.
That pretty much kills any discussion, since we are looking at different realities. I don't feel like you're even making sense any more.

Don't tempt them!
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 20:43 (3536 days ago) @ Claude Errera
Lol. That's strange because it makes perfect sense to me. Hell, it even made sense to other people when they spoke about Ken Levine and his direction for Bioshock Infinite for example. And that was a big game with a big team!

Don't tempt them!
by Dean Hofmeyer (unhh) , Warsaw, IN, Tuesday, June 23, 2015, 22:40 (3536 days ago) @ Cody Miller
Lol. That's strange because it makes perfect sense to me. Hell, it even made sense to other people when they spoke about Ken Levine and his direction for Bioshock Infinite for example. And that was a big game with a big team!
I'd kind of buy your argument in a game like Bioshock. A microtransaction to change the look of the Little Sisters could change the meaning of the game. But you can't seriously think that's comparable to adding a new class item to Destiny. This isn't a Kubrick masterpiece where the positioning of the cans of baking powder in the background of a shot has meaning. It's a game where you can wear a hat with flames coming out of it that look like horns, or a hat that actually has horns on it, or a hat that looks like Sam Fisher. I fail to see how a new butt-cape or new dance moves impinge on its artistic integrity.

Don't tempt them!
by Vortech , A Fourth Wheel, Wednesday, June 24, 2015, 00:35 (3536 days ago) @ Cody Miller
Films are made by just as large a team as games, yet we have no problem attributing artistic agency to the director.
This is getting off topic, but for the record: a lot of people have a problem with auteur theory.

I'd buy cosmetics if the game went Free to Play
by Kahzgul, Tuesday, June 23, 2015, 14:26 (3536 days ago) @ Cody Miller
Give me the content for free and I'll buy a lot of cosmetic stuff as a thank you.
I draw the line at selling items which give players an actual advantage.
- No text -
Generally this funding model makes more sense...
by electricpirate , Tuesday, June 23, 2015, 14:55 (3536 days ago) @ Kahzgul
It's the model of something like Dota and it works pretty well there. Path of Exile has also had success with this model.
OTOH, it puts the primary financial incentive in making more dress up, which is kinda boring to me IMO. So it would probably divert resources from more strikes/raids/world events/etc.
Valve's business model involves the fans making (and monetizing)most of the cosmetic content. I Think that fixes some of incentive issues. All of that is harder on a console setup too.
See you in Marathon 4!

They've really buckled on their morals here
by MrPadraig08
, Steel City, Tuesday, June 23, 2015, 15:18 (3536 days ago) @ ncsuDuncan
- No text -

*IMG*
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 15:24 (3536 days ago) @ ncsuDuncan
See you in Marathon 4!
Again, can you explain that pic? I'm not getting it.
- No text -

*IMG*
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, June 23, 2015, 15:31 (3536 days ago) @ Cody Miller
See you in Marathon 4!
Again, can you explain that pic? I'm not getting it.
Exclusive emblem and shader (and a shirt!) that you can ONLY get through purchase.
Those fall under cosmetic Microtransaction. Looks like you're outta here.
(Also, Blacksmith shader was purchaseable by preordering Activision's Advanced Warfare.)
Exclusive emblem and shader (and a shirt!) that you can ONLY get through purchase.
Those fall under cosmetic Microtransaction. Looks like you're outta here.
(Also, Blacksmith shader was purchaseable by preordering Activision's Advanced Warfare.)
Yeah, that's not exactly a micro-transaction, because in both cases the reason you got the items for Destiny is because you bought something else.

*IMG*
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 15:35 (3536 days ago) @ Korny
Exclusive emblem and shader (and a shirt!) that you can ONLY get through purchase.
I see. Hmmmmmm.
(Also, Blacksmith shader was purchaseable by preordering Activision's Advanced Warfare.)
I forgot about that one.
I'm going to get out of this by saying buying a shirt and buying an entire game are not microtransactions.
But you guys have made a very good point here, so thanks for that ;-p Don't think I didn't learn anything today. But you know what I mean: microtransactions in the traditional sense.
Exclusive emblem and shader (and a shirt!) that you can ONLY get through purchase.
I see. Hmmmmmm.
(Also, Blacksmith shader was purchaseable by preordering Activision's Advanced Warfare.)
I forgot about that one.I'm going to get out of this by saying buying a shirt and buying an entire game are not microtransactions.
But you guys have made a very good point here, so thanks for that ;-p Don't think I didn't learn anything today. But you know what I mean: microtransactions in the traditional sense.
Dammit.

*IMG*
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, June 23, 2015, 15:50 (3536 days ago) @ Cody Miller
Exclusive emblem and shader (and a shirt!) that you can ONLY get through purchase.
I see. Hmmmmmm.
(Also, Blacksmith shader was purchaseable by preordering Activision's Advanced Warfare.)
I forgot about that one.I'm going to get out of this by saying buying a shirt and buying an entire game are not microtransactions.
But you guys have made a very good point here, so thanks for that ;-p Don't think I didn't learn anything today. But you know what I mean: microtransactions in the traditional sense.
Let's look at it this way. What incentive would Bungie have to develop any content that wouldn't be bundled in with a DLC if people are more than happy to buy the DLC without it?
Remember the Tumbler sparrow? It was offered for a limited time if you bought TDB within a certain window. It's almost purely cosmetic (flips aside), not everyone can get it, and it doesn't really affect you if you don't have it. Why is that acceptable, but a $2 armor set wouldn't be (if all of its perks were already accessible on other gear)?
Someone could theoretically sell me their Blacksmith shader code. Would that impact your experience? Then would it impact you if that "someone" was Bungie themselves?

*IMG*
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 15:53 (3536 days ago) @ Korny
Remember the Tumbler sparrow? It was offered for a limited time if you bought TDB within a certain window. It's almost purely cosmetic (flips aside), not everyone can get it, and it doesn't really affect you if you don't have it. Why is that acceptable, but a $2 armor set wouldn't be (if all of its perks were already accessible on other gear)?
I don't have an answer. Maybe because this stuff has been largely off my radar till now. Is the tumbler fun? Does Tumbling provide even a second of entertainment? Then withholding that compromises your game. Maybe not a lot, but it does. If I made a game, and I made a thing that was even remotely cool, I would die at the thought of a player not having access to it potentially.

*IMG*
by Korny , Dalton, Ga. US. Earth, Sol System, Tuesday, June 23, 2015, 16:08 (3536 days ago) @ Cody Miller
Remember the Tumbler sparrow? It was offered for a limited time if you bought TDB within a certain window. It's almost purely cosmetic (flips aside), not everyone can get it, and it doesn't really affect you if you don't have it. Why is that acceptable, but a $2 armor set wouldn't be (if all of its perks were already accessible on other gear)?
I don't have an answer. Maybe because this stuff has been largely off my radar till now. Is the tumbler fun? Does Tumbling provide even a second of entertainment? Then withholding that compromises your game. Maybe not a lot, but it does. If I made a game, and I made a thing that was even remotely cool, I would die at the thought of a player not having access to it potentially.
Bungie (as a studio) did not make the Tumbler. One guy made it for fun, and Bungie worked out a way to include it in the game as an exclusive bit of content. Had that one guy not wanted to make it, you'd still have the complete Destiny experience. Had he made it, and Bungie not implemented it, would your experience feel compromised?
I'd love for one guy in Bungie to take a request, make me an armor set that resembled my Reach armor, and sell it to me. Would that commission hurt you? Cosmetic Microtransactions can be interpreted as commissions if only some people want them enough to pay for them.

*IMG*
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, June 23, 2015, 16:13 (3536 days ago) @ Korny
Had he made it, and Bungie not implemented it, would your experience feel compromised?
No.
I don't have an answer. Maybe because this stuff has been largely off my radar till now. Is the
tumblerGjallerhorn fun? DoesTumblingGjallerhorning provide even a second of entertainment? Then withholding that compromises your game. Maybe not a lot, but it does. If I made a game, and I made a thing that was even remotely cool, I would die at the thought of a player not having access to it potentially.
"Don't worry Paddy, you'll get it eventually"
;_;

Heh.
by Ragashingo , Official DBO Cryptarch, Tuesday, June 23, 2015, 17:53 (3536 days ago) @ MrPadraig08
- No text -
I don't have an answer. Maybe because this stuff has been largely off my radar till now. Are the
tumblerGjallerhornPS Exculsives fun? DoTumblingGjallerhorningthey provide even a second of entertainment? Then withholding that compromises your game. Maybe not a lot, but it does. If I made a game, and I made a thing that was even remotely cool, I would die at the thought of a player not having access to it potentially.
Even microtransactions are potential.

For clarity, this was charity.
by RaichuKFM , Northeastern Ohio, Tuesday, June 23, 2015, 15:34 (3536 days ago) @ ncsuDuncan
So, I think Cody would be able to not be bothered by that, and not be seen as compromising on his principles.
It was to help Nepal, not just to make money. (As I understand it, all the profits went to Nepal, but there's also tax write-offs and good PR and all that stuff I don't know so I can't actually say whether Bungie or Activision got some profit out of this, but it was also, you know, charity.)
This is a promise
by Fuertisimo, Tuesday, June 23, 2015, 17:56 (3536 days ago) @ Cody Miller
I thought the only thing you played Destiny for was the raids. When did you start loving "A whole lot" about the game?
How is the extra emote in the Collector's Edition not charging for cosmetics? Part of the added value is the exclusive cosmetic.

This is a promise
by unoudid , Somewhere over the rainbow, Tuesday, June 23, 2015, 18:39 (3536 days ago) @ Jillybean
How is the extra emote in the Collector's Edition not charging for cosmetics? Part of the added value is the exclusive cosmetic.
It's all about how it's sold. I just wish there was some honesty in the advertising of products. I'd rather buy the base game and then have the option to purchase cosmetic items if I fall in love with the game. At least then they it's a pretty simple transaction without trying to hide what it really is.
I'm a collector at heart so I feel like I "need" all of the items. If you look at Halo 4 I had to jump through a ton of hoops to get all of the preorder bonuses that were purely cosmetic. I think I preordered 4-5 different versions of the game at all retailers plus one collectors'/limited edition. Then they package new McFarlane action figures with DLC codes to give you in game skins. Of course I wanted those also. it just goes on and on.
I'd almost rather have the option of buying a $50 cosmetic item add-on pack that gives me access to all the in game cosmetic stuff I would like to have but doesn't affect gameplay in any manner.
I'd almost rather have the option of buying a $50 cosmetic item add-on pack that gives me access to all the in game cosmetic stuff I would like to have but doesn't affect gameplay in any manner.
Hell, I paid for an appearance pack for ME2 just to give Jack a shirt. No regrets, it genuinely improved my enjoyment of that game.

Heh. Yep!
by Ragashingo , Official DBO Cryptarch, Tuesday, June 23, 2015, 18:53 (3536 days ago) @ Jillybean
- No text -
This is a promise
by petetheduck, Tuesday, June 23, 2015, 22:45 (3536 days ago) @ Jillybean
I'd almost rather have the option of buying a $50 cosmetic item add-on pack that gives me access to all the in game cosmetic stuff I would like to have but doesn't affect gameplay in any manner.
Hell, I paid for an appearance pack for ME2 just to give Jack a shirt. No regrets, it genuinely improved my enjoyment of that game.
That actually helped me make the decision to buy that game, no joke. Shirts FTW. Best shirt DLC.
You seem to be missing something
by Raflection, Tuesday, June 23, 2015, 20:54 (3536 days ago) @ Cody Miller
Destiny was labeled as a fps/RPG hybrid. RPG being the important part here.
RPG games almost ALWAYS exclusively sell cosmetic items via micro transactions of some kind because players have the sense of "this is my guardian, I want them to look pretty and feel personal to me" which is EXACTLY what bungie has said multiple times before release and during its current life span.

"...if you know you can't keep it."
by Ragashingo , Official DBO Cryptarch, Thursday, June 25, 2015, 02:08 (3535 days ago) @ Cody Miller
- No text -