
Kotaku writer rants about lag... (Destiny)
by Korny , Dalton, Ga. US. Earth, Sol System, Monday, July 06, 2015, 18:37 (3664 days ago)
Thinks it brings the Destiny experience down significantly.
Sammy showed me a video where she hits someone with a Golden Gun, then he kills her before exploding to the GG shot about four seconds after she hit him. It was kind of funny.

Lag is always funny. Always
by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, July 06, 2015, 18:38 (3664 days ago) @ Korny
Sammy showed me a video where she hits someone with a Golden Gun, then he kills her before exploding to the GG shot about four seconds after she hit him. It was
kind offunny.
Can't beat Raga rage quitting mid game on us last week. We lost by 100 points after being down about 6k when he left.

Lag is always funny. Always
by Ragashingo , Official DBO Cryptarch, Monday, July 06, 2015, 21:26 (3664 days ago) @ iconicbanana
You mean m yrage quit on the first game of the night? Heh. Like you guys would have won what with me getting constantly grenaded through walls?! Heck no! Fact is, I got the rest of you close with my self-sacrifice. :p

Kotaku writer rants about lag...
by MacAddictXIV , Seattle WA, Monday, July 06, 2015, 18:43 (3664 days ago) @ Korny
Thinks it brings the Destiny experience down significantly.
Sammy showed me a video where she hits someone with a Golden Gun, then he kills her before exploding to the GG shot about four seconds after she hit him. It was kind of funny.
HAHA, I love how the very first line goes:
"In Destiny’s competitive Crucible multiplayer, the most fearsome foe you’ll face isn’t a flame-slinging warlock or a knife-throwing hunter—it’s lag."
They don't even bother mentioning Titans.

Kotaku writer rants about lag...
by MrPadraig08
, Steel City, Monday, July 06, 2015, 18:52 (3664 days ago) @ MacAddictXIV
Thinks it brings the Destiny experience down significantly.
Sammy showed me a video where she hits someone with a Golden Gun, then he kills her before exploding to the GG shot about four seconds after she hit him. It was kind of funny.
HAHA, I love how the very first line goes:"In Destiny’s competitive Crucible multiplayer, the most fearsome foe you’ll face isn’t a flame-slinging warlock or a knife-throwing hunter—it’s lag."
They don't even bother mentioning Titans.
who do you think causes the lag?

Kotaku writer rants about lag...
by MacAddictXIV , Seattle WA, Monday, July 06, 2015, 18:54 (3664 days ago) @ MrPadraig08
Thinks it brings the Destiny experience down significantly.
Sammy showed me a video where she hits someone with a Golden Gun, then he kills her before exploding to the GG shot about four seconds after she hit him. It was kind of funny.
HAHA, I love how the very first line goes:"In Destiny’s competitive Crucible multiplayer, the most fearsome foe you’ll face isn’t a flame-slinging warlock or a knife-throwing hunter—it’s lag."
They don't even bother mentioning Titans.
who do you think causes the lag?
Fist of Lag

They obviously haven’t played against a Sunbreaker yet :)
by Beorn , <End of Failed Timeline>, Monday, July 06, 2015, 19:20 (3664 days ago) @ MacAddictXIV
- No text -

They obviously haven’t played against a Sunbreaker yet :)
by CyberKN
, Oh no, Destiny 2 is bad, Monday, July 06, 2015, 19:23 (3664 days ago) @ Beorn
Because I don't want to re-write it, this came up last week and this is what I posted. It is a problem, i expect they have their reasons why it won't suddenly change. But their lag code should have limits too, I hope they are at least looking at huge time discrepancies.
(copied from http://destiny.bungie.org/forum/index.php?id=77741)
That all being said, the real problem with Destiny multiplayer is the awful netcode. I don't really get how you can go about balancing weapons when you still have invincible players running around soaking up golden gun shots and people getting postmortem melee kills. Gotta fix that first, imo.
Going to disagree with you here. I'm pretty sure the reason you can get a post-mortem kill is that they have timestamped actions. And there's a window where you can get "simultaneous" results. It's funner to trade shotgun or melee kills than it is to literally get beaten by 0.01 seconds to the punch. I think this is a skill/cheat equalizer, and very intentional. And it's also based on "game time" not "current real time". This is to prevent laggy players, or even players with bad connections between each other, basically teleporting all over the place.So here's the thing. Lag makes this seem worse than it is. If a laggy player and a non-laggy player melee each other at the same time, but the laggy player doesn't die for a second or three, it's because of the game sync timestamping things. It's how they've chosen to manage lag. If you get a 1 second hiccup in your network traffic, the game still plays relatively smoothly -- you almost can't tell. They're working hard behind the scenes to make sure every avatar in your game is in the right place at the right time, relative to everyone else via the game timestamp.
This has some nasty side effects though. For someone who is really laggy, they are seeing in real time what may have actually happened seconds ago for everyone else. but since they are lagging, it looks like real time to them. So, they punch someone within a split second of seeing them. For the laggy guy, they also see the person punch them at the same time even though it happened 3-4 seconds ago. The original player who "hit first" finally gets a response, once the laggy player catches up and both players die.
This gets complicated fast when there's someone with super-lag. If someone should have died 5 seconds ago, but killed 2 people in the meantime, do those 2 people still die? How far do you go to make sure things stay in sync?
From a developer perspective, I think bungie has had to make some hard choices, and overall have done a great job with their net code. It's exploitable somewhat, but for the average player it's a much better experience because of it.

Please read the whole link! Because lag was a choice
by Kahzgul, Tuesday, July 07, 2015, 07:41 (3663 days ago) @ slycrel
Destiny opted for smoother graphics and more lag than less lag and jittery graphics. It's a poor choice as far as gameplay is concerned and, as far as I'm concerned, any time art trumps gameplay you're letting the tail wag the dog. PvP in Destiny suffers horribly from lag and in ways that no other modern FPS I've played does. Sure you see guys skipping around in Titanfall and CoD, but if you shoot them, they die, and you can guess where they'll be because the lag is pretty regular. In destiny, sometimes the guy just isn't there at all, your bullets do no damage, and they can shoot you through walls. It's laaaaaame.
All that being said, my buddies and I figured out a very simple method of reducing lag that was a complete forehead slapper: Make sure the fireteam leader and the voice chat party owner are different people. It reduces bandwidth use for that user and spreads it out more evenly. This doesn't prevent other players from lagging, but it reduces the odds that you're the lagger.
Maybe there should be a user modifiable slider
by Earendil, Monday, July 06, 2015, 20:21 (3664 days ago) @ Korny
The trade off for a better set of people to play against, is time. It's not like the networking code is bad at determining ping levels between players, but if you want a game in 20 seconds, your ONLY option for opponents are those that are also ready in that 20 second window. Destiny has a really good population (at least in my area), so this is almost no problem for me. I rarely see laggy opponents.
Perhaps if Bungie allowed some of your to wait longer for good opponents that would help you. But right now, the wait time to laggy opponent ratio is just about perfect for me. Sure I'd like less lag, but I don't want to wait longer for it.
On a tangent, the other way to do this is to open up the pool of opponents to a larger skill pool. But I'd rather face the occasional laggy opponent then walk all over or get walked over by an opponent that is not in my league.