
Destiny "Achievements" email typos... (Destiny)
ORB MACHINE
You've generated 141 more orbs then you have received lifetime
Did they hire Squirrelking to write these emails? :P
If they don't want to proofread things, that's their provocative, but I'm available if you're hiring, Bungie!

provocative?
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They got to him, too! ;p
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141?!
I always knew you were a troll, but that is just bad teamplay, man...

Long story, Kermit...
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141?!
I always knew you were a troll, but that is just bad teamplay, man...
I dunno. It should tell you something that I tend to play Raids, and somehow still managed to generate more orbs than my five teammates combined have given me.

1244 for me
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4135, I win?
Also 28% head shots lifetime (Deadeye)

7625 for me.
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6512 here.
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10,085.
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20,734
we are just posting ever increasing numbers right?

Is everyone supposed to get these emails, or...?
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Is that real?
No email for me (yet?), so not sure what my numbers are. Pretty sure I won't be topping Raga, though.

Well... I'm not...
DAMN
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Is that real?
No email for me (yet?), so not sure what my numbers are. Pretty sure I won't be topping Raga, though.
No it's not. I have no idea how to get my real numbers, I just saw people posting big numbers so I thought I would join in. I'm a jackass like that.

1370
Guess I just don't Super that much. Huh.

Or what?
When they send out these emails it takes them a while. It may be a few hours before you get one.
2274
...and only 29% of my kills are headshots? Better then I thought actually.

Thanks :)
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DAMN
Yeah, too bad it's hard to know what it means. Sure, it could be that my Defender is generating Orbs all day long with her Bubble + Force Barrier + Heavy Weapon kills, or it might just mean we all have generated tens of thousands of Orbs and I'm just really lazy about picking others' Orbs up! :p

3484 for me. (And 36% headshots.)
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4938
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DAMN
It will depend a lot on how much time you spend playing alone vs with others, too.

This was my thought...
That and being a Sunsinger for a long time, which, unfortunately, taught me not to use supers except when I was dead.
My score is very low--130.

This was my thought...
That and being a Sunsinger for a long time, which, unfortunately, taught me not to use supers except when I was dead.
My score is very low--130.
If you're not running radiant skin, flame shield, and the Ram, then you're missing out on a fun part of being a sunsinger. Pop that super and start wrecking things.

8601
Makes sense as I mostly play solo and ignore the other players.
24% headshots, which feels much higher than it should be.

This was my thought...
That and being a Sunsinger for a long time, which, unfortunately, taught me not to use supers except when I was dead.
My score is very low--130.
If you're not running radiant skin, flame shield, and the Ram, then you're missing out on a fun part of being a sunsinger. Pop that super and start wrecking things.
Yeah, I need to get better at using supers in general for all subclasses. My formative Destiny months taught me to hoard them.

3k
Considering my lifetime generation of Orbs is just shy of 11k, I think it's pretty balanced.
6819, 26%
I blame shotguns for the latter. I'm certain it was a lot higher before shotguns became so much fun in PvE.
6819, 26%
you can still get headshot kills, just a bit harder.
Pfft, that's no fun (77777 :O )
EDIT: Also just noticed this was post #77777!
I get Blacksmith for that, right? :p
181 over the course of 7 weeks
That works out to a 25 orb difference per week.
If I was playing from launch that would be around a thousand. Not too shabby.
Defender titan orb build ftw.
wait, what?
It's post 78586! Where are you seeing 77777?
wait, what?
It's post 78586! Where are you seeing 77777?
According to the counter at the bottom of the forum there's only been 77795? It said 77776 before I posted and 77777 afterwards. Maybe it tracks differently to the other number that you're seeing?

Remember GV
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Yeah, Cody had 77777
Damn, guess the counter down the bottom is borked?
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Yeah, Cody had 77777
The counter below must count non-deleted posts?

This was my thought...
Yeah, I need to get better at using supers in general for all subclasses. My formative Destiny months taught me to hoard them.
A great section of the game for breaking this collective habit is The Abyss on hard mode. Chaining supers as a group is all but required to make it through safely. I had a lot of fun running that section of the raid on hard for the first time, figuring out how to maximize orb generation as a group to keep our health full and the thrall at bay.

It removes deleted posts from the count.
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Makes sense
I got Existing Post 77777 then? Quick, nobody delete anything! :p

Fun Fact
Assuming the average rate of posts per day since DBO's inception remains constant, post 777,777 should be made on June 15, 2039.

hmm. First post ever is #8. 1-7 missing
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Deej was #12
I didn't know he ever posted on here! Now I feel like he is watching me... Creepy.

Deej was #12
I didn't know he ever posted on here! Now I feel like he is watching me... Creepy.
Want to get more creeped out? A significant amount of Bungie employees lurk in our forum, and there are even a few others that post! (urk and General Battuta for example)

It might have had the front page; we wouldn't recognize it.
The community video from E3/Bungie Day should have had a 30 second still image of a good DBO thread.

It might have had the front page; we wouldn't recognize it.
My only hope of getting in there was the DBO v DBO match. My takeaway was I should have made Speculation Saturday a Youtube series. :p
4549, 30%
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2715 and 36%
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I'd argue a high number isn't good
caveat - I'm biased due to having a low number.
First, can we agree that the ideal situation is where I pick up 5 orbs, and immediately produce 5 orbs, rinse and repeat for the entire match? That scenario, though unrealistic, would produce a net difference of zero orbs. A game where I produce 4 times as many orbs as I pick up is a game in which I could have done even better if I got just picked up more orbs.
So what prevents the ideal situation?
Given that there are more orbs on the field to pick up than we produce (except for FFA and likely ToO), what prevents us from picking them up and using them? Two things:
1. Death. Potential orbs to pick up disappear when you die.
2. Super is full. You can't pick up orbs with a full super.
So, two potential ways to get closer to the ideal are to:
1. Not die until you have picked up as many orbs as possible
2. Use your super as soon as possible.
With this single goal in mind (and it's not the only or best goal, of course) the worst case is to hold unto your super for a while, and then use it in a suicide run at the enemy.
The stat that matters way more would be Orbs produces per minute, and orbs picked up per minute. That would tell you how effective you were at dishing supers and filling back up.
An aside - The net orbs produced will likely always be higher, given that producing orbs is not actually dependent on picking orbs up, given that supers fill up slowly on their own. Also, having produce 5000 more than picked up may not be bad at all, if you've produced 100,000 overall. But if you've produced 90 more than picked up, having only produced 100 total, you might want to reevaluate your game play.

Fun Fact
Assuming the average rate of posts per day since DBO's inception remains constant, post 777,777 should be made on June 15, 2039.
Geez. HBO hit a million posts years ago. I guess we are a lot smaller :-p

is there a way to find out this info w/o email?
If you don't get this email, is there a way to find this information at bungie.net?

I'd argue a high number isn't good
A high number might not be so bad either:
- A Voidwalker with that one helmet and Bad Juju can very easily refill their Nova Bomb just by Supering even a small group of enemies. They'd tend to go highly positive since it's a lot rarer that they need orbs.
- A Defender Titan can be set to generate a ton of orbs. Two guaranteed per Super, where things like Nova Bomb or Golden Gun might not make any. Five per Super if the Defender is under any real amount of fire. Then, they can make a ton of orbs even in a short mission just by punching enemies. On top of that they can have a decent change to make orbs with each heavy kill the get. In a busy level, especially a Hive level, a Defender can flood a room with orbs.
- There are some armor pieces that let you make orbs on kills. For a long time I used a piece of Crota gear that let me get a chance for an orb when I killed Hive with headshots. Those would just kinda happen as I played and would largely go unnoticed by me since I'd never see the orbs directly.
- Those who play low level stuff more often would generate more orbs than someone who does mainly Nightfalls and Raids. Enemies get so tough and powerful that Supers become underpowered and orb generation rates go way down.
I have no idea how I'm at +10,000 though! I play a Defender mostly, but I don't punch all the things all that often...

That would be me.
Claude installed the forum and I dicked around on it with some different types of posts to make sure it would suit all of our needs, then deleted them.

I'd argue a high number isn't good
caveat - I'm biased due to having a low number.
First, can we agree that the ideal situation is where I pick up 5 orbs, and immediately produce 5 orbs, rinse and repeat for the entire match? That scenario, though unrealistic, would produce a net difference of zero orbs. A game where I produce 4 times as many orbs as I pick up is a game in which I could have done even better if I got just picked up more orbs.
So what prevents the ideal situation?
Given that there are more orbs on the field to pick up than we produce (except for FFA and likely ToO), what prevents us from picking them up and using them? Two things:
1. Death. Potential orbs to pick up disappear when you die.
2. Super is full. You can't pick up orbs with a full super.So, two potential ways to get closer to the ideal are to:
1. Not die until you have picked up as many orbs as possible
2. Use your super as soon as possible.With this single goal in mind (and it's not the only or best goal, of course) the worst case is to hold unto your super for a while, and then use it in a suicide run at the enemy.
The stat that matters way more would be Orbs produces per minute, and orbs picked up per minute. That would tell you how effective you were at dishing supers and filling back up.
An aside - The net orbs produced will likely always be higher, given that producing orbs is not actually dependent on picking orbs up, given that supers fill up slowly on their own. Also, having produce 5000 more than picked up may not be bad at all, if you've produced 100,000 overall. But if you've produced 90 more than picked up, having only produced 100 total, you might want to reevaluate your game play.
Considering that Korny and I have nearly the same number, I'd say it's not a very meaningful number.

I'd argue a high number isn't good
Doing story missions solo(for bounties, glimmer farming, etc) will likely lead to a higher number.

^THIS^
Not to invalidate all the speculation about playstyles that might contribute to orb generation being out of balance, because most if not all of them are valid, but... I feel like solo sessions probably contribute a lot more for most players. The balance of orb generation might be off one way or another in team play, but it's off by 100% when you're completely alone, and probably still off by some amount even in public areas.
Also, certain classes and setups inherently generate more orbs. You can be a team player all you want, but your bladedancer still isn't going to put out nearly as many orbs as a defender.
Anyway, it's an interesting statistic to be aware of, but I'm not sure it's possible to draw any real conclusions about someone's playstyle.

10,781
Whenever I play my defender, I punch as many low-level enemies as possible to make orbs. This is a habitual thing that continues regardless of whether I have teammates.
I've always known it didn't make sense, but didn't quite have a sense of the scale of its futility. Now I do.
Of course they did
Geez. HBO hit a million posts years ago. I guess we are a lot smaller :-p
DBO forums have been around for a little over two years. HBO Forums have been around for over 16 years.
That said, they are averaging roughly 200 posts per day over their lifetime, while we here at DBO are at 88.
I'd love to see Posts per year for each forum to know when the peaks were over at HBO. I don't however care to datamine it by hand to figure it out :)
Edit: Actually, I can quickly tell that we are about on pace with HBO given similar time frames. I don't expect it to keep up though. I feel like the community of websites surrounding Destiny is a lot more diverse here in 2015 than it was back when HBO hit the scene.

I Got Exactly 5400.
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Heh.
Found the source.

141?!
I always knew you were a troll, but that is just bad teamplay, man...
Realized yesterday that the 141 orbs are from my week of Xbox. I got a separate email for my PS4 characters Showing 9,460 orbs. Given the fact that I don't have a cap on the number of orbs that I can make (nine orbs, Alpha Lupis? That's cute), I'm surprised the number isn't much higher, actually...
I'm a great teammate no matter where I go! :v

Feel lucky. I didn't even get an email.
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141?!
I don't have a cap on the number of orbs that I can make (nine orbs, Alpha Lupis? That's cute), I'm surprised the number isn't much higher, actually...
Naw. You're capped. Stop spreading disinformation, 'kay?

I see your attempt to call me out...
I don't have a cap on the number of orbs that I can make (nine orbs, Alpha Lupis? That's cute), I'm surprised the number isn't much higher, actually...
Naw. You're capped. Stop spreading disinformation, 'kay?
I'm compelled to respectfully disagree...
Heh... Orb rain only interrupted by death...

Clever girl
Tricks aside, I still think your claim was somewhat dishonest. Any class (except Blade-dancer LOL) can generate that many orbs with the right gear (and against the right enemy type. Let's see you pull that stunt off against cabal next :P).
Also, if orbs are your thing, you might try giving the Defender class a whirl. It's skill-tree appears to be designed specifically for orb generation.

Sort of, but not quite
You can see how many Orbs you’ve dropped per-character on your Guardian’s “Legend” page on Bungie.net. Doesn’t tell you how many you’ve picked-up, though.

Clever girl
Blew your mind enough to send you running for clues, huh? Heh...
Tricks aside, I still think your claim was somewhat dishonest. Any class (except Blade-dancer LOL) can generate that many orbs with the right gear (and against the right enemy type. Let's see you pull that stunt off against cabal next :P).
Not exactly a trick since I've been explaining it to people since December (I wear the melee variant on my Titan). My Warlock helmet has a similar effect against Vex, while I have separate sets of gauntlets for Fallen. Build a class wisely and you aren't burdened by caps, but the Sunsinger is definitely King in this regard.
Also, no other class except maybe a Defender could generate orbs anywhere near that fast.
Also, if orbs are your thing, you might try giving the Defender class a whirl. It's skill-tree appears to be designed specifically for orb generation.
I don't run a Corrective Measure on my Defender for nothing. I've also gotten around to leveling up my No Backup Plans.
Point is, you play with me, you're getting Orbs.

Crucible Orbs
2.48 dropped/game
1.03 picked up/game