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I'd argue a high number isn't good (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, July 09, 2015, 18:39 (3662 days ago) @ Earendil

A high number might not be so bad either:

- A Voidwalker with that one helmet and Bad Juju can very easily refill their Nova Bomb just by Supering even a small group of enemies. They'd tend to go highly positive since it's a lot rarer that they need orbs.

- A Defender Titan can be set to generate a ton of orbs. Two guaranteed per Super, where things like Nova Bomb or Golden Gun might not make any. Five per Super if the Defender is under any real amount of fire. Then, they can make a ton of orbs even in a short mission just by punching enemies. On top of that they can have a decent change to make orbs with each heavy kill the get. In a busy level, especially a Hive level, a Defender can flood a room with orbs.

- There are some armor pieces that let you make orbs on kills. For a long time I used a piece of Crota gear that let me get a chance for an orb when I killed Hive with headshots. Those would just kinda happen as I played and would largely go unnoticed by me since I'd never see the orbs directly.

- Those who play low level stuff more often would generate more orbs than someone who does mainly Nightfalls and Raids. Enemies get so tough and powerful that Supers become underpowered and orb generation rates go way down.

I have no idea how I'm at +10,000 though! I play a Defender mostly, but I don't punch all the things all that often...


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