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The Starside Lounge Podcast, Episode 4 (DBO)

by Beorn @, <End of Failed Timeline>, Wednesday, July 22, 2015, 21:14 (3430 days ago)

In case any of you missed the front page or aren’t subscribed to our YouTube channel or podcast feed, the latest episode of The Starside Lounge is now up!

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/me counts the number of fire engine sirens.

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, July 22, 2015, 21:41 (3430 days ago) @ Beorn

- No text -

Well...

by Earendil, Wednesday, July 22, 2015, 22:23 (3430 days ago) @ Ragashingo

I'm guessing the "studio" is located next to a fire station. Just a hunch ;-)

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Hey!

by Beorn @, <End of Failed Timeline>, Wednesday, July 22, 2015, 23:05 (3430 days ago) @ Earendil

I'm guessing the "studio" is located next to a fire station. Just a hunch ;-)

Hey! There shouldn’t be any sirens at all!

’cause I edited them out…

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The Starside Lounge Podcast, Episode 4

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, July 23, 2015, 00:07 (3430 days ago) @ Beorn

Good episode, but the siren-o-meter didn't ever move from 0 :(

I did think there was a bit of confusion about Eris and Crota. What Eris' team did was an incredible achievement. They charged into battle against Crota at a time that The City was signaling a full retreat from the moon. Crota (and his generals) took on and killed literally thousands of Guardians and yet these six were able to confront him and kill him. It's not stated explicitly, but I do believe they actually fought him somewhere on the surface of the moon and won. The problem was, Crota was not just an ordinary Hive Knight, he is one of the Hive's gods and even though Eris and company destroyed his body in our world there were not able to destroy his soul which returned (I believe Eris mumbles something about the hive catching it) to his netherworld with the dark, bleeding star. Following that victory, Eris and company went after Crota but most of them were killed, whether personally by Omnigul or just by overwhelming force, before they could find Crota's soul.

So what Eris and her team did was totally not easy and was a huge, stunning accomplishment. But they failed in the final step which makes what we do just as impressive if not more so. First, we defeated the plans of Omnigul to bring Crota back to our world where he might have caused a huge amount of damage. Then we did what Eris' fireteam could not by descending down into the Hellmouth, fighting our way into Crota's alternate dimension, and ultimately killing Crota's soul so that the Hive will never be able to resurrect him again. Before he was banished from our physical world. Now, he is actually very much dead. Sure it only takes us thirty minutes or an hour now to kill Crota, but that's just for gameplay's sake. Looking at it from a purely story perspective and what we do during the Raid is something thought undoable. Because of Destiny's massively multiplayer nature we don't play a named hero like the Master Chief, but what our Guardian does throughout Destiny's missions is on that same level of defeating impossible odds and saving as the things the Chief did in Halo.

Also, y'all touched on Eris making contact with the Queen of the Awoken, but I think that might be a bigger deal that y'all thought. The Queen very nearly let the House of Wolves pass the Reef by. It seems like the Reef was hidden enough that the Awoken could have watched silently as the Wolves destroy The City at Twilight Gap but instead the Queen stepped in and went on the offensive. It seems to me that it is a very very big deal then that she is willing to commit to helping Eris kill Oryx when she was reluctant to expose the Reef by stopping the Wolves. Oryx would seem to be the much bigger threat, after all!

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Great feedback!

by Beorn @, <End of Failed Timeline>, Thursday, July 23, 2015, 01:52 (3430 days ago) @ Ragashingo

Thanks for chiming in -- I’m ridiculously behind on my Grimoire cards right now, so this will give me some good perspective when I work on getting caught-up.

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The Starside Lounge Podcast, Episode 4

by Xenos @, Shores of Time, Thursday, July 23, 2015, 02:39 (3430 days ago) @ Ragashingo

I was trying to remember how this fit in, but at the time I (for obvious reasons) didn't want to stop and look it all up! Thanks for point it this out! :)

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The Starside Lounge Podcast, Episode 4

by Funkmon @, Thursday, July 23, 2015, 16:34 (3429 days ago) @ Beorn

You know, I like this podcast. It reminds me of podcasts when I first started listening to them back in 04 and 05. Just dudes talking about stuff on no set schedule. That's good pod. :P.

Don't ever get too professional.

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The Starside Lounge Podcast, Episode 4

by cheapLEY @, Thursday, July 23, 2015, 16:44 (3429 days ago) @ Funkmon

You know, I like this podcast. It reminds me of podcasts when I first started listening to them back in 04 and 05. Just dudes talking about stuff on no set schedule. That's good pod. :P.

Don't ever get too professional.

I agree.

I'd also like to point out that I would love a four hour long podcast from you guys, but I don't have much of a life, so . . .

But seriously, good discussions; it was fun to listen to, and hit a bunch of points that I (and probably everyone) agree with about story presentation. Also, the idea about recovering lost Exotic weapons rather than just doing random shit so a vendor will give it to you is great.

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The Starside Lounge Podcast, Episode 4

by CommandrCleavage @, USA-Midwest, Friday, July 24, 2015, 12:25 (3428 days ago) @ Beorn

Listened to this last night on my way home from work and this morning driving in.

Kudos!

Really enjoyable! Looking forward to episodes closer to TTK release when we get more info!

CC

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The Starside Lounge Podcast, Episode 4

by Kermit @, Raleigh, NC, Friday, July 24, 2015, 13:28 (3428 days ago) @ Beorn

Thoroughly enjoyed that, as usual.

I somehow missed that you'll be able to turn in bounties from anywhere. Now you can turn in Eris bounties and pick up Petra bounties to fill those slots (and vice versa) without having to go two places. Like someone said, I think they still want to drive traffic to the social spaces between activities, but I also think they don't want you to have to go hither and yon just to get marching orders.

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