You know what I'd like? <- now with content (Destiny)

by scarab @, Wednesday, July 29, 2015, 06:28 (3504 days ago)
edited by scarab, Wednesday, July 29, 2015, 06:52

I posted on the Cody exit thread - how amazingly nice the guns were, the beautiful art style - and I was thinking about the amazing Tiger engine that made all the beautiful stuff possible. I was thinking - what a pity that was all wasted being used in a game like Destiny...

Remember ODST?

A small, elite, team took the existing Halo 3 engine, tweaked it slightly and made a side quest with a fraction of the studio's resources.

They had an existing engine that they understood thoroughly. They had lots of existing resources: models, sounds, uhhh-a-third-thing. So they had a huge leg up and could knock out a very good game with a small(ish) set of resources.

Imagine taking all the cool Destiny assets and making a different game, a small game, a traditional campaign based game that used all those assets but didn't have an ounce of player investment in it.

You pay your (60?) dollars. You get a game that you play, hopefully you have fun, and when you are finished you stop playing it. You don't upgrade anything, you don't earn anything except the money it took to buy the game (or your Mom bought it for you ;-)

I don't know if it should be set in the Destiny universe - that has such negative baggage for me - and it's not just the emotional baggage from grind. There are separate aspects of the Destiny world that I just don't like - things unrelated to grind.

They could ask internally for people to pitch ideas for a game or they could open it up for external developers to pitch ideas. I'm not saying that they take on entire studios and give them the engine. They just get the creative ideas people and let them work with Bungie staffers to create a game.

They could create a "Tale of the Golden Age" series (you didn't need to grind in those days; that's why they were golden) You could highlight parts of the lore that haven't been seen or do something completely off the wall that is just good in it's own right.

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Every time I win a PvP game, Bungie should give me $5.

by Funkmon @, Wednesday, July 29, 2015, 07:23 (3504 days ago) @ scarab

I will also accept a coupon for free Domino's Pizza.


But I would also like an ODST game built on the Destiny engine. I think a non grind version of Destiny would be fun, and I'd put 20 hours into it and never play it again, probably. And that would be fine. I don't see that as something Bungie is going to entertain at this moment, though.

Stubbs the Zombie was another game built by a small elite team using an engine they were very familiar with, too. That one didn't go so well. D:

Stubbs was alright

by scarab @, Wednesday, July 29, 2015, 07:57 (3504 days ago) @ Funkmon

it's biggest problem, for me, was that you needed to energize your ranged attacks and in the later stages you fought soldiers who didn't drop brains.

They had ranged weapons, you had a melee attack. Not a recipe for sustained fun.

But I'm assuming that the grind-free campaign games would be fun and would have great stories and stuff.

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I liked Stubbs!

by stabbim @, Des Moines, IA, USA, Wednesday, July 29, 2015, 12:16 (3504 days ago) @ scarab

Admittedly, it has been a long time, and games were different back then, but I remember nothing but joy and amusement from that game.

Part of me wants to play it again to see if I'm mis-remembering, but I'm not sure that I should. My memories of it are so good that any adjustment from a re-play would almost certainly be negative.

I don't regret buying it and I played it many times.

by scarab @, Wednesday, July 29, 2015, 12:19 (3504 days ago) @ stabbim

- No text -

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As long as it ends Lone Wolf style right outside the Wall

by kidtsunami @, Atlanta, GA, Wednesday, July 29, 2015, 11:36 (3504 days ago) @ scarab

- No text -

That would sell the idea that the city is under threat.

by scarab @, Wednesday, July 29, 2015, 11:51 (3504 days ago) @ kidtsunami

To die, as some other character in its defence...

What if you played a campaign where you die in various historical episodes... you could die in that car in old Russia.

You could die in the Vault after facing insurmountable odds.

You could be one of Eris' companions.

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That's actually what I'm hoping/expecting from TTK :)

by CruelLEGACEY @, Toronto, Wednesday, July 29, 2015, 11:37 (3504 days ago) @ scarab

Namely a shorter but substantial campaign that hopefully learns some lessons from the main game and throws some cool new twists into the mix. Of course, TTK hooks right in to the main game, so that'll limit how "self contained" it can be, but I'm optimistic either way :)

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