
Ready Up Live podcast - episode 32 (Destiny)
by CruelLEGACEY , Toronto, Wednesday, July 29, 2015, 21:50 (3504 days ago)
Just wanted to link this here for anyone interested. We talk a bit about the upcoming weapon balance changes:
http://www.readyuplive.com/2015/07/rul-podcast-episode-32/
The Destiny talk starts at the 38 minute mark, are runs for 11 or 12 minutes.

Question about Journey, Icebreaker nerf opinion.
by Funkmon , Thursday, July 30, 2015, 09:51 (3503 days ago) @ CruelLEGACEY
By the time it was over, you bawled like a baby. I watched a Let's Play of it, and I have no idea what the story is. There are white dudes who bring you to life and that's pretty much it. What am I missing in the story?
As for your icebreaker nerf comments, I disagree. A major purpose of the gun is to stay way back and kill dudes. Bungie knows this. They know some people can only take encounters this way, so they have kept that functionality. The ammo regen nerf is for guys like us with 86 special ammo synths, an LDR of the right element, a bunch of scout rifles on tap, the best exotics, etc. It makes US disinclined to turn the encounter on easy mode. We can take it in better ways.
I love ammo for my snipers. All my guns have ammo perks. As a result, I haven't used Icebreaker in months. VoC can cheese the templar and oracles, Fatebringer and Nechrochasm can get you through hard mode Abyss pretty easy, the Archon Priest fight is more fun up close anyway, etc. I've moved on because I don't need that gun. It's slow and boring to me.
However, a few people I play with still use that gun for the stay back from encounters purpose when they don't need to. They have good guns. They aren't level 24. They just can't be bothered to do the encounter the other way, despite their way being slow. Bungie is still letting them do that with the IB nerf; they can still play how they want. They are still safe, they won't be killed, and they still get free ammo. They'll just find it annoying. I think this is a great way for Bungie to nudge us into playing how they want without removing encounter options entirely, like the hobgoblin templar platforms.

About Ice Breaker
by CruelLEGACEY , Toronto, Thursday, July 30, 2015, 11:04 (3503 days ago) @ Funkmon
Thanks for listening!
I'll answer your Journey question in a separate post, with a spoiler tag in the title, so people don't stumble across spoilers by accident.
As far as Ice Breaker is concerned, I still use it/see it used very frequently. Aside from the regenerating ammo, Ice Breaker and Black Hammer do more pure damage per shot than any other snipers (not including final round shots). It's not a big difference, but it is significant in many situations. My benchmark is Crota Normal: Ice Breaker and Black Hammer can both 1-shot kill the Boomer Knights. No other snipers can do that, as far as I know.
Next time my group does a Crota hard mode, I'll try to remember to record a video of the bridge section. Cyber and I are usually the first 2 across the bridge; Cyber with his Ice Breaker, me with my Black Hammer. Once we're across together, we WRECK everything on the far side. We've ended up being the last 2 standing on several occasions, and rather than wiping we go ahead and complete the encounter ourselves. With so many Hive majors to deal with, it can be extremely helpful to do as much damage per shot as possible, and the constant flow of acolytes and thrall means you have very little time to reload.
My concern is that the Ice Breaker nerf will harm its usefulness in these kinds of situations. The ammo recharge might be too slow for the weapon to be viable in those kinds of intense, up-close battles. Whereas players who use it to hang back and camp (the behavior Bungie is trying to curb) will have no reason to stop what they're doing. It'll just take them a little longer to cheese their way through encounters.

About Ice Breaker
by bluerunner , Music City, Thursday, July 30, 2015, 11:44 (3503 days ago) @ CruelLEGACEY
My concern is that the Ice Breaker nerf will harm its usefulness in these kinds of situations. The ammo recharge might be too slow for the weapon to be viable in those kinds of intense, up-close battles. Whereas players who use it to hang back and camp (the behavior Bungie is trying to curb) will have no reason to stop what they're doing. It'll just take them a little longer to cheese their way through encounters.
I love using it in uo-close battles. Icebreaker is my favorite shotgun, especially in the Abyss.
Shadow of Veils, LDR, Supremacy, Longbow Synthesis, Her Benevolence, Efrideet's Spear all have that much impact, and in the case of the spear, more.
Me and probablylast also two manned that encounter this week and we're awful. I think if you switch up your guns there you might have an easier time than you think you will. The nerf will hamper IB's utility there, yes. But that was never where it shone, I think.

About Ice Breaker
by CruelLEGACEY , Toronto, Thursday, July 30, 2015, 15:37 (3503 days ago) @ Funkmon
Shadow of Veils, LDR, Supremacy, Longbow Synthesis, Her Benevolence, Efrideet's Spear all have that much impact, and in the case of the spear, more.
many have similar impact ratings. But going back to my benchmark test, Ice Breaker and Black Hammer are the only ones that can 1-shot boomer knights. That is a significant difference in the heat of battle.
Me and probablylast also two manned that encounter this week and we're awful. I think if you switch up your guns there you might have an easier time than you think you will. The nerf will hamper IB's utility there, yes. But that was never where it shone, I think.
You've never seen Cyber use an Ice Breaker ;)
But I get your point, and you're right: other weapons are totally viable in that situation. But my point was that Ice Breaker might not be viable anymore, except in camping situations... And THOSE are the situations Bungie is trying to remove. That's my fear, at least.
I'll go in and do some testing with Her Benevolence. E. Spear definitely one shots em, though.

It do.
by CyberKN
, Oh no, Destiny 2 is bad, Thursday, July 30, 2015, 16:01 (3503 days ago) @ Funkmon
Any sniper with a base impact of 31 or higher will one-shot a Red Level 32 Knight, assuming the wielder is Level 32 or higher.

Cool, good to know!
by CruelLEGACEY , Toronto, Thursday, July 30, 2015, 16:28 (3503 days ago) @ Funkmon
- No text -

Warning - Journey SPOILERS
by CruelLEGACEY , Toronto, Thursday, July 30, 2015, 13:42 (3503 days ago) @ Funkmon
edited by CruelLEGACEY, Thursday, July 30, 2015, 13:50
You asked what it was about Journey that connects with me so strongly. It isn't a simple case of "what the game is about", but the way it makes me feel as I'm going through it. I'll do my best to describe it, but a lot of this will probably sound cheesy because I'm not a good enough writer to do with words what the game does with visuals, music, gameplay, etc. I don't think watching videos does it justice either. You just need to play it. But I'll do my best :)
So, the basic "story" behind Journey is very simple. You are born, you go through "life", you reach the end and die, you go back to the beginning. What makes the game so powerful for me is the way everything starts to take on greater meaning because you begin to see everything as a metaphor for something in your real life. It taps into a lot of basic archetypes and lets the player fill in the blanks.
The game's presentation and production values go a long way as well. The visuals and art design, the music, even the controls and the way your character moves around, all tap in to my emotions and make me feel every situation. There are segments early in the game that bring me right back to the best moments of my childhood; as you slide down shimmering hills with light and color dancing all around you, jumping and gliding with ease, your "friends" with you, all moving together with no worry of where you are going or how you will get there. It is playful, joyful, and simple.
Then, almost suddenly, you drop into a cave and everything changes. Once again, the visuals and music are perfectly evocative. You feel a sense of danger, an impending threat that you don't understand. Your character's floaty jump and methodical pace now feel like weaknesses... you feel incapable of defending yourself from whatever is ahead. Sooner or later, we all face hardships larger than us. Life gets "real". Things aren't so fun and playful anymore. There is danger in the world, and we need to be careful.
Moments like this hit me hard; to travel so far with someone by your side, trying to make your way through danger together, only to watch helplessly as tragedy falls upon them. I know it sounds overly dramatic, but I felt this right in my gut:
The way other players come and go from your game becomes a poignant part of the experience. There is no ceremony to their arrival, no warning of their departure. People just come and go. Some times you run right past someone and never think twice about them. Other times you'll end up partnering with someone for substantial portions of the game. You'll play together, keep each other company, help each other... then you turn your back for a moment, and they're just gone. And you'll never find them again. This aspect of the game hit my wife particularly hard when she played. She isn't generally a gamer at all, but she saw Journey and wanted to try it. She ended up playing most of the way through with a single companion who was incredibly helpful and patient, showing her the way through almost the entire game, helping keep her safe from danger when it came along. After almost 2 hours playing together, my wife was feeling confident enough to take the lead and figure out how to move forward. She turned around and her friend was gone. She was so upset by it, she actually teared up on the spot.
As you get close to the summit of the mountain, you hit the end of the line. You have gone to far for too long, and you just can't go any further. You die. This segment is particularly disturbing if you happen to be with another player at the time. My first time through the game, I was far more upset about watching my friend beside me die than I was about my own fate.
Just when you think the game might actually be over, you are visited one final time by the white robes. There are lots of theories about what exactly they are supposed to be or represent. I like to think that they mean something a little different to everyone. Some have suggested that they are God or angels, some say they are the ghosts of you ancestors. I've seen others suggest that they are your conscious, the little voice in your head; whatever it is that helps guide you and keep you moving forward. They come to you one final time to bring you into the game's version of the afterlife. You continue upwards with easeshow you that your journey is not quite over. You launch from the frozen hillside and soar through the air, fling upwards towards the summit. For the first time since "childhood" everything is effortless and safe. You cannot fall or falter. Then you make it to the top, and you walk towards the bright light. If you've made it this far with another player, you walk together, side by side until the end. If you're alone, there is a strange sense of peace that comes with it. Your journey ends as it begins.
Gets me every time :)