Obligatory Post-Skolas Checkpoint Complaint (Destiny)

by someotherguy, Hertfordshire, England, Sunday, August 02, 2015, 02:22 (3638 days ago)

I'm tired. I want to go on. I have new ideas. I think I know how we can beat him. We've done it before, so we know it's do-able. We can definitely do it if we keep trying.

But it's been hours. HOURS!

I need to sleep. But if I stop, I have to start over. From scratch. Sh*t.

...

Sleep.

Caveat

by someotherguy, Hertfordshire, England, Sunday, August 02, 2015, 02:26 (3638 days ago) @ someotherguy

Caveat for the Negativity Police: I actually really like the Skolas fight. I think it's got some good mechanics (although yes, also some less good ones). I really enjoy it, and it's very satisfying to finally beat. But when you're having an off day, Jesus wouldn't it be nice to leave it and come back another time without an hour of buildup (and that's not to mention the painfully spongey Servitor boss).

Edit: I'm sure I mean a different word. I don't think caveat is right. But I don't know if I mentioned - I'm really tired. If anyone can please tell me what I mean I'd appreciate it. It's gonna bug me now.

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Clarification?

by Beorn @, <End of Failed Timeline>, Sunday, August 02, 2015, 02:31 (3638 days ago) @ someotherguy

And yeah… we've all been there. I have to imagine that Bungie is working on checkpoints. It's just too much of a time sink some weeks.

Yep, Clarification. Thanks haha

by someotherguy, Hertfordshire, England, Sunday, August 02, 2015, 08:14 (3638 days ago) @ Beorn

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Presponce?

by Vortech @, A Fourth Wheel, Sunday, August 02, 2015, 22:42 (3637 days ago) @ someotherguy

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Five freaking hours!

by Kermit @, Raleigh, NC, Sunday, August 02, 2015, 13:28 (3638 days ago) @ someotherguy

You are legend by dint of your patience.

Addendum

by someotherguy, Hertfordshire, England, Sunday, August 02, 2015, 22:05 (3637 days ago) @ someotherguy

Suck it Skolas.

Tried a different strategy for the mines, courtesy of Yapok (though truthfully Destroyo suggested it yesterday, we just weren't confident we could pull it off) and it went off without a hitch.

Killed him on our first attempt, and it still took over an hour (65 minutes). Now, we were being extremely(!) cautious, but an hour to kill one boss? Insane! Considering how much of that fight is unimportant downtime between the exciting bits (the mines), I really feel like his health could do with a trim, or the mines could appear sooner, or something. We spent far too long waiting for the inportant bits to happen.

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That is a long time, to be sure. But is it bad?

by Funkmon @, Sunday, August 02, 2015, 23:37 (3637 days ago) @ someotherguy

On a no wipe run, Skolas could be down in 1:20 being safe but very efficient, total, where 40 minutes of that is the rounds up to him. The fact is, even doing a really quick run with no wipes, the guy's at least half of your time. Yours, as a more safe run, at an hour, was well over half the time spent.

This is why I don't think adding checkpoints will help as much as people claim. The rounds up to him are neither particularly difficult nor extremely time consuming. It's all Skolas that is the trouble. The fight's stupid difficult.

The utility of checkpoints is that you can get there, then say to your buddies "hey, I have 45 minutes, let's try a Skolas run," but I think most of the time you're going to want to clear 3 hours anyway, and once you're spending that time, the extra time for the preceding rounds aren't that big of a deal.

That said, I would like it if the fight were shorter.

THAT said, Bungie kind of knows what they're doing. They want the Skolas fight to be a day consuming ordeal. They want it to be tough. They want it to be long. This is their vision for the fight. Our problems completing it are what they want. They don't want everyone to be able to go do that every time. It's supposed to be the ultimate challenge in the PvE game, and it absolutely is. I would LIKE it to be easier. I would LIKE it to be shorter. But that's not the game. That's not the challenge. The time investment is part of it, and if Bungie wants that, then they should do it.

In TTK, Bungie did stuff a lot of people wanted, like rerollable weapons, and then they patched it shortly after release giving people more stuff they wanted. I don't know if this is necessarily the best for longevity or what Bungie originally intended.

We are seeing guns in general becoming worse and worse over time with the DLCs, because they originally intended legendary guns to be rare as fuck. Then they made purples decrypt to purples. Then in House of Wolves, they were more common, but the elemental primaries you could only get from doing the hard mode raid, and if you wanted an OP setup, that was fine, because it was stupid rare. Now, you do hard mode and you might get a primary. I've beaten Skolas quite a few times and got one gun. I can count on 1 hand the number of Field Scout Crowd Control primaries I've seen. I can count on 1 finger the Hammer Forged full auto shot package shotguns I've seen. We all had an OP gun at least going into TDB, and definitely one or two going into House of Wolves. Bungie didn't seem to mind, because the number of them was so rare.

Now, basically all guns are fine, because in allowing us to reroll them, they have removed the big benefit perks. We can still sometimes get the important stuff, but we will never have another TDYK, or Efrideet's Spear with field scout, since they are retroactively nerfing these perks.

Maybe the angry Reddit community is right, and most of the changes Bungie made in response to the community outcry have been for the better in terms of the game. I don't think they would just make changes without extensive testing and ensuring they work within their original framework. And if the community perceives a problem, then you have a problem, so Bungie needs to do something when that happens.

I just don't know if checkpoints are what Bungie wants from that fight.

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I'm a fan of checkpoints :)

by CruelLEGACEY @, Toronto, Monday, August 03, 2015, 00:17 (3637 days ago) @ Funkmon

Sure, the Skolas fight can take an hour. Or it can take 10 minutes. With such a difficult fight, you can never be sure exactly how it is going to go. And that can be part of the fun. Unfortunately, this also applies to the rounds leading up to Skolas. Depending on your group and how experienced you all are, you might easily spend an hour + on the wave before Skolas. Or even the one before that. So a level 35 PoE run might only take some groups an hour, but it can easily take other groups 4 or 5 hours. Personally, I find that a bit too punishing to not have checkpoints.

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I kinda wish a 35 run unlocked a purple triangle skolas...

by slycrel ⌂, Monday, August 03, 2015, 01:48 (3637 days ago) @ CruelLEGACEY

...that only allowed people who had completed the 35 since they last killed skolas (including never). Just a checkpoint at the start of that fight would be great.

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I kinda wish a 35 run unlocked a purple triangle skolas...

by dogcow @, Hiding from Bob, in the vent core., Monday, August 03, 2015, 14:03 (3637 days ago) @ slycrel

How about this. Beating the round before Skolas unlocks the purple triangle mission, defeating Skolas closes it (maybe?), and your fireteam must have the purple triangle mission themselves in order to start that mission (much like VoG hard requires VoG Normal). Essentially a checkpoint that can't be passed around.

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That's what I thought I said? =)

by slycrel ⌂, Monday, August 03, 2015, 14:38 (3637 days ago) @ dogcow

Thanks for the clarification, that's what I meant. =)

10 minutes?

by someotherguy, Hertfordshire, England, Monday, August 03, 2015, 15:28 (3637 days ago) @ CruelLEGACEY

Wow, your Carousel of Death was more like a Carousel of Mild Inconvenience. I've had a couple of runs like that, but it's sadly not consistent. Impressive.

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10 minutes?

by CruelLEGACEY @, Toronto, Monday, August 03, 2015, 18:12 (3637 days ago) @ someotherguy

Wow, your Carousel of Death was more like a Carousel of Mild Inconvenience. I've had a couple of runs like that, but it's sadly not consistent. Impressive.

Thanks! To be fair, that is by far the best Skolas run I've been a part of (only fought him 5 or 6 times, but still). The big difference, I think, is that we were able to permanently break the Servitor bonds with our very first attack. Instead of 10 minutes of thinning out Adds and whittling down his health, we went straight to the devouring essence.

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10 minutes?

by Vortech @, A Fourth Wheel, Monday, August 03, 2015, 20:53 (3637 days ago) @ CruelLEGACEY

Yeah, a lot of it was I was trying to use heavy ammo synth so we were all just unloading gjallerhorns.

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It was a good run. Thanks again for the assist :)

by Yapok @, Monday, August 03, 2015, 00:23 (3637 days ago) @ someotherguy

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