Interesting (Fan Creations)
One of the things that has always bugged me about how supers are balanced is that some of them allow the player to "roam" about the battlefield with their super active (gunslingers, bladedancers, sunsingers), hunting down enemies and taking out swathes of them at a time, versus the one-time-use supers that are far more situational (striker, and to a lesser effect voidwalker).
It would be cool to have this "charge" mechanic be a thing that allows all sub-classes to have one of each variant - a quick, immediate "panic" super, versus a charged, more prolonged super that opponents have a chance to shut down before it begins (eg. Golden gun or Arc-blade)
Complete thread:
- Overcharged Supers concept. -
Korny,
2015-08-12, 19:28
- Interesting - CyberKN, 2015-08-12, 19:38
- Overcharged Supers concept. - red robber, 2015-08-12, 19:54
- Hunters already have a 3 second delay... - Durandal, 2015-08-13, 09:51