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Dreg's Promise (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Monday, August 17, 2015, 03:39 (3484 days ago)

A mini review.

The concept sounded good. A more powerful, pulsing Sidearm. The reality? Good, with some caveats. Dreg's Promise gets off to a slow start. Certainly it starts with fairly little reserve ammo. I often felt even if I was doing well with it I could only really engage maybe two people before it was out of ammo. Oh, and, I was not doing well with it! At all!

Then, a couple of things happened:

1. I unlocked Field Scout. This brings the magazine up to 21 shots up from 18 and gave a good increase on the reserve ammo too. I'm not sure how exactly the numbers work out, but it feels like I can be more free with the gun and not run out of ammo.
2. I unlocked the final Lightening Rounds perk. It's really hard to back this up, but I swear the Enhanced Target Acquisition of the perk really did make a dramatic difference in my success with the gun.

Now, I'm liking Dreg's Promise a lot more than the Vestian Dynasty. It still has its downsides. I feel its a bit more slow to pull out than the Vestian Dynasty. It is kinda crap for hitting anything moving side to side. And that Eliksni made hinge that allows the gun to pop open so you can quickly eject and replace the shock core? You just know its gonna fail sooner rather than later! But, it is a good counter to a charging enemy and you always have enough ammo to at least try and defend yourself with each time you spawn in the Crucible.

Final Rating: 8.5 of 10. - Fun to use and look at, but it ain't no Invective.

8.5/10 good review would read again

by Raflection, Monday, August 17, 2015, 03:43 (3484 days ago) @ Ragashingo

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Sounds interesting, and gives me something to consider.

by cheapLEY @, Monday, August 17, 2015, 12:29 (3484 days ago) @ Ragashingo

I got my first Elder Cipher on Saturday, and I'm trying to decide which weapon to choose. Leaning towards Lord of Wolves right now, but I'm just not sure.

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Sounds interesting, and gives me something to consider.

by MacAddictXIV @, Seattle WA, Monday, August 17, 2015, 12:37 (3484 days ago) @ cheapLEY

I JUST got LoW's last night and it looks really interesting. I really want to bring it into PvP.

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One issue with LoW

by Durandal, Monday, August 17, 2015, 12:45 (3484 days ago) @ MacAddictXIV

When running Skolas, if you have full gear for all the buffs the LOW buff will hide your immue/poison timer, which forced me to switch out after nearly dying.

Also LoW is great during "specialist" modifiers.

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One issue with LoW

by MacAddictXIV @, Seattle WA, Monday, August 17, 2015, 12:47 (3484 days ago) @ Durandal

When running Skolas, if you have full gear for all the buffs the LOW buff will hide your immue/poison timer, which forced me to switch out after nearly dying.

Also LoW is great during "specialist" modifiers.

I also noticed it has an insanely huge amount of ammo, even without the extra ammo perk.

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One issue with LoW

by stabbim @, Des Moines, IA, USA, Monday, August 17, 2015, 14:57 (3484 days ago) @ MacAddictXIV

It does. I mean, it's worth noting that it fires in bursts, so the actual number of shots is much lower, but even accounting for that I haven't really had trouble with running out.

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One issue with LoW

by MacAddictXIV @, Seattle WA, Monday, August 17, 2015, 14:59 (3484 days ago) @ stabbim

It does. I mean, it's worth noting that it fires in bursts, so the actual number of shots is much lower, but even accounting for that I haven't really had trouble with running out.

With the base ammo count it 180 rounds which at 5 bullet bursts is still 36 shots which is amazing for any special. I don't know how much extended mag does for it though.

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One issue with LoW

by stabbim @, Des Moines, IA, USA, Monday, August 17, 2015, 14:59 (3484 days ago) @ Durandal

Here's 2 of them vs an Ogre with specialist active:

http://xboxdvr.com/gamer/stabbim/video/5910465

That's just the level 28 PoE, but still.

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As someone who has all 3...

by CruelLEGACEY @, Toronto, Monday, August 17, 2015, 13:13 (3484 days ago) @ cheapLEY

I got my first Elder Cipher on Saturday, and I'm trying to decide which weapon to choose. Leaning towards Lord of Wolves right now, but I'm just not sure.

My vote goes for Lord of Wolves. Great in PvP and PvE. Lots of fun, nothing else quite like it in the game.

Queenbreakers Bow can be a deadly PvP gun in the right hands, but other than that I can't justify using an exotic slot on it when other snipers do more damage per shot with zero charge time.

Personally, I think Dreg's Promise is a very weak weapon. It's decent against low-level mobs, but so is every other gun in the game. As soon as I take it up against higher level enemies, I find it completely useless. I can't hit anything from long or mid range, and at close range most enemies will kill you faster than you can kill them. I can't think of a single reason to use it over a shotgun or fusion rifle, other than if you just find it aesthetically fun.

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+1

by Funkmon @, Monday, August 17, 2015, 13:20 (3484 days ago) @ CruelLEGACEY

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As someone who has all 3...

by Ragashingo ⌂, Official DBO Cryptarch, Monday, August 17, 2015, 15:53 (3484 days ago) @ CruelLEGACEY

Once I got it upgraded / got used to it, I was able to very quickly take out enemies at a little beyond Fellwinter range. That plus never worrying about ammo makes it worth it to me. Plus it's range advantages will become more apparent once Shotguns get the nerf they've needed for months. I use Dreg's Promise on my Juggernaut Shielded Titan and compliment it with a longer ranged primary like Three Little Words or my lucky Badger CCL. In this role a Sidearm excels and helps keep me safe from even things like Fellwinter's Lie type shotguns. It's certainly a choice with drawbacks, but I've actually replaced my Invective (which has always been my go to short range special) with Dreg's Promise in the Crucible and am very satisfied with the results.

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As someone who has all 3...

by CruelLEGACEY @, Toronto, Monday, August 17, 2015, 16:33 (3484 days ago) @ Ragashingo

Once I got it upgraded / got used to it, I was able to very quickly take out enemies at a little beyond Fellwinter range. That plus never worrying about ammo makes it worth it to me. Plus it's range advantages will become more apparent once Shotguns get the nerf they've needed for months. I use Dreg's Promise on my Juggernaut Shielded Titan and compliment it with a longer ranged primary like Three Little Words or my lucky Badger CCL. In this role a Sidearm excels and helps keep me safe from even things like Fellwinter's Lie type shotguns. It's certainly a choice with drawbacks, but I've actually replaced my Invective (which has always been my go to short range special) with Dreg's Promise in the Crucible and am very satisfied with the results.

Yeah, the shotgun situation definitely makes it tough to tell how well balanced the rest of the sandbox is. My gut reaction is that a fusion rifle is a much better choice for mid-range combat than a side-arm. But it has been so long since I tried either in PvP that I can't really judge. I usually swing between 2 extremes: shotgun or sniper rifle.

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Sounds interesting, and gives me something to consider.

by stabbim @, Des Moines, IA, USA, Monday, August 17, 2015, 14:56 (3484 days ago) @ cheapLEY

I only have LoW right now, so I have no basis for comparison, but I feel reasonably confident you won't regret going with that one.

Note: despite the way the range stat looks, it is lethal from much farther away than most shotguns. Something about the way the stat is presented is screwy.

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Sounds interesting, and gives me something to consider.

by MacAddictXIV @, Seattle WA, Monday, August 17, 2015, 14:58 (3484 days ago) @ stabbim

I only have LoW right now, so I have no basis for comparison, but I feel reasonably confident you won't regret going with that one.

Note: despite the way the range stat looks, it is lethal from much farther away than most shotguns. Something about the way the stat is presented is screwy.

Not to mention there is a scope that quadruples the range stat... which is just weird :-)

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Agree, except for the fun to use part.

by Funkmon @, Monday, August 17, 2015, 13:20 (3484 days ago) @ Ragashingo

It's a 3/10 for funness, but Vestian Dynasty is a 1/10 for me. I know a lot of people have those guns and like them, but I'm not a sidearm guy. Maybe if they can have surplus in the perk tree.

Still the best sidearm in the game.

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Sidearms are inherently flawed

by Durandal, Monday, August 17, 2015, 14:02 (3484 days ago) @ Funkmon

The issue stems from the hard range limit on sidearms that isn't much further then the range on the Fellwinter's lie for damage and TTK comparable to Dr. Nope.

Why would you ever use one over a shotgun? I've tried in the crucible and perhaps killed 1 guy with it. For something that should approximate the performance of an auto-rifle/hand cannon hybrid it is universally inferior to both, and at the price of the higher performing special weapon slot. I mean it would seem to be the perfect backup for a No Land or Universal Remote, but you are almost always better off with another shotgun or sniper.

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Sidearms are inherently flawed

by MacAddictXIV @, Seattle WA, Monday, August 17, 2015, 14:07 (3484 days ago) @ Durandal

I really want to love sidearms. And when they first came out with HoW, I did. But you're right, they just aren't practical enough right now.

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Sidearm sidebar on range and hipfire.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, August 17, 2015, 14:10 (3484 days ago) @ MacAddictXIV

Somebody (like Xenos) who plays with them a lot correct me here: I swear, the Vestian is more accurate and has more range when hip fired.

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It definitely feels like it.

by Funkmon @, Monday, August 17, 2015, 14:12 (3484 days ago) @ iconicbanana

At worst, there doesn't seem to be any benefit to ADS on those guns like there is on others.

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I think the ADS reticle is bugged

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, August 17, 2015, 14:21 (3484 days ago) @ Funkmon

When you fire the VD, the recoil is such that the red-dot moves way higher then the "< >" part of the sight. I've noticed that if I try to line up that lower area with where the enemy's head is when firing rapidly, I get crits much more consistently.

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Sidearm sidebar on range and hipfire.

by CruelLEGACEY @, Toronto, Monday, August 17, 2015, 14:15 (3484 days ago) @ iconicbanana

Somebody (like Xenos) who plays with them a lot correct me here: I swear, the Vestian is more accurate and has more range when hip fired.

I've been grinding sidearm kills to max out my Grimoire (it's more fun than it sounds... Makes daily missions and bounties more interesting) and I find Vestian Dynasty more effective than Dreg's Promise. Dreg's does more damage when you actually hit something, but I find it easier to land repeated headshots against moving targets with Vestian. I also find the flexible rate of fire makes it more useful. You can take your time and place your shots with mid-range targets, and when an enemy gets close you can spam the trigger for a bunch of damage in no time.

Dreg's Promise definitely benefits

by someotherguy, Hertfordshire, England, Monday, August 17, 2015, 15:17 (3484 days ago) @ iconicbanana

The difference between hip fire and ADS is silly - there's next to zero recoil on hip fire.

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Sidearms are inherently flawed

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 17, 2015, 14:36 (3484 days ago) @ Durandal

The issue stems from the hard range limit on sidearms that isn't much further then the range on the Fellwinter's lie for damage and TTK comparable to Dr. Nope.

Why would you ever use one over a shotgun?

Because you are using Universal Remote and it's in your primary slot :-)

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That is a perfect time to use two shotguns.

by ProbablyLast, Monday, August 17, 2015, 14:39 (3484 days ago) @ Cody Miller

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I hope we get a heavy shotgun.

by bluerunner @, Music City, Monday, August 17, 2015, 14:44 (3484 days ago) @ ProbablyLast

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I hope we get a heavy shotgun.

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 17, 2015, 14:46 (3484 days ago) @ bluerunner

I don't think you'll ever see a special or primary in the heavy slot. Heavy weapons are too important to give up. The only way that'd work if there were a corresponding heavy that could go in the special, and if that were the case that'd be too good since you could run two heavies.

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Sleeper Stimulant?

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, August 17, 2015, 14:46 (3484 days ago) @ Cody Miller

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Sleeper Stimulant?

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 17, 2015, 14:48 (3484 days ago) @ CyberKN

It appears to behave like a heavy though. It looks like a laser focused Rocket Launcher without the blast radius. I'm talking about a special weapon, which behaves like a special, that's in the heavy slot.

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I hope we get a heavy shotgun.

by bluerunner @, Music City, Monday, August 17, 2015, 15:09 (3484 days ago) @ Cody Miller

My quick idea for a heavy shotgun:
- 1 shot per reload, carry up to 8 shells
- Shells are 40mm
- Exotic upgrade is shot package and armor piercing
- Barrel selection is open cylinder, full choke, and duckbill
- Full choke gives a tighter spread for more focused damage on single targets
- Duckbill gives a horizontal spread that is good for tight packed crowds.
- Probably not the best for PvP since it's a one hit kill like regular shotguns, but in PvE it would take down yellow bar enemies in one shot, and would be better in close quarters than rocket launchers that can blow the user up.

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I hope we get a heavy shotgun.

by stabbim @, Des Moines, IA, USA, Tuesday, August 18, 2015, 03:24 (3483 days ago) @ bluerunner

Sounds like the Claymore from Mass Effect.

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I hope we get a heavy shotgun.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, August 17, 2015, 14:46 (3484 days ago) @ bluerunner

[image]

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I hope we get a heavy shotgun.

by MacAddictXIV @, Seattle WA, Monday, August 17, 2015, 14:48 (3484 days ago) @ CyberKN

[image]

We play a game with 3 man fire teams, that's only two.

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I hope we get a heavy shotgun.

by bluerunner @, Music City, Monday, August 17, 2015, 15:02 (3484 days ago) @ MacAddictXIV

[image]


We play a game with 3 man fire teams, that's only two.

Somebody has to carry the ammo.

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I hope we get a heavy shotgun.

by MacAddictXIV @, Seattle WA, Monday, August 17, 2015, 15:12 (3484 days ago) @ bluerunner

[image]


We play a game with 3 man fire teams, that's only two.


Somebody has to carry the ammo.

It's under their hats

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It would have to be non-exotic

by ProbablyLast, Monday, August 17, 2015, 14:47 (3484 days ago) @ bluerunner

But yes plz.

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Did you ever play AC4: Freedom Cry?

by CruelLEGACEY @, Toronto, Monday, August 17, 2015, 14:47 (3484 days ago) @ bluerunner

The expansion for Assassin's Creed 4 added a shotgun called The Blunderbuss.

There was an achievement for killing 5 enemies with 1 shot. I got it on my first try :D

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Agree, except for the fun to use part.

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 17, 2015, 14:48 (3484 days ago) @ Funkmon

It's a 3/10 for funness, but Vestian Dynasty is a 1/10 for me. I know a lot of people have those guns and like them, but I'm not a sidearm guy. Maybe if they can have surplus in the perk tree.

Still the best sidearm in the game.

Nah, any hand cannon is the best sidearm. They were originally in the special slot you know :-)

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Agree, except for the fun to use part.

by MacAddictXIV @, Seattle WA, Monday, August 17, 2015, 14:49 (3484 days ago) @ Cody Miller

It's a 3/10 for funness, but Vestian Dynasty is a 1/10 for me. I know a lot of people have those guns and like them, but I'm not a sidearm guy. Maybe if they can have surplus in the perk tree.

Still the best sidearm in the game.


Nah, any hand cannon is the best sidearm. They were originally in the special slot you know :-)

If only they had stayed that way...

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Weapon Types

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 17, 2015, 14:42 (3484 days ago) @ Ragashingo

Sidearms are flawed because by their very nature force you to give up a lot.

Destiny's weapon types are based around the idea of having a primary, a secondary, and a heavy. Secondary weapons are meant to do a bunch of damage at once, in a chunk. Every special can be a one hit kill in PvP, and in PvE you use them to deal high burst damage.

Sidearms act like primaries but in using them you give up that ability to do burst damage. So now you have a primary which acts like a primary, a secondary which acts like a primary, and a heavy.

Mythoclast, which is in my opinion the best of the slot switched weapons, is a fusion rifle in the primary slot, but it works because it acts like a primary weapon. If it acted like a regular fusion rifle, you'd be out a primary, and primary weapons are very useful.

The thing is, there is no way to fix this.

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Weapon Types

by stabbim @, Des Moines, IA, USA, Monday, August 17, 2015, 14:53 (3484 days ago) @ Cody Miller

The thing is, there is no way to fix this.

I don't know if that's completely true. You could just change the fundamental way that sidearms work. But I have to admit, every idea that comes into my head for how to change them just ends up turning them into a shotgun.

In all fairness, I do think that Vestian Dynasty seems to pile on damage faster than most primaries, but it's still not instant like the other specials.

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Weapon Types

by Ragashingo ⌂, Official DBO Cryptarch, Monday, August 17, 2015, 16:08 (3484 days ago) @ stabbim

Maybe "instant one hit kill" is the wrong definition of a special? If I can consistently kill a shotgun user with a sidearm because I have a range advantage then what does the lack of a one hit kill matter? And remember, shotgun ranges (via overpowered perks) are getting nerfed soon. Really, I like the role sidearms sit in. They aren't perfect in every situation but, for me at least, they beat the guns I'm asking them to beat. There are very few situations my Three Little Words + Dreg's Promise cannot effectively take on.

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Weapon Types

by stabbim @, Des Moines, IA, USA, Monday, August 17, 2015, 20:58 (3484 days ago) @ Ragashingo

If I can consistently kill a shotgun user with a sidearm because I have a range advantage then what does the lack of a one hit kill matter?

It matters because any primary can do that as well. Range isn't the distinction here (if it were, I might point out that sniper rifles and even fusion rifles can beat a shotgun on range). It's the ability to do a large amount of damage instantly that sets specials aside (other than the sidearms).

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Weapon Types

by Ragashingo ⌂, Official DBO Cryptarch, Monday, August 17, 2015, 21:59 (3484 days ago) @ stabbim

Correct, distance is not the only distinction. I'd argue that a Sidearm, when used in tense close range situations as intended, hits a sweet spot where it is easier to use than a Sniper Rifle, longer ranged than a Shotgun, quicker to begin doing damage than a Fusion Rifle, and does more damage per second than a Primary. It's not the best gun type for every situation or even most situations, but it does have a range and a role where it is better than any alternative.

Some people will want to avoid close range at any cost and snipe. Some will want to get very close and shotgun. Some will decide to excel at timing and make great use of fusion rifles. I enjoy the always stocked, quick to kill, easy to use even in a panic nature of Sidearms. :)

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Weapon Types

by stabbim @, Des Moines, IA, USA, Tuesday, August 18, 2015, 03:20 (3483 days ago) @ Ragashingo

I think you're under the impression that I'm anti-sidearm here. I'm not, really. There's no need to explain to me why you like sidearms, or convince me of why they're a valid weapon.

My original post in this sub-thread was operating under Cody's assumed distinction of special weapons, and engaging in an exercise using that premise. Re-read with that in mind.

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Weapon Types

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 17, 2015, 17:39 (3484 days ago) @ stabbim

The thing is, there is no way to fix this.


I don't know if that's completely true. You could just change the fundamental way that sidearms work. But I have to admit, every idea that comes into my head for how to change them just ends up turning them into a shotgun.

Right. You've kind of already got all the specials covered:

1. Burst damage from close range (Shotgun)
2. Burst damage from mid range (Fusion rifles)
3. Burst damage from long Range (Snipers)

There's… nothing left.

Weapon Types

by marmot 1333 @, Monday, August 17, 2015, 18:24 (3484 days ago) @ Cody Miller

There's… nothing left.

"Not even his light. Where's his ghost?"

lmao. this was perfect

by Raflection, Monday, August 17, 2015, 19:16 (3484 days ago) @ marmot 1333

- No text -

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Weapon Types

by Ragashingo ⌂, Official DBO Cryptarch, Monday, August 17, 2015, 18:47 (3484 days ago) @ Cody Miller

But there is... or rather there should be except shotguns are broken. Sidearms:

- Should out range shotguns.
- Do start doing damage immediately instead of waiting to charge.
- Do kill extremely quickly within their range. (Dreg's Promise can do very quick two shot kills)
- Do (almost) always have ammo.

They're an interesting combination that is actually working pretty well for me. I would just stay with my Invective for PvE though. Shotguns are so much more powerful than any other close range gun type. :/

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Weapon Types

by Ragashingo ⌂, Official DBO Cryptarch, Monday, August 17, 2015, 16:02 (3484 days ago) @ Cody Miller

Or, they're not really broken. Right now, shotguns are broken across all game modes. They got way to big of a boost in PvE and hit from way too far away in the Crucible. I'm hoping, if not completely hopeful, that the nerfs coming to shotguns will make the usefulness of sidearms more apparent. Especially in the Crucible where their spawn with ammo perk is meant for.

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Shotgun range

by Durandal, Monday, August 17, 2015, 17:02 (3484 days ago) @ Ragashingo

It isn't so much the range, but the range of a one hit kill. Certain shotguns can OHK from a fair distance, almost to the range of basic fusion rifles.

It's ok to give them range, but the damage drop off should prevent one or even two shot kills at those distances. Hopefully when Bungie gets more range bands they can graduate the damage better.

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Weapon Types

by Kahzgul, Monday, August 17, 2015, 19:16 (3484 days ago) @ Cody Miller

There's always a way, Cody.

When I worked on Call of Duty: Big Red One, we were balancing PvP and had a lot of trouble with the BAR. The weapon designer insisted (and rightly so, I think), that all of the weapon stats be based on reality, and the BAR was simply one of the best weapons in the allied arsenal. The reason that we didn't just give one to every soldier was that they were expensive and took a while to make, whereas the standard M1 was relatively cheap and easy to mass produce. But in a video game where you pick your weapon, cost like that wasn't a system that we wanted to build into the game. So we were stuck with a gun that was more accurate and did more damage than every other gun we had, by a pretty noticeable margin.

To fix the gun, we had to think outside the box. Instead of modifying the weapon's stats, we modified the player's stats while they were using that weapon. We slowed down their turning speed, slowed down ADS, and made them walk more slowly. Suddenly the weapon was fair.

In a similar way, we were able to increase the effectiveness of underpowered weapons by making the player move much more quickly while using those guns.

So for the sidearms, they could be made more effective by giving the player a speed boost while equipped, or a health boost on hit, or maybe giving the bullets a disorient effect on hit or something. There are lots of ways to buff the weapon for PvP without strictly affecting the damage output or unbalancing PvE. To say they haven't got the feel quite right yet is fair, but to say it can't be done... I disagree.

Edit: I just thought of a way that you could buff sidearms without tweaking anything weird. Give them infinite clips / no reload. The lack of a one shot kill is then made up for by the long and continuous damage output without any downtime for reloads.

^ this is actually pretty amazing

by Raflection, Monday, August 17, 2015, 19:21 (3484 days ago) @ Kahzgul

This would work so perfectly. Alter the feel of the weapon without touching its stats.

Or just adding new effects without touching its base stats.
I agree that sidearms should at least have the gain accuracy when readying the weapon perk, built in.

Regen health on hit would be a bit op, as would a stagger effect.
But bonus accuracy for a weapon that is close range, quick firing? Yes.


People would be running TLW & sidearms all day though :/

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Weapon Types

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, August 17, 2015, 19:21 (3484 days ago) @ Kahzgul

Edit: I just thought of a way that you could buff sidearms without tweaking anything weird. Give them infinite clips / no reload. The lack of a one shot kill is then made up for by the long and continuous damage output without any downtime for reloads.

I want this so bad.

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I feel like sidearms are supposed to be... well, sidearms

by ZackDark @, Not behind you. NO! Don't look., Tuesday, August 18, 2015, 01:07 (3483 days ago) @ Cody Miller

Ran out of ammo in your clip? Switch to Vestian to keep firing without missing a single beat. It's an emergency gun, not something you use all the time like shotguns/snipers.

Kind of like secondaries in modern shooters like CoD.

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I feel like sidearms are supposed to be... well, sidearms

by Leviathan ⌂, Hotel Zanzibar, Tuesday, August 18, 2015, 01:16 (3483 days ago) @ ZackDark

Ran out of ammo in your clip? Switch to Vestian to keep firing without missing a single beat. It's an emergency gun, not something you use all the time like shotguns/snipers.

Kind of like secondaries in modern shooters like CoD.

That's I use it.

I don't think I've ever actually equipped it in Crucible, but I use my sidearm often for PvE and find it very satisfying.

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I feel like sidearms are supposed to be... well, sidearms

by Durandal, Tuesday, August 18, 2015, 12:45 (3483 days ago) @ ZackDark

Ran out of ammo in your clip? Switch to Vestian to keep firing without missing a single beat. It's an emergency gun, not something you use all the time like shotguns/snipers.

Kind of like secondaries in modern shooters like CoD.

In that case just make them automatic with a large clip and they would be fine.

I see them best as a compliment to fusion rifles, where those are a one hit kill, a sidearm would take several hits but could converge on a very similar time to kill. Kind of like the HC vs. AR setup.

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I feel like sidearms are supposed to be... well, sidearms

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, August 18, 2015, 13:30 (3483 days ago) @ ZackDark

Ran out of ammo in your clip? Switch to Vestian to keep firing without missing a single beat. It's an emergency gun, not something you use all the time like shotguns/snipers.

Kind of like secondaries in modern shooters like CoD.

This. Also, I see it as an emergency short-range primary. Say you're using a scout rifle (or No Land Beyond), and an enemy pushes in at closer range, but still too far for Shotgun. Switching to the Dynasty gives you a better chance to fight than your primary or a shotgun would.

If I were to change anything about it, I'd decrease the damage drop-off by a pinch, and maybe give it a slightly larger mag, but other than that, I've had a lot of fun using it in PvE and PvP.

Maybe the PS4 crew can make a run for the Lighthouse using only Sidearms...

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I feel like sidearms are supposed to be... well, sidearms

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, August 18, 2015, 13:59 (3483 days ago) @ Korny
edited by Cody Miller, Tuesday, August 18, 2015, 14:02

Ran out of ammo in your clip? Switch to Vestian to keep firing without missing a single beat. It's an emergency gun, not something you use all the time like shotguns/snipers.

Kind of like secondaries in modern shooters like CoD.


This. Also, I see it as an emergency short-range primary. Say you're using a scout rifle (or No Land Beyond), and an enemy pushes in at closer range, but still too far for Shotgun. Switching to the Dynasty gives you a better chance to fight than your primary or a shotgun would.

Wouldn't a fusion rifle give you an even better chance? I feel like I'm the only one in the world who actually gets tons of kills with them… I've been on the receiving on of Vestian Dynasty in PvP a few times, and it never kills me before my Fusion Rifle hits and kills them with the burst damage.

I just don't see any situation where a sidearm would be better than having another special. All the damage at once beats all the damage over time. Unless you miss.

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I feel like sidearms are supposed to be... well, sidearms

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, August 18, 2015, 18:36 (3483 days ago) @ Cody Miller

I just don't see any situation where a sidearm would be better than having another special. All the damage at once beats all the damage over time. Unless you miss.

Answered your own question. And your odds of missing increase exponentially when you add distance, a moving target, and getting shot into the mix. A dynasty if far more forgiving with all three of those factors right there. If you remember, I used to use Fusion Rifles almost exclusively (until the ammo changes), and I find that the Dynasty fares better at close encounters... But I'm able to pull of rapid trigger pulls while maintaining a bead on my target, which might be tough for twitch-based folks who prefer holding the trigger down and delivering all of the damage in one shot. It all comes down to playstyle.

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I feel like sidearms are supposed to be... well, sidearms

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, August 18, 2015, 18:50 (3483 days ago) @ Korny

I used to use Fusion Rifles almost exclusively (until the ammo changes), and I find that the Dynasty fares better at close encounters...

And for 'close encounters' how do you not get rocked with a shotgun and / or fast charging FRs? And could you not also simultaneously rock your opponent using either?

I'm genuinely curious. If you could explain or demonstrate how to properly use a sidearm, I'd be very interested.

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PvE

by Blackt1g3r @, Login is from an untrusted domain in MN, Tuesday, August 18, 2015, 18:59 (3483 days ago) @ Cody Miller

I feel like the sidearm is more for mobs in PvE when you run out of ammo. It just doesn't quite have enough punch in PvP to be useful.

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They fill a niche.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, August 18, 2015, 19:03 (3483 days ago) @ Cody Miller
edited by iconicbanana, Tuesday, August 18, 2015, 20:03

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Specifically, I think, for scout rifles. When I use a Scout rifle, in general, I sacrifice a lot in the mid-to-short range game. A fusion rifle leaves my short game exposed to shotguns without a counter, since scouts only really excel at long range; but using a shotty leaves me exposed to fusion rifles, which the scout can't out-aim or kill fast enough against at mid-range. The vestian is a middle ground; it can't necessarily beat either FR's or shotty's at their ideal range, but it can certainly come close to both. The subreddit is a big fan of the MIDA-Vestian combo, and I can see why: in terms of the variety of ranges, they cover nearly all lengths of engagement.

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They fill a niche.

by red robber @, Crawfish Country, Tuesday, August 18, 2015, 23:36 (3482 days ago) @ iconicbanana

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Specifically, I think, for scout rifles. When I use a Scout rifle, in general, I sacrifice a lot in the mid-to-short range game. A fusion rifle leaves my short game exposed to shotguns without a counter, since scouts only really excel at long range; but using a shotty leaves me exposed to fusion rifles, which the scout can't out-aim or kill fast enough against at mid-range. The vestian is a middle ground; it can't necessarily beat either FR's or shotty's at their ideal range, but it can certainly come close to both. The subreddit is a big fan of the MIDA-Vestian combo, and I can see why: in terms of the variety of ranges, they cover nearly all lengths of engagement.

I agree with you Banana. I'm a big fan of hard hitting pulse rifles, but they suck up close. If you don't land those headshots, you are done. Having a shotty as a backup leaves you vulnerable to HC's, Fusion Rifles and fast firing pulses and scouts. You also have to battle a shotty with a shotty if you are getting rushed. This means your shottie needs to out range the enemies and you need to get your timing right. Too early or too late and you are done. Also I'm a titan so the shotty to melee attack doesn't work either. I'm investigating using the sidearm, since I mostly use my special weapon as a defense for up close encounters. I like that I can begin firing before my target gets too close and that I always spawn with ammo.

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They fill a niche.

by stabbim @, Des Moines, IA, USA, Wednesday, August 19, 2015, 02:26 (3482 days ago) @ iconicbanana

The subreddit is a big fan of the MIDA-Vestian combo, and I can see why: in terms of the variety of ranges, they cover nearly all lengths of engagement.

You know, it's funny - I had NO knowledge of that beforehand, and yet in my one real venture into PvP, that was exactly the weapon combo I went with.

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I feel like sidearms are supposed to be... well, sidearms

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, August 18, 2015, 20:00 (3483 days ago) @ Cody Miller

You act as if Sudearms don't hit hard and fast. Dreg's Promise can kill in two very quick bursts. Vestian Destiny, within its range, hits like a The Last Word but has nearly twice the shots in its magazine. Both are very competitive with Fusion Rifles (thanks to an equal or faster Time To Kill) and Shotguns (thanks to a longer effective range).

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I feel like sidearms are supposed to be... well, sidearms

by ZackDark @, Not behind you. NO! Don't look., Tuesday, August 18, 2015, 22:33 (3482 days ago) @ Cody Miller

And for 'close encounters' how do you not get rocked with a shotgun and / or fast charging FRs? And could you not also simultaneously rock your opponent using either?

I don't get rocked when they miss. Thing is, to make them miss, I usually have to move in a way aiming with low RoF guns is pretty damn hard. Any frame I spend lining up a shot is a frame I'm being predictable. That's when forgiving guns favor me, because I can afford to be unpredictable.

Also, when lag hits hard, forgiving guns are better for almost the exact same reason.

EDIT: I don't use Vestian in the Crucible, mind you, but I do use high-RoF shotguns and Bad Juju.

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