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Trials Tips: Heavy Denial (Destiny)

by CruelLEGACEY @, Toronto, Monday, August 24, 2015, 14:41 (3476 days ago)

Just wanted to share a little tactic I've been working on during my Trials of Osiris matches this weekend. I've been experimenting with forgoing heavy ammo in favor of hitting the enemy team at their enemy spawn. This isn't really anything new... using a Super to hit the enemy at their heavy spawn is an old favorite of mine:

Of course, having a super helps. But lately I've started messing with the enemy at their heavy whether I have a super or not. If you're smart about your approach (don't want to blindly charge in), you can often catch the enemy team out in the open. Some players seem to panic at the thought of losing their heavy ammo, which can work in your favor as well.

This first clip is a great example of the enemy team doing everything wrong: Standing on the heavy ammo point before it spawns (so I can nova-bomb it), panicking and running straight into by nova vortex in an attempt to collect the ammo, self-resing right in front of my shotgun, and the last man standing rushing straight into my Truth rocket. Thanks for the 4 kills :D


In this next clip, Cody, Speedracer and I committed to pushing their heavy as a team. We had no supers, but you can see how the enemy team fell into some sloppy positioning in their rush for ammo, which we exploited.


This last clip is an entire match from last night, with a heavy ammo denial at the 5:05 mark. I saved the entire thing because the team we were facing handled the map differently than any other team I've faced. Lots of fun skirmishes and back-and-forth.


Just wanted to throw this out there as something to try the next time you're playing Trials or Elimination.

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Thanks for the write-up!

by slycrel ⌂, Monday, August 24, 2015, 15:19 (3476 days ago) @ CruelLEGACEY

- No text -

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Reality Check

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 24, 2015, 15:51 (3476 days ago) @ CruelLEGACEY

Cruel, Speedracer, and I ended up being matched with some guy that plays all the time with triplewreck. Speedracer said "Uh oh" right when we were matched. Let me tell you, there's nothing more humbling than being absolutely steamrolled by what is essentially a pro player.

DJWreckYa or something.

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Reality Check

by CruelLEGACEY @, Toronto, Monday, August 24, 2015, 17:49 (3476 days ago) @ Cody Miller

Cruel, Speedracer, and I ended up being matched with some guy that plays all the time with triplewreck. Speedracer said "Uh oh" right when we were matched. Let me tell you, there's nothing more humbling than being absolutely steamrolled by what is essentially a pro player.

DJWreckYa or something.

I was proud of myself for getting our 1 and only kill, lol

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Reality Check

by Speedracer513 @, Dallas, Texas, Monday, August 24, 2015, 18:08 (3476 days ago) @ CruelLEGACEY

Cruel, Speedracer, and I ended up being matched with some guy that plays all the time with triplewreck. Speedracer said "Uh oh" right when we were matched. Let me tell you, there's nothing more humbling than being absolutely steamrolled by what is essentially a pro player.

DJWreckYa or something.


I was proud of myself for getting our 1 and only kill, lol

It was DJPlayedYA, Hey_Fitzy, and duce2256 - all of whom I've seen playing with TripleWRECK and some of the other prominent streamers.

Also, for the record (I just looked it up to remember all their names), the kill counts for that match were: one each for me and Cruel, and two for Cody.

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DAMN! lol

by CruelLEGACEY @, Toronto, Monday, August 24, 2015, 18:11 (3476 days ago) @ Speedracer513

- No text -

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Trials Tips: Bubble Bobble

by MrPadraig08 ⌂ @, Steel City, Monday, August 24, 2015, 18:06 (3476 days ago) @ CruelLEGACEY

I tried running a bubble in trials last week for the first time, and if you like to play with the other team's behavior, this is the build for you.

On heavy rounds, the other team (armed to the teeth with heavy) would freeze in place and wait out your bubble. This leaves time for teammates to flank the other 3 stooges or for you to make a quick getaway from the backside of the bubble.

The disadvantage is that you are stuck in that bubble while they have supes and heavy, but with armor of light, you can even take on a bladedancer.

I didn't have the helm of saint 14, but the threat of blinding bubble is so great a fear, most people won't take the chance, even if you clearly aren't wearing it.

all in all, 8/10. would recommend.

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Trials Tips: Bubble Bobble

by red robber @, Crawfish Country, Monday, August 24, 2015, 18:43 (3476 days ago) @ MrPadraig08

I've been a Bubblebro since the beginning of time, and I find it is my best subclass for trials. It has so many versatile uses and it recharges quickly. Sometimes I can get 3 maybe 4 bubbles in a trials match (see Bad Juju). I have at least 2 armor setups that give me 100% INT and 98% DIS.

If you don the Alpha Lupi chest, you automatically make 3 orbs on super. I will also run the perk that gives me an additional 3 when the bubble takes damage. Supers for all!

Last man standing, no problemo. Just fly in above the enemy camping the orbs, and drop that bubble right on top. If you have a blindy bubble, they'll have no idea what's going on and you can blast em and get that revive.

Bladedancer, no problem. Armor of light and a shotty will take care of that too. Same with a rezzing Sunsinger. Golden gun incoming? Make him waste 2 shots and make you some extra orbs in the process.

I like to try and hold the capture point till the timer runs out and then pop a bub. Easy peasy win.

And don't forget those suppression nades. They pack a nasty punch doing 170 damage with a direct hit. The ability to bounce them around corners is nice too. Oh and did I mention shutting down abilities :)

Your cousin the Striker is your worst enemy though. When you see him rushing at you, you'll try to back out, but he'll get you 9/10 times. He might also trick you and shoulder charge you out of your bubble, even if he doesn't have a super. Now you are easy pickins. The worst part is that even if you have a suppression nade, it is hard to recognize an upcoming charge, decide whether to fly up and out or run forward to toss your suppressor, all before he makes the killing move. It's also hard to land and time a suppressor on a charging enemy because they have a small delay before exploding.

Nova bombers aren't quite as bad because you can usually see them coming and have enough time to let your bubble absorb the super. Ram Warlocks can be tricky too, they are just a strong if not stronger than you even in your AoL bubble.

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Trials Tips: Bubble Bobble

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 24, 2015, 18:59 (3476 days ago) @ red robber

You forgot the gunslinger. They eat bubbles for lunch. Golden gun: Pop Pop. Your Bubble is gone and there's still 2 shots left for the guys inside it.

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Trials Tips: Bubble Bobble

by red robber @, Crawfish Country, Monday, August 24, 2015, 19:22 (3476 days ago) @ Cody Miller

You forgot the gunslinger. They eat bubbles for lunch. Golden gun: Pop Pop. Your Bubble is gone and there's still 2 shots left for the guys inside it.

I look at that as a win in some ways. I can make a GG waste 2 shots and in the process he helps me create a total of 6 orbs in one location. If done correctly it can also give me and my teammates time to escape before he can hit us with his other shot/shots. I've used this strategy multiple times to great effect. The trick is to place the bubble in spot that will force him to use two rounds, but then still allow you to take cover as he does so. Beside a box or in a door way are great placements. You can't simply run away either because a smart GG will simply run through the bubble, depending on the distances he has to travel.

I've also found that fewer G slingers use symbiote since there are only 3 people on a team often only leaving them with a single shot. Either way he's going to have a tougher time just wiping us out.

Where you do get the screws is when you are trying to camp the capture point which is usually out in the open and all of you are huddling in the tent. POP, POP, and kaboom. If he's got the exploding perk on, you are all toast.

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Weapons or Blessing?

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, August 24, 2015, 19:25 (3476 days ago) @ red robber

and if Weapons, which weapon archetypes most benefit from the buff?

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Weapons or Blessing?

by Chewbaccawakka @, The Great Green Pacific Northwest!, Monday, August 24, 2015, 20:11 (3476 days ago) @ CyberKN

Based on his descriptions it actually sounds like he's using Armor of Light. But if you were to use Weapons, you'd want the slower firing, higher impact archtype. Guns like Efrideets Spear and No Land Beyond become one-shot body-shot weapons. And even Red Death could do a two-shot body-shot kill with WoL active.

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Weapons or Blessing?

by red robber @, Crawfish Country, Monday, August 24, 2015, 20:32 (3476 days ago) @ CyberKN

and if Weapons, which weapon archetypes most benefit from the buff?

TL:DR For trials:

1. Armor of Light
2. Blessing of Light
3. Weapons of Light

Having said that, each has a way to be used that may allow one to become better than another.

Armor will allow you to survive most things but ties you to the bubble leaving you vulnerable to certain supers. See Titan Smash, GG, and NovaBomb a little. It's best use is for reviving teammates and stopping Bladedancers and Sunsingers.

Blessing of light gives you roughly 35% more hitpoints and with the illuminated perk about 50%.
That equates to 265-270 and 290-300 total compared to 190-200 normally. A nice buff for sure but what is really nice is that you can stay mobile. You'll get 10 sec on the buff, 15 with Glasshouse helm, but I wouldn't recommend GH in trials if you are using Blessing. The nice thing is that you can constantly move in and out of the bubble to recharge your shield. These bubbles work best from a distance. If a blink shotty can get in close, he'll still get you in your bubble with a shot and melee combo. You still have to beware because many snipers will do 300+ damage with a headshot.

Weapons of light gives you a 25% damage buff, 35% with illuminated. Where WoL shines is with the two highest impact classes of snipers. Even with the 25% buff alone, LDR, Longbow Syn, Efrideet's Spear, Icebreaker, will all kill on one bodyshot to a non overshielded enemy. I like an LDR/longbow with field scout and clown cartridge. 6-8 rounds in mag can't be beat. If you have a team who's always camping the same spot or wants to sit back and snipe, WoL can make your team deadly. You'll need to setup with Glasshouse and activate Bastion in your perk tree. Bastion will give you 45 seconds to use the bubble, and 15 to have WoL active. This gives you a full minute of one hit body shots from 3 teammates using snipers. However, I recommend that the person playing the defender titan stays inside the bubble and lets the teammates do the sniping. If you go down, the bubble does too. Just peak out to mop up the last guy.

WoL is pointless to use w shotties, heavies, and probably fusion rifles. These weapons typically do enough damage to not need a buff. With many primaries it would work well. I wrote a post a while back where "theoretically" you can setup a Hopscotch Pilgrim or Spare Change to kill with a single burst to the head. High impact HC's like Ill Will and Timurs lash which normally do 95 precision damage become 2 shot killers. Maybe even the class just below it. I wouldn't really recommend it for normal use with other weapons, just the high powered ones which are on the verge of going from a 2 to 1 hit kill or 3 to 2 hit kill.

WoL is also almost useless for those last ditch revives. Without any armor boost, you'll die too quickly.

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Trials Tips: Heavy Denial

by red robber @, Crawfish Country, Monday, August 24, 2015, 18:52 (3476 days ago) @ CruelLEGACEY

This is really good info, and I must agree. The heavy round can be a great opportunity for the surprise attack. I have had some laughable moments when both teams tried to sneak to the other heavy only the grab the other teams because we both had the same tactic in mind.

This trick is really where GG's and Nova Bombers shine. Those ranged supers!

Good write up!

by TheeChaos @, Tuesday, August 25, 2015, 09:52 (3476 days ago) @ CruelLEGACEY

I am always excited to see how many you get when you sneak off to get the nova bomb on heavy. My new plan is with the new Hunter Super. If you can get the 3 arrow perk, hit the heavy, then everyone can just clean up the rest because they will be useless.


Another idea is to (if you want to play Defender) using supression grenades. That would really mess them up hahaha.

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Trials Tips: Heavy Denial

by Vortech @, A Fourth Wheel, Tuesday, August 25, 2015, 16:31 (3475 days ago) @ CruelLEGACEY

In this next clip, Cody, Speedracer and I committed to pushing their heavy as a team. We had no supers,(s)

You beg to differ.

Trials Tips: Heavy Denial

by Claude Errera @, Tuesday, August 25, 2015, 17:06 (3475 days ago) @ Vortech

In this next clip, Cody, Speedracer and I committed to pushing their heavy as a team. We had no supers,(s)

You beg to differ.

Heh - I thought the same thing. ;)

He didn't use it, though, so...

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