Things I noticed (Destiny)

by electricpirate @, Monday, August 24, 2015, 22:18 (3476 days ago) @ iconicbanana

- One person had a radar that was more precise, it was divided into 16 segments vs. 8 weapon perk?
- Nearly everyone used Suros PR and the Hakke Pistol. They had the choice of weapons, so it's interesting that a pistol seemed so dominant.
- Some good design in the rift game mode to fix some of the problems with regular CTF games, especially with randoms.

- They don't know how to edit Destiny PVP for esports yet. Oy. Camera work often focussed on the least interesting viewpoints, and it was hard to follow. FPS aren't great Esports games to watch to start with, and some things that are intrinsic to destiny is rough.

- New supers didn't seem OP at all. Either that or near pro destiny players are better at shutting them down than I am ( I wish the original subs were in play too so we could compare)

- Suros PR was 3 shot kill similar to the 555 allfate. The pistol was 4 headshots. Lots of cool scopes for the PR.

- It's still a slayerish gametype, but if you get the spark in it will do a big shift. A full run of the spark is worth about 25 kills.

- new grenades were great in bannerfalls corridors, but less great in the wide open spaces.

There's things I like, but it seemed like a bit of the same old, "EVERYONE USE THE EXACT SAME GUN!" gameplay.


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