
Trials. XBone. Now. (Destiny)
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, September 06, 2015, 01:47 (3463 days ago)
Mid7night.
Do you have a backpack big enough?

I can play
by red robber , Crawfish Country, Sunday, September 06, 2015, 02:00 (3463 days ago) @ Mid7night
- No text -

...... ? ........
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, September 06, 2015, 04:04 (3463 days ago) @ Mid7night
"Not going well" would be the understatement of the century.......

...... ? ........
by red robber , Crawfish Country, Sunday, September 06, 2015, 04:30 (3463 days ago) @ Mid7night
Yeah, 0-12 for the night. LOL.

...... ? ........
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, September 06, 2015, 04:43 (3463 days ago) @ red robber
Yeah, 0-12 for the night. LOL.
Thanks for the boost! ;)

...... ? ........
by red robber , Crawfish Country, Sunday, September 06, 2015, 05:01 (3463 days ago) @ Mid7night
Trials has really left me frustrated the last few weeks. :( I'm glad they are going to keep the elimination game mode up as a playlist because I really like the mode. Just not the constant destruction.

...... ? ........
by CruelLEGACEY , Toronto, Sunday, September 06, 2015, 11:45 (3463 days ago) @ red robber
Trials has really left me frustrated the last few weeks. :( I'm glad they are going to keep the elimination game mode up as a playlist because I really like the mode. Just not the constant destruction.
I think keeping elimination as a regular mode is a fantastic idea. It's a great mode in its own right, pulse it'll give people interested in Trials a place to practice. Elimination plays totally differently than any other mode, which I think is part of why some people struggle with Trials so much.

I hope Trials comes back ...
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, September 06, 2015, 05:10 (3463 days ago) @ Mid7night
.... and looks NOTHING like whatever I just played tonight. Seriously. Whatever just happened tonight can go burn in a fire.
I know I'm not a stellar PvP'er, but I can usually at least keep up. Not tonight. Not even a teensy tiny bit.
Something needs to be done with how they match teams. Although I don't know what would really make much of a difference when 95% of the players have already been to the Lighthouse and back. How is a new player supposed to even have a CHANCE? It's like Red said in our party; "The only ones left are the ones who Trials is all they play. Everyone else has gotten frustrated and given up." There's "competitive" and there's "insanity". Tonight was the latter.
I'm just frustrated that there's a piece of Destiny I'll never get to visit (it feels like) because I can't twitch-snipe through a keyhole, and it feels like there's nothing I can do about it.
:-\
Guess I'll go back to airplanes....

Respectfully disagree
by CruelLEGACEY , Toronto, Sunday, September 06, 2015, 11:29 (3463 days ago) @ Mid7night
Trials is the 1 place in Destiny that truly rewards competitive play. The whole point of it is to test yourself against the best of the best. I totally get how a mode that is so fiercely competitive isn't for everyone, but I would hate to see it watered down in any way just to make it more accessible. That's what the rest of the crucible already is.
Regarding the lighthouse... *** TTK Spoilers incoming***
I'm surprised this hasn't been talked about more, but several of the TTK trailers clearly show the new Titan class powering up his Super while standing in the lighthouse, so it's all but guaranteed that players will go there outside of a flawless Trials ticket.

Respectfully disagree
by breitzen , Kansas, Sunday, September 06, 2015, 11:58 (3463 days ago) @ CruelLEGACEY
My theory is that it's actually the burning shrine. All the class specific missions bits we've seen seem to take place on MP maps.

Respectfully disagree
by CruelLEGACEY , Toronto, Sunday, September 06, 2015, 12:05 (3463 days ago) @ breitzen
My theory is that it's actually the burning shrine. All the class specific missions bits we've seen seem to take place on MP maps.
That's certainly possible. It looked a lot like the landing area of the lighthouse to me, but Burning Shrine would make sense as well.

Respectfully disagree
by breitzen , Kansas, Sunday, September 06, 2015, 12:40 (3463 days ago) @ CruelLEGACEY
I wouldn't know ;)
I just thought it odd that a Titan would visit an old Warlock's sanctuary to learn Titan skills. But who knows!

Respectfully disagreea
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, September 06, 2015, 12:07 (3463 days ago) @ CruelLEGACEY
Trials is the 1 place in Destiny that truly rewards competitive play. The whole point of it is to test yourself against the best of the best. I totally get how a mode that is so fiercely competitive isn't for everyone, but I would hate to see it watered down in any way just to make it more accessible. That's what the rest of the crucible already is.
Regarding the lighthouse... *** TTK Spoilers incoming***
I'm surprised this hasn't been talked about more, but several of the TTK trailers clearly show the new Titan class powering up his Super while standing in the lighthouse, so it's all but guaranteed that players will go there outside of a flawless Trials ticket.
I don't want it watered down either; I just don't want to be repeatedly matched against teams I have literally NO chance of competing with. It lad didn't help that this weekends map was one I had NEVER played on before.

Y'know how you feel when...
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, September 06, 2015, 12:23 (3463 days ago) @ Mid7night
...when the "big kids" keep pushing you off an otherwise-really-fun part of the playground? That's how I feel about Trials right now. Maybe I'll feel different on another map with another team; but this is a snapshot of today.
Also, everyone we played last night was a special brand of douche, which definitely didn't help. Never before have I seen so much dead-orb-dancing and teabagging (Red Robber can attest).
Lot of that going round
by someotherguy, Hertfordshire, England, Tuesday, September 08, 2015, 00:55 (3461 days ago) @ Mid7night
I almost never see teabagging in regular PvP. Sometjing about Trials brings all the assholes out of the woodwork.
As someone who's been to The Lighthouse enough times to be annoyed at the random loot, I also dislike the way Trials works right now, but I really don't have a solution. There's a lot to be said for both sides, but i'm vehemently against the "Mah Lighthouse is special, only the cool kids should get to see it" attitude, and I feel like some kind of skillbased matchmaking would remove some of that, with the added bonus of it maybe not making people quite so miserable when they're on a losing streak.

Respectfully disagreea
by CruelLEGACEY , Toronto, Sunday, September 06, 2015, 12:40 (3463 days ago) @ Mid7night
Trials is the 1 place in Destiny that truly rewards competitive play. The whole point of it is to test yourself against the best of the best. I totally get how a mode that is so fiercely competitive isn't for everyone, but I would hate to see it watered down in any way just to make it more accessible. That's what the rest of the crucible already is.
Regarding the lighthouse... *** TTK Spoilers incoming***
I don't want it watered down either; I just don't want to be repeatedly matched against teams I have literally NO chance of competing with. It lad didn't help that this weekends map was one I had NEVER played on before.
I'm just not sure what the solution is. If those are the teams who have entered the Trials, then that's what we're up against.
Generally speaking, I'm a huge fan of skill-based matchmaking. I'm looking forward to the changes coming in 2.0 which are supposed to prioritize skill levels in addition to speed and connection quality.
But I'm not sure that fits the spirit of Trials. If a professional sports team enters a league, they don't get matched exclusively against other teams of similar skill levels. They play against the entire league and see how they stack up. I feel Trials is a similar thing. When you buy your ticket, you're throwing your name into the pool with the best competitive players out there. You're all chasing the same reward: a flawless ticket and a trip to the lighthouse. If inexperienced players could enter and still go flawless because they only get matched with other inexperienced players, it kind of robs the whole event of its competitive nature. Teams will have no motivation to improve, since they'll only get matched against better teams as a result. The way it is now, if you see a player with that Flawless nameplate, it tells you something about how good they are at PvP. Same with players who run around using Adept Trials weapons: it means something. I worry that skill-based matchmaking within Trials would take away from all that, and dwindle the sense of accomplishment when you do make it there.
You said yourself that you'd never played this week's map before. If an F1 driver's first time around a specific track is the day of the big race, they should expect to get stomped. I don't see Trials as being any different, really.
At the moment, I feel the best solution is one they're already adding: make Elimination a fixed playlist. That way teams can go in to a more forgiving environment and practice until they feel ready.

I know...
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, September 06, 2015, 12:45 (3463 days ago) @ CruelLEGACEY
You make a bunch of good points that I do not disagree with...I just don't like when one night makes me not want to play a game I know I actually like and DO want to play. It's infuriatingly conflicting.
Respectfully disagree
by CougRon, Auburn, WA, USA, Sunday, September 06, 2015, 18:06 (3463 days ago) @ CruelLEGACEY
One of the things I noticed during our curb stomping is that when the games ended a lot of the opposing teams were completing their cards with the win. This means they already had multiple victories under their belts. Just psychologically that gives them a huge edge against a winless team like we were. It's very hard to learn winning strategies when you get stomped so hard that nothing works.
Bungie has said that Trials prioritizes connection, what if it also emphasized wins on your trials cards? No complicated skill matching formulas, just victories on your card--8 victory team going against another 8 victory team. It is implied that getting to the lighthouse is supposed to be a demanding 'trial' that only those who persevere can obtain--but being randomly matched up with teams that have no chance against you doesn't seem like much of a trial. If you're sufficiently skilled enough to beat the occasional good teams and randomness goes your way you can be matched with enough bad teams to easily win it all. For teams like ours, I think matching by wins means the better teams would naturally bubble up making it more likely we could be matched against someone we might actually beat and get a few victories under our belt now and then. maybe enough to learn what strategies are pretty good and improve for next time. When nothing works you don't learn much and you lose any desire to play after a while.

+100
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, September 06, 2015, 19:14 (3463 days ago) @ CougRon
- No text -

Respectfully disagree
by CruelLEGACEY , Toronto, Sunday, September 06, 2015, 22:06 (3462 days ago) @ CougRon
One of the things I noticed during our curb stomping is that when the games ended a lot of the opposing teams were completing their cards with the win. This means they already had multiple victories under their belts. Just psychologically that gives them a huge edge against a winless team like we were. It's very hard to learn winning strategies when you get stomped so hard that nothing works.
Bungie has said that Trials prioritizes connection, what if it also emphasized wins on your trials cards? No complicated skill matching formulas, just victories on your card--8 victory team going against another 8 victory team. It is implied that getting to the lighthouse is supposed to be a demanding 'trial' that only those who persevere can obtain--but being randomly matched up with teams that have no chance against you doesn't seem like much of a trial. If you're sufficiently skilled enough to beat the occasional good teams and randomness goes your way you can be matched with enough bad teams to easily win it all. For teams like ours, I think matching by wins means the better teams would naturally bubble up making it more likely we could be matched against someone we might actually beat and get a few victories under our belt now and then. maybe enough to learn what strategies are pretty good and improve for next time. When nothing works you don't learn much and you lose any desire to play after a while.
Except matching by wins is essentially skill-based matchmaking (slightly different, but similar). Again, that would create a system where less experienced teams end up being matched together while the more experienced teams get pitted against each other. That is fundamentally opposed to the spirit of a competitive mode.
I still think the solution is not to change Trials itself, but provide other avenues for players to gain experience and get better, such as making the elimination playlist a permanent fixture.

Respectfully disagree
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, September 06, 2015, 23:04 (3462 days ago) @ CruelLEGACEY
Except matching by wins is essentially skill-based matchmaking (slightly different, but similar). Again, that would create a system where less experienced teams end up being matched together while the more experienced teams get pitted against each other. That is fundamentally opposed to the spirit of a competitive mode.
I still think the solution is not to change Trials itself, but provide other avenues for players to gain experience and get better, such as making the elimination playlist a permanent fixture.
Why do you think it's a good idea to intentionally pit first-timers against seasoned vets?
It is true; the card-based matchmaking idea is still "skill based" to a degree - but so what if you start off facing teams of similar skill level? Why is that a bad thing? If you DO end up progressing to the higher brackets you will be facing the top-tier teams anyway, just the same as if you faced them first-off, the difference is that you'd at least have a few wins under your belt and wouldn't be completely mentally broken already - don't discount the effects of mental state.
I don't disagree that the F1 driver who showed up to race-day having never driven the track shouldn't expect to go flawless. In my defense though; I didn't get to pick the track and a practice-track doesn't exist. So to that point, I also agree that a "Trials Trials" is a great idea.

Respectfully disagree
by CyberKN
, Oh no, Destiny 2 is bad, Sunday, September 06, 2015, 23:18 (3462 days ago) @ Mid7night
Why do you think it's a good idea to intentionally pit first-timers against seasoned vets?
It is true; the card-based matchmaking idea is still "skill based" to a degree - but so what if you start off facing teams of similar skill level? Why is that a bad thing?
Because that defeats the entire purpose of trials- It's a test of competitive skill where only the best of the best receive the ultimate prize. Not the best of a specific pool of equally skilled players- The best of the best.
And there's nothing stopping you from practising. Fresh cards only cost 100 glimmer.

Respectfully disagree
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, September 06, 2015, 23:30 (3462 days ago) @ CyberKN
Why do you think it's a good idea to intentionally pit first-timers against seasoned vets?
It is true; the card-based matchmaking idea is still "skill based" to a degree - but so what if you start off facing teams of similar skill level? Why is that a bad thing?
Because that defeats the entire purpose of trials- It's a test of competitive skill where only the best of the best receive the ultimate prize. Not the best of a specific pool of equally skilled players- The best of the best.And there's nothing stopping you from practising. Fresh cards only cost 100 glimmer.
You're either missing what I'm saying, or we just plain disagree....
I don't think it goes agains the spirit and purpose of Trials - you're not going to complete your card against someone just starting theirs, which is exactly what was happening to us. You're still playing against the best of the best, just not in your first game. Or who knows, maybe you will, because the skill of the people in Trials isn't any different just because of your card-count. But at least you have a better chance of getting some momentum from the beginning, which is important in games like this, as opposed to just getting stomped at every starting line.
I DON'T want to go to the Lighthouse for beating a bunch of squishy noobs, I WANT to progress to the point where I can beat the best and earn the reward - but that's not going to happen being repeatedly steamrolled. There's no opportunity to actually learn and improve when you just run-shoot-die-run-shoot-die-run-shoot-die....
Why do you think it's a good idea to intentionally pit first-timers against seasoned vets?
It is true; the card-based matchmaking idea is still "skill based" to a degree - but so what if you start off facing teams of similar skill level? Why is that a bad thing?
Because that's not how competition works. Teams in the NBA, NHL, NFL, etc, don't go up against evenly matched opponents. If you're in the league, you're all in the same pool together. Some weeks will be easier than others, but they all face the same challenges over time. That's how Trials works, too. Some nights will be tougher than others, but if you play on a regular basis you (and everyone else competing) will face teams that cover the whole spectrum. Even over the course of 1 or 2 tickets, you'll face a decent representation of the skill range currently competing. If you're getting steamrolled 12 games in a row, then that's most likely just how your team stacks up against the other teams competing at that time. I know it can be discouraging... I've been there myself. But again, that's competition.
As soon as you add any form of skill-based matchmaking into the pool, you diminish the experience and the value of the rewards. Some of the most valuable games I've played we're the times my team was completely outclassed; those games can be fantastic learning experiences.
Because that defeats the entire purpose of trials- It's a test of competitive skill where only the best of the best receive the ultimate prize. Not the best of a specific pool of equally skilled players- The best of the best.
Precisely. Take that away, and Trials looses what makes it special.

Respectfully disagree...
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Monday, September 07, 2015, 00:02 (3462 days ago) @ CruelLEGACEY
Why do you think it's a good idea to intentionally pit first-timers against seasoned vets?
It is true; the card-based matchmaking idea is still "skill based" to a degree - but so what if you start off facing teams of similar skill level? Why is that a bad thing?
Because that's not how competition works. Teams in the NBA, NHL, NFL, etc, don't go up against evenly matched opponents. If you're in the league, you're all in the same pool together. Some weeks will be easier than others, but they all face the same challenges over time. That's how Trials works, too. Some nights will be tougher than others, but if you play on a regular basis you (and everyone else competing) will face teams that cover the whole spectrum. Even over the course of 1 or 2 tickets, you'll face a decent representation of the skill range currently competing. If you're getting steamrolled 12 games in a row, then that's most likely just how your team stacks up against the other teams competing at that time. I know it can be discouraging... I've been there myself. But again, that's competition.As soon as you add any form of skill-based matchmaking into the pool, you diminish the experience and the value of the rewards. Some of the most valuable games I've played we're the times my team was completely outclassed; those games can be fantastic learning experiences.
Because that defeats the entire purpose of trials- It's a test of competitive skill where only the best of the best receive the ultimate prize. Not the best of a specific pool of equally skilled players- The best of the best.
Precisely. Take that away, and Trials looses what makes it special.
I still don't think matching by wins would, in practice, detract anything from the "flow" or effectiveness of Trials as a "competitive" event.
We've been looking at this from my perspective, from the bottom -> up....
Look at it from the other side, from the "better team's" perspective; why is it a "good competition" to get matched up against a team that offers zero challenge to you? I feel like you're arguing to keep the "challenge" in Trials, but by matching me with a team on a winning streak your just throwing chum to the sharks.

Respectfully disagree...
by CruelLEGACEY , Toronto, Monday, September 07, 2015, 01:16 (3462 days ago) @ Mid7night
edited by CruelLEGACEY, Monday, September 07, 2015, 01:21
I still don't think matching by wins would, in practice, detract anything from the "flow" or effectiveness of Trials as a "competitive" event.
We've been looking at this from my perspective, from the bottom -> up....
Look at it from the other side, from the "better team's" perspective; why is it a "good competition" to get matched up against a team that offers zero challenge to you?
To me, it's about everyone facing the same opposition. We all go in to the same pool, we all face the same selection of opponents. Competition isn't about maintaining an equal level of challenge for everyone who competes, it's about seeing how you stack up against the other competitors.
I feel like you're arguing to keep the "challenge" in Trials, but by matching me with a team on a winning streak your just throwing chum to the sharks.
Except the "chum" is jumping into the water voluntarily. I keep going back to the elimination playlist, but I do think it will be a big help. It's a great way to get practice and experience so players can go back into trials better prepared.
Edit:
Another suggestion: the teams I play with rarely expect to jump into trials and do well right off the bat. We buy a "warm up" ticket and spend 4 or 5 games getting a feel for the map, working on various tactics, etc. once we feel like we're getting in to a groove, we buy new tickets and start a fresh run. I've found that approach can help a lot :)

Respectfully disagree...
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Monday, September 07, 2015, 02:23 (3462 days ago) @ CruelLEGACEY
Another suggestion: the teams I play with rarely expect to jump into trials and do well right off the bat. We buy a "warm up" ticket and spend 4 or 5 games getting a feel for the map, working on various tactics, etc. once we feel like we're getting in to a groove, we buy new tickets and start a fresh run. I've found that approach can help a lot :)
I didn't expect to go on my first card.
Did I not write the part about how we played 4 cards and had zero wins?

^^^ This ^^^
by red robber , Crawfish Country, Monday, September 07, 2015, 01:40 (3462 days ago) @ CruelLEGACEY
Why do you think it's a good idea to intentionally pit first-timers against seasoned vets?
It is true; the card-based matchmaking idea is still "skill based" to a degree - but so what if you start off facing teams of similar skill level? Why is that a bad thing?
Because that's not how competition works. Teams in the NBA, NHL, NFL, etc, don't go up against evenly matched opponents. If you're in the league, you're all in the same pool together. Some weeks will be easier than others, but they all face the same challenges over time. That's how Trials works, too. Some nights will be tougher than others, but if you play on a regular basis you (and everyone else competing) will face teams that cover the whole spectrum. Even over the course of 1 or 2 tickets, you'll face a decent representation of the skill range currently competing. If you're getting steamrolled 12 games in a row, then that's most likely just how your team stacks up against the other teams competing at that time. I know it can be discouraging... I've been there myself. But again, that's competition.As soon as you add any form of skill-based matchmaking into the pool, you diminish the experience and the value of the rewards. Some of the most valuable games I've played we're the times my team was completely outclassed; those games can be fantastic learning experiences.
Because that defeats the entire purpose of trials- It's a test of competitive skill where only the best of the best receive the ultimate prize. Not the best of a specific pool of equally skilled players- The best of the best.
Precisely. Take that away, and Trials looses what makes it special.
In a sense, this both true and untrue. Teams in a professional league are all exposed to the same competition, so the really good teams will face the really bad teams. The Browns will usually lose most games most years. However it is also true that the teams are in groups of Leagues with very similar skill levels. College teams wouldn't stand a chance against NFL teams. High School teams wouldn't beat college teams. However there are champions in each level of play. Trials is open to all from PeeWee to AllPro levels of difficulty though.
It seems that there could be some compromise in a tiered system where you'd have 3-5 tiers of play. Maybe Bronze, Silver, Gold. I don't know how you'd be chosen for tiers, but maybe its an automatic trueskill/combat rating. This would allow for good tough competition at all levels while still allowing lower tier player access and some enjoyment. To add a little more difficulty you could add in the earlier idea of playing teams that have similar wins streaks going. Rewards could also be better for the higher tiered players. I also think they should remove the three boons and bump the win streak to a full 10 wins. :)
I do agree that Trials should be tough and the best rewards should go to the best players. If it was just a cake walk, it wouldn't be so sweet to make it to the lighthouse.
We now have a lower tiered trials, in a permanent Elimination playlist. Crucible stands below that.
So think of Trials as the NFL, Elimination is College, and regular Crucible is peewee league.

Not exactly...
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Monday, September 07, 2015, 15:01 (3462 days ago) @ cheapLEY
We now have a lower tiered trials, in a permanent Elimination playlist. Crucible stands below that.
So think of Trials as the NFL, Elimination is College, and regular Crucible is peewee league.
I get what you're trying to say, but Crucible is hardly "Peewee" league. The stakes might be different, but the prospective pool of players is the same.

I don't think I've said otherwise...
by Mid7night
, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Monday, September 07, 2015, 15:16 (3462 days ago) @ red robber
I do agree that Trials should be tough and the best rewards should go to the best players. If it was just a cake walk, it wouldn't be so sweet to make it to the lighthouse.
I feel like I have to keep defending the fact that I don't want to just "give away" the Lighthouse, because I keep hearing it reiterated that you all think "Trials should be tough and the best goes to the best"...as if I don't agree.
CougRon's Card-based matching idea doesn't change the available pool of players - Trials is STILL full of the top-tier players - it just changes around the order in which you play various teams, depending on how many games they've played. I still don't see how that fundamentally "ruins" the competitiveness of Trials. I honestly AM open to changing my mind, now that I've had some time to cool off, but I just don't see yet how the card-based matching is such an abomination.
FYI...
I played again last night, with Disciple and ZackDark, and we did a little better but neither of them had ever played on the map before so I didn't really expect to 'win big' (or at all). Maybe that map is just not the one for me (or them); we all commented how it's SUCH a sniper's-map, and none of us are especially great at twitch sniping. Oh well...

About snipers on Black Shield
by CruelLEGACEY , Toronto, Monday, September 07, 2015, 16:49 (3462 days ago) @ Mid7night
FYI...
I played again last night, with Disciple and ZackDark, and we did a little better but neither of them had ever played on the map before so I didn't really expect to 'win big' (or at all). Maybe that map is just not the one for me (or them); we all commented how it's SUCH a sniper's-map, and none of us are especially great at twitch sniping. Oh well...
It certainly can play out that way, if you let it. But there are ways to work around snipers on this map without trying to counter-snipe them. If the enemy team is camping one side of the middle-outdoor area with snipers, there are plenty of paths with loads of cover that let you get close to them. What tends to happen more often is teams will set up camp in the center building and snipe through the doorways. This is easy to deal with; you just need to be patient. All you need to do is take positions outside and wait. Snipers inside have very small sightlines. As long as you don't stand in the 1 or 2 places they can hit you, you're safe. The overtime capture point spawns outside, so they'll be forced to abandon sniping and move outside eventually. That gives you the advantage.
I've managed to get to the lighthouse 3 times this weekend, and not once did anyone on my teams use a sniper rifle. Just don't let the enemy force you into playing that game with them if you don't want to.

About snipers on Black Shield
by Cody Miller , Music of the Spheres - Never Forgot, Monday, September 07, 2015, 17:11 (3462 days ago) @ CruelLEGACEY
I've managed to get to the lighthouse 3 times this weekend, and not once did anyone on my teams use a sniper rifle. Just don't let the enemy force you into playing that game with them if you don't want to.
The biggest mistake is engaging with snipers down the middle hallway, and in the lower area outside. Today I played with Chaos and managed not to get sniped once. Just not going down that middle hallway completely shuts off snipers if they are aiming down it. If you go outside, there are ways to run which completely cut off sniping lanes.
If you absolutely must engage snipers from the hallway, stand on the donut thingy and use a sliver of a lane to shoot them. First of all they may not see you, and second of all your head is not at the usual level making them have a harder time to shoot.

Eh
by ZackDark , Not behind you. NO! Don't look., Monday, September 07, 2015, 17:44 (3462 days ago) @ CruelLEGACEY
My biggest problem with Black Shield is the sheer amount of separate sightlines all over the place. There's so much cover and change of level all over the place it gets overwhelming and makes it very easy to flank me, sniper or not.
Also, Blinkers are nigh-impossible to counter on the outside.
About snipers on Black Shield
by someotherguy, Hertfordshire, England, Tuesday, September 08, 2015, 00:46 (3461 days ago) @ CruelLEGACEY
I've managed to get to the lighthouse 3 times this weekend, and not once did anyone on my teams use a sniper rifle.
I feel like sniping can sometimes be a disadvantage, honestly. If your opponents are caught unawares it's great, but countersniping specifically requires that you and your opponent place yourselves in each other's line of sight. Everyone wants to be a good sniper and kill that guy scoped in on your entryway, but often you're much better off just keeping out of the way - a hardscoped enemy isn't a threat if you avoid his LoS.
Especially true on this map. Sure, you could poke your head in and maybe kill that guy, or you could wait outside nice and safe next to the capture point.

^^^ This ^^^
by CruelLEGACEY , Toronto, Monday, September 07, 2015, 16:38 (3462 days ago) @ red robber
Why do you think it's a good idea to intentionally pit first-timers against seasoned vets?
It is true; the card-based matchmaking idea is still "skill based" to a degree - but so what if you start off facing teams of similar skill level? Why is that a bad thing?
Because that's not how competition works. Teams in the NBA, NHL, NFL, etc, don't go up against evenly matched opponents. If you're in the league, you're all in the same pool together. Some weeks will be easier than others, but they all face the same challenges over time. That's how Trials works, too. Some nights will be tougher than others, but if you play on a regular basis you (and everyone else competing) will face teams that cover the whole spectrum. Even over the course of 1 or 2 tickets, you'll face a decent representation of the skill range currently competing. If you're getting steamrolled 12 games in a row, then that's most likely just how your team stacks up against the other teams competing at that time. I know it can be discouraging... I've been there myself. But again, that's competition.As soon as you add any form of skill-based matchmaking into the pool, you diminish the experience and the value of the rewards. Some of the most valuable games I've played we're the times my team was completely outclassed; those games can be fantastic learning experiences.
Because that defeats the entire purpose of trials- It's a test of competitive skill where only the best of the best receive the ultimate prize. Not the best of a specific pool of equally skilled players- The best of the best.
Precisely. Take that away, and Trials looses what makes it special.
In a sense, this both true and untrue. Teams in a professional league are all exposed to the same competition, so the really good teams will face the really bad teams. The Browns will usually lose most games most years. However it is also true that the teams are in groups of Leagues with very similar skill levels. College teams wouldn't stand a chance against NFL teams. High School teams wouldn't beat college teams. However there are champions in each level of play. Trials is open to all from PeeWee to AllPro levels of difficulty though.It seems that there could be some compromise in a tiered system where you'd have 3-5 tiers of play. Maybe Bronze, Silver, Gold. I don't know how you'd be chosen for tiers, but maybe its an automatic trueskill/combat rating. This would allow for good tough competition at all levels while still allowing lower tier player access and some enjoyment. To add a little more difficulty you could add in the earlier idea of playing teams that have similar wins streaks going. Rewards could also be better for the higher tiered players. I also think they should remove the three boons and bump the win streak to a full 10 wins. :)
I do agree that Trials should be tough and the best rewards should go to the best players. If it was just a cake walk, it wouldn't be so sweet to make it to the lighthouse.
To me, the junior or college leagues already exist in Destiny: regular crucible. If you assemble a team and jump into Trials, you're "drafting" yourselves into the majors :)

Uh
by RaichuKFM , Northeastern Ohio, Monday, September 07, 2015, 15:33 (3462 days ago) @ CruelLEGACEY
edited by RaichuKFM, Monday, September 07, 2015, 15:44
Because that's not how competition works. Teams in the NBA, NHL, NFL, etc, don't go up against evenly matched opponents.
Isn't matching teams to other teams with similar win/loss records exactly how most playoffs work? I'm not the most knowledgeable about sportball, but I'm pretty sure that's how most major playoffs work, aside from the ones that are based on league structure, which is still an indirect skill-based measure. Why should Trials, supposedly the highest tier of competition in the game, be like a regular season, instead of playoffs?
You're making an argument that the competition should be random, but the proposed solution, that the more wins you get, the more you go up against people who have more wins, focuses the toughest challenges on the later matches, instead of just randomizing it. And that, to me, sounds how it should be?
I get that you don't want a mediocre person to be able to triumph over nine teams of other mediocre people to get to the Lighthouse, but if you are able to soundly and regularly trounce nine other teams, you're... you're not really mediocre. And under the proposed system, you'd get matched with other teams that would tend towards better and better the farther and farther in you went. Far more worrisome is the idea that some top-level guy just gets matched up against people who don't know what they're doing, and coasts to the Lighthouse on sheer dumb luck, isn't it?
Because that's not how competition works. Teams in the NBA, NHL, NFL, etc, don't go up against evenly matched opponents.
Isn't matching teams to other teams with similar win/loss records exactly how most playoffs work? I'm not the most knowledgeable about sportball, but I'm pretty sure that's how most major playoffs work, aside from the ones that are based on league structure, which is still an indirect skill-based measure. Why should Trials, supposedly the highest tier of competition in the game, be like a regular season, instead of playoffs?
2 differences:
1) the "playoffs" of any pro league have a barrier of entry: only the top teams from the season are allowed in. What's being proposed here is a system that makes it easier for less experienced teams to win. Very different.
2) during playoffs, there is only 1 single prize. 1 team gets it, everyone else gets nothing. The goal is to let the single best team rise to the top. Again, very different from Trials.
Now I'm not opposed to a game mode based on a playoff-style format... That could be really interesting! But that's going in a different direction than what we've been discussing, I think :)
You're making an argument that the competition should be random, but the proposed solution, that the more wins you get, the more you go up against people who have more wins, focuses the toughest challenges on the later matches, instead of just randomizing it. And that, to me, sounds how it should be?
I get that you don't want a mediocre person to be able to triumph over nine teams of other mediocre people to get to the Lighthouse, but if you are able to soundly and regularly trounce nine other teams, you're... you're not really mediocre. And under the proposed system, you'd get matched with other teams that would tend towards better and better the farther and farther in you went.
I have a couple concerns about this. 1 is a bit "philosophical", the other is practical.
One of the reasons I love Trials so much is that it is very different mentally than any other activity in Destiny. When you assemble your team and buy your ticket, you're saying "I'm ready for whatever this community can throw at me". I personally don't like the idea of anything that changes that dynamic.
Beyond that, I think win-based matchmaking would effectively make Trials even more punishing, for players of all skill levels. As much as it sucks to go in and get stomped, it sucks even more to go 8 wins and then lose. It's far more frustrating and demoralizing. Right now, it is a very real possibility. You might lose any game. But if the system used win-based matchmaking, then every single trip to the lighthouse means ruining someone else's night.
Far more worrisome is the idea that some top-level guy just gets matched up against people who don't know what they're doing, and coasts to the Lighthouse on sheer dumb luck, isn't it?
if a player is "top level" then beating players who don't know what they're doing wouldn't be sheer luck ;)
Jokes aside, if you're talking about the possibility of playing 9 easy games in a row, I think that's more of a theoretical concern. I'm sure it is technically possible, but not once have I ever gone to the lighthouse by beating 9 easy teams straight. It just doesn't happen. There aren't enough inexperienced teams who play trials. You'll run in to an easy team every now and then, but most opponents put up a serious fight.

Uh
by Cody Miller , Music of the Spheres - Never Forgot, Monday, September 07, 2015, 16:56 (3462 days ago) @ CruelLEGACEY
if a player is "top level" then beating players who don't know what they're doing wouldn't be sheer luck ;)
Jokes aside, if you're talking about the possibility of playing 9 easy games in a row, I think that's more of a theoretical concern. I'm sure it is technically possible, but not once have I ever gone to the lighthouse by beating 9 easy teams straight. It just doesn't happen. There aren't enough inexperienced teams who play trials. You'll run in to an easy team every now and then, but most opponents put up a serious fight.
Yeah. The majority of my tickets are maybe 2 easy teams, 3 good teams, 2 great teams in which the games are close and they push us to really play our best, and one amazing team that stomps us.

That's sounds about right
by CruelLEGACEY , Toronto, Monday, September 07, 2015, 16:59 (3462 days ago) @ Cody Miller
- No text -
Beyond that, I think win-based matchmaking would effectively make Trials even more punishing, for players of all skill levels. As much as it sucks to go in and get stomped, it sucks even more to go 8 wins and then lose. It's far more frustrating and demoralizing.
As someone who has developed a knack for going 8-0 and losing the 9th game, I've got to disagree here. Those nail-biting final games where we fought with all we had and just fell a bit short to a tougher team ended up being some of the most fun I've had in Destiny. In contrast, my first trip to the lighthouse came with the defeat of a team that had probably never played trials before (they didn't even know to come to the control point in overtime). It was exciting because it was my first time to make it, but at the same time, it was a bit anticlimactic because that last game was no challenge at all.
To be honest, if it hadn't been for the first of those 8-1 tickets that fell just short of the Lighthouse, I probably would have never bothered to play again after the first week. There's nothing more soul-crushing than buying your trials ticket, getting curb-stomped game after game after game and finishing 0-3. Maybe matching win numbers on tickets would make for a slightly easier start (though, probably not much easier), give people a chance to get a feel for the playlist, and get more people into the player pool. You still have to be the best of the best (or at least play with the best of the best) to earn the grand prize, but at least those of us who aren't pro players will still have some incentive to give the playlist a try.
-Disciple
I hope Trials comes back ...
by Phoenix_9286 , Sunday, September 06, 2015, 12:38 (3463 days ago) @ Mid7night
I'm just frustrated that there's a piece of Destiny I'll never get to visit
This is something I've made my peace with.
Two or three Iron Banners ago, I decided I really wanted one of the reward shaders, only it was locked behind like, rep two or three. So Nomis and I jump in, and for the next two hours, lose literally every single game we play. Some were blowouts. Some were just too close. Some were decidedly in the bag, and then out of nowhere in the last thirty seconds, we'd get crushed. Every. Single. Game. For two hours. And I already don't like PVP.
Naturally, we accumulated a bunch of those rep tokens or whatever that boost your next win. Which we eventually DID manage to get. And when we returned to the tower to see how much of an impact it actually made? Not enough for it to be worth hours of frustration.
That's when I decided I was ok not having that shader. That I was ok not winning Iron Banner. That I would be ok never playing Trials or setting foot in the Lighthouse (whatever it is, I haven't cared to look). That I'm ok never owning Gjallarhorn (I was short three coins), or numerous other exotics.
There is so much of Destiny to play, and the sandbox is fairly giant. Why should I suffer PVP, or get frustrated over items I don't have, or spend time chasing a random drop, when I can enjoy the huge swath that's been handed to me on a platter? The simple fact was, I would've had far more fun in those two hours chasing bounties, running Patrol on Mars, or playing the same dozen or so Strikes over and over again.
There are things in Destiny I will never see, never do, and never have. I'm ok with that, I've made my peace with it, and my playtime has become substantially more enjoyable as a result.
Trials. XBone. Now.
by j41m3z , Sunday, September 06, 2015, 20:14 (3463 days ago) @ Mid7night
Sorry about last night. We were doing well for a while so were trying to stay focused. Got 7 or 8 wins before finally getting a loss on our card. Tried going in again and didn't do as well, got to about 5 before finishing for the night. I think the biggest contributor is the team. The more you play with the same team the better you'll do. Crazed, WIlshire and I have played a few Trials nights together and probably work the best. Usually the other teams we come up with on the fly with Znite, roboat, petetheduck and others play for one card and then disband to give others a chance. We kind of know what the others will do better with out as much talking. We were able to adapt better this time compared to past weekends. And somehow I carried those two through a couple of games which never happens. Maybe it was just luck cause I know I don't have that kind of skill.
Trials. XBone. Now.
by Avateur , Sunday, September 06, 2015, 22:22 (3462 days ago) @ j41m3z
Don't sell yourself short. You definitely have the skill.
Trials. XBone. Now.
by j41m3z , Monday, September 07, 2015, 00:10 (3462 days ago) @ Avateur
I'm usually not that great. And it was weird listening to you guys favoring outside since we we're using the inside for the most part.