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Uh (Destiny)

by DiscipleN2k @, Edmond, OK, Tuesday, September 08, 2015, 01:22 (3461 days ago) @ CruelLEGACEY

Beyond that, I think win-based matchmaking would effectively make Trials even more punishing, for players of all skill levels. As much as it sucks to go in and get stomped, it sucks even more to go 8 wins and then lose. It's far more frustrating and demoralizing.

As someone who has developed a knack for going 8-0 and losing the 9th game, I've got to disagree here. Those nail-biting final games where we fought with all we had and just fell a bit short to a tougher team ended up being some of the most fun I've had in Destiny. In contrast, my first trip to the lighthouse came with the defeat of a team that had probably never played trials before (they didn't even know to come to the control point in overtime). It was exciting because it was my first time to make it, but at the same time, it was a bit anticlimactic because that last game was no challenge at all.

To be honest, if it hadn't been for the first of those 8-1 tickets that fell just short of the Lighthouse, I probably would have never bothered to play again after the first week. There's nothing more soul-crushing than buying your trials ticket, getting curb-stomped game after game after game and finishing 0-3. Maybe matching win numbers on tickets would make for a slightly easier start (though, probably not much easier), give people a chance to get a feel for the playlist, and get more people into the player pool. You still have to be the best of the best (or at least play with the best of the best) to earn the grand prize, but at least those of us who aren't pro players will still have some incentive to give the playlist a try.

-Disciple


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