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Patch Notes - 2.0.0 - The one to prepare for Oryx. (Destiny)
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The weapon tuning has changed.
Shotgun damage initially was set to be 10% lower, for example. Now they basically halved it. I guess I'm going to go ahead and quit using those again. Fusion rifles got a PvE buff. Lots of little details in there.
EDIT: Man they DESTROYED Field Scout. Just annihilated it.
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Nerf ALL the perks!
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Patch Notes - 2.0.0 - The one to prepare for Oryx.
Map droids have been removed from North Tower, Plaza, and Hangar
Rest in peace, you useless, soulless robots.
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Nerf ALL the perks!
I was searching for some way to lessen the impact of this news, but I think Bungie nerfed that, too.
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Kellhunter Cloak only gives 3 defense? Huh?
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The weapon tuning has changed.
My Supremacies and my Send It Red Hand are weeping.
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Young Ahamkara Spine gives second tripmine grenade.
Whoa.
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Twice as many chances to kill myself!
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Patch Notes - 2.0.0 - The one to prepare for Oryx.
My two favorites:
- Ward of Dawn now stops ground effect attacks like Arc Blade and Fist of Havoc's straight line shockwaves. ANY PvP buff for Defenders is both welcome and needed!
- The big maps are back in control (but with no vehicles). Can't wait to play First Light again. :)
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Some work on Exotic Balance
Ram reduced, Spine stiffened. Exotic ARs buffed. Exotic HCs nerfed.
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Seriously...
Bungie be like: "Put those guns away, use the new crap!!"
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RIP shotguns
I knew it was coming, but not like this. :(
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RIP shotguns
I was surprised by the PvE nerf, but maybe they are trying to make swords more relevant?
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B.net is down for me - Here's a mirror (Reddit)
Patch notes are mirrored on the Reddit thread here
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The most needed change:
• Cinematics can now be skipped
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Seriously...
I'm positive it will be fine, Bungie knows what they're doing, but I'm worried I won't like that a lot of the guns might end up being the same. The entire middle perk tree is basically gone.
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RIP shotguns
Will no one think of the robots!?!
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Shotguns vs fusion rifles
I won't know until 3 hours from now when the patch downloads, BUT
I am very surprised to see only the perks nerfed on shotguns, rather than the the amount of range inherent to the guns. Even without the perks, you can still get kills from some distance away in PvP. This will help, but it is not a solution in the long term.
I also get what they are doing to fusion rifles. They want to make long range ones less deadly, and short range ones better for competing with shotguns. Again, shotguns will still win, and everybody who loves fusion rifles loses because the long range ones were the only ones that were actually any good.
As for the incredible nerf to shotguns in PvE, I will only accept this if there are not any bullet sponge enemies anymore.
Expect a full field test shortly.
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Exactly what I was too lazy to post.
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RIP shotguns
From the very limited twitch stream swords look really, really powerful.
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Shotguns vs fusion rifles
We've known the range wasn't going to be changed. I think the previous weapon balance notes said that explicitly. Also, the critical hit factor is being reduced, right? Hopefully along with the nerf to the range perks this will add up to a bigger overall nerf than it might otherwise imply.
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Light and damage
Hmm.
So it appears that if you put on better armor, you will do more damage because your light average is higher. That's pretty stupid.
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The most needed change:
• Cinematics can now be skipped
I want to know how this will work. Hope it's not like Halo, where any player on a team can make it skip for everyone. Generally, I wouldn't mind, but if Destiny year two is going to have a better story, then I'll care more about submersion and won't want to skip. At the very least, I hope they don't let us skip on first viewing.
Glad to see Thunderlord get some love. It was already my Gjally substitute on the PS4.
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I agree. 40 is the new 20.
And now, instead of 14 levels, we get like 140 light. But it's a simpler and better system, according to random people online. All right, random people. We'll see. But it's not looking to be significantly different than it was before.
Range has been changed to an extent
At least on pre-HoW shotguns, all range perks have been nerfed by 50%. That should make a pretty big difference, considering those perks were compulsory for an OP shotgun build.
Fusion rifles seem like they've just been re-nerfed, honestly. At least they;ll be on par with Shotguns for PvE now I guess? *shrug*
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How the hell am I supposed to find my way now?!
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I agree. 40 is the new 20.
We'll see. But it's not looking to be significantly different than it was before.
In the words of Bernard Black - "I'd go further than that. I'd say it was more-or-less exactly the same. Except!... Nah, it's the same."
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Woo Defender Bubbles buff!
Defender
Line attacks (Fist of Havoc Shockwave and Arc Blade Razor’s Edge) can now no longer penetrate Ward of Dawn
Woo!
You wanna tangle with me? Step into my ring & lets duke it out.
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It's the exact same system, except more granular
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Patrol has difficulty options now.
Nothing selectable yet aside from the default, but I'm guessing that's going to be coming.
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wonder if this affects the crystal room on Crota's End?
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Fieldscout & Thunderlord
Yeah, so... that REALLY hurts Thunderlord. Will I be able to get it up to full firing speed now? I doubt it. (Plus, it really hampers my swap between perfect-balance & field-scout trick in PvP to have a mag of 60 with amazing balance, that was so great).
Light and damage
Hmm.
So it appears that if you put on better armor, you will do more damage because your light average is higher. That's pretty stupid.
Technically it has always been this way. Better armor/more light = higher level = more damage output.
Stranger's Rifle is now Legendary?
Saw a tweet from someone saying their Stranger's Rifle was now a legendary weapon instead of rare. Can anyone confirm?
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Confirmed! And it can be ascended with L. Marks!
Only to Year 1 max though.
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Aww. :(
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You can also watch the Prelude Cinematic
In the Director screen to the top left of the empty circle on the right.
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Light and damage
Hmm.
So it appears that if you put on better armor, you will do more damage because your light average is higher. That's pretty stupid.
Technically it has always been this way. Better armor/more light = higher level = more damage output.
No it hasn't. Go into the vault of glass normal as a level 26. Note how much damage you do. Now put on armor to get to level 34. How much damage do you do? The exact same amount. A higher level does not increase your damage done. It only make a difference between 4 and 1 levels below the enemy.
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Patch Notes - 2.0.0 - The one to prepare for Oryx.
My two favorites:
- Ward of Dawn now stops ground effect attacks like Arc Blade and Fist of Havoc's straight line shockwaves. ANY PvP buff for Defenders is both welcome and needed!
I hope this includes the arc wave from psions too. I hate those things during an arc burn.
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Fieldscout & Thunderlord... I take that back
Thunderlord
Arc detonation chance for Lightning Rounds kill increased to 50%
Magazine size increased to offset ammo stat changes
Hello my old, exotic friend
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Magazine is now 49.
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Cinematics can be skipped
WE DID IT, DBO!!!
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Cinematics can be skipped
Can you stop them from being skipped by other people on your fireteam?
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Improved Netcode! WOO!!!
Improved damage validation systems to reduce the effectiveness of players with extreme lag
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Grimoire hasn't been updated yet for Xbox.
For example I played Dust Palace in the strike playlist and have 10 out of 9 cards unlocked.
RIP arcbolt grenade spam crucible setup
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Is Etheric light no longer usable?
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Cinematics can be skipped
Can you stop them from being skipped by other people on your fireteam?
I'm going to rage at anyone in my fireteam who skip the cinematics on the first play through if they can force me to skip them... Maybe I'll have to make sure to do them solo.
Hello Spine of Young Ahamkara tripmine spam crucible setup!
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Is Etheric light no longer usable?
It is, it's JUST The Stranger's Rifle so far that uses marks. Which makes sense considering a lot of new people are going to get it long before they get to Prison of Elders.
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Patrol has difficulty options now.
I gather there's definitely more coming, given Bungie's Twitter comment:
New Patrols are not currently granting rewards in Update 2.0. Enjoy them for now, but they won't pay out until 09/15.
-- Steve's eager to find out what's what. C'mon, punchclock, tick faster...
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I'm running my first story mode playthrough solo/unjoinable
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Ditto
That's the way I play any game with a story mode (or at least, the ones that are supposed to have a story mode). First run I'll be solo and appearing offline until I complete the main story line. My alts can run with a fireteam if I know someone else who's still running them.
-Disciple
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Five loot drops in King's Fall!
It is also a level 42 raid. With modifiers.
Hmm.
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Cinematics can be skipped
Can you stop them from being skipped by other people on your fireteam?
I'm going to rage at anyone in my fireteam who skip the cinematics on the first play through if they can force me to skip them... Maybe I'll have to make sure to do them solo.
I'd really like a few people to test this. (I might not be on tonight.) My hope is that everyone on the team must vote to skip.
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Cinematics can be skipped
Can you stop them from being skipped by other people on your fireteam?
I'm going to rage at anyone in my fireteam who skip the cinematics on the first play through if they can force me to skip them... Maybe I'll have to make sure to do them solo.
I'd really like a few people to test this. (I might not be on tonight.) My hope is that everyone on the team must vote to skip.
Fireteam leader does it I think. Works the same way going to orbit or backing out of matchmaking works.
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:'(
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New heroic strike modifiers!
The Bungie app tipped me off to the new modifiers that can be randomly selected in the heroic strike playlist
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For abilities, though?
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HUGE
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Loving the new missions in Patrol! So refreshing!
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Missing patch note: exotic weapon perks have audio cues
Via Luke Smith on twitter
Missing Patch Note: Weapon perks now trigger audio cues and HUD icons when their perks activate.
That is super neat.
list of 'undocumented' features?
Is there a list of changes that aren't documented in the Patch Notes and/or something that goes into more detail where the Patch Notes are only vague.
I seem to remember some enterprising people coming up with such lists before. There's been mentions here but it would be nice to see a comprehensive list. Haven't found anything on DestinyRedit yet where I am usually told to find such things.
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Fire team Leader would be ok
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+1
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New orbit screen music is rad
Anyone else just digging sitting in the orbit screen, listening to the new tunes?
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If you haven't tried Hard Light BTW, it's beautiful!
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Icebreaker now retains charge when you die
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If you scrapped your Stranger's Rifle...
According to the latest Planet Destiny video, you can go to the abandoned quests kiosk, complete the "Fruit of the Garden" quest and you'll get a new one.
-Disciple