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PvP "feel" changes in 2.0 (Destiny)

by Kahzgul, Wednesday, September 09, 2015, 13:45 (3460 days ago)

So PvP last night was much smoother with no noticeable lag for me. This is a vast improvement. Thank you, Bungie. I hope this is consistent and not a one-off lucky night.

There were, however, a few oddities that i noticed:
- My crosshairs appear to have little to no aim assist any more. Was this fully removed? Turned off by default? I was constantly swinging wide of people without meaning to.
- The level of zoom on the Ambush 25 sniper scope appears to have been increased. Completely disorienting, but I'm sure I'll get used to it.
- ARs are not effective in the ranges that I want to use them in. /Sadface. My god-roll Shadow Price is now middling at best.
- Some guy was wasting my face with the Eidolon Ally. It's shocking how quickly I was dying to him.
- The hand cannon nerf is real, and I welcome it. Thorn's DoT doesn't last for nearly as long, I never got counter-sniped by a hand cannon, I could still kill people with my hand cannons, but not with the impunity I used to have.
- The change to regen speed across classes is a pretty big buff to those of us who favor low regen specs.
- Something about special ammo availability (starting ammo? Ammo on pickup? Something with my particular perks?) changed - not once did I need to seek out special ammo, whereas previous to the patch if I wanted to snipe I also had to periodically play "special ammo seeker" every couple of lives.
- It disappoints me when Shaxx yells out "double down" "triple down!" and then doesn't say anything for merciless or machine lord.
- Golden Gun still doesn't count as a primary weapon for the purposes of Knucklehead Radar. This is certainly by design, but it makes me sad.
- Pulse Rifles are really, really good in PvP now. I expect Red Death to be the go-to weapon for pretty much everyone. Though, to be fair, Monte Carlo is also pretty good now.
- The one new map I played on (at a train yard?) was great. Really interesting paths through the level, some open areas to fight without a single door to just sit and watch, interesting control point locations. That being said, the heavy ammo spawns were... weird. One near B, but closer to point A, and one on the opposite side of the map from B, but still closer to A. That being said, C's spawns felt better than A's.

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Quite happy with the PvP updates overall

by CruelLEGACEY @, Toronto, Wednesday, September 09, 2015, 14:00 (3460 days ago) @ Kahzgul

Spent a good chunk of time in the Rift playlist with Slycrel, Vortech, and Cody last night. Had a great time. The new maps are beautiful (the one on mercury is my favorite so far). I loved the variety I was seeing in terms of other players' weapon selections. Could be partially chalked up to people experimenting, but I was seeing a nice range of pulse rifles, auto rifles, and hand cannons. Shotguns and snipers still dominate the special weapon slots (don't think I saw a single fusion rifle except for when Cody and Slycrel were trying theirs), which is a bit disappointing. The blink/shotgun combo still seems as rampant as ever, too. The 2.0 tweaks don't seem to have lessened that move's effectiveness in any substantial way. Hopefully that will get addressed in the near future. Oh, and the Messenger still rules ;)

One thing that did jump out at me though is that as much as I enjoy the rift gametype, Destiny PvP is still plagued by super-spam, IMO. Going from Trials back to standard Crucible really makes me wish there were more playlists that limited the use of supers in some way.

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Quite happy with the PvP updates overall

by Xenos @, Shores of Time, Wednesday, September 09, 2015, 14:03 (3460 days ago) @ CruelLEGACEY

Spent a good chunk of time in the Rift playlist with Slycrel, Vortech, and Cody last night. Had a great time. The new maps are beautiful (the one on mercury is my favorite so far). I loved the variety I was seeing in terms of other players' weapon selections. Could be partially chalked up to people experimenting, but I was seeing a nice range of pulse rifles, auto rifles, and hand cannons. Shotguns and snipers still dominate the special weapon slots (don't think I saw a single fusion rifle except for when Cody and Slycrel were trying theirs), which is a bit disappointing. The blink/shotgun combo still seems as rampant as ever, too. The 2.0 tweaks don't seem to have lessened that move's effectiveness in any substantial way. Hopefully that will get addressed in the near future. Oh, and the Messenger still rules ;)

I actually had a lot more luck against blink shotgunners. Still not sure if it's completely because of the nerf or not, but I did notice that if someone didn't kill me with their first blink I usually had a much easier time killing them before they blinked again.

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Quite happy with the PvP updates overall

by DiscipleN2k @, Edmond, OK, Wednesday, September 09, 2015, 14:27 (3460 days ago) @ Xenos

I actually had a lot more luck against blink shotgunners. Still not sure if it's completely because of the nerf or not, but I did notice that if someone didn't kill me with their first blink I usually had a much easier time killing them before they blinked again.

Speaking of blink, did anyone see if they fixed the triple blink thing? I tried it once or twice last night, but I may already blinked before and tried the triple blink before the cooldown was up.

-Disciple

Seems fixed

by someotherguy, Hertfordshire, England, Wednesday, September 09, 2015, 14:30 (3460 days ago) @ DiscipleN2k

I tried it while holding the Spark, thinking I was a smartass. Didn't go so well.

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PvP "feel" changes in 2.0

by dogcow @, Hiding from Bob, in the vent core., Wednesday, September 09, 2015, 14:01 (3460 days ago) @ Kahzgul

- Some guy was wasting my face with the Eidolon Ally. It's shocking how quickly I was dying to him.

Sweet! I'll have to give my freshly dropped Husk of the Pit a try (and then the Eidolo Ally, and eventually that Necrocasm).

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PvP "feel" changes in 2.0

by SigbiasSilva @, West Midlands, England, Wednesday, September 09, 2015, 14:07 (3460 days ago) @ Kahzgul

- It disappoints me when Shaxx yells out "double down" "triple down!" and then doesn't say anything for merciless or machine lord.

I love his new dialogue, especially the new end-match compliments!

A comment about making sacrifice for the machine lord would be great. Next time, I hope :)

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PvP "feel" changes in 2.0

by Funkmon @, Wednesday, September 09, 2015, 14:53 (3460 days ago) @ SigbiasSilva

I should probably turn up my volume for that stuff.

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PvP "feel" changes in 2.0

by Kahzgul, Wednesday, September 09, 2015, 16:04 (3460 days ago) @ SigbiasSilva

I actually laughed out loud last night because he was so excited while I was killing people:

"First Blood!"
"Double Down!"
"Triple Down!!!"

Then I died.

Total silence.

It was really, really funny.

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